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::::::::::Fine, keep Malicious, but let the elite be Optional. --{{user:Guild of Deals/signature}} 17:42, 6 December 2008 (EST)
 
::::::::::Fine, keep Malicious, but let the elite be Optional. --{{user:Guild of Deals/signature}} 17:42, 6 December 2008 (EST)
 
:::::::::::no, it blows. eremites has lower recharge and fast activation, so more total attacks therefore more total crits and more total damage.--[[User:reason.decrystallized|'''<font color="blue">reason</font>''']]'''<font color="black">.</font>'''[[user_talk:reason.decrystallized|'''<font color="blue">decrystallized</font>''']] <small>''<font color="red">I frenzy-healsig.</font>''</small> 17:45, 6 December 2008 (EST)
 
:::::::::::no, it blows. eremites has lower recharge and fast activation, so more total attacks therefore more total crits and more total damage.--[[User:reason.decrystallized|'''<font color="blue">reason</font>''']]'''<font color="black">.</font>'''[[user_talk:reason.decrystallized|'''<font color="blue">decrystallized</font>''']] <small>''<font color="red">I frenzy-healsig.</font>''</small> 17:45, 6 December 2008 (EST)
  +
::::::::::::TBH both have their advantages and disadvantages. Eremite's recharge faster, malicious is a guaranteed crit, just leave the slot open and list both as optionals. Why are both of you screaming and pulling hair out over something so trivial?[[User:Pika_Fan|<font color="#FDD017" face="blackadder itc">'''Pika'''</font>]][[User_talk:Pika_Fan|<font color="#FDD017" face="blackadder itc">'''Fan'''</font>]][[image:lightningbolt_sig.jpg|19x19px]] 17:48, 6 December 2008 (EST)

Revision as of 22:48, 6 December 2008

Comparison to Build:A/D CS Scythe Assassin

Pros:

  1. Deep wound.

Cons:

  1. No near-100% critical chance.

What's better, 100 damage from a skill or an extra ~15% chance of a critical? — Skakid9090 16:57, 23 September 2007 (CEST)

It's debatable. But I got one for you. Does changing two skills make a build unique? They both have the exact same premise: using high critical hit rates from assassin primary in conjunction with the high critical damage from scythes. Add an optional slot to the other one and list a deep wound variant imo. Podank 06:12, 24 September 2007 (CEST)
I say we should host the best and only the best builds, not worse variants of them. — Skakid9090 01:29, 25 September 2007 (CEST)
Hmm, that might mean we shouldn't host any crit scythe builds though =P — Skakid9090 01:31, 25 September 2007 (CEST)
That's probably a good point. Don't get me wrong though, I agree with you. I think having 2/10 hits not being critical isn't that big of a deal, especially when you can get deep wound spam as a trade-off for it. Podank 05:30, 25 September 2007 (CEST)

I started running scythe sins lately... Imo deep wound spam > 100% crits, your crit % is still ott anyway and with deep wound spam with a chance to hit 3 things at once... Well it doesnt take a genius. --Advent Mongoose Hex Breaker (talk) 14:56, 2 October 2007 (CEST)

Why didn't you just propose an update for Build:A/D CS Scythe Assassin???--Assassin's PromiseTtibot(Talk) 00:23, 7 October 2007 (CEST)
People would bitch and moan. — Skakid9090 03:13, 7 October 2007 (CEST)
That's a build I posted under the A/D CS Scythe Assassin. I figured what's the point of 100% critical? Really it's not worth it. ever 2 hits being critical is good enough. I saw the Dervish's Wounding Strike build and incorporated the attacks into it. I won' take credit for originally thinking of it, but I know I put it in the other build >.<. Jonny5v 14:26, 18 October 2007 (CEST)

I must try this out... have been using moebius for a while...

What about defense in this build? It surely couldn't hurt to add some of the Moebius farmer defense. Furthermore, I like the 100% crit and thus energy and +dmg from Malicious Strike. A builld I used for some AB-battles was the following: Crit Defense, Mystic Regen, Way of the Master, Critical Eye, Wounding Strike, Malicious Strike, Mystic Sweep/Victorious Sweep, Dash. So suggested skills are: Crit Defense, Malicious Strike, (Assasin's Remedy).--ClaudiusMaxus 08:07, 25 January 2008 (EST)

You don't need defense. That is what monks are for! You don't have a 100% crit rate btw...its about 75% at the very very most. --GatessMoebius Strike IconThe Gates Assassin 15:35, 2 March 2008 (EST)

I usually hate Assassins using anything but daggers and having to constantly cast enchants but this is a lot of fun easily applies DW a lot of damage etc. Crassus 05:38, 13 April 2008 (EDT)

Chilling Victory should be listed on variants, I find it much better since mystic and ermites are 1 sec now, which you are basically already attacking at that speed. Lumpen α Ω ∞ 20:39, 20 April 2008 (EDT)

Actually, Mytic Sweep and Eremite's Attack only activate a quarter of a second slower, and that update is only temporary. Plus, their activation times will also be decreased by Critical Agility. Chilling Victory is okay for spikes, but quick-recharging attack skills suit this build better. -Mike 20:43, 20 April 2008 (EDT)

Malicious Strike

I'ma put it in variants. ɟoʇuɐʌʎʞɔıɹPanic srsbsns 09:41, 18 March 2008 (EDT)

put asura scan into variants too now that it's insta cast, you deal some crazy dmgNittle Grasper 22:14, 8 August 2008 (EDT)

First thing I thought while looking at the bar was "Where the hell's Malicious Strike?" Take out Eremite's for Malicious and I think this build will kick some ass. TheDarkshineKnight 10:56, 22 October 2008 (EDT)

Way of the Assassin

With the new form of this elite, the variation should be taken out. Works only with daggers now. 66.139.107.63 12:34, 9 August 2008 (EDT)

You had Critical Agility, anyway. Way of the Assassin always sucked for PvE (maybe ok for heroes, though). ــмıкεнaшк 12:44, 9 August 2008 (EDT)

Suggestion to move?

Critical Wounder since it's basically the other build with the elite changed.--GatessMoebius Strike IconThe Gates Assassin 17:37, 18 August 2008 (EDT)


optional Eremite's Attack Mystic Sweep Asuran Scan Way of the Master Aura of Holy Might Critical Agility optional

Optional 1:

Wounding Strike
Reaper's Sweep

Optional 2:

Res Sig
critical eye
critical defenses

builds merged.--reason.decrystallized I frenzy-healsig. 21:47, 21 October 2008 (EDT)

And do it on this page because this one has a more general name. ــмıкεнaшк 21:52, 21 October 2008 (EDT)
make new build. PvE Critscythe.--reason.decrystallized I frenzy-healsig. 22:52, 21 October 2008 (EDT)
or else delete the low votes here.--reason.decrystallized I frenzy-healsig. 22:56, 21 October 2008 (EDT)

Reap Impurities...

...Couldn't that make a good skill for variants too? It costs 10 energy but it seems like it could be useful.--Vgfanatic2 10:04, 6 December 2008

It's a bad skill. Victorious Sweep does around the same damage, recharges faster, and the condition is easily met in PvE. --GoD Hammer and Sickle Guild of Deals 10:07, 6 December 2008 (EST)
Oh, I didn't know. To be honest I don't know about most dervish skills, I just looked at the outdated build and saw it there.--Vgfanatic2 10:15, 6 December 2008 (EST)

Where the fuck...

...Malicious Strike????? --Anonimous. 10:11, 6 December 2008 (EST)

...Why would you use Malicious Strike? The only time you'd REALLY need it is where there's blocks, otherwise Victorious Sweep recharges faster and has a better bonus. Spamming 2 quick attacks is extremely good (considering they frequently trigger their plus damage). Whoever thinks they would swap out a quick attack for whatever medicore melee attack they suggest on this build needs to sober up. --GoD Hammer and Sickle Guild of Deals 10:12, 6 December 2008 (EST)
Malicious is 100% chance to crit on every mob you hit with your scythe fucksake Guild. --Anonimous. 10:48, 6 December 2008 (EST)
Who cares? Bring Crit Eye and you'll get ASSLOADS of crits. I wouldn't drop a quick attack for it, no way in hell. And the damage buffs do more damage than Malicious could every make up for. --GoD Hammer and Sickle Guild of Deals 10:49, 6 December 2008 (EST)
You dont have 100% to crit on every mob you hit. --Anonimous. 10:52, 6 December 2008 (EST)
You'll get atleast 1 crit on a mob, actually you'll probably get lots. Malicious Strike isn't worth it. --GoD Hammer and Sickle Guild of Deals 10:53, 6 December 2008 (EST)
Also, I actually though Malicious was unblockable. With that not being there, it's really quite pointless compared to quick attacks. --GoD Hammer and Sickle Guild of Deals 10:54, 6 December 2008 (EST)
Thats right probably. Probably not. With level of mobs chance of crit would decrease. That means no 1 crit per mob Guild. However you argue, 100% crit on every mob is hot. --Anonimous. 10:59, 6 December 2008 (EST)

Malicious Strike owns. Fast activation is kind of redundant if you have a 33% IAS. And it's guarenteed bonus damage. ɟoʇuɐʌʎʞɔıɹPanic srsbsns 11:00, 6 December 2008 (EST)

Fast activation always owns though. --GoD Hammer and Sickle Guild of Deals 11:01, 6 December 2008 (EST)
<3 Rick lets rape Guild. --Anonimous. 11:03, 6 December 2008 (EST)
(ec)It would, if you were spiking in PvP. No, Anon, you're both just as bad... ɟoʇuɐʌʎʞɔıɹPanic srsbsns 11:04, 6 December 2008 (EST)
You are wrong. --Anonimous. 11:06, 6 December 2008 (EST)


don't

change vetted builds without consensus. yes we know wounding is better, but the build is a combination of the two previous critscythe builds and we have both as optionals because of that. also, malicious strike is utter crap compared to one of the quick attacks. guaranteed crit? whoopdeedoo. you have ~60% crit rate anyway. boosting your attack speed and having lower recharge means more overall damage than one more crit on a longer recharge cycle that takes longer to activate.--reason.decrystallized I frenzy-healsig. 17:23, 6 December 2008 (EST)

I made it a fair compromise to satisfy both of you. Don't change it, seriously. --GoD Hammer and Sickle Guild of Deals 17:23, 6 December 2008 (EST)
Ups. Wrong, as level of mobs rises so your crit rate against them decreases, chances are you wont crit on every mob you heat means no 210 damage.
Rick made fair point really, its not pvp, you have 33% IAS. --Anonimous. 17:27, 6 December 2008 (EST)
It's personal preference. Both do decent damage, and quick attacks are always good for any situation. Generalizing bars is to satisfy everyone. Let everyone be satisified and eat pie. --GoD Hammer and Sickle Guild of Deals 17:28, 6 December 2008 (EST)
More like effectiveness. --Anonimous. 17:33, 6 December 2008 (EST)

Anon

your going to get banned... stop. →J.J. berks (contrib) 17:25, 6 December 2008 (EST)

And? --Anonimous. 17:28, 6 December 2008 (EST)
Or if you keep coming back, we can just have it locked and everyone will get angry and you can't do anything to it. --GoD Hammer and Sickle Guild of Deals 17:31, 6 December 2008 (EST)

1rv

it's now 1rv-ed. rv-ing again is a violation of policy. if you want it changed, discuss here or qq to an admin, because editing the build again will probably get you banned.--reason.decrystallized I frenzy-healsig. 17:28, 6 December 2008 (EST)

and in regards to this, removing comments is also a policy violation.--reason.decrystallized I frenzy-healsig. 17:30, 6 December 2008 (EST)
Thats wrong way to reach consensus Reason. --Anonimous. 17:34, 6 December 2008 (EST)
2 out of 3 people say the build should be generalized. That's concensus. I posted on the AN. --GoD Hammer and Sickle Guild of Deals 17:35, 6 December 2008 (EST)
2 out of 4 so no. --Anonimous. 17:36, 6 December 2008 (EST)
Are you really counting yourself as 4 people? Whatever helps you sleep at night... --GoD Hammer and Sickle Guild of Deals 17:37, 6 December 2008 (EST)
Rick. --Anonimous. 17:38, 6 December 2008 (EST)
He never said no to a generalized bar (with 2 Optionals). He just wanted Malicious Strike. --GoD Hammer and Sickle Guild of Deals 17:39, 6 December 2008 (EST)
We merged the WS and Reapers Crit scythe sin, because they were identical in every way except the elite. ~ PheNaxKian Sysop 17:40, 6 December 2008 (EST)
People, Malicious Strike is perfect on A/D bars. Think effectiveness. --Anonimous. 17:41, 6 December 2008 (EST)
Fine, keep Malicious, but let the elite be Optional. --GoD Hammer and Sickle Guild of Deals 17:42, 6 December 2008 (EST)
no, it blows. eremites has lower recharge and fast activation, so more total attacks therefore more total crits and more total damage.--reason.decrystallized I frenzy-healsig. 17:45, 6 December 2008 (EST)
TBH both have their advantages and disadvantages. Eremite's recharge faster, malicious is a guaranteed crit, just leave the slot open and list both as optionals. Why are both of you screaming and pulling hair out over something so trivial?PikaFanLightningbolt sig 17:48, 6 December 2008 (EST)