PvXwiki
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:But Dervs look way cooler than sins. [[Special:Contributions/129.10.232.83|129.10.232.83]] 19:59, April 1, 2010 (UTC)
 
:But Dervs look way cooler than sins. [[Special:Contributions/129.10.232.83|129.10.232.83]] 19:59, April 1, 2010 (UTC)
 
:Actually, 51% (with Critical Strikes, Way of the Master and Weapon Mastery). This has a 38% Crit chance. The Sin would manage slightly more damage, but the difference would be negligible against high-armored monsters (and in that case, AoHM wouldn't be worth taking over OoP). The Sin has better Energy-management and DW, but this can take "SY!". W/D is the best, imo, because your Attack skills are more spammable (the most damage, especially against high-armored foes), you have great Energy-management, you can take "SY!" and DW (Body Blow if you can manage Cracked Armor on another bar). In the end, though, they all use different primaries, anyway, and all three builds are great. [[User:St. Michael|<span style="color:maroon">'''ــѕт.'''</span>]][[user_talk:St. Michael|<span style="color:orange">'''мıкε'''</span>]] 21:57, April 1, 2010 (UTC)
 
:Actually, 51% (with Critical Strikes, Way of the Master and Weapon Mastery). This has a 38% Crit chance. The Sin would manage slightly more damage, but the difference would be negligible against high-armored monsters (and in that case, AoHM wouldn't be worth taking over OoP). The Sin has better Energy-management and DW, but this can take "SY!". W/D is the best, imo, because your Attack skills are more spammable (the most damage, especially against high-armored foes), you have great Energy-management, you can take "SY!" and DW (Body Blow if you can manage Cracked Armor on another bar). In the end, though, they all use different primaries, anyway, and all three builds are great. [[User:St. Michael|<span style="color:maroon">'''ــѕт.'''</span>]][[user_talk:St. Michael|<span style="color:orange">'''мıкε'''</span>]] 21:57, April 1, 2010 (UTC)
  +
  +
Most Assassins will take Critical Eye, this makes the crit chance a bit higher.
  +
For Example: @ 14 Crit Strikes and Scythe Mastery = 12:
  +
*14% CH Chance due to Crit Strikes Attribute.
  +
*31% CH Chance due to WoTM.
  +
*14% CH Chance due to Critical Eye.
  +
*17% CH Chance due to Scythe Mastery.
  +
* = 76%. [[User:Roarer|Roarer]] 16:53, April 18, 2010 (UTC)

Revision as of 16:53, 18 April 2010

hi danny - AthrunFeya Lau bfly - 05:41, February 26, 2010 (UTC)

That one's still in trial and isn't nearly as strong, tbh. also has shitty bar. ··· Danny So Cute 05:51, 26 February 2010 (UTC)
Protector's Strike isn't as good as Mystic Sweep in PvE. +30 bonus damage is good, and protector's won't trigger very often (and even when it does it's only +10 and a slightly faster attack). Also this will run out of energy pretty fast on a derv primary. ToraenTheJanitorToraenSig2 05:59, 26 February 2010 (UTC)
Just run a Zealous Scythe and you should be fine, tbh. ··· Danny So Cute 06:05, 26 February 2010 (UTC)
Where's my Wounding strike? Also, redundant name is redundant. 128.135.88.213 06:26, February 26, 2010 (UTC)

You're all shitters, basically pasted my version over wth was here. - AthrunFeya Lau bfly - 14:31, February 26, 2010 (UTC)

Needs better name. Critical Scythe sounds like the Sin build. ··· Danny So Cute 16:02, 26 February 2010 (UTC)
also, wtf@ no dwarven stab? ··· Danny So Cute 16:03, 26 February 2010 (UTC)
Why use Dwarven Stability when it can be Soldier's can be maintained already?
Its an enchantment, and it lengthens a very good stance. I rest my case. BTW, why doesnt this bar make use of the stronger melee attacks in tactics?--Ipsen13 01:45, February 27, 2010 (UTC)
Can't actually maintain, but its about ~1s gap. Personally I don't think its worth for that (but its already dropped in variants if you think it is) - AthrunFeya Lau bfly - 01:54, February 27, 2010 (UTC)
sorry, forgot to signOrphus 16:49, February 26, 2010 (UTC)
name is fine, accurately describes what it does. There's a big clue in the name which shows you its not a sin build. - AthrunFeya Lau bfly - 01:51, February 27, 2010 (UTC)

Fear Me

I'm only seeing "All nearby foes lose 3 energy" when I move my cursor over Fear Me. Might want to fix that if other people are having that problem so they know what exactly is maintaining Soldier's StanceCarolyne 01:41, February 28, 2010 (UTC).

We would if we could update the database.--Relyk talk 02:08, February 28, 2010 (UTC)
Updating the skill database isn't in our hands, though we have our fingers involved. It always takes a little while. --Chaos? -- 10:45, February 28, 2010 (UTC)

Ahh.. that stinks Carolyne 15:31, February 28, 2010 (UTC)

Should be fixed now, though. --Chaos? -- 19:26, March 2, 2010 (UTC)

Minor Scythe... why?

You have an (almost) maintainable 75% block stance, wouldn't a Superior Rune be more appropriate?Tester Tests Things 22:44, March 2, 2010 (UTC)

We tend to leave Minor runes mainbarred unless the build absolutely needs a higher level rune. After 12 points in your weapon there are diminishing returns for further investment anyway, iirc. Feel free to run with a superior rune if you want, since it is PvE. ToraenTheJanitorToraenSig2 23:06, 2 March 2010 (UTC)
I always ignore PvX's advice and put superior ruins anyway. ;o Cuilan 04:21, March 4, 2010 (UTC)
There's no need for a sup rune here. Mystic and Eremite's Attack are still +10 damage at 16 spec. - AthrunFeya Lau bfly - 10:30, March 4, 2010 (UTC)

Soldier's Strike

I've been running Soldier's Strike instead of Mystic sweep for awhile now, and I like it better. You already have the IAS so the faster attacks are not as necessary, and you already are maintaining a shout to make the skill unblockable, which is extremely useful. It also does pretty hefty bonus damage at 12 Tactics for the same energy/recharge as mystic/eremite's sweep. I think it at least deserves a spot in the variants. Justing6 Justing6 siggypic 06:20, March 4, 2010 (UTC)

If you do some solid math and prove that the higher damage is better than the faster attacks, then yes. --Chaos? -- 07:20, March 4, 2010 (UTC)
All comes down to what you want to spend your energy on. Mystic/Eremite's is a combo that provides somewhat of a spike in damage. It only looks significant on the Master of Damage, really. Besides costing 10 energy to use properly (in a bar that has no energy for such wanton usage), when you use the combo on higher armored targets, Mystic/Eremite's loses its luster. I find taking one large-damage skill compresses my bar a bit; even at the expense of compressing my damage, I have other options (like deep wound).--Ipsen13 22:46, March 6, 2010 (UTC)

Comparison

How does this compare to the a/d crit scythe builds? Aliceandsven 21:27, March 4, 2010 (UTC)

Probably better. D, A/D, and W/D were all pretty close in dps. Each primary has different factors to provide their large dps's; Dervs have runes, sins have crits, and warriors have AP. Now that dervs have an option to up the crit rate AND keep up IAS, they're probably marginally better.--Ipsen13 22:33, March 6, 2010 (UTC)
A/D builds have better energy for the attack buff skills. Cuilan 02:27, March 26, 2010 (UTC)

A/D builds, if done right can GUARENTEE a 80+% chance of criticals, which is way more than this build has to offer.--203.184.29.168 08:55, April 1, 2010 (UTC)

But Dervs look way cooler than sins. 129.10.232.83 19:59, April 1, 2010 (UTC)
Actually, 51% (with Critical Strikes, Way of the Master and Weapon Mastery). This has a 38% Crit chance. The Sin would manage slightly more damage, but the difference would be negligible against high-armored monsters (and in that case, AoHM wouldn't be worth taking over OoP). The Sin has better Energy-management and DW, but this can take "SY!". W/D is the best, imo, because your Attack skills are more spammable (the most damage, especially against high-armored foes), you have great Energy-management, you can take "SY!" and DW (Body Blow if you can manage Cracked Armor on another bar). In the end, though, they all use different primaries, anyway, and all three builds are great. ــѕт.мıкε 21:57, April 1, 2010 (UTC)

Most Assassins will take Critical Eye, this makes the crit chance a bit higher.

  For Example: @ 14 Crit Strikes and Scythe Mastery = 12:
  • 14% CH Chance due to Crit Strikes Attribute.
  • 31% CH Chance due to WoTM.
  • 14% CH Chance due to Critical Eye.
  • 17% CH Chance due to Scythe Mastery.
  • = 76%. Roarer 16:53, April 18, 2010 (UTC)