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Mesmer primary, mebbe? For Faster Casting. XD ــмıкεнaшк 23:23, 7 August 2008 (EDT)

NOt needed. its already 33% quicker. And moar domoges Dutchess of Roseakalukejohnson - talk 23:26, 7 August 2008 (EDT)
Replace Assacaster with this?--Relyk IkeR e l y k 20:39, 8 August 2008 (EDT)
Yes Dutchess of Roseakalukejohnson - talk 20:51, 8 August 2008 (EDT)
Put 3 to Critical strikes. If Lyssa gets stripped and you start wanding you might get 1 energy. o.o I'm too lazy, somebody else do it. --fusion 04:23, 9 August 2008 (EDT)
How do you stripp a spell? Beta Rotting FleshKongtorp 07:44, 9 August 2008 (EDT)
Darn it, mixed it up with Tease >< Beta Rotting FleshKongtorp 07:45, 9 August 2008 (EDT)
A low chance of getting 1 energy from wanding is useless tbh. And im too lazy for someone to put some variants. Disrupting dagger, p-drain, enchantment removal. whatever you feel like tbh Dutchess of Roseakalukejohnson - talk 08:36, 9 August 2008 (EDT)
I prefer to use my attributes, even if the difference is going to be minimal. You're gonna spend your leftovers to Spawning power as a rit, if you use weapon spells. The difference might be like 0,4 second, but it doesn't cost you anything. fusion 09:02, 9 August 2008 (EDT)
But this does nothign but make it look messy Dutchess of Roseakalukejohnson - talk 09:05, 9 August 2008 (EDT)
If you'r not worried about weakness, and not using optional for Insp. You can bring Insp down too 10 and Crit up to 8 for higher chance and 2 energy. But you will problably not wand ever so w/e. Beta Rotting FleshKongtorp 09:08, 9 August 2008 (EDT)
Messy? :P Still, I don't see how a third attribute looks messy >.< --Srs Bean Mafia. Srs Beans R Srs 09:08, 9 August 2008 (EDT)

It isn't worth adding. Besides, 0.4 seconds on durations (like Weapon Spells) would be rounded down to 0. XD ــмıкεнaшк 11:39, 9 August 2008 (EDT)

I just put crit strikes to 8 cause break point is 10--Relyk IkeR e l y k 16:17, 9 August 2008 (EDT)

Fucking Deadly Haste. ــмıкεнaшк 16:24, 9 August 2008 (EDT)

Who keeps screwing with the build... leave it ffs Dutchess of Roseakalukejohnson - talk 16:46, 9 August 2008 (EDT)

Anything over 10 Inspiration Magic was unnecessary, so it was dropped to 10 and Critical Strike was added. Also, with Deadly Haste, you can spam Dancing Daggers like the old Assacaster. ــмıкεнaшк 16:50, 9 August 2008 (EDT)
11 is a minimum. You don't want weakness to screw you over. Think first :3 edit later– Sazzy 16:52, 9 August 2008 (EDT)
Stop being bad plz luke. That optional is OPTIONAL, not dark escape. DE is not essential whatsoever. Lol 11 is not minimum. Weakness adjust is useless on assacaster... The preceding awesome-sauce comment was added by Rawr. 16:53, 9 August 2008 (EDT)
Dude, whatever, there's bound to be a time where someone casts weakness on you, intentional or not. Even if it's just because you're just standing next to an ally that gets enfeebling blood cast on him or her. Of course weakness is useless on you, but that doesn't mean the general guildwars player isn't a retard. I've played this build quite a lot today and got anti melee on me 90% of the time and only once an anti caster hex in RA. They're even dumber in AB and CM. You got extra attribs to spend anyway, so might as well just spend 'em on making sure weakness doesn't steal a pip from you. Like you need 8 crits for moar crit wanding :/ – Sazzy 17:00, 9 August 2008 (EDT)
Why do people run weakness with enfeeble and blood nerf? =\ The preceding awesome-sauce comment was added by Rawr. 17:02, 9 August 2008 (EDT)
I don't know. Ask them, not me, I'm not the one running their crappy builds. The point is that it isn't that uncommon to get weakness on you, either from a necro, a warr or whatever. – Sazzy 17:04, 9 August 2008 (EDT)
Thts the not the only way to cause weakness... And variants are for thingsi n place of dark escape. so stop messing with the build please! Dutchess of Roseakalukejohnson - talk 17:05, 9 August 2008 (EDT)
Dark Escape is bad without Shadow Arts, so leave it optional. XD Deadly Haste is good, but you may want to take other utilities. ــмıкεнaшк 17:06, 9 August 2008 (EDT)
Learn wiki plz. Dark escape would not be the optimum skill in that slot, there is no optimum skill, so it is optional. Variants is when theres a variant of an optimum. Stop putting in DE. The preceding awesome-sauce comment was added by Rawr. 17:06, 9 August 2008 (EDT)
(EC ×2) I agree on the DE thing though. Not much use w/o investment. Also, PvX:1RV. – Sazzy 17:07, 9 August 2008 (EDT)
But stop putting crit strikes in. some variants are better with higher insp Dutchess of Roseakalukejohnson - talk 17:08, 9 August 2008 (EDT)
Then put that the VARIANTS are good with more insp. The main bar, is not. The preceding awesome-sauce comment was added by Rawr. 17:09, 9 August 2008 (EDT)
THE MAIN BAR REQUIRES NO CRITICAL STRIKESDutchess of Roseakalukejohnson - talk 17:10, 9 August 2008 (EDT)
Do I give a shit? The fact is, 10 insp is better than 12 cuz 10 is all you need, so you have 8 attribs to NOTHING with. So you put them in THE ONLY USEFUL THING, crit strikes. WHY WOULDNT YOU USE ALL YOUR ATTRIBS? The preceding awesome-sauce comment was added by Rawr. 17:11, 9 August 2008 (EDT)
Because IT MAKES NO DIFFERENCE! its like putting 1 point into a useless attribute line ina build that has 1 point spare Dutchess of Roseakalukejohnson - talk 17:13, 9 August 2008 (EDT)
It makes SOME difference, thats the thing. No other attrib would make a difference, but this makes at least a TINY BIT of difference so you stop being an ineffiecient scrub and use it. The preceding awesome-sauce comment was added by Rawr. 17:16, 9 August 2008 (EDT)

It makes a difference if you take Deadly Haste. 2 energy per crit is also good if you can attack a fleeing foe. ــмıкεнaшк 17:17, 9 August 2008 (EDT)

^ The preceding awesome-sauce comment was added by Rawr. 17:18, 9 August 2008 (EDT)
2 energy is used for crap all. Lyssa's gives all the energy you'll ever need anyway no problem. And wow. "i've just crit you with my wand" Oh. and yes, its 1 variant that it's good for. But the other ones require higher insp... Dutchess of Roseakalukejohnson - talk 17:20, 9 August 2008 (EDT)
Okay put it this way; WHAT IS THE DOWNSIDE TO TAKING 8 CRIT? The preceding awesome-sauce comment was added by Rawr. 17:21, 9 August 2008 (EDT)
I'll put it this way. WHAT IS THE UPSIDE? apart from that it'll need to be taken out if you take almost all of the other variants Dutchess of Roseakalukejohnson - talk 17:22, 9 August 2008 (EDT)
Stop being an idiot and read the conversation... The preceding awesome-sauce comment was added by Rawr. 17:28, 9 August 2008 (EDT)

lolweakness. XD ــмıкεнaшк 17:23, 9 August 2008 (EDT)

No aparently you don't ever see that cast on people. like in RA/TA where this is going to be used ... Dutchess of Roseakalukejohnson - talk 17:24, 9 August 2008 (EDT)
That would be 1 energy every 3 seconds less until the weakness is removed, which is hardly a problem. ــмıкεнaшк 17:26, 9 August 2008 (EDT)
I never said it was a problem...? Dutchess of Roseakalukejohnson - talk 17:30, 9 August 2008 (EDT)
Yes you did, by repeatedly removing. The preceding awesome-sauce comment was added by Rawr. 17:31, 9 August 2008 (EDT)
No. i said crit strikes was pointless having unless u use deadly haste. so if u are puttiong crit strikes in main bar. put bloody deadly haste in or else its pointless.... Dutchess of Roseakalukejohnson - talk 17:35, 9 August 2008 (EDT)
lulz. Everyone just leave it as it is right now and stop QQ'ing about it. – Sazzy 17:36, 9 August 2008 (EDT)
Stop being a scrub who doesnt listen to anyone. Crit strikes gives energy, albeit rarely, therefore is better than no crit strikes which provides no bonus whatsoever. The preceding awesome-sauce comment was added by Rawr. 17:37, 9 August 2008 (EDT)
In relation to arguements about using Deadly Haste, just no, it doesn't cut down recharge times. As for Critical Strikes, put all into Inspiration and go 2+1 Criticals and take Power Drain, it works much better and is more beneficial in the long term than wanding someone for a chance to gain 2 energy every now and then.

<pvxbig> [build prof=A/Me insp=12 dead=12+1+1 crit=3][Deadly Paradox][Augury of Death][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Lyssa's Aura][Power Drain][Optional][/build] </pvxbig>

Optional for whatever. Selket Shadowdancer 07:21, 10 August 2008 (EDT)

you can get 12, 12, 3, you know ... save yourself a rune.--Reason.decrystallized 07:32, 10 August 2008 (EDT)
Good point, too much 12, 10, 8, sorry. :) Selket Shadowdancer 14:34, 10 August 2008 (EDT)

energy

I still run out, although not as quicker as regular caster sins. MuffinPWNAGEMUFFIN crabs 21:24, 9 August 2008 (EDT)

Mebbe Channeling or Power Drain? ــмıкεнaшк 21:49, 9 August 2008 (EDT)
I'd say pdrain. Chain a monk then int his woh ftw. The preceding awesome-sauce comment was added by Rawr. 21:51, 9 August 2008 (EDT)
It's ironic that Power Drain nets the same amount of energy per second as Lyssa's Aura if you use it on recharge at 12 Inspiration. >.> ــмıкεнaшк 22:00, 9 August 2008 (EDT)

of course, if you were taking other inspiration magic skills in the optional, you could drop CS to three and raise Inspiration to 12 to make the other skills more powerful. but unless you put one of them main bar, then yeah, leave it.--Reason.decrystallized 22:16, 9 August 2008 (EDT)

I've tried this myself. and you should have full energy before every spike, even with spamming DD Dutchess of Roseakalukejohnson - talk 05:23, 10 August 2008 (EDT)

You're always going to run out of energy in a spam build tbh. Cause well, you're spamming like fuck. Esp since not everything is cheap. However, stuff is usually dead before I have this problem. – Sazzy 06:24, 10 August 2008 (EDT)

you must be really bad if you are running out of energy with this build :/. I am not kidding. --Readem 06:27, 10 August 2008 (EDT)
/agree Dutchess of Roseakalukejohnson - talk 06:40, 10 August 2008 (EDT)
If you're running out of energy your doing wrong. Godbox GodlyCompanion-cube 06:44, 10 August 2008 (EDT)
-.- spam on recharge is moar fun. Tbh, even then you won't completely run out, though it will stay on the low side that way. – Sazzy 06:59, 10 August 2008 (EDT)
U mean you've been spamming paradox on recharge. which is dumb Dutchess of Roseakalukejohnson - talk 07:06, 10 August 2008 (EDT)
Even I am not that dumb. – Sazzy 07:14, 10 August 2008 (EDT)

What did you have in the optional? Although sexy, Deadly Haste is pretty expensive, and makes you spam more, meaning you lose energy faster. ــмıкεнaшк 14:28, 10 August 2008 (EDT)

Palm, so the difference isn't that big. But if you do the math, you'd gain 32.5ish energy every 14 seconds. 15 is spent on keeping DP up, leaving you 17.5ish. If you'd use DD on recharge, you'd be able to use it about 4 times in those 14 seconds. This is already a net loss of 2.5 energy. Adding Augury and Asp will deplete energy even more. Srsly, I'm not whining about not having enough energy or anything cuz I obviously can cope with it, just pointing out that it srsly isn't that hard to run out if you use everything on recharge and DP every 14 seconds. – Sazzy 14:42, 10 August 2008 (EDT)

why not

Me/A? Lose some damage, gain 1 energy regen (14 spec lyssa's aura), gain 3 fc (lol) –Ichigo724Ichigo-signature 11:29, 12 August 2008 (EDT)

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