PvXwiki
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::::::::I was saying you have to cast PS first then your Assassin enchant to get the damage reduction....similar to hands.---[[User talk:Xtreme1ne|<font color="#0000ff"><span style="font-family:Book Antiqua;">'''X'''</span></font>]]<font color="#696969"><small>TREME</small></font> 21:57, March 17, 2010 (UTC)
 
::::::::I was saying you have to cast PS first then your Assassin enchant to get the damage reduction....similar to hands.---[[User talk:Xtreme1ne|<font color="#0000ff"><span style="font-family:Book Antiqua;">'''X'''</span></font>]]<font color="#696969"><small>TREME</small></font> 21:57, March 17, 2010 (UTC)
 
:::::::::This isn't using PS. Stop being bad. <span style="cursor:help;font:8pt 'Verdana';font-weight:100;">'''···'''&nbsp;''[[User_talk:Daññy|<span style="font-weight:100;"><span style="color: #68838B;">Danny&nbsp;</span><span style="color: #355058;">So</span>&nbsp;<span style="color: #021725;">Cute</span></span>]]''</span>&nbsp;[[User:Daññy|<span style="color:#666666;font:100 8pt 'times new roman';">22:12,&nbsp;17&nbsp;March&nbsp;2010&nbsp;(UTC)</span>]]
 
:::::::::This isn't using PS. Stop being bad. <span style="cursor:help;font:8pt 'Verdana';font-weight:100;">'''···'''&nbsp;''[[User_talk:Daññy|<span style="font-weight:100;"><span style="color: #68838B;">Danny&nbsp;</span><span style="color: #355058;">So</span>&nbsp;<span style="color: #021725;">Cute</span></span>]]''</span>&nbsp;[[User:Daññy|<span style="color:#666666;font:100 8pt 'times new roman';">22:12,&nbsp;17&nbsp;March&nbsp;2010&nbsp;(UTC)</span>]]
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Ok First off. Casting PS after shielding hands doesn't fuck it up on a 55. I know because I soa/sh farm on my necro so shut up. And for danny. Damage reduction stacks with renewed enchantments however when the enchantment would normally end so does the damage reduction. Example: You cast shadow form and then critical agility = 10 damage reduction. You crit 3 times in 3 seconds. assuming you have 0 in crit( I know lol) agility lasts 4 seconds. So your damage reduction would drop to 20 at 5 seconds, 15 at 6 seconds, 10 at 7, etc. Point being this build is fucking easy, you don't need more health. Having more health doesn't make this harder. Its easy. Period. [[User:Docta Jenkins|Docta Jenkins]] 01:00, March 18, 2010 (UTC)

Revision as of 01:00, 18 March 2010

My first build here, make any change and discuss if u want T A N G E R I N E 16:04, March 6, 2010 (UTC)

Have you tested this? Isn't there a massive amt of scatter? + ℓγssάή [rage] 16:21, March 6, 2010 (UTC)
Not if you put it in the corner like the old A/Me builds used to farm them. Ill find a link to show you Zedone2 21:06, March 6, 2010 (UTC)

Yes i have tested this me and some friends in my guild and its work excellent!!..and they dont scatter at all! T A N G E R I N E 21:09, March 6, 2010 (UTC)

Yup tested, if you bodyblock them right this works just fine --tÜrae£xy 23:36, March 6, 2010 (UTC)
I take too much damage. Any tips? 75.142.10.108 07:38, March 7, 2010 (UTC)
Blessed armor+earth shield? Life Guardian 07:53, March 7, 2010 (UTC)

[OwNT4Y/85hHpzIgHQAw9AiIPA] dmg is almost zero, you health drops to 1/2 and this is it.

time?

how long does a run take? Illoyon 21:37, March 9, 2010 (UTC)

It takes me 3minute flat for killing all of them, get loot and rezone...but im pretty sure you already tested it ;)T A N G E R I N E 22:23, March 9, 2010 (UTC)

Pure monk is better for smite....use ray, smite hex, BUH, Light of Deldrimor and smite condition---XTREME 23:48, March 9, 2010 (UTC)
^ LOL. Docta Jenkins 15:09, March 13, 2010 (UTC)

shield

you're not gonna want a health mod. or, at least, you're not gonna need one. if you don't have one, SoD triggers faster, which would be better imo. ··· Danny So Cute 20:06, 14 March 2010 (UTC)

You're so unbelievably wrong. If you run the shield, you don't have to use any of the other defensive skills listed as "optional." You can instead put "By Ural's Hammer!" in that optional slot, which lets you kill the Vaettir in one cycle of your smiting skills. If you don't have the shield, then you have to run one of those unnecessary survival skills, and killing the Vaettir demands one complete cycle of your skills followed by a finisher skill twenty seconds later. Just buy the shield and slap the mods onto it. Trust me, it pays off. I'll even give you the mods if it's really that big of a problem. Sun Fired Blank 04:25, March 17, 2010 (UTC)
i was talking about the health mod, tbh. ··· Danny So Cute 05:06, 17 March 2010 (UTC)
The health mod is relevant, and so are other health bonuses like Heart of the Norn. Why do you want Shroud of Distress to "work earlier?" Having more overhead before it starts working is not a bad thing, and wouldn't you rather have it "work longer" once it starts functioning if you're continuing to lose health anyways? Sun Fired Blank 07:15, March 17, 2010 (UTC)
Your logic is flawed. The sooner you hit half the sooner you can use BUH and the sooner you can kill shit. So technically less health is better in this situation. I say this from experience. I've done this run over 500 times today. I'm going to sleep because my hands hurt. Docta Jenkins 08:42, March 17, 2010 (UTC)
You can use BUH whenever, actually. (It applies for it's initial duration even if there are 0 allies below 50% and it ignores the first ally below 50% for it's conditional duration.) More overhead is nice, but if you don't have a shield already modded, it's not worth the extra 6k. That's all I'm really saying. ··· Danny So Cute 12:08, 17 March 2010 (UTC)
This is incorrect; The first Ally (including you) under 50% is not being ignored and you get additional duration for BuH!, by being under 50% health yourself, when you are alone.--Refar 17:44, March 17, 2010 (UTC)
Ups. You're right. I'd heard a while back that it didn't count yourself. My bad. That's actually a pretty nice/poorly balanced mechanic then, especially considering SF doesn't cap the damage boost. ··· Danny So Cute 18:01, 17 March 2010 (UTC)

Tag

Removing the merger tag. This build is better x 10. Doesn't require pve title grinding. Doesn't "Require" any pve skills really, and its like 5 times faster. Docta Jenkins 23:38, March 14, 2010 (UTC)

^ ··· Danny So Cute 23:49, 14 March 2010 (UTC)

5-5 this

no scatter and decently fast. ··· Danny So Cute 23:48, 16 March 2010 (UTC)

BUH, damage reduction, and you

I can't say for certain, but I think Shadow Form currently suffers from the same bug that Shielding Hands used to suffer from. (Surprise, surprise: ANet coders can't even not code in the same bug they'd already fixed once.) What this means for this build is that, when dealing with a large number of Vaettirs, that wonderful 10 DR is gonna hit 0 pretty fast. Like halfway-through-SF's-recharge fast. This means you're gonna need as much health as possible and some pretty strong timing if you wanna survive. This also means that getting a HSR on Shadow Form could save your tight ass in a pinch.

What I'm getting at is:

A) Don't run BUH if you suck and especially don't run BUH if you suck enough to not have Blessed Insignias on your armor.

B) Run 10% HSR on your weapon of choice instead of the +5e. You get like 10 billion fucking energy per second with Balth's, anyway, so that save-your-ass 10% chance is going to help you out a lot more than the pretty-much-useless mod you've currently got on there.

··· Danny So Cute 15:10, 17 March 2010 (UTC)

Yea I mentioned somewhere else about the stacking problems of SF, I think it was on the Me/A version of the Vaettir builds. --Samsig 15:18, March 17, 2010 (UTC)
Are you positive it has to do with stacking? Any which way I cast the enchants I still ended up taking damage. ··· Danny So Cute 15:28, 17 March 2010 (UTC)
I didn't exactly test it or anything, it just seemed to sort itself to taking 0 damage after I randomly renewed the enchantments. --Samsig 15:41, March 17, 2010 (UTC)
I've noticed it happen right around when I'll renew GDA, but it's not consistent as to the delay. Not to mention, the only thing I could think with GDA would be that the armor is getting applied before or after the DR depending on cast order, but I'm just a bit more tempted to believe ANet managed to redo Shielding Hands. ··· Danny So Cute 16:18, 17 March 2010 (UTC)
On second thought, I've noticed it happen when using BUH over GDA, so there's no way it could have to do with the enchantments, unless Balth's Aura was somehow screwing it up. However, given that some IP said Shielding Hands bug still happens with Shielding Hands (on gww SF talk page), I get the feeling it has to do with hit count. ··· Danny So Cute 16:23, 17 March 2010 (UTC)
Enchantment order matters. To get zero damage PS has to be cast BEFORE Hands. As long as you do that every time then it works. IE if you just recast hands and not renew PS then you will take damage. The damage will be reduce before PS. This will work the same way and why the health regen will act like a 55 monk.---XTREME 21:46, March 17, 2010 (UTC)
That doesn't have a whole lot to do with anything. The only possible relation would be GDA, but I'm almost positive that GDA doesn't have to be ordered specifically. ··· Danny So Cute 21:49, 17 March 2010 (UTC)
I was saying you have to cast PS first then your Assassin enchant to get the damage reduction....similar to hands.---XTREME 21:57, March 17, 2010 (UTC)
This isn't using PS. Stop being bad. ··· Danny So Cute 22:12, 17 March 2010 (UTC)

Ok First off. Casting PS after shielding hands doesn't fuck it up on a 55. I know because I soa/sh farm on my necro so shut up. And for danny. Damage reduction stacks with renewed enchantments however when the enchantment would normally end so does the damage reduction. Example: You cast shadow form and then critical agility = 10 damage reduction. You crit 3 times in 3 seconds. assuming you have 0 in crit( I know lol) agility lasts 4 seconds. So your damage reduction would drop to 20 at 5 seconds, 15 at 6 seconds, 10 at 7, etc. Point being this build is fucking easy, you don't need more health. Having more health doesn't make this harder. Its easy. Period. Docta Jenkins 01:00, March 18, 2010 (UTC)