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so why do you kill the group at the start?--[[User:Relyk|<font color="darkblue">'''Relyk'''</font>]] [[User talk:Relyk|<font color="blue"><sub>talk</sub></font>]] 22:14, July 20, 2010 (UTC)
 
so why do you kill the group at the start?--[[User:Relyk|<font color="darkblue">'''Relyk'''</font>]] [[User talk:Relyk|<font color="blue"><sub>talk</sub></font>]] 22:14, July 20, 2010 (UTC)
 
:If you don't there will be a group which is bugged and doesn't attack after you clear the big mob going the secret way. It also seems to make the big mob even bigger. Smity 22:29, July 20, 2010 (UTC)
 
:If you don't there will be a group which is bugged and doesn't attack after you clear the big mob going the secret way. It also seems to make the big mob even bigger. Smity 22:29, July 20, 2010 (UTC)
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::you spawn the big group at the ledge, why are you killing the guys at the start? and farming the rest of the mission is a waste of time--[[User:Relyk|<font color="darkblue">'''Relyk'''</font>]] [[User talk:Relyk|<font color="blue"><sub>talk</sub></font>]] 22:34, July 20, 2010 (UTC)

Revision as of 22:34, 20 July 2010

So, I've been messing around with Gates of Kryta for a while, and finally came to the conclusion that normal mode farming is probably best, as the rewards are still good, and it actually weakens the anti-farm code instead of buffing it. Good bones/dust drops, good runes, decent gold, about 3-5k a run on average, plus lets you pile up Orr Emblems for Halloween. Still gotta get all the template codes up, but at this point I am looking for feedback on the build and the concept. Smity Smitington 23:28, July 18, 2010 (UTC)

I like the universal farms you're putting on PvX. A nice alternative from fixed professions.--Digitalfear 23:34, July 18, 2010 (UTC)
Also, I'm pretty sure it's 'gates', not 'gate's'. Moved.--Digit0lDigitalfear SigQu33r 23:38, July 18, 2010 (UTC)
Gonna test it out tomorrow and leave some comments.--Digit0lDigitalfear SigQu33r 00:13, July 19, 2010 (UTC)
Hm, seems to work fine. I used Balthazar's Spirit and Symbol of Wrath as optionals and did the mission fairly quickly.--Digit0lDigitalfear SigQu33r 16:40, July 19, 2010 (UTC)
Awesome. I did some testing last night and found that the mission takes about 20 minutes. I had one extremely lucky run that netted about 10k for me cuz I got a 20% enchanting sword grip and a major vigor. Also, you might wanna try without Balthazar's Spirit if you are using a casting profession, I usually don't have any prob's with energy until the end of the mission sometimes. Smity Smitington 19:08, July 19, 2010 (UTC)
Hm, I just like unlimited energiez no matter whether I'm going to use it or not. :p--Digit0lDigitalfear SigQu33r 19:45, July 19, 2010 (UTC)

Bump

Anybody else able to try this out? Smity Smitington 20:59, July 20, 2010 (UTC)

Yea, I'll give this a go on my sin :) --Samsig 21:20, July 20, 2010 (UTC)
Works pretty well, I added Shroud of Distress to my build as one of the optionals and i'll add it to the page. This builds a little fragile if you aren't careful, but works nonetheless. --Samsig 21:50, July 20, 2010 (UTC)

so why do you kill the group at the start?--Relyk talk 22:14, July 20, 2010 (UTC)

If you don't there will be a group which is bugged and doesn't attack after you clear the big mob going the secret way. It also seems to make the big mob even bigger. Smity 22:29, July 20, 2010 (UTC)
you spawn the big group at the ledge, why are you killing the guys at the start? and farming the rest of the mission is a waste of time--Relyk talk 22:34, July 20, 2010 (UTC)