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Mesmer primary, mebbe? For Faster Casting. XD ــмıкεнaшк 23:23, 7 August 2008 (EDT)

NOt needed. its already 33% quicker. And moar domoges Dutchess of Roseakalukejohnson - talk 23:26, 7 August 2008 (EDT)
Replace Assacaster with this?--Relyk IkeR e l y k 20:39, 8 August 2008 (EDT)
Yes Dutchess of Roseakalukejohnson - talk 20:51, 8 August 2008 (EDT)
Put 3 to Critical strikes. If Lyssa gets stripped and you start wanding you might get 1 energy. o.o I'm too lazy, somebody else do it. --fusion 04:23, 9 August 2008 (EDT)
How do you stripp a spell? Beta Rotting FleshKongtorp 07:44, 9 August 2008 (EDT)
Darn it, mixed it up with Tease >< Beta Rotting FleshKongtorp 07:45, 9 August 2008 (EDT)
A low chance of getting 1 energy from wanding is useless tbh. And im too lazy for someone to put some variants. Disrupting dagger, p-drain, enchantment removal. whatever you feel like tbh Dutchess of Roseakalukejohnson - talk 08:36, 9 August 2008 (EDT)
I prefer to use my attributes, even if the difference is going to be minimal. You're gonna spend your leftovers to Spawning power as a rit, if you use weapon spells. The difference might be like 0,4 second, but it doesn't cost you anything. fusion 09:02, 9 August 2008 (EDT)
But this does nothign but make it look messy Dutchess of Roseakalukejohnson - talk 09:05, 9 August 2008 (EDT)
If you'r not worried about weakness, and not using optional for Insp. You can bring Insp down too 10 and Crit up to 8 for higher chance and 2 energy. But you will problably not wand ever so w/e. Beta Rotting FleshKongtorp 09:08, 9 August 2008 (EDT)
Messy? :P Still, I don't see how a third attribute looks messy >.< --Many srs beans Srs Beans R Srs 09:08, 9 August 2008 (EDT)

It isn't worth adding. Besides, 0.4 seconds on durations (like Weapon Spells) would be rounded down to 0. XD ــмıкεнaшк 11:39, 9 August 2008 (EDT)

I just put crit strikes to 8 cause break point is 10--Relyk IkeR e l y k 16:17, 9 August 2008 (EDT)

Fucking Deadly Haste. ــмıкεнaшк 16:24, 9 August 2008 (EDT)

Who keeps screwing with the build... leave it ffs Dutchess of Roseakalukejohnson - talk 16:46, 9 August 2008 (EDT)

Anything over 10 Inspiration Magic was unnecessary, so it was dropped to 10 and Critical Strike was added. Also, with Deadly Haste, you can spam Dancing Daggers like the old Assacaster. ــмıкεнaшк 16:50, 9 August 2008 (EDT)
11 is a minimum. You don't want weakness to screw you over. Think first :3 edit later– Sazzy 16:52, 9 August 2008 (EDT)
Stop being bad plz luke. That optional is OPTIONAL, not dark escape. DE is not essential whatsoever. Lol 11 is not minimum. Weakness adjust is useless on assacaster... The preceding awesome-sauce comment was added by Rawr. 16:53, 9 August 2008 (EDT)
Dude, whatever, there's bound to be a time where someone casts weakness on you, intentional or not. Even if it's just because you're just standing next to an ally that gets enfeebling blood cast on him or her. Of course weakness is useless on you, but that doesn't mean the general guildwars player isn't a retard. I've played this build quite a lot today and got anti melee on me 90% of the time and only once an anti caster hex in RA. They're even dumber in AB and CM. You got extra attribs to spend anyway, so might as well just spend 'em on making sure weakness doesn't steal a pip from you. Like you need 8 crits for moar crit wanding :/ – Sazzy 17:00, 9 August 2008 (EDT)
Why do people run weakness with enfeeble and blood nerf? =\ The preceding awesome-sauce comment was added by Rawr. 17:02, 9 August 2008 (EDT)
I don't know. Ask them, not me, I'm not the one running their crappy builds. The point is that it isn't that uncommon to get weakness on you, either from a necro, a warr or whatever. – Sazzy 17:04, 9 August 2008 (EDT)
Thts the not the only way to cause weakness... And variants are for thingsi n place of dark escape. so stop messing with the build please! Dutchess of Roseakalukejohnson - talk 17:05, 9 August 2008 (EDT)
Dark Escape is bad without Shadow Arts, so leave it optional. XD Deadly Haste is good, but you may want to take other utilities. ــмıкεнaшк 17:06, 9 August 2008 (EDT)
Learn wiki plz. Dark escape would not be the optimum skill in that slot, there is no optimum skill, so it is optional. Variants is when theres a variant of an optimum. Stop putting in DE. The preceding awesome-sauce comment was added by Rawr. 17:06, 9 August 2008 (EDT)
(EC ×2) I agree on the DE thing though. Not much use w/o investment. Also, PvX:1RV. – Sazzy 17:07, 9 August 2008 (EDT)
But stop putting crit strikes in. some variants are better with higher insp Dutchess of Roseakalukejohnson - talk 17:08, 9 August 2008 (EDT)
Then put that the VARIANTS are good with more insp. The main bar, is not. The preceding awesome-sauce comment was added by Rawr. 17:09, 9 August 2008 (EDT)
THE MAIN BAR REQUIRES NO CRITICAL STRIKESDutchess of Roseakalukejohnson - talk 17:10, 9 August 2008 (EDT)
Do I give a shit? The fact is, 10 insp is better than 12 cuz 10 is all you need, so you have 8 attribs to NOTHING with. So you put them in THE ONLY USEFUL THING, crit strikes. WHY WOULDNT YOU USE ALL YOUR ATTRIBS? The preceding awesome-sauce comment was added by Rawr. 17:11, 9 August 2008 (EDT)
Because IT MAKES NO DIFFERENCE! its like putting 1 point into a useless attribute line ina build that has 1 point spare Dutchess of Roseakalukejohnson - talk 17:13, 9 August 2008 (EDT)
It makes SOME difference, thats the thing. No other attrib would make a difference, but this makes at least a TINY BIT of difference so you stop being an ineffiecient scrub and use it. The preceding awesome-sauce comment was added by Rawr. 17:16, 9 August 2008 (EDT)

It makes a difference if you take Deadly Haste. 2 energy per crit is also good if you can attack a fleeing foe. ــмıкεнaшк 17:17, 9 August 2008 (EDT)

^ The preceding awesome-sauce comment was added by Rawr. 17:18, 9 August 2008 (EDT)
2 energy is used for crap all. Lyssa's gives all the energy you'll ever need anyway no problem. And wow. "i've just crit you with my wand" Oh. and yes, its 1 variant that it's good for. But the other ones require higher insp... Dutchess of Roseakalukejohnson - talk 17:20, 9 August 2008 (EDT)
Okay put it this way; WHAT IS THE DOWNSIDE TO TAKING 8 CRIT? The preceding awesome-sauce comment was added by Rawr. 17:21, 9 August 2008 (EDT)
I'll put it this way. WHAT IS THE UPSIDE? apart from that it'll need to be taken out if you take almost all of the other variants Dutchess of Roseakalukejohnson - talk 17:22, 9 August 2008 (EDT)
Stop being an idiot and read the conversation... The preceding awesome-sauce comment was added by Rawr. 17:28, 9 August 2008 (EDT)

lolweakness. XD ــмıкεнaшк 17:23, 9 August 2008 (EDT)

No aparently you don't ever see that cast on people. like in RA/TA where this is going to be used ... Dutchess of Roseakalukejohnson - talk 17:24, 9 August 2008 (EDT)
That would be 1 energy every 3 seconds less until the weakness is removed, which is hardly a problem. ــмıкεнaшк 17:26, 9 August 2008 (EDT)
I never said it was a problem...? Dutchess of Roseakalukejohnson - talk 17:30, 9 August 2008 (EDT)
Yes you did, by repeatedly removing. The preceding awesome-sauce comment was added by Rawr. 17:31, 9 August 2008 (EDT)
No. i said crit strikes was pointless having unless u use deadly haste. so if u are puttiong crit strikes in main bar. put bloody deadly haste in or else its pointless.... Dutchess of Roseakalukejohnson - talk 17:35, 9 August 2008 (EDT)
lulz. Everyone just leave it as it is right now and stop QQ'ing about it. – Sazzy 17:36, 9 August 2008 (EDT)
Stop being a scrub who doesnt listen to anyone. Crit strikes gives energy, albeit rarely, therefore is better than no crit strikes which provides no bonus whatsoever. The preceding awesome-sauce comment was added by Rawr. 17:37, 9 August 2008 (EDT)
In relation to arguements about using Deadly Haste, just no, it doesn't cut down recharge times. As for Critical Strikes, put all into Inspiration and go 2+1 Criticals and take Power Drain, it works much better and is more beneficial in the long term than wanding someone for a chance to gain 2 energy every now and then.

<pvxbig> [build prof=A/Me insp=12 dead=12+1+1 crit=3][Deadly Paradox][Augury of Death][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Lyssa's Aura][Power Drain][Optional][/build] </pvxbig>

Optional for whatever. Selket Shadowdancer 07:21, 10 August 2008 (EDT)

you can get 12, 12, 3, you know ... save yourself a rune.--Reason.decrystallized 07:32, 10 August 2008 (EDT)
Good point, too much 12, 10, 8, sorry. :) Selket Shadowdancer 14:34, 10 August 2008 (EDT)

energy

I still run out, although not as quicker as regular caster sins. MuffinPWNAGEMUFFIN crabs 21:24, 9 August 2008 (EDT)

Mebbe Channeling or Power Drain? ــмıкεнaшк 21:49, 9 August 2008 (EDT)
I'd say pdrain. Chain a monk then int his woh ftw. The preceding awesome-sauce comment was added by Rawr. 21:51, 9 August 2008 (EDT)
It's ironic that Power Drain nets the same amount of energy per second as Lyssa's Aura if you use it on recharge at 12 Inspiration. >.> ــмıкεнaшк 22:00, 9 August 2008 (EDT)

of course, if you were taking other inspiration magic skills in the optional, you could drop CS to three and raise Inspiration to 12 to make the other skills more powerful. but unless you put one of them main bar, then yeah, leave it.--Reason.decrystallized 22:16, 9 August 2008 (EDT)

I've tried this myself. and you should have full energy before every spike, even with spamming DD Dutchess of Roseakalukejohnson - talk 05:23, 10 August 2008 (EDT)

You're always going to run out of energy in a spam build tbh. Cause well, you're spamming like fuck. Esp since not everything is cheap. However, stuff is usually dead before I have this problem. – Sazzy 06:24, 10 August 2008 (EDT)

you must be really bad if you are running out of energy with this build :/. I am not kidding. --Readem 06:27, 10 August 2008 (EDT)
/agree Dutchess of Roseakalukejohnson - talk 06:40, 10 August 2008 (EDT)
If you're running out of energy your doing wrong. Godbox GodlyCompanion-cube 06:44, 10 August 2008 (EDT)
-.- spam on recharge is moar fun. Tbh, even then you won't completely run out, though it will stay on the low side that way. – Sazzy 06:59, 10 August 2008 (EDT)
U mean you've been spamming paradox on recharge. which is dumb Dutchess of Roseakalukejohnson - talk 07:06, 10 August 2008 (EDT)
Even I am not that dumb. – Sazzy 07:14, 10 August 2008 (EDT)

What did you have in the optional? Although sexy, Deadly Haste is pretty expensive, and makes you spam more, meaning you lose energy faster. ــмıкεнaшк 14:28, 10 August 2008 (EDT)

Palm, so the difference isn't that big. But if you do the math, you'd gain 32.5ish energy every 14 seconds. 15 is spent on keeping DP up, leaving you 17.5ish. If you'd use DD on recharge, you'd be able to use it about 4 times in those 14 seconds. This is already a net loss of 2.5 energy. Adding Augury and Asp will deplete energy even more. Srsly, I'm not whining about not having enough energy or anything cuz I obviously can cope with it, just pointing out that it srsly isn't that hard to run out if you use everything on recharge and DP every 14 seconds. – Sazzy 14:42, 10 August 2008 (EDT)
Rip enchantments FTL. Elite with 30 second recharge to accomodate supporting an assassinated stance. -.- --Ulterion 21:26, 25 December 2008 (EST)

why not

Me/A? Lose some damage, gain 1 energy regen (14 spec lyssa's aura), gain 3 fc (lol) –Ichigo724Ichigo-signature 11:29, 12 August 2008 (EDT)

Lose 10 armor :< The preceding awesome-sauce comment was added by Rawr. 11:32, 12 August 2008 (EDT)
And domages. Domages for life. The preceding awesome-sauce comment was added by Rawr. 11:33, 12 August 2008 (EDT)
But...but...3 FC! –Ichigo724Ichigo-signature 11:35, 12 August 2008 (EDT)
You could use a couple Major or Superior Runes so you have less armor AND health, but it's worth the Fast Casting. /sarcasm ــмıкεнaшк 14:44, 12 August 2008 (EDT)
That and going only slightly faster and gaining an extra 1/3 energy per second isn't better than damage.--GatessMoebius Strike IconThe Gates Assassin 15:03, 12 August 2008 (EDT)
You've also got Deadly Paradox and optionally, Deadly Haste to reduce your casting times. ــмıкεнaшк 15:05, 12 August 2008 (EDT)

osht

Assacaster work again. All the noob sins come out of hiding.--Relyk IkeR e l y k 21:33, 13 August 2008 (EDT)

tbh this was the first assacaster i ever played :P--reason.decrystallized In real life, pokemons would be used as sex toys. 22:38, 13 August 2008 (EDT)
After i saw that this builded was vetted great i went out and tried it in RA. tbh most of the stuff u guys vet into trash is so much better than this. Strike For Cool 14:20, 7 August 2008 (EDT) 08:59, 14 August 2008 (EDT)
I lol'd. This is awesome pressure and spiking with eternal energy. Godbox GodlyCompanion-cube 09:24, 14 August 2008 (EDT)
lol.--reason.decrystallized In real life, pokemons would be used as sex toys. 09:38, 14 August 2008 (EDT)
I hated the 180 damage spikes, 10 DPS in the downtime, and very low survivability. Strike For Cool 14:20, 7 August 2008 (EDT) 10:30, 14 August 2008 (EDT)
lol WUT?--reason.decrystallized In real life, pokemons would be used as sex toys. 14:01, 14 August 2008 (EDT)
99+100+100+poison. FrostyFrosty Diglett 14:03, 14 August 2008 (EDT)
and deep wound. Followed up with some mini DD spam now and then. Godbox GodlyCompanion-cube 14:04, 14 August 2008 (EDT)
lol 99+kd/poison+100+99+DW+47/KD (iron palm)+99.--reason.decrystallized In real life, pokemons would be used as sex toys. 14:12, 14 August 2008 (EDT)
+99--reason.decrystallized In real life, pokemons would be used as sex toys. 14:13, 14 August 2008 (EDT)
^ Godbox GodlyCompanion-cube 14:39, 14 August 2008 (EDT)
OK, well it's not really 180 damage but it is definately less than enough to kill somebody. I couldn't Kill an unhealed Ele with it, and that's sad Strike For Cool 14:20, 7 August 2008 (EDT) 06:53, 15 August 2008 (EDT)
that's very sad, because i've wiped out whole teams with it.--reason.decrystallized Shock is a costly interrupt. 06:55, 15 August 2008 (EDT)
^ Me+2 monks wiped out a 4 man team with monk. Godbox GodlyCompanion-cube 07:34, 15 August 2008 (EDT)
@Strike for Cool, you were playing this in RA, there's the problem.--Relyk IkeR e l y k 20:28, 15 August 2008 (EDT)
The pressure from this build comes from the fact that in arenas, its unprottable so you're forced so spend energy to heal it up. With a normal sin, you simply shield bash the first skill and then their entire spike is gone (not to mention, this has much less downtime and more pressure) Rawrawr Dinosaur 11:06, 16 October 2008 (EDT)

HB

Does this work there? I never really tried the SoJ one there because it's fggt in HB. --19pxCrow McHumberbridge 18:07, 21 August 2008 (EDT)

ermm. isn't there lots of enchant removal there? Dutchess of Roseakalukejohnson - talk 06:44, 22 August 2008 (EDT)

Assacaster is ... crappy. So many better things Welled or tagged under not so good builds.

But I agree Lyssa can be a good thing for E-Management, even though i'd probably run this with a Me, to get usefulness beside the spike (It works :O was just a random idea). Stoella 16:26, 25 September 2008 (EDT)

just played it in HB, 6 wins 1 loss. I think its even better then SoJ in HB.master mits 08:26, 3 october 2008 (EDT)

you can think that but your wrong :/--Simpson man 19:29, 6 October 2008 (EDT)

buff

ups, 8 regen is hawt. --FrostyMini england 19:15, 9 October 2008 (EDT)

Have the breakpoints changed? I don't feel like checking ingame, and I'm not sure if the wikis are correct. =/ ــмıкεнaшк 19:18, 9 October 2008 (EDT)
Someone already edited, it's 11 for +4 --FrostyMini england 19:24, 9 October 2008 (EDT)
heheh ... assacaster with +4 regen. ups.--reason.decrystallized I frenzy-healsig. 19:48, 9 October 2008 (EDT)
Yep it's pretty much pwnage, you can literally not even look at your blue bar and know you'll be fine - Tai MS STAR OF EXILE 13:10, 11 October 2008 (EDT)

6 Crit strikes?

...Why?----ﮎHædõ๘یíɳShadowsin sig 13:13, 11 October 2008 (EDT)

For... wanding? dunno why that's there. I would put it in shadow arts and then have shadow arts stuff in variants/optionals. - Tai MS STAR OF EXILE 13:15, 11 October 2008 (EDT)
it's pointless--Simpson Man 19px 13:20, 11 October 2008 (EDT)
It's was for when deadly haste was in the main bar. Justin6 Justing6 siggypic 15:31, 11 October 2008 (EDT)
I can see why it's only at 11, it meets the break point, but critical strikes are useless unless you meet the break points as well. If we have 12 12 3, then you gain 4 energy regen, no matter what, weakness or no. If we go 12 11 6, then we gain nothing more than more critical hit chances (With a staff lolol) which is stupidly low anyway and weakness takes out a pip of energy. Should be 12 12 3 without a minor on critical strikes.--The Gates Assassin 15:48, 11 October 2008 (EDT)
Good point. didnt think about weakness. /agree - Tai MS STAR OF EXILE 15:50, 11 October 2008 (EDT)
i tryed to change it earlier but it was reverted buy Guild of deals QQ.--Simpson Man 19px 15:51, 11 October 2008 (EDT)
You could always use a Spear on fleeing foes for auto-crits, but 12-12-3 is better, anyway, and Lyssa's Aura is more than enough energy management. If you're going to take Deadly Haste, you could take a Minor Critical Strikes Rune (which will mean 17+33=50% reduction in Dancing Daggers' casting and recharge times), or just go with the 12-11-6 split. ــмıкεнaшк 15:54, 11 October 2008 (EDT)
iirc the breakpoint used to be 10, so that is why the attribs were like that, but now they can be changed for weakness immunity and because it doesn't fucking matter. - Misery Is Friendly Misery Dog obaby 15:58, 11 October 2008 (EDT)
I suppose if you felt like putting deadly haste in you could add the minor rune in crit strikes, as it gives a 17% bonus @ 4 crit strikes, which makes the recharge for DD and augury hit the cap at 50%----ﮎHædõ๘یíɳShadowsin sig 20:25, 11 October 2008 (EDT)
Then again, you only lost about an extra second on the recharge by doing that (11 seconds instead of 10), and Dancing Daggers would still be stuck at 3 seconds. Tbh, DD has the same recharge with just Deadly Paradox as it has with Deadly Paradox+Deadly Haste because of how rounding works. The only noticeable difference is casting time, which instead of a 0.7 second cast, it'll be a 0.5 second cast if you use Deadly Haste, too, which isn't really worth it. Imo, Deadly Haste shouldn't even be a variant because of how little difference it makes in the build. You can't spike without Entangling Asp, which isn't affected by Deadly Haste, so it wouldn't really matter if Augury's recharge was further reduced. Iron Palm should be mainbarred, imo. ــмıкεнaшк 20:35, 11 October 2008 (EDT)
Agreed with iron palm on main bar, that extra knockdown is much more useful then the other variants.--Simpson Man 19px 21:42, 11 October 2008 (EDT)
Not rly--ShadowRelyk Sig 02:17, 12 October 2008 (EDT)
Actually it is --FrostyMini england 02:20, 12 October 2008 (EDT)
Stops monk healing the spike if used on themDutchess of Roseakalukejohnson - talk 11:49, 12 October 2008 (EDT)
I prefer Ether Feast for RA personally. Pressure a bit with DD spamming and then spike, Iron Palm is usually not necessary. Godbox GodlyCompanion-cube 12:01, 12 October 2008 (EDT)
in RA you almost always never win a glad point without a monk. so i'd rather take the extra knockdown/damage, really.--reason. 'decrystallized' I frenzy-healsig. 11:57, 13 October 2008 (EDT)

Ew

I just don't care for this build at all. I still prefer the A/Mo build over this because of the extra damage and KD from SoJ. The extra energy regen isn't even all that great. Just my opinion. Are there anymore mesmer skills with fast casting times that might improve the damage output even slightly? Shinomori 22:02, 15 October 2008 (EDT)

You'd have to split your attributes, to do so, and Lyssa's Aura's breakpoint is at 11 InspirationMagic, so any skills outside of Deadly Arts and Inspiration Magic (which doesn't have much to offer offensively, except a little utility) will likely take away too much from the build to be worth the trouble. ــмıкεнaшк 07:10, 16 October 2008 (EDT)
True. I just won't use it. Shinomori 10:57, 16 October 2008 (EDT)
Gl keeping deadly paradox on--ShadowRelyk Sig 23:35, 10 November 2008 (EST)
^ theres no way A/MO is better then this, this can spam whole day with paradox on, A/MO is already out of energy after 1 chain with paradox on CloseCloseImpactSWImpactToo Muh Bruh 11:32, 15 November 2008 (EST)
In HB A/Mo one ownz cause there is like 3 KD's and you Knocklock too, in RA the /Me one ownz cause you need to keep killing shot over and over, but if your ench gets stripped, QQ. --FrostyMini england 11:34, 15 November 2008 (EST)
You use pdrain on teh necro using rip :P--Relyk 11:21, 11 February 2009 (EST)

archive this?

inferior to cultist version MuffinPWNAGEMUFFIN crabs 19:48, 12 December 2008 (EST)

This still works well. It has some utility options over Cultist's. --GoD Hammer and Sickle Guild of Deals 19:49, 12 December 2008 (EST)
and cultist's still can't get around the huge energy sink, and cultist's has no self heal so you can degen yourself to death with it lol Tai sig Image 78 19:53, 12 December 2008
So you won't die a slow and excruciating death due to haemorrhaging... XP ــмıкεнaшк 19:54, 12 December 2008 (EST)
wow. this is fucking retarded. Archive this? even though it was plainly obvious it was goign to get nerfed at it had an obvious bug? Dutchess of Roseakalukejohnson - talk 05:27, 13 December 2008 (EST)

zomg

The point is to have energy >.> Biggles 02:11, 13 February 2009

The point is to have either a snare or a caster shutdown with these... Devon 02:14, 13 February 2009 (EST)


<pvxbig> [build prof=Assassin/any Deadly Arts=12+1+1 Shadow Arts=10][Deadly Paradox][Augury of Death][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Hidden Caltrops][Optional][Resurrection Signet][/build] </pvxbig>


<pvxbig> [build prof=Assassin/any Deadly Arts=12+1+1 Shadow Arts=10][Deadly Paradox][Augury of Death][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Mark of Insecurity][Optional][Resurrection Signet][/build] </pvxbig> Devon 01:57, 13 February 2009 (EST)

The point is to have energy >.> Biggles 02:11, 13 February 2009
Dancing Daggers Entangling Asp Augury of Death Signet of Toxic Shock Mark of Insecurity Castigation Signet Deadly Paradox Resurrection Signet

Zyke 02:17, 13 February 2009 (EST)

I say spamming KD's and shitloads of damage is pretty good caster shutdown and the only way to achieve such a thing is by having shitloads of energy, aka, LA. 84.84.179.39 02:46, 13 February 2009 (EST)

assacaster says hi, la is best cause u can assacast forever even if ur nub--Relyk 03:11, 13 February 2009 (EST)

IF YOU HAV ENO ENERGY YOU CANNOT USE CHAIN. LA MEANS SPAM FUCKING SPAM. IT IS THE BEST! nothign compares to it much, apart from /mo for knockdown chain which is longer ..LJ.. 04:31, 13 February 2009 (EST)


Assacaster fails without a healer in RA,

No LifeWikiLOD7 20:11, 9 April 2009 (UTC)

Lol. to above comment. you have can heal yourself with ether feast if you like. And Xxunrealxx1

 Last edit: 03:13, 13 Apr 2009 (EST)  

lol your enchant got ripped, now your useless! Errr you is wrong Unreal. then you has the same energy as errr the other GREAT assacaster, which would be err, SoJ? Remember that now? And then you can get lyssa's back up and you're fine. And take pdrain in optional and you can still keep spamming with it stripped. Exo Oo 12:33, 13 April 2009 (UTC)

Major Rune

Whats the point of running a major? The only real difference is 1 second on deadly paradox... 35hp vs 1 second...??? Luminarus 07:32, 20 April 2009 (UTC)

Breakpoints are good. Zyke-Sig 08:14, 20 April 2009 (UTC)
more damagez--Relyk 08:26, 20 April 2009 (UTC)

PvE lol

I saw someone using this in PvE, he then had the cheek to say he didn't just copy and paste builds from wiki but added his own twists. His own twists were however entirely based on the variants already listed! Lol! Saul Lachance 01:38, 11 July 2009 (UTC)

that's because just about every skill combination that you can think of has already been thought of. ups. ··· Danny-sig 07:23, 11 July 2009 (UTC)

the fix

Fixed a bug that caused Deadly Paradox to increase casting speed by 66% rather than 33%. >.< Zyke-Sig 23:29, October 22, 2009 (UTC)

Which doesn't really affect this whatsoever because DP is used for the recharge.... Shazzydiddles 05:03, October 23, 2009 (UTC)
Part of spiking is spiking fast, even if this is a 'pressure' bar, it still has a spike in it that is mostly ruined now. Cake Archer 19:38, December 1, 2009 (UTC)
wut? Karate KJ for sig Jesus 19:48, 1 December 2009
The only "pressure" in it, is spamming Ddaggers on recharge. ---Chaos- (talk) -- 19:54, December 1, 2009 (UTC)
If your trying to convince me this is a spike bar, then the nerf hits even harder... Cake Archer 20:37, December 1, 2009 (UTC)
I wouldn't say it's great, but it's not trash either. ---Chaos- (talk) -- 20:40, December 1, 2009 (UTC)
Nerf barely hurt it, and if you find yourself needing extra damage bring illusion of pain for gg damage —†Forgive & Forget† 20:46, December 1, 2009 (UTC)
Again, wut? You're not using DP for the casting speed, you're using it to speed up your recharge. And DP still reduces all your skills to 3/4 time casting. Loosing 2/4 seconds off the casting time does not kill this build. Honestly, it barely hurts it. Karate KJ for sig Jesus 20:54, 1 December 2009
Honestly! Double the casting time doesn't hurt one bit! I swear! Cake Archer 20:58, December 1, 2009 (UTC)
All it effects is it's chances of getting interrupted. It still works perfectly fine.--Ikimono "...And my axe!"Monk-Paragon-icon 21:01, December 1, 2009 (UTC)
Slower spike, no knocklock if you take palm (or give spike away with AoD), and much easier to interrupt. Like rupting flare on a me/e flare spammer. Cake Archer 21:06, December 1, 2009 (UTC)
Wut? How often do you get your 3/4 cast time skills 'rupted in RA? Hell, people rarely seem to catch WoH in RA because they're so bad. You're arguing that a bar full of 3/4 cast time skills are bad? You could argue that about 90% of the builds on PvX..... Karate KJ for sig Jesus 21:10, 1 December 2009
Easy to rupt 3/4 if you know the other person is going 1234 Cake Archer 21:11, December 1, 2009 (UTC)
You seemed to have miss the part about this being RA Thunda Sig 2Pimpstronghand 21:12, December 1, 2009 (UTC)
Should we vet every RA build as 'Great' because its RA? Cake Archer 21:14, December 1, 2009 (UTC)
Stop being dumb. ---Chaos- (talk) -- 21:15, December 1, 2009 (UTC)
No, Cake is right. Quickly everyone go and trash vote every PvP build that has skills with casting times over 1/2. Hurry, they're vulnerable to 'rupting! -_- Karate KJ for sig Jesus 21:17, 1 December 2009
Btw, non-shitty players know how to cancel-cast. Not that you need to in RA. Karate KJ for sig Jesus 21:21, 1 December 2009
I cancelcast my spike skills too, really helps out my team and pushes kills. Cake Archer 21:22, December 1, 2009 (UTC)
It's upsetting me how bad you are. Karate KJ for sig Jesus 21:26, 1 December 2009
How about you just not chain them? 3/4s against an unalarmed ranger is not gonna go trough just like that. ---Chaos- (talk) -- 21:31, December 1, 2009 (UTC)
Then don't tell me its a spike bar, if you have to wait forever to use your spike. Cake Archer 21:32, December 1, 2009 (UTC)
I'll try to be nicer and explain more. You don't cancelcast mid-spike. That's just terrible. If you see a ranger or a mes loaded to interrupt, then you cancel-cast DD so they miss their interrupt and then you spike/knocklock them. You'll do your team a big favor by taking that guy out first/second anyway. You only cancelcast mid-spike in an emergency (like when you're getting camped and didn't see it coming). Karate KJ for sig Jesus 21:26, 1 December 2009
You act as if you can just look at a target and say 'its dead', and you seem to think that somehow this build has knocklock. Cake Archer 21:39, December 1, 2009 (UTC)
Well, I'm done trying to explain this build to this guy. Someone else's turn. Karate KJ for sig Jesus 21:41, 1 December 2009

(Reset indent) Dem WoHs get rupted when life RAs. This is ridiculously easy to rupt btw, and the hawt knocklock it used to have is gone. Life Guardian 21:43, December 1, 2009 (UTC)

Any build that 1-2-3's is easy to 'rupt (the Stoning spammers are good examples), especially on bad players. But this build can still be 'good' on good players. Oh, and you should be able to pseudo-KDlock with iron palm mainbar'd. I'm not arguing that this is better than SoJ (I love lameway too much to ever say that), but it isn't "trash". Karate KJ for sig Jesus 21:47, 1 December 2009
But do you think it deserves great category? Cake Archer 21:51, December 1, 2009 (UTC)
Not really. I'm ok with it being in good. As long as the votes make sense. By which, I'm saying that you have my permission to re-vote if you change your reasoning. Karate KJ for sig Jesus 21:53, 1 December 2009
How is this easily ruptable? 1/4s casts + delay between each spell=enemy cannot interupt you. This build is rediculously useful for pushing kills in RA without the drawbacks of constant antimele and kiting and blocking MuffinPWNAGEMUFFIN crabs 21:56, December 1, 2009 (UTC)
Whats wrong with my reasoning? and muffin, 2/3 sec casts that you have to 123 in order to have any kind of spike. Cake Archer 22:00, December 1, 2009 (UTC)
Im pretty sure it activates in 1/4 sec with DP. U can only rupt a 1/4 by luck/estimation so if you delay some fractions of a second before each spell while u konw theres a interupter, the interupt will miss MuffinPWNAGEMUFFIN crabs 22:14, December 1, 2009 (UTC)
Just tested with a 1/4 sec spell next to dp+dancing and the dp+dancing does cast at a slower rate than 1/4s by a small margin. Apparently they felt the same due to ping making the 1/4 sec spells be delayed causing it to feel slower and similar to DP+dancing MuffinPWNAGEMUFFIN crabs 22:19, December 1, 2009 (UTC)
Ohhh they fixed the bug nvm havnt played this game forever scratch what i said earlier MuffinPWNAGEMUFFIN crabs 22:20, December 1, 2009 (UTC)
^ yea. And the game rounds cast times up, so it's actually 3/4 cast time. Karate KJ for sig Jesus 23:22, 1 December 2009
Fast casting breakpoints, aye? ---Chaos- (talk) -- 08:24, December 2, 2009 (UTC)

Seeping Wound

This as new elite? Mr Pink57 02:05, February 27, 2010 (UTC)

It practically means a royally screwed energy pool, so I'd separate the articles. --Chaos? -- 02:06, February 27, 2010 (UTC)
Build:A/Me Seeping Assacaster Life Guardian 02:26, February 27, 2010 (UTC)

noob player wanting to use this build in luxon side of aspenwood

I haven't the courage quite yet to try this in competitive play, but as noob player and experimenting with this in low mob concentration areas I can't quit get the hang of how to play this build. Again, I am noob player- trying to be as humble as possible because I really want this to work for me if I can learn to use it. Terms like spike make sense- but in the fort on luxon side everyone seems to be acting as a non-cohesive unit. (I have watched a ranger playing in aspenwood luxon side and everyone pretty much is tackling npc's but rarely do i see any attempts to help teammates. Which may be the point of this competitive mission- cooperative play is not as important?)

Here is where I get hurt the most as I try experimenting with this build against a group of 1 or 2 mobs and then trying to tackle groups of 3 to 4+ mobs: And this is where I would like to learn how to play this build and be a great player as opposed to a mediocre player.

I have found the power of this build to be pure awesomeness. There may be better 1 player versus 1 player builds out there, but this is extremely powerful against a single targeted player. Taking on 3 or 4 mobs single handed is practically impossible for most any build (I'm not sure why I added experimenting with that).

Problem areas arise as the number of mobs I am directly engaging increases in number. Lyssa Arseacaster (me) vs. 2 players I run into either enchantment removal (with a corresponding lengthy recharge time of the elite spell) or a lengthy wait for signet recharge ( that may be my fault) <OR> a lucky kill of both. I read on main page #1 danger of this build is enchant removal so I either need to prevent that, or tackle only single target at a time with the ability to put a large distance between myself and the mob(s) while this build's spells are interrupted (either due to my fault or attack) to give them time to recharge.


In fact I would be willing to dedicate and remove iron palm and use in conjunction with the optional slot to figuring out how to put the fastest maximum distance between me and everyone else on the map.

I feel that I could take out a single player quite easily but rarely do kurzik travel as single players to try and capture luxon mines. The NPCs outside the gates are paired and use very powerful PBAoE spells against a single player, and once the gate is down- I can foresee opposing players on the walls above dropping huge AOE damage, interrupts and enchant removal skills not to mention the multiple NPC's required to kill in order for turtle to advance. On the plus side, this is where I watch and see cooperation: Between the two gates I will see 3 or 4 teammates engaging both NPC's and wall opponents.

If I were to manage to get through the 2nd gate on a particular side, everyone is balled up. AFTER the warrior NPC's it appears the turtle and crew will move in to lend with clearing wall players as the ranger/elementalist/and necro NPC's are removed.

Switching gears for a moment: I can see this build requires thought and quick thinking. But losing Lyssa's Aura which many (most?) enemies have an enchant removal skill puts me in the difficult position of a hasty retreat for 20 seconds. Maybe this is where i should be using my staff of hale fortitude to recharge my energy while I wait for Lyssa's Aura to cycle and become available again. But my gut instinct is retreat for a self protect.

Maybe I could simply use dancing daggers along with staff attacks until a prime target becomes available for a quick kill? That way saving my elite and costly deadly paradox for a more opportune occasion.

I hope I was able to explain my issues without coming across as critical of the build- but rather the problems I have found in PvE play and what I can foresee (again without actually trying it out) in luxon side of the aspenwood mission.

Lastly: I know i failed in math, but I couldn't get 15 deadly arts plus 12 inspiration magic with a +1 +2 head rune. At 11 inspiration magic I could get the plus 4 energy regeneration for 10 seconds with lyssa's Aura but still couldn't get 15 points into deadly arts without a +1 +3 rune setup.

thank you Remoteluxury 14:30, April 8, 2010 (UTC)

Generally, you should be using Dash in competitive missions. Fort Aspenwood, in my brief experience, seemed a little biased in favour of Kurzicks, so, as a Luxon, you may be better off sticking with Jade Quarry. Also, there are implicit target priorities in low-end PvP, with this build, you should be taking out Monks in general, Mesmers in general, Player Necromancers and Player Rangers first, because they'll be the most annoying to you (healing, Enchantment removal and disruption). Not that many players have Enchantment removal, but most Mesmers you face will (and the Kurzick Mesmers definitely do). With Dash, you should be able to out-run a lot of melee, although Crippling Dagger or Mantis Touch can be helpful. You could also bring your own healing (Ether Feast), although I wouldn't really bother in CM. If it's other players you're worried about, you can take a look at through these builds to see what you'll often be up against or perhaps other builds to play yourself. As for your attributes, it may be because you've left some attribute points somewhere they shouldn't be, so start with 0 in everything, and work from there. ــѕт.мıкε 20:44, April 8, 2010 (UTC)

Energy probs

idk, with 8 regen i still run out of energy quickly =/ i keep DP up cause without it the build does 10dps, and can almost spam on recharge, but almost isn't enoug for pve! i vote for trash. --83.79.62.62 13:40, July 7, 2010 (UTC)

PvE? Dude, go back and click the Build tab, then look at the header and re-read which areas this build actually applies to... (PvP) --BlazingBurdy 03:46, August 11, 2010 (UTC)
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