PvXwiki
Register
Line 33: Line 33:
 
:I used the glitch after the group by Oink....that hops you to the end...--[[User:XdaC|XdaC]] 02:46, July 21, 2010 (UTC)
 
:I used the glitch after the group by Oink....that hops you to the end...--[[User:XdaC|XdaC]] 02:46, July 21, 2010 (UTC)
 
::Ahhh, he went through the gate where the single hellhound is that you kill. That's how he got the 7 min time :P --[[File:Samsig.png]] 03:03, July 21, 2010 (UTC)
 
::Ahhh, he went through the gate where the single hellhound is that you kill. That's how he got the 7 min time :P --[[File:Samsig.png]] 03:03, July 21, 2010 (UTC)
  +
:::How the heck do you get through the gate? Smity 04:10, July 21, 2010 (UTC)

Revision as of 04:10, 21 July 2010

So, I've been messing around with Gates of Kryta for a while, and finally came to the conclusion that normal mode farming is probably best, as the rewards are still good, and it actually weakens the anti-farm code instead of buffing it. Good bones/dust drops, good runes, decent gold, about 3-5k a run on average, plus lets you pile up Orr Emblems for Halloween. Still gotta get all the template codes up, but at this point I am looking for feedback on the build and the concept. Smity Smitington 23:28, July 18, 2010 (UTC)

I like the universal farms you're putting on PvX. A nice alternative from fixed professions.--Digitalfear 23:34, July 18, 2010 (UTC)
Also, I'm pretty sure it's 'gates', not 'gate's'. Moved.--Digit0lDigitalfear SigQu33r 23:38, July 18, 2010 (UTC)
Gonna test it out tomorrow and leave some comments.--Digit0lDigitalfear SigQu33r 00:13, July 19, 2010 (UTC)
Hm, seems to work fine. I used Balthazar's Spirit and Symbol of Wrath as optionals and did the mission fairly quickly.--Digit0lDigitalfear SigQu33r 16:40, July 19, 2010 (UTC)
Awesome. I did some testing last night and found that the mission takes about 20 minutes. I had one extremely lucky run that netted about 10k for me cuz I got a 20% enchanting sword grip and a major vigor. Also, you might wanna try without Balthazar's Spirit if you are using a casting profession, I usually don't have any prob's with energy until the end of the mission sometimes. Smity Smitington 19:08, July 19, 2010 (UTC)
Hm, I just like unlimited energiez no matter whether I'm going to use it or not. :p--Digit0lDigitalfear SigQu33r 19:45, July 19, 2010 (UTC)

Bump

Anybody else able to try this out? Smity Smitington 20:59, July 20, 2010 (UTC)

Yea, I'll give this a go on my sin :) --Samsig 21:20, July 20, 2010 (UTC)
Works pretty well, I added Shroud of Distress to my build as one of the optionals and i'll add it to the page. This builds a little fragile if you aren't careful, but works nonetheless. --Samsig 21:50, July 20, 2010 (UTC)

so why do you kill the group at the start?--Relyk talk 22:14, July 20, 2010 (UTC)

If you don't there will be a group which is bugged and doesn't attack after you clear the big mob going the secret way. It also seems to make the big mob even bigger. Smity 22:29, July 20, 2010 (UTC)
you spawn the big group at the ledge, why are you killing the guys at the start? and farming the rest of the mission is a waste of time--Relyk talk 22:34, July 20, 2010 (UTC)
It's not a waste of time when there are alot of big mobs to farm throughout the mission, and farming only the big mob over and over screws your anti farming code bad, finishing the mission seems to reset it. Also, if you only farm the beginning, you are constantly wasting time entering the mission, zoning, and getting to the spot itself. I still don't know what you mean by killing the group at the start and what you mean by "the ledge". Smity 22:42, July 20, 2010 (UTC)
I know what he means by the ledge, I used to farm this hundreds of times per day 600/smite :P Basically if you go through the gate and look straight at Oink, go to the right and stand right in the very corner so that the wall is on your right. When you do it properly you should notice in the mob that you fight should almost double in size. Then from there just go down the hill and farm like normal. --Samsig 22:50, July 20, 2010 (UTC)
I'll have to try that. Either way you do it though you are going to double the size of the mob, and the point of this build is to farm the whole mission and all the undead in it, so your going to kill the undead at the beginning one way or the other, I find it faster to kill them off the bat than to kill them once you go through the swamp and to the first boss spawn. Smity 22:54, July 20, 2010 (UTC)
i still dont understand why you would kill all the enemies when your only reason is anecdotal evidence that finishing a mission resets drops :<--Relyk talk 22:58, July 20, 2010 (UTC)
Like I said, there are plenty of good mobs to farm throughout the entire mission, not to mention I usually get my best drops (insiginias and runes) from monsters after the mob. You are also wasting alot of time restarting the mission over and over. Smity 23:01, July 20, 2010 (UTC)
Farming the mob itself is not very profiteable at all. The vast majority of the monsters don't drop anything. I make alot more money finishing the mission than farming the mob only, believe me, I've done both ways plenty of time. If you don't believe me, try it yourself. Smity 23:06, July 20, 2010 (UTC)

Simpler Build

I personally think the current build is not as flexible it should be. The build contains skills from all 4 expansions (which not all GW players own) for such a simple farm. I would recommend something like this...


Shield of Judgment Balthazar's Aura Smite Hex Shielding Hands Healing Breeze Optional Optional Balthazar's Spirit


This way the only required campaign is Proph. It took me 7 minutes (rounded up) to run the mission with this exact build (meaning 2 blank slots) on a ranger. --XdaC 01:42, July 21, 2010 (UTC)

I added the variants to the build page. To lazy to change the elite to optional cus it would mean changing all the template codes. I listed SoJ and healing breeze under major variants tho. Btw, 7 minutes seems very fast, did you kill all the undead in the mission? If so maybe the elite should be changed. Smity 02:11, July 21, 2010 (UTC)
Only thing is the 25 second cooldown. --Samsig 02:34, July 21, 2010 (UTC)
I have to try this later, I can see some advantages to it already even with the downtime. Dont need to mess around with clumping enemies together, and might speed up the beach part. 7 minutes is alot better than the 20 minutes I counted, although I have a feeling he didn't do the entire swamp. Smity 02:40, July 21, 2010 (UTC)
I used the glitch after the group by Oink....that hops you to the end...--XdaC 02:46, July 21, 2010 (UTC)
Ahhh, he went through the gate where the single hellhound is that you kill. That's how he got the 7 min time :P --Samsig 03:03, July 21, 2010 (UTC)
How the heck do you get through the gate? Smity 04:10, July 21, 2010 (UTC)