m (Wounding Strike vs. Reaper's Sweep (after buff))
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==Cleanup and Changes==
==Cleanup and Changes==
Going through all the pve builds and cleaning them up/improving them. Bitch about changes here. [[User:Life Guardian|<b><small><font color="black">Life]]</font></small></b>[[Image:WikiLOD7.gif]] 04:33, 5 March 2009 (UTC)
Going through all the pve builds and cleaning them up/improving them. Bitch about changes here. [[User:Life Guardian|<b><small><font color="black">Life]]</font></small></b>[[Image:WikiLOD7.gif]] 04:33, 5 March 2009 (UTC)
==Recommended Equipment==
Why 15^50? Theoretically you'll only use this build where you can maintain enchantments, wouldn't a 15 while enchanted make more sense?--[[Special:Contributions/|]] 02:40, 11 March 2009 (UTC)

Revision as of 02:40, March 11, 2009

Comparison to Build:A/D CS Scythe Assassin


  1. Deep wound.


  1. No near-100% critical chance.

What's better, 100 damage from a skill or an extra ~15% chance of a critical? — Skakid9090 16:57, 23 September 2007 (CEST)

It's debatable. But I got one for you. Does changing two skills make a build unique? They both have the exact same premise: using high critical hit rates from assassin primary in conjunction with the high critical damage from scythes. Add an optional slot to the other one and list a deep wound variant imo. Podank 06:12, 24 September 2007 (CEST)
I say we should host the best and only the best builds, not worse variants of them. — Skakid9090 01:29, 25 September 2007 (CEST)
Hmm, that might mean we shouldn't host any crit scythe builds though =P — Skakid9090 01:31, 25 September 2007 (CEST)
That's probably a good point. Don't get me wrong though, I agree with you. I think having 2/10 hits not being critical isn't that big of a deal, especially when you can get deep wound spam as a trade-off for it. Podank 05:30, 25 September 2007 (CEST)

I started running scythe sins lately... Imo deep wound spam > 100% crits, your crit % is still ott anyway and with deep wound spam with a chance to hit 3 things at once... Well it doesnt take a genius. --Advent Mongoose Hex Breaker (talk) 14:56, 2 October 2007 (CEST)

Why didn't you just propose an update for Build:A/D CS Scythe Assassin???--Assassin&#039;s PromiseTtibot(Talk) 00:23, 7 October 2007 (CEST)
People would bitch and moan. — Skakid9090 03:13, 7 October 2007 (CEST)
That's a build I posted under the A/D CS Scythe Assassin. I figured what's the point of 100% critical? Really it's not worth it. ever 2 hits being critical is good enough. I saw the Dervish's Wounding Strike build and incorporated the attacks into it. I won' take credit for originally thinking of it, but I know I put it in the other build >.<. Jonny5v 14:26, 18 October 2007 (CEST)

I must try this out... have been using moebius for a while...

What about defense in this build? It surely couldn't hurt to add some of the Moebius farmer defense. Furthermore, I like the 100% crit and thus energy and +dmg from Malicious Strike. A builld I used for some AB-battles was the following: Crit Defense, Mystic Regen, Way of the Master, Critical Eye, Wounding Strike, Malicious Strike, Mystic Sweep/Victorious Sweep, Dash. So suggested skills are: Crit Defense, Malicious Strike, (Assasin's Remedy).--ClaudiusMaxus 08:07, 25 January 2008 (EST)

You don't need defense. That is what monks are for! You don't have a 100% crit rate btw...its about 75% at the very very most. --GatessMoebius Strike IconThe Gates Assassin 15:35, 2 March 2008 (EST)

I usually hate Assassins using anything but daggers and having to constantly cast enchants but this is a lot of fun easily applies DW a lot of damage etc. Crassus 05:38, 13 April 2008 (EDT)

Chilling Victory should be listed on variants, I find it much better since mystic and ermites are 1 sec now, which you are basically already attacking at that speed. Lumpen α Ω ∞ 20:39, 20 April 2008 (EDT)

Actually, Mytic Sweep and Eremite's Attack only activate a quarter of a second slower, and that update is only temporary. Plus, their activation times will also be decreased by Critical Agility. Chilling Victory is okay for spikes, but quick-recharging attack skills suit this build better. -Mike 20:43, 20 April 2008 (EDT)

Malicious Strike

I'ma put it in variants. ɟoʇuɐʌʎʞɔıɹPanic srsbsns 09:41, 18 March 2008 (EDT)

put asura scan into variants too now that it's insta cast, you deal some crazy dmgNittle Grasper 22:14, 8 August 2008 (EDT)

First thing I thought while looking at the bar was "Where the hell's Malicious Strike?" Take out Eremite's for Malicious and I think this build will kick some ass. TheDarkshineKnight 10:56, 22 October 2008 (EDT)

MS with ws is just wtfaoepwnomg

Way of the Assassin

With the new form of this elite, the variation should be taken out. Works only with daggers now. 12:34, 9 August 2008 (EDT)

You had Critical Agility, anyway. Way of the Assassin always sucked for PvE (maybe ok for heroes, though). ــмıкεнaшк 12:44, 9 August 2008 (EDT)

Suggestion to move?

Critical Wounder since it's basically the other build with the elite changed.--GatessMoebius Strike IconThe Gates Assassin 17:37, 18 August 2008 (EDT)

Optional Eremite&#039;s Attack Mystic Sweep Asuran Scan Way of the Master Aura of Holy Might Critical Agility Optional

Optional 1:

Wounding Strike
Reaper's Sweep

Optional 2:

Res Sig
critical eye
critical defenses

builds merged.--reason.decrystallized I frenzy-healsig. 21:47, 21 October 2008 (EDT)

And do it on this page because this one has a more general name. ــмıкεнaшк 21:52, 21 October 2008 (EDT)
make new build. PvE Critscythe.--reason.decrystallized I frenzy-healsig. 22:52, 21 October 2008 (EDT)
or else delete the low votes here.--reason.decrystallized I frenzy-healsig. 22:56, 21 October 2008 (EDT)

Reap Impurities...

...Couldn't that make a good skill for variants too? It costs 10 energy but it seems like it could be useful.--Vgfanatic2 10:04, 6 December 2008

It's a bad skill. Victorious Sweep does around the same damage, recharges faster, and the condition is easily met in PvE. --GoD Hammer and Sickle Guild of Deals 10:07, 6 December 2008 (EST)
Oh, I didn't know. To be honest I don't know about most dervish skills, I just looked at the outdated build and saw it there.--Vgfanatic2 10:15, 6 December 2008 (EST)

Where the fuck...

...Malicious Strike????? --Anonimous. 10:11, 6 December 2008 (EST)

...Why would you use Malicious Strike? The only time you'd REALLY need it is where there's blocks, otherwise Victorious Sweep recharges faster and has a better bonus. Spamming 2 quick attacks is extremely good (considering they frequently trigger their plus damage). Whoever thinks they would swap out a quick attack for whatever medicore melee attack they suggest on this build needs to sober up. --GoD Hammer and Sickle Guild of Deals 10:12, 6 December 2008 (EST)
Malicious is 100% chance to crit on every mob you hit with your scythe fucksake Guild. --Anonimous. 10:48, 6 December 2008 (EST)
Who cares? Bring Crit Eye and you'll get ASSLOADS of crits. I wouldn't drop a quick attack for it, no way in hell. And the damage buffs do more damage than Malicious could every make up for. --GoD Hammer and Sickle Guild of Deals 10:49, 6 December 2008 (EST)
You dont have 100% to crit on every mob you hit. --Anonimous. 10:52, 6 December 2008 (EST)
You'll get atleast 1 crit on a mob, actually you'll probably get lots. Malicious Strike isn't worth it. --GoD Hammer and Sickle Guild of Deals 10:53, 6 December 2008 (EST)
Also, I actually though Malicious was unblockable. With that not being there, it's really quite pointless compared to quick attacks. --GoD Hammer and Sickle Guild of Deals 10:54, 6 December 2008 (EST)
Thats right probably. Probably not. With level of mobs chance of crit would decrease. That means no 1 crit per mob Guild. However you argue, 100% crit on every mob is hot. --Anonimous. 10:59, 6 December 2008 (EST)

Malicious Strike owns. Fast activation is kind of redundant if you have a 33% IAS. And it's guarenteed bonus damage. ɟoʇuɐʌʎʞɔıɹPanic srsbsns 11:00, 6 December 2008 (EST)

Fast activation always owns though. --GoD Hammer and Sickle Guild of Deals 11:01, 6 December 2008 (EST)
<3 Rick lets rape Guild. --Anonimous. 11:03, 6 December 2008 (EST)
(ec)It would, if you were spiking in PvP. No, Anon, you're both just as bad... ɟoʇuɐʌʎʞɔıɹPanic srsbsns 11:04, 6 December 2008 (EST)
You are wrong. --Anonimous. 11:06, 6 December 2008 (EST)

EYE? guild is right. you need eye. but wounding + malicious still powns.--I r OgR3. Meh. 04:00, 10 December 2008 (EST)


change vetted builds without consensus. yes we know wounding is better, but the build is a combination of the two previous critscythe builds and we have both as optionals because of that. also, malicious strike is utter crap compared to one of the quick attacks. guaranteed crit? whoopdeedoo. you have ~60% crit rate anyway. boosting your attack speed and having lower recharge means more overall damage than one more crit on a longer recharge cycle that takes longer to activate.--reason.decrystallized I frenzy-healsig. 17:23, 6 December 2008 (EST)

I made it a fair compromise to satisfy both of you. Don't change it, seriously. --GoD Hammer and Sickle Guild of Deals 17:23, 6 December 2008 (EST)
Ups. Wrong, as level of mobs rises so your crit rate against them decreases, chances are you wont crit on every mob you heat means no 210 damage.
Rick made fair point really, its not pvp, you have 33% IAS. --Anonimous. 17:27, 6 December 2008 (EST)
It's personal preference. Both do decent damage, and quick attacks are always good for any situation. Generalizing bars is to satisfy everyone. Let everyone be satisified and eat pie. --GoD Hammer and Sickle Guild of Deals 17:28, 6 December 2008 (EST)
More like effectiveness. --Anonimous. 17:33, 6 December 2008 (EST)


your going to get banned... stop. →J.J. berks (contrib) 17:25, 6 December 2008 (EST)

And? --Anonimous. 17:28, 6 December 2008 (EST)
Or if you keep coming back, we can just have it locked and everyone will get angry and you can't do anything to it. --GoD Hammer and Sickle Guild of Deals 17:31, 6 December 2008 (EST)


it's now 1rv-ed. rv-ing again is a violation of policy. if you want it changed, discuss here or qq to an admin, because editing the build again will probably get you banned.--reason.decrystallized I frenzy-healsig. 17:28, 6 December 2008 (EST)

and in regards to this, removing comments is also a policy violation.--reason.decrystallized I frenzy-healsig. 17:30, 6 December 2008 (EST)
Thats wrong way to reach consensus Reason. --Anonimous. 17:34, 6 December 2008 (EST)
2 out of 3 people say the build should be generalized. That's concensus. I posted on the AN. --GoD Hammer and Sickle Guild of Deals 17:35, 6 December 2008 (EST)
2 out of 4 so no. --Anonimous. 17:36, 6 December 2008 (EST)
Are you really counting yourself as 4 people? Whatever helps you sleep at night... --GoD Hammer and Sickle Guild of Deals 17:37, 6 December 2008 (EST)
Rick. --Anonimous. 17:38, 6 December 2008 (EST)
He never said no to a generalized bar (with 2 Optionals). He just wanted Malicious Strike. --GoD Hammer and Sickle Guild of Deals 17:39, 6 December 2008 (EST)
We merged the WS and Reapers Crit scythe sin, because they were identical in every way except the elite. ~ PheNaxKian Sysop 17:40, 6 December 2008 (EST)
People, Malicious Strike is perfect on A/D bars. Think effectiveness. --Anonimous. 17:41, 6 December 2008 (EST)
Fine, keep Malicious, but let the elite be Optional. --GoD Hammer and Sickle Guild of Deals 17:42, 6 December 2008 (EST)
no, it blows. eremites has lower recharge and fast activation, so more total attacks therefore more total crits and more total damage.--reason.decrystallized I frenzy-healsig. 17:45, 6 December 2008 (EST)
TBH both have their advantages and disadvantages. Eremite's recharge faster, malicious is a guaranteed crit, just leave the slot open and list both as optionals. Why are both of you screaming and pulling hair out over something so trivial?PikaFanLightningbolt sig 17:48, 6 December 2008 (EST)

Alright now, here we go:

Malicious Strike

  • 100% Crit most of the time
  • +29 damage
  • 6 second recharge

Eremite's Attack

  • 3/4 sec activation
  • Up to +27 damage, conditionally (since you have the +9 per person hit benefit and it can only hit up to 3 people)
  • 4 second recharge

Seriously, I think we should vote on Eremite's bar, Malicious bar, or Optionals. --GoD Hammer and Sickle Guild of Deals 17:51, 6 December 2008 (EST)

Dont agree with you. It is only 2 second differense and activation times are not big problem when you are under 33% IAS. But you have 100% to crit on every mob which is simply great.
I think you should wait for more people's opinions.
On unrelated note that faggy mod blocked my account for ONE WEEK fucksake kind of harsh just makes matters worse where it is not needed. Ah well, who cares. :P -- 17:52, 6 December 2008 (EST)
EAttack means skill spam. MStrike means there will come a time you have to autoattack. MStrike works on single targets; good for bosses, but on close knit mobs+proper positioning EAttack wins, lower recharge essentially brings EAttack's dps over MStrike.PikaFanLightningbolt sig 17:58, 6 December 2008 (EST)
Why MStrike? Easy to meet conditional damage and crit, does not need to waste time to position.
Why EAttack? Recharges faster, activates faster.
Vote: Just leave the damned slot open and list both as optionals.
PikaFanLightningbolt sig 17:55, 6 December 2008 (EST)
MStrike deals more damage less conditionally. Would say it like that. -- 17:59, 6 December 2008 (EST)
To a single target. To multiple targets, EAttack beats MStrike. Calculators are gud, so i herd.PikaFanLightningbolt sig 18:00, 6 December 2008 (EST)
Please let us know how you calculated this. I don't think that people should believe you that EAttack beats MStrike for 2 adjacent foes unless your calculations are verified. --War_Pig5 15:41, 10 December 2008 (EST)

Who uses malicious strike >.>--Relyk chtistmas2ChristmasRelyk 18:05, 6 December 2008 (EST)

It is actually pretty good. 33% IAS makes fast activation less significant, and that pretty much makes eremite's 3/4 meh.PikaFanLightningbolt sig 18:07, 6 December 2008 (EST)
WS and MS is a nice combo... gj on re-organizing →J.J. berks (contrib) 18:14, 6 December 2008 (EST)
Very funny when people start speaking about consensus but then someone else comes and changes it with no discussion AT ALL! By that I mean Avatar Kuzon.
As Pika said 33% attack speed increase makes activation time less significant. Bonus damage is much easier to achieve with MStrike because there is little need for positioning and best of all it would make every crit hit with critical which is very good speaking of scythes.
Use your brain people! --Anonimous the Sockpuppet. 18:25, 6 December 2008 (EST)
Yeah i alrdy know that, except u can spam eremite's attack faster and do more damage--Relyk chtistmas2ChristmasRelyk 23:27, 7 December 2008 (EST)
^--reason.decrystallized I frenzy-healsig. 06:23, 8 December 2008 (EST)
Kinda-late, but IAS makes 3/4ths go 1/2s, which is insane, and that means activation times do matter, IAS or not :) --Many srs beans Srs Beans R Srs 15:06, 10 December 2008 (EST)

First time seeing this fail discussion. I'll have to agree with User:Anonimous. here. I've been running Malicious Strike on my critscythe bars (they're still lame though) for a while. Malicious Strike is quite good. — Rapta Rapta Icon1 (talk|contribs) 22:44, 20 December 2008 (EST)

Mainbar+variant proposal based on Master of Damage

I propose that we settle the argument of which skills are "best" based on which kill the Master of Damage fastest. The slower skills can be mentioned in Variants. Obviously this is an imperfect solution (since MoD is in a PvP area), but its not opinion-based, so it could end the argument of opinions and improve the article's ease-of-use. If this build can kill another single static foe in a PvE area - perhaps a Luxon Adept in Zos Shivros - that could give us an even more accurate measure of which skills produce maximum DPS. --War_Pig5 18:41, 9 December 2008 (EST)

For DPS, Reaper's Sweep would be at ~4, but if you can kill foes in less than 8 seconds, the spammable DW will be better, so that really depends on the situation. Malicious and Eremite's Attack are mostly personal preference, because they seem pretty even, but if you can get a couple foes standing beside each other (for more bonus damage), Eremite's is definitely better. Tbh, I prefer Wounding Strike and Eremite's Attack. ــмıкεнaшк 19:40, 9 December 2008 (EST)
um, that's actually not a very good way to determine, because real world conditions will never, ever approximate those found at master of damage: eremite's damage varies with number of adjacent foes, real enemies use blocking and enchant shatter (changing the damage from mystic and losing DW from wounding), it won't accurately reflect the contribution of DW (ie, WS adds ~100 and 3 pips degen to every single foe, whereas Reaper's adds 130+ to a few enemies, or more enemies if you're killing slowly, just ... no. nothing in the isle of the nameless is an accurate reflection of the way that anything in the real game plays out.--reason.decrystallized I frenzy-healsig. 19:45, 9 December 2008 (EST)
It was just an idea for ending the argument. As I said, "Obviously this is an imperfect solution" indicating that I was already aware that this was not an accurate representation of gw in general. However, your responses were useful to me in that I found that Mike is using a bar similar to mine (Wounding Strike and Eremite's Attack). This renews my hope that voting may actually lead to a consensus.--War_Pig5 15:00, 10 December 2008 (EST)
for the record, i use this:
Wounding Strike Mystic Sweep Eremite&#039;s Attack Asuran Scan Critical Agility Way of the Master Aura of Holy Might Critical Eye

--reason.decrystallized I frenzy-healsig. 17:06, 10 December 2008 (EST)

I use that too, only I switch ermite's for victorious sweep because most of the time, you're not going to have a bunch of enemies clumped up.--Vgfanatic2 17:33, 12 December 2008 (EST)
Eremite's is mostly for quick activation, and stuff balls up in pve. --Ojamo (>.<(O=(- -Q) 17:34, 12 December 2008 (EST)


Serious fucking business. ɟoʇuɐʌʎʞɔıɹPanic srsbsns 11:04, 11 December 2008 (EST)

Srs fkng bsns--Relyk chtistmas2ChristmasRelyk 11:14, 11 December 2008 (EST)

Wounding Strike vs. Reaper's Sweep (after buff)

Is reaper's sweep better now that if the enemies is above 50% health, they lose an enchantment?--Vgfanatic2 18:02, 12 December 2008 (EST)

Enchantments arent much of a problem in pve. --Ojamo (>.<(O=(- -Q) 17:35, 12 December 2008 (EST)
If it's not better for enchantment removal, it's better for +damage. 8 recharge is the only serious disadvantage, but I'd just assume inflict Deep wound when enemy is <50% than inflict when at 100%. Bleeding I could care less. I don't intend for my opponent to live long enough to have to worry about bleeding to death. -- 10:58, 15 January 2009 (EST)
covered deep wound every 3 seconds is better than conditional deep wound every 8 seconds. --Ojamo (>.<(O=(- -Q) 15:04, 15 January 2009 (EST)
you could care less about the bleeding but lololol it adds more damage than the +damage on reapers. when you factor in the spammability and nearly-unconditional nature of Wounding, there's simply no comparison.--reason.decrystallized I frenzy-healsig. 13:19, 17 January 2009 (EST)

I wouldn't run Reapers unless you already have a massive source of DW on your team. Chill728

Cleanup and Changes

Going through all the pve builds and cleaning them up/improving them. Bitch about changes here. LifeWikiLOD7 04:33, 5 March 2009 (UTC)

Recommended Equipment

Why 15^50? Theoretically you'll only use this build where you can maintain enchantments, wouldn't a 15 while enchanted make more sense?-- 02:40, 11 March 2009 (UTC)

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