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:Yeah, wait a month or two. There's a derv update coming out similar to the mesmer one: changes to half of the skills. '''[[User:Mgrinshpon|<font color="purple">—ǥrɩɳsɧƴ</font>]][[User talk:Mgrinshpon|<font color="deeppink">ɖɩđđɭɘş</font>]]''' [[Image:Grinshpon blinky cake.gif|19px]] 01:35, October 31, 2010 (UTC)
 
:Yeah, wait a month or two. There's a derv update coming out similar to the mesmer one: changes to half of the skills. '''[[User:Mgrinshpon|<font color="purple">—ǥrɩɳsɧƴ</font>]][[User talk:Mgrinshpon|<font color="deeppink">ɖɩđđɭɘş</font>]]''' [[Image:Grinshpon blinky cake.gif|19px]] 01:35, October 31, 2010 (UTC)
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::Where do you get this info from? I'm curious <.<...And do they plan to fix intensity >.>...And for actual build comments, almost think wounding strike might be better mainbar then Reaper's Sweep

Latest revision as of 19:21, November 15, 2010

Does anyone have any suggestions?

Really too similar to Build:D/any General PvE Dervish. You don't need to carry 1-2 extra enchantments on your own bar when you have a team supplying things like Protective Spirit, Strength of Honor, and such. If your team isn't supplying any enchantments at all, I suggest you suggest they do bring these things. If they're bad enough that they refuse to bring vital skills, get a team of heroes/henchmen. --Toraen 00:01, 31 October 2010 (UTC)
It has better energy management. It still works when you are going H and H and using henchmen for your healers.
Yeah, wait a month or two. There's a derv update coming out similar to the mesmer one: changes to half of the skills. —ǥrɩɳsɧƴɖɩđđɭɘş Grinshpon blinky cake 01:35, October 31, 2010 (UTC)
Where do you get this info from? I'm curious <.<...And do they plan to fix intensity >.>...And for actual build comments, almost think wounding strike might be better mainbar then Reaper's Sweep
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