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== Where is the best place to use this? ==
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I was wondering where you could get the most profit with this build while in Hard Mode.
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==Rollback==
 
==Rollback==
 
Dear 74.113.128.7, I reverted your edits because an increase in Smiting Prayers only affects the amount of adrenaline you gain from Balthazar's Spirit, the build's only Smiting Prayers skill. Changing from an 8 to a 9 in Prot Prayers will, however, grant a longer duration for Protective Spirit. Just FYI. - [[Image:Kowal.jpg|15px]] '''[[User:Krowman|<font face="dauphin" color="maroon">Krowman</font>]] <small><nowiki>{{</nowiki>[[PvXwiki:Administrators|sysop]]<nowiki>}}</nowiki></small>''' 05:57, 3 June 2007 (CEST)
 
Dear 74.113.128.7, I reverted your edits because an increase in Smiting Prayers only affects the amount of adrenaline you gain from Balthazar's Spirit, the build's only Smiting Prayers skill. Changing from an 8 to a 9 in Prot Prayers will, however, grant a longer duration for Protective Spirit. Just FYI. - [[Image:Kowal.jpg|15px]] '''[[User:Krowman|<font face="dauphin" color="maroon">Krowman</font>]] <small><nowiki>{{</nowiki>[[PvXwiki:Administrators|sysop]]<nowiki>}}</nowiki></small>''' 05:57, 3 June 2007 (CEST)

Revision as of 03:28, 9 April 2008

Where is the best place to use this?

I was wondering where you could get the most profit with this build while in Hard Mode.

Rollback

Dear 74.113.128.7, I reverted your edits because an increase in Smiting Prayers only affects the amount of adrenaline you gain from Balthazar's Spirit, the build's only Smiting Prayers skill. Changing from an 8 to a 9 in Prot Prayers will, however, grant a longer duration for Protective Spirit. Just FYI. - Kowal Krowman {{sysop}} 05:57, 3 June 2007 (CEST)

Variations

Note that there can be different variations of the same build that can be used in different boss runs. For example, I use Balthazar's Spirit, Protective Spirit, Mystic Regeneration, Mirage Cloak, Mystic Vigor, Lyssa's Assault, Mystic Sweep, Reaper's Sweep with 12 + 3 + 1 Scythe Mastery, 5 + 3 Earth Prayers, 6 + 3 Mysticism, 10 Protection Prayers to farm a run that does Terob's Roundback, Jerneh Nightbringer, Robah Hardback, and Buhon Icelord in the Floodplain of Mahnkelon. The listed build does not show Mirage Cloak, and never did when originally posted on Guildwiki until I posted a note about it. I have seen other variations of the build for other bosses as well. - Lord Xivor 12:45pm, 10 June 2007 (EST)

Boss List

Post any bosses that this build has been successful in farming solo.

Terob Roundback
Jernah Nightbringer
Robah Hardback
Buhon Icelord
Lian, Dragon's Petal
Eshim Mindclouder
Vahlen the Silent
Lissah the Packleader - Very easy farm with only a few interrupts from the wolves. Getting there is easy too. Just have to keep Mystic Vigor up as the mobs are rather large and they attack fast. 84.68.127.192 16:56, 14 October 2007 (CEST)
johon the oxflinger - Eye of the North - outside the Eye. dye once with enchant +20 not a health +30. so you have 58 health. easy as. but when running up to him. wait for the dogs to chace you, then curve round them, otherwise they trap you in a circle and you cant get to oxflinger. its a easy farm and lasts about 30seconds to a mintue. ive farmed him over 14 times so far no green drop but 6golds 3 perfect. so not to bad

It's on the page. - Skakid9090 18:56, 10 June 2007 (CEST)
Yeah, apparently it is...I just didn't scroll down enough. When it was on Guildwiki, I remembered the boss list being in the Talk section, so that is where I was looking. Sorry. - Lord Xivor 12:58pm, 10 June 2007 (EST)
No need to apoligize, it was a simple mistake. - Skakid9090 19:09, 10 June 2007 (CEST)

Want to add Corporal Argon to the list? He can be solo'd on normal mode if you take out the priest first. Haven't seen any Seers in the mobs, but if there is, could just rezone. If there is a priest in the patrol in front, take that one out first as well. If you do, pull the patrol away from Argon's group to avoid aggroing the other priest as well. Just pull them back until the priest bunches up with the scribes. It won't be able to heal itself and a scribe or two. Then Argon is an easy solo. - Nite 06:40, 7 August 2007 (CEST)

I need Help!! under Acolyte of Melandru it says Take out the Seers. How do you take out the Seers when they use all Enchantment Removal On You!!!!!!!!!!!!!!!!!!!!!--71.220.42.99 22:55, 4 September 2007 (CEST)

Question about how much gold per run

Anyone know how much gold per run can people who use this build can get?

When I farm Hydras I can make around 2k by myself in about 10-20mins, it all depends on how many Hydras spawn and where they spawn at (seeing how they travel and i make a loop then rezone).

When I farm the Jade Brotherhood outside Senji's Corner all the way to Ghial the Bone Dancer, I get around 2k as well in about 20 minutes. Positioning is key and a slight variation in the build is needed. Protective Spirit, Mystic Regeneration, Vow Of Strength, (Aura of Thorns), Heart of Fury, (Heart of Holy Flame), Mystic Vigor, and Balthazar's Spirit. You will face interruption so be sure to recast Protective Spirit 10 seconds before its expiry so that you may recast it in case it was interrupted the first time. It is considerably easier with 15% DP or less.

Tips

So I made a tips section because I had so much to say about titans in domain of secrets. Do we want to move the tips for everything down to this section, or move all my tips back up to the titans? IMO the second option would look ugly, and I like the idea of a tips section anyway as people can continually add to it. -- Armond WarbladeArmond sig image{{sysop}} 03:58, 22 June 2007 (EDT)

Checked and Reviewed

For Viability. Readem (talk*pvxcontribs) 13:15, 24 June 2007 (EDT)

Zealous Scythes

A Zealous scythe is recommended while facing only one foe; if you don't use one you may not gain enough energy to recast all 3 enchantments. Note that energy mangement when facing a single foe may become easier by dropping Balthazar's Spirit and Essence Bond.

This is wrong, at least the part about gaining energy because you have the zealous scythe. If there is -1 energy degen, it means a loss of 1 energy every 3 seconds. A scythe hits every 1.75. This means after 3.5 seconds against one foe, you will have gained one energy. Over 35 seconds, you will hit with your scythe 20 times for a gain of 20 energy, assuming you hit every time. Over that same 35 seconds, you will lose 11.666 (avg) energy from the degen, for a net of around 8 energy. Had you not used a zealous scythe. You would therefore have 3-4 extra energy by not using a zealous scythe. It does become advantageous when you're facing more than one foe and are hitting them. If you cast heart of fury, you'll hit once every 1.1 seconds for 14 seconds (with mysticism at 9 in this build. That leaves you with over 14 seconds, +14 energy from scythe -4.666 from the lost of the pip and -10 from the cost of casting heart of fury. You'd lose energy or break even. The time to use a zealous scythe would be if you could hit 2 enemies at once and preferably 3. Overall you're better off sticking with a vampiric or sundering to counter boss heals. Dropping essence and balth might do the trick, but it would depend on the attack speed of the sole attacker. --69.249.50.222 17:21, 6 July 2007 (CEST)

I don't get you. For me this worked just fine. - Jope16 22:28, 19 November 2007 (CET)

What??? A Zealous Scythe gives you ONE Energy per ONE hit so if you hit once every 1.75 seconds that means you get 1 Energy every 1.75 seconds, which is about 0.57 Energy per seconds and 1 pip of energy regen only gives you 1/3 (or 0.33) Energy per second. Your calculations make no sense what so ever... You GAIN 20 energy in 35sec with the zealous scythe and without it you GAIN 11.666... energy that means you GAIN 8.33... MORE energy with the Zealous scythe than without it. --88.193.182.18 00:19, 8 February 2008 (EST)

Equipment

I was wondering why armor level doesn't make a difference?--Stenzi 02:33, 7 July 2007 (CEST)

Because there is a capped damage peak anyway. Even at 15 AR, you will only be taking 13 dmg. Readem (talk*pvxcontribs) 02:42, 7 July 2007 (CEST)

oh! i didn't realize that at first haha. k thx :]--Stenzi 14:21, 7 July 2007 (CEST)

Droknar's Scythe will also work for this build.

Acolyte of Balthazar Farming

According to the bosses section, farming the acolyte of balthazar is easy....but i dont get this at all because is accompanyed by several seer's which use strip enchantment straight away..i've tried farming him with this build but i die in seconds...anyone know how to do this? Squidfish 19:53, 9 July 2007 (CEST)

Pull em. Readem (talk*pvxcontribs) 20:30, 9 July 2007 (CEST)

Do u mean pull the seers? or who? I've tried taking out the bowman at the gate first, then going for the main mob, but they all seem to aggro at once, which ones am i trying to aggro seperately? Squidfish 01:05, 10 July 2007 (CEST)

Have you tried to agrro them with a longbow? Apotatoe 13:48, 11 July 2007 (CEST)

Can someone email me a video of how to do this boss as I am absolutely stuck on it, the Seers get me every time and I've tryed getting them alone but the other Kournans follow. I even tryed with max armor and just trying to quickly take them down.... Please can someone help me Xmark Zdrec 8:38, 31 July 2007 (GMT)

well i just completed farming him. i took a party of 8. ran in. iced the 2seers + 1 healer there. let my team die. flagged them off map. 58'em it took overall 15 minutes to kill balthazar. no the spell is not stopped for 120 seconds. it was mearly 30seconds and hes back in form of balth. and he has some mean health regen somewhere along the line. so i propose brining heart of fury or another energy5 +dmg +enchantments spell. first time round he didnt drop anything, second time round he dropped it. send email to superstitious_glass_eye@hotmail.co.uk if you want to see a screenshot of me taking him down. it takes alot of effort, and i suppose its a worth while drop seems not many people can farm him.

oh yeah, also dont kill off the gaurds. get an energy problem then. and it takes twice as long. silly me.

Vahlen

I tried farming Vahlen, and I died twice like it says. They killed me. Why is that? Al

if you die twice on vahlen, yoou die in one hit. how do you do it then.

ya some of the areas have been nerfed from what i know at the moment i have a build to do capping runs and it doesnt work b/c of strip enchants so I'm gonna go back through the list and find what i can farm. Like Nightbringer and Bubahl you can still doo just did those today it would go bat to the great if someone would edit the list of things it can farm. It should still farm a lot of them. Aztec God Tai 01:20, 12 July 2007 (CEST)

Yea, I actually got Chor's Axe and Robah's Axe with this build. It works, but Vahlen is just one of those tricky ones. Al 09:09, 12 July 2007 (CEST)

I find Vahlen quite easy, just die twice and unless you are unlucky and they interrupt your enchants then he is quite easy. Cool Name 17:03, 14 July 2007 (CEST)
If you can avoid killing him in the worms and kill everyone else that helps too.--69.249.50.222 19:06, 20 July 2007 (CEST)

silly question but did you equip yourself with a +30hp scythe and not just an enchantment scythe? die twice = 1hp add your +30hp you have 18/19 i cant remember. but i find this farm is the easiest and ive had 7scythes out of it so far (green) the only drag is the dying twice thing.

need help with this build

I was trying to farm djinns in the undercity in hard mode, but it seems that the foes heal more health than you can inflict damage. I was wielding a perfect Icy Scythe of Enchanting with a +5 energy mod, but maybe I should replace the Icy mod with a perfect Sundering. Anyways, killing the djinns seem to be impossible in hard mode because they heal more than you can deal damage (i also had the same problem while farming plants and behemoths as well).--Dark Paladin X 23:58, 14 July 2007 (CEST)

Wounding Strike might help, it provides an instant deep wound which reduces healing by 20%. Just spam you attack skills as often as possible and go for healers first. - Skakid9090 00:04, 15 July 2007 (CEST)
Ok thx, I just need to replace the Icy mod because the sapphire djinns are highly resistant to that (I bought that scythe and it came that way). If I were to take out nearly all of the mobs, then the diamond's leader's comfort should be useless then.--Dark Paladin X 00:29, 15 July 2007 (CEST)
I also added a note about Jade Brotherhood Mesmers since you could get unlucky with mesmers interrupting while casting enchantments (it IS possible for you being interrupted when you cast 1/4 casting time spells because the AI have higher reflexes).--Dark Paladin X 23:49, 15 July 2007 (CEST)


Ok, Now i need help..can you do this while wielding a zealous weapon, and go as a D/E and use something like Armor of Earth and Stoneflesh Aura if your fighting a phyiscal damage foe?

Using Armor of Earth would be pointless, as Prot Spirit reduces damage to 13 anyway, independent of armor. Stoneflesh Aura may help, but adding points into Earth Magic would probably not be worth the reduced damage. EDIT: Forgot to sign, sorry. Blessed 16:00, 5 January 2008 (EST)

Hard Mode Elementals

The build also works very well on the HM elementals in ascalon, its faster than the warrior farmer too. the bosses take awhile to kill but the crowns of thorns can be killed, unlike the warrior version.


You can kill the crowns with the war version. Readem (talk*pvxcontribs) 19:11, 20 July 2007 (CEST)

vahlen farming

if you die twwice, you have one health, and in one hit your dead because protective spirit wont work for some reason.
please help.

Minimum damage you can take (short of completely reducing the damage) is 1. Use a fortitude mod or something to boost your health to 10 or so (ideally 15). -- Armond WarbladeArmond sig image{{sysop}} 04:41, 24 July 2007 (CEST)
or take off a piece of armor, increasing your health by 75 - Skakid9090 04:43, 24 July 2007 (CEST)
Exactly. I farm him with no problems. It is easiest by just taking an armor piece off. Just make sure it is not a piece with Earth Prayers or Scythe Mastery on it...and also make sure it is not one with the +1 energy regen on it. It might be good to rune your armor ahead of time so that it has pieces that are made to be removed in cases like this one.Lord Xivor 10:33, 4 August 2007 (CEST)
Personally, I keep a spare set for getting through the game... -- Armond WarbladeArmond sig image{{sysop}} 16:25, 4 August 2007 (CEST)

Leilon

Anyone else having problems with Leilon? Running exact build as stated and had trouble getting there solo, ended up having to take heros and still had trouble. Thanks.130.13.142.102 22:34, 26 July 2007 (CEST)

Terob Roundback

Chances of getting to Terog without the birds getting you first is like 1 in 10... the boss list should be updated...

No, if you go straight out from the gate at Rilohn, you won't get touched by the birds. Do not go after Terob from the right side of the door. Go around the mountain to the other side (have to go through a group of Heket). I have NEVER once aggroed the birds before out of hundreds of farm runs. Lord Xivor 10:31, 4 August 2007 (CEST)

Bosses

I have tried farming several of the bosses now, and i never made it.... What on earth might i be doing wrong?

probably nothing. its an inferior build. i wouldnt have very high expectations.--Coloneh 08:33, 26 August 2007 (CEST)
I'd be willing to show you an exuro run. Leave me a note on my talk page with your IGN, and I'll see what I can do. -- Armond WarbladeArmond sig image{{sysop}} 22:11, 27 August 2007 (CEST)
Practice, Practice, and then practice a little more. I started my "workouts" in norm Ascalon, and progressed after 2-3 hours to EotN. I have been running this build in HM consistantly. But ya gots ta practice!

My Vote

(Responding to armond on my talk page) I gave the build such a low score because it does the job of a 55 monk except less effectively. dervish farming builds are better, and 55 monks are better. not that it will never work, its just inferior.--Coloneh 05:50, 24 August 2007 (CEST)

i'm not sure what you mean, it works but it is just waaaaaaaay slow/
Ignore the fact that a 55 does it better. Does it still deserve as low a rating as you gave it? And to be honest, I find this *faster* than a 55 in a number of scenarios... -- Armond WarbladeArmond sig image{{sysop}} 02:44, 28 August 2007 (CEST)

Underworld

I've tried farming the Underworld with this build but I guess they have added an enchant stripper to the monster list. soo I dont think its possible to farm the underworld with just a 130 anymore

Bring a wand, hide behind a ghost, switch to the wand, execute the Nightmare (takes a few secs, has only a little HP) and have a laugh. Gelei 09:40, 12 March 2008 (EDT)

EotN bosses

I have farmed Molotov (which has been listed), Lissah the Packleader( sorry, no pics but u can test it urself), Johon the Oxflinger(very easy, die once) and Elsnil the Frigidheart (no pics either, just test. U can kill Johon b4 Elsnil but make sure u have -15dp when u face him. Water tridents can be pain in the ass) + Fenrir is easy too, sometimes u have to wait elementals move b4 u can go to cave. -15dp helps) dunno is there more, haven't been on asuran lands. Hope some1 can go test and take pics and list em there.

Chkkr Thousand Tail

Could this build be used to farm him? Jugding by Thousand Tail's page there should be no reason why not.

Zaishen Challenge

I managed to solo the mesmers with this, i havent tried any other proffesions or in the elitei will own you... soon 17:57, 2 October 2007 (CEST)

Nightfall - only

Unfortunately I would like to try out this build but don't have EotN. This makes the two main attack skills inacessible. I have looked at the recommended Nightfall skills, however the 'mayb have energy problems' isn't very reassuring. Does anybody know of suitable skills from either Prophecies, Factions or Nightfall that could replace Farmer's Scythe and the Energy gaining attack? 80.6.202.19 09:17, 3 October 2007 (CEST)

Those two were meh. Use mystic and eremite's. Skakid updated it as such. -- Armond WarbladeArmond sig image{{sysop}} 10:02, 3 October 2007 (CEST)
After looking at the build again, I saw those skills and have decided to use them. Is energy management a problem at all, and does it make a zealous scythe very necessary? Thanks for the feed back. 80.6.202.19 19:22, 3 October 2007 (CEST)
It's not - I use that exact build in the Domain of Secrets, which makes all skills cost 40% more energy, with few energy problems. If I felt like getting a Zealous scythe, I would have no energy problems at all. -- Armond WarbladeArmond sig image{{sysop}} 21:30, 3 October 2007 (CEST)
Thankyou very much Armond, you've been very helpful. Thanks for all the help. Foul Spook 80.6.202.19 21:47, 3 October 2007 (CEST)
Not a problem :) You're welcome. -- Armond WarbladeArmond sig image{{sysop}} 21:48, 3 October 2007 (CEST)

Acolyte Balthazar

Ok.. how can I do it? every direction i go I come accross every seer in every block even in the mob of balthazar, it is impossible how the hell can you do it????? I lured balthazar but the mob AND seers follow you and the balthazar runs away from a certain distance then the seers keep following, how the hell can you guys do it??????

Bring a party with hero's and have them mob the seer's, thats the only way to do it with 130... other than that just using a normal build with a party, its really easy to kill him.

--Shadowsin 06:22, 10 October 2007 (CEST)

Farming Destroy the Ungrateful Slaves quest in Hard-Mode

Hello! I decided to check if it is possible to farm the "Destroy the Ungrateful Slaves" quest in Hard-Mode. I haven't seen or heard if someone was doing this. The results are promising so i decided to post this discovery. Farming is done easier if your health is as low as possible, best below 20 hp. I might upload video soon.

This quest is done much faster and with ease using the Warrior build for HM. The yields are still quite generous in terms of gold items shuch as paragon shields and monk staves.

Getting your health to 130hp.

I am just trying this build and i noticed that i cannot get my health below 280. I am not sure why but one person told me that you can only have 3 surperior runes on you. But i argue that how are you able to get your health to 130 if you cannot use 5 superior runes. Does anyone know the answere to this question?

Of course you can use 5 sup runes... - Rawrawr 21:49, 15 October 2007 (CEST)

.....well it is not letting me use 5 sup runes

Place one sup rune on each part of your armor. -- Armond WarbladeArmond sig image{{sysop}} 08:39, 16 October 2007 (CEST)

Use the following starting from head piece to shoes: Myst+3, Earth+3, Scythe+3, Earth+3, Wind+3 --> makes 5 doesn't it? Who said you can't use 5 sup runes?

Vermin

Can this be used to farm vermin? --80.177.111.187 17:57, 25 October 2007 (CEST)

Not with the nerf of Mystic Regen, but it would be better to just use a ele anyway. Justing6 19:30, 29 February 2008 (EST)

Attaxe

Since the dying nightmares are the bane to the 130 derv in the UW, is there any way to counter them so we can farm attaxes?-Lisark 21:33, 30 October 2007 (CET)

Ok, i havent been in the UW before, so i have no idea what ur on bout, i guess theyre enchant strippers. Against enchant strippers foes i find it easier to equip a few more enchantments (usless ones i equip) then cast the enchantments that keep you alive, and just before you go into battle cats the enchantments again. My tip is to use enchantments with fast recharge such as, Pious Renewal, Armor of sanctity, Vow of Piety. --84.71.159.217 17:21, 9 November 2007 (CET)
Cover enchantments won't work; they use Rend Enchantment, which strips ALL of your enchantments. Perhaps you could replace Reaper's Sweep with VoS or Spell Breaker to prevent them from stripping the enchants, and put in Farmer's Scythe so you'll have a spammable attack since Reaper's is gone? Sora267 05:35, 11 November 2007 (CET)
Bring a wand, hide behind a ghost, switch to the wand, execute the Nightmare (takes a few secs, has only a little HP) and have a laugh. Gelei 09:40, 12 March 2008 (EDT)

Eshim Mindlclouding

i foud this boss extremely difficult, but still do able. I remember having 22 health wen i took him down, i think thats 25%dp, im not sure, other than that i have no other tips --84.71.159.217 17:08, 9 November 2007 (CET)

Tundoss the Destroyer

Well I've tried to kill him twice now with no succes yet... I took heroes and henchs with to kill the monk as it says, and then I flagged them away. Then I tried to kill him alone, but got killed cause my Prot Spirit always got interrupted. Any way to counter that? Cause I really want that bow for my ranger. Mew Baraue

I think i might suck at this in the first place but...

I have a hard time farming bubahls grasp in HM because the healers just come up or i get over mobbed by the skale and some kournans. I have a feeling that im also very unlucky (i tried in NM got no greens, but i know people who got 10 of em that way ><), but regardless, can anyone give me tips?

In Good Sprits,
Raph, from the Guild Wars Wiki --167.142.168.14 01:39, 7 December 2007 (CET)

When you leave whatever town that is, just avoid the Kournan spawn. Head toward Bubhal and just keep prot spirit and mystic regen up when you're getting past any monsters. When you're fighting Bubhal, dont be afraid to aggro any nearby skale, but try (if you can) to keep away from the monks. If you aggro one, no big deal, you should be able to outdamage it, and if you cant, pull Bubhal toward it so that it has to heal itself as well. Good luck! 66.32.176.79 12:47, 15 February 2008 (EST)

Lissah The Packleader

In regards to the change by Ravens Attack Fish, I don't see a need for the +30hp scythe and dying. I have never died on the 100 or so farms I made on Lissah, and I always had 130hp. Comments, thoughts, flames? - Lord Xivor 06:19, 9 December 2007 (CET)

Underworld farm

It's stated that you should take no more than 2 Aatxe on at a time due to Riposte, but what if you have someone with you who cast the 2 Visages on you, which results in no adrenaline and no energy for them? Can you then fight more at a time? I think it's possible, but you'd have to wait for them to lose their energy first which shouldn't take to long

And is it possible to kill the Smite Crawlers in the same way, just by denying them energy, so they can't heal or cast any spells?

A friend and I will perhaps try it out, but wanna know if anyone has answers for my question..?

Mew Baraue 03:59, 20 December 2007 (EST)

It should work, but you're sacrificing loot by taking a partner. -- Armond WarbladeArmond sig image{{sysop}} 10:42, 20 December 2007 (EST)
Well we tried, but something turned out quite bad... When fighting the first 3 Aatxe I died the 4 first times we tried :S But the last time I tired I managed to kill them, but my mate died ^^
Well we might try again someday, but Favor of the Gods ran out after the last try :p

Avatar of Balthazar

Ok, i know what your thinking, there's no need for it but,have you ever tried that AND max armor for this. I can now solo almost any boss, regardless of enchant stripping or not! After all, they only end up hitting for ~20 damage, and you can get it to last 79 seconds (i think) that's more than enough time to take out the enchant strippers. -81.76.77.205 05:56, 22 December 2007 (EST)

Victorious Sweep

I was wondering why Victorious Sweep isn't used instead of Eremite's Attack. VS does more damage and doesn't have a cast time. I always considered EA to be a bad skill to use, but if I'm missing something I'd love to be shown otherwise.

For one, cast times are good because they increase overall DPS and provide spike capacity (for killing the guy despite the monk). For another, you should always be getting +30 from Eremite's. -- Armond WarbladeArmond sig image{{sysop}} 02:07, 1 January 2008 (EST)
As for the bonus damage, VS has more than EA (+33 every time instead of a range up to +30) but I would be interested to hear how cast times affect DPS/spike better than an attack skill with no cast time. I guess that's the part I don't understand yet.
Normal scythe attack = 1.75 seconds start to finish
Eremite's = 0.75 seconds start to finish
Damage compression FTW. --71.229@home
Well, okay, I know that EA is better than waiting for the next normal attack but what I think you're trying to say is that VS (or any other attack skill without a cast time) is 'on next hit' instead of an instant attack? Because that would be the only way EA could edge out VS. Is that what you're saying? That could change how I select skills in the future...
Not so much, EA is just faster. Think of it like this - since EA finishes one second sooner than VS, that means you're already about two-fifths of your way through your next attack by the time VS finishes, and that means you're slipping in an extra attack every five seconds or so. I'm exhausted so my math is probably a little off, but it should give you an idea. Besides, it just looks cool. :) --71.208.141.117 10:57, 2 January 2008 (EST)
Maybe I didn't word it right, but what I'm gathering now is that if an attack skill does not have a cast time, then when you click to activate it the effect won't happen until your next normal would have happened? Meaning that by not listing a cast time, then the cast time of VS if done immediately after a normal attack is actually 1.75 seconds? Does that also mean that if I activate VS 1.50 seconds after a normal swing, then it will take effect 0.25 seconds later? I just assumed that by not listing a cast time that the effective cast time of VS was 0 seconds and could be activated immediately after a normal swing and take effect immediately.
Yep, attack skills without a cast time replace the next normal attack you'd do. So if you activated VS right after a normal attack, it would hit 1.75 seconds later. --71.229@home
Try it out - head to Isle of the Nameless or something, start whacking on a suit of armor, watch your scythe/axe/sword/hammer. Then use a non-cast time attack and watch how fast it is. Then use a cast time attack and watch the weapon. It's kinda neat. -- Armond WarbladeArmond sig image{{sysop}} 02:20, 3 January 2008 (EST)

Corporal suli note

Is it just me or this fails. I mean, even with avatar you still need to put enchantment to survive 2 groups, but then get striped and die.Paul revere 22:07, 17 January 2008 (EST)

use hero hench and flag them away.. lol Fjodor 16:58, 30 January 2008 (EST)

Mystic Regen NERFTED

Apparently, you cant get up to 15 health regen anymore due to recent Feb 08 update. By using this build you can only get +9 health regen pipes. Maybe get up to 12 regen pipes if you sacrifice a few attributes pts to set earth prayers to 13 attr pts.--Ridz16 00:47, 7 February 2008 (EST)

Yes but they may still change it within the week. -- Armond WarbladeArmond sig image{{sysop}} 03:46, 7 February 2008 (EST)
Several weeks have pass, there was another update but they didn't bother changing back or modifying Mystic Regen. --Ridz16 13:40, 19 February 2008 (EST)

Let's hope they do, you can't farm many bosses with this nerf I'm afraid.

Yeah... the build got nerfed to death... even trolls are harder now... Darkdawn 08:23, 8 February 2008 (EST)
Sure made farming Exuro difficult....like...I couldn't do it. :-/ - Lord Xivor 10:17, 9 February 2008 (EST)

Yes, but the build is not dead in a whole, I can still farm HM solo on some bosses and enemies, but you just have to be more careful, bosses I believe on NM will be ok, just be careful of burn or illusion degens, you can replace the balthazar with healing breeze and replace a few points on that, put your Earth prayers to 8 (so you still get 3)and remove the 1 smiting point, then put all of them straight to healing, and replace balth spirit with healing breeze, I hope this advances the build --62.31.182.173 15:46, 21 February 2008 (EST)

To the person who said it even makes trolls harder, you're an idiot. Regeneration is capped at 10, so with 9 you only lose 2hp/second. The only time the regeneration cap will matter now is if there's degen.Matti Nuke 14:21, 5 March 2008 (EST)

Guess wat? double nerfed lawl... now its 'x' seconds of 'x' regen max 3 enchants... energy management may now also be a problem for this bild...

That still does not cause as much of an issue as you think. Mysticism gives energy upon enchantments ending. Mystic Regeneration is an enchantment. It ends earlier and guess what? It gives energy. If you suffer with energy issues with this build, then you fail, not the build. It is still viable, just not against groups or bosses with heavy degen, such as Exuro. - Lord Xivor 12:46, 9 March 2008 (EDT)

Reaper's Sweep

Since the update, wounding strike would be way stronger right? (it does inflict bleeding and DW on all foes you hit).Styxx HLFrans 09:08, 15 March 2008 (EDT)

Depends. I used Wounding strike all the time before in areas where I needed to Deep Wound someone so they did not benefit from healing as much. But, Reapers Sweep does more straight damage. Depends really, on your desired usage. - Lord Xivor 00:46, 16 March 2008 (EDT)