PvXwiki
(Changes)
Line 72: Line 72:
 
::Alright that last part helped a lot, can we compare it with Mind Bender + MS? Btw, who deleted the frozen flames variant, it's better in many ways imo. If it's less than or equal to 1 second difference [that is: Mind Bender + MS vs. GoS+aftercast+MS+aftercast=2.75] then I'll go ahead and start using something like "Finish Him!" instead of glyph of sac, or it could be left as a variant for useful PvE only skills in general, like; Pain Inverter, "Finish Him", "YMLAD!", Ebon Assassin Support, Ebon Ward thing, etc.--[[User:Rella|Rella]] 15:46, 21 June 2008 (EDT)
 
::Alright that last part helped a lot, can we compare it with Mind Bender + MS? Btw, who deleted the frozen flames variant, it's better in many ways imo. If it's less than or equal to 1 second difference [that is: Mind Bender + MS vs. GoS+aftercast+MS+aftercast=2.75] then I'll go ahead and start using something like "Finish Him!" instead of glyph of sac, or it could be left as a variant for useful PvE only skills in general, like; Pain Inverter, "Finish Him", "YMLAD!", Ebon Assassin Support, Ebon Ward thing, etc.--[[User:Rella|Rella]] 15:46, 21 June 2008 (EDT)
 
:::Rapta, who could've guessed, right? Don't baleet plox, AoE over time in PvE is great, especially with a Snare that you're able to spam.--[[User:Rella|Rella]] 15:55, 21 June 2008 (EDT)
 
:::Rapta, who could've guessed, right? Don't baleet plox, AoE over time in PvE is great, especially with a Snare that you're able to spam.--[[User:Rella|Rella]] 15:55, 21 June 2008 (EDT)
  +
:::::Ok so while under mindbender it's 2.5, I guess it should be fair to add an aftercast which would be .75 according to Ichigo. 3.25, a 1/2 of a second difference to take off glyph of sacrifice, I've already taken it off to replace it with Pain Inverter, but really it's up to anyone. A good ShoutSpike would be nice, to make sure you really get em' with Sin's Promise. Pain Inverter would be nice because it can potentially knock off 1600+ damage with 1 skill in 1 second also acts as a cover hex incase you're up against some faggot monks with hex removal. "YMLAD!" Would be good for +Snare but I don't really think it'd be needed here, especially with the knockdown and deep freeze. Finally, "Finish Him!" would be great because it's just calling for an insta-death on any enemy that's not a boss and below 50% health. I would edit glyph of sac. out but it's really up to the user, before I switched around the order and usage to make sense but I won't take out or add a skill especially since it's already been vetted. Just trying to help, if you read this go ahead and implement one of the mentioned skills above instead of Glyph of Sacrifice. The downside to taking it out is it's more prone to getting interupted; which I think is worth the shoutspike/paininverterspike. If you're with a PUG it might be wise to go ahead and bring rez on mission. I'd like some discussion on this about which PvE skills to bring and if my math was correct, thanks.--[[User:Rella|Rella]] 16:21, 24 June 2008 (EDT)
   
 
== Changes ==
 
== Changes ==

Revision as of 20:21, 24 June 2008

I re-arranged the skills Glyph of Sacrifice, Meteor Shower, Assassin's Promise & Mark of Rodgort in the order I normally use them for this build. I'm thinking of re-writing the usage section a bit to suggest:
1) Using a tank to keep enemy warriors clumped into a stationary ball for meteor shower to have full affect.
2) Using Mark of Rodgort after Assassin's Promise as a "cover hex".
3) Making Fireball, Liquid Flame and Glowing Gaze optional skills (I generally use Fireball, Flameburst & Res Signet).

If someone disagrees please let me know, otherwise I will have my way with the build page for my favorite ele build :) --Ctran 12:29, 11 May 2007 (CEST)

No disagreement, but I usually cast in the order of GoS, MS, MoR, GG, Fireball (alternated with GG until foe near death if necessary), AP, and then MoR again if a cover hex is needed. I find that casting MoR and GG just after casting MS results in a little spike as GG hits about the time of the first hit from MS. Also sets them on fire and recovers some of the energy used to cast MS.

For me GoS, MS, MoR, GG, Fire Attunement, AP, and Res Signet/Sunspear Rebirth Sig (except in AB) are all pretty much required skills for this build. Fireball is the optional slot. I swap in Lightbringer's Gaze, Flame Djinn's Haste, GoLE, or some other skill as needed. This build is a total blast to play. The most fun build I've found yet for an ele. Aubee91 22:48, 14 May 2007 (CEST)

I generally don't run Glowing Gaze with this build, but then my attributes are usually set to 11(fire)/10(energy storage)/10(deadly arts) w/ a Superior Fire Rune. I find I usually have near max energy and it's the exhaustion that limits me if I do several combats in quick succession.
There's a comment on the build page that says cast Assassin's promise when your target is at 20% Health. I find that my target is usually dead before I get the spell off if I wait that long. For me it's GoS, MS, AP, MoR, Fireball (half the time the target is dead before the Fireball lands). This is in hard mode so I don't know about the waiting for target to be at 20% health. But I usually run with Heroes/Hench who will concentrate fire on your target. --Ctran 04:50, 16 May 2007 (CEST)


Glyph of Sacrifice Meteor Shower Assassin's Promise Death's Charge Bed of Coals Phoenix Flame Djinn's Haste Fire Attunement

works very well for AB. Can't kill other players by a mile (besides the not so smart ones that don't move), can cap shrines extremely fast. –Ichigo724Ichigo-signature 23:52, 25 July 2007 (CEST)

Mindbender is really nice for this build. If you kill fast enough you can keep it up in a fight.

Another Variant

Aura of Restoration Glyph of Lesser Energy Assassin's Promise Pain Inverter Ebon Vanguard Assassin Support Teinai's Heat Rodgort's Invocation Meteor Shower

For general PVE use. Ebon Assassin and Pain inverter have a good synergy, and the sin will distract aggro while you cast GoLE, Meteor Shower etc. Use Assassin's Promise wisely and you should be able to keep several sins alive, particularly against charr, and generally they won't have time to attack you much. GoLE and Aura of Restoration become much more powerful with Assassin's Promise due to the large energy and constant skill use. If you find that you are attracting aggro, use the sin, then step back out of range before casting MS - this will draw you back into range free from attention while you cast it.--Son of Batman 07:01, 19 April 2008 (EDT)

Hero

Well I gave a similar version of this to my hero...to bad, he don't get it; never uses Assassin's Promise >.< 87.177.215.174 04:05, 30 July 2007 (CEST)

I use

Assassin's Promise Rodgort's Invocation Glyph of Lesser Energy Searing Heat Teinai's Heat Glyph of Sacrifice Meteor Shower Sunspear Rebirth Signet

for general PvE. Turns out you don't need any energy management other than Assassin's Promise and Glyph of Lesser Energy. You have to pay pretty close attention and it takes a while to get used to the build, but i get pretty high damage output and pretty good energy management as well. If you find you need a self heal throw on Glyph of Restoration or Aura of Restoration for Sunspear Rebirth Signet but i do fine without them. It's one of the most enjoyable builds i've ever run. Seraphfamily 04:12, 18 August 2007 (CEST)

you have 1337 hero's mine cant use Sunspear Rebirth Sig :( -- Aesthetic 04:41, 23 August 2007 (CEST)
I meant for me. For heros i obviously give them standard rebirth signet. I should think you would figure that one out...Seraphfamily 18:55, 15 September 2007 (CEST)

Finish Him!

Helps kill stuff faster, recharge isn't a problem with Promise. Might be a bit heavy on the energy though. Thoughts? User:Nyktos Nyktos (talk · contribs) 03:51, 19 December 2007 (CET)

I run "Finish Him!" on my elementalist, and it works wonderfully. Especially near the end of battles you can just promise->finish him on most of the remaining foes. I think it should be a variant. 12.175.211.37 13:17, 30 May 2008 (EDT)
Fine on energy if you're using it to finish off enemies.--Rella 03:16, 11 June 2008 (EDT)
I prefer YMALD for snare + knockdown + 80 damage, note; it has no limit, unlike "Finish Him!". Finish him is good and will most likely, finish him, but I really don't like the limit, it pisses me off and I like my freedom when I'm shoutspiking.--Rella 15:07, 13 June 2008 (EDT)

Coloneh's Vote

I know this isn't the right place to post this. I just have no idea where to post it so here it is. 1.9 vote needs to be removed. It's obviously in the "great" builds so plx remove someone who has that power thx. Oh and feel free to flame about where I should put this it would be nice to know. ;) Wtbursanswtsizzy 00:00, 3 June 2008 (EDT)

The ratings determine the vetting tag, not the other way around. You can always use the Admin noticeboard for vote problems and the like (the link is in your navigation panel on the left as well). –Ichigo724Ichigo-signature 00:02, 3 June 2008 (EDT)

Took this to The deep tonight it worked awesome, we did it h&h and still kicked ass. But I used a slightly different build than the AoE over time build; I switched out teinai's for pain inverter for more team support and also put in "You Move Like A Dwarf!" instead of deep freeze for help with Kanaxai and the Aspects.--Rella 03:09, 11 June 2008 (EDT)

Mine

Fire Attunement Assassin's Promise Intensity Glyph of Sacrifice Meteor Shower Liquid Flame "You Move Like a Dwarf!" Fireball


The last 5 skills will kill anything in hardmode, no energy problems. MS->LiquidFlame, As you're casting liquid flame do YMLAD!->Assassin's Promise->Fireball, usually they're dead by the time you can get fireball in...

I saw them mention "Finish Him!" up there but I think this works better because it's not limited by the 50% Health limit, so it can aid you in the liquid flame +YMLAD spike. On any squishy in hardmode that's over 200 damage in one second. followed by the meteor shower. Intensity can be swapped with Pain Inverter if you want, in fact I recommend it in Hard Mode, if you want rez take out fireball, slow casting time for a projectile-- it's swappable.--Rella 14:58, 13 June 2008 (EDT)

blarg

Glyph of Sacrifice Meteor Shower Fire Attunement Ebon Vanguard Assassin Support "You Move Like a Dwarf!" "Finish Him!" Assassin's Promise Optional

Skakid 15:03, 13 June 2008 (EDT)

Why assassin support :O! Well.. I guess it might ball up foes and act as a temp-tank, but Liquid Flame > Finish Him because of AoE and AoE = Win.--Rella 15:08, 13 June 2008 (EDT)

Actually that'd be pretty kickass to have because of the recharge...idk--Rella 15:10, 13 June 2008 (EDT)
Meh, both have their finer points. I like "Finish Him!" because it's armor-ignoring and gives Deep Wound which is really nice for making sure AP gets off. — Skakid 17:56, 13 June 2008 (EDT)
Also, AP instant recharge makes it pretty nice. With decent nukes, you could be throwing around a lot of DW and such. --File:GoD Wario Sig.JPG*Wah Wah Wah!* 18:00, 13 June 2008 (EDT)
It's energy intensive as shit though, but I've ran 4 of them before and rolled every mob in literally 5 seconds. — Skakid 18:06, 13 June 2008 (EDT)

Frozen Flames

I was thinking you could subtract Glyph of Sac. for maybe Finish Him, think about it, in reality you'd be losing around.75 seconds due to all that aftercast BS...Iono could someone do the math here? I tried not using it in a vanquish and it seemed to work out fine but I just wanna know if it'll work or how much time you'd really be losing...--Rella 14:29, 20 June 2008 (EDT)

MS+aftercast = 5.00+0.75 = 5.75s
GoS+aftercast+MS(sacced)+aftercast = 1.00+0.75+0.25+0.75 = 2.75
Ichigo724Ichigo-signature 15:57, 20 June 2008 (EDT)
Alright that last part helped a lot, can we compare it with Mind Bender + MS? Btw, who deleted the frozen flames variant, it's better in many ways imo. If it's less than or equal to 1 second difference [that is: Mind Bender + MS vs. GoS+aftercast+MS+aftercast=2.75] then I'll go ahead and start using something like "Finish Him!" instead of glyph of sac, or it could be left as a variant for useful PvE only skills in general, like; Pain Inverter, "Finish Him", "YMLAD!", Ebon Assassin Support, Ebon Ward thing, etc.--Rella 15:46, 21 June 2008 (EDT)
Rapta, who could've guessed, right? Don't baleet plox, AoE over time in PvE is great, especially with a Snare that you're able to spam.--Rella 15:55, 21 June 2008 (EDT)
Ok so while under mindbender it's 2.5, I guess it should be fair to add an aftercast which would be .75 according to Ichigo. 3.25, a 1/2 of a second difference to take off glyph of sacrifice, I've already taken it off to replace it with Pain Inverter, but really it's up to anyone. A good ShoutSpike would be nice, to make sure you really get em' with Sin's Promise. Pain Inverter would be nice because it can potentially knock off 1600+ damage with 1 skill in 1 second also acts as a cover hex incase you're up against some faggot monks with hex removal. "YMLAD!" Would be good for +Snare but I don't really think it'd be needed here, especially with the knockdown and deep freeze. Finally, "Finish Him!" would be great because it's just calling for an insta-death on any enemy that's not a boss and below 50% health. I would edit glyph of sac. out but it's really up to the user, before I switched around the order and usage to make sense but I won't take out or add a skill especially since it's already been vetted. Just trying to help, if you read this go ahead and implement one of the mentioned skills above instead of Glyph of Sacrifice. The downside to taking it out is it's more prone to getting interupted; which I think is worth the shoutspike/paininverterspike. If you're with a PUG it might be wise to go ahead and bring rez on mission. I'd like some discussion on this about which PvE skills to bring and if my math was correct, thanks.--Rella 16:21, 24 June 2008 (EDT)

Changes

I changed up the frozen flames variant a little bit so it makes more sense and took away the 2nd superior rune because it is not needed if you use assassin's promise on other nearby foes for energy management. Also you could do the same for the other one, but it makes more sense with the "frozen flames" one because more nearby and in the area foes are affected. Hope no one minds. If the creator minds go ahead and revert it, but I think how I put it makes more sense.--Rella 16:22, 21 June 2008 (EDT)