cause TNTF is useless with a para on your team =P — Skakid9090 10:44, 23 August 2007 (CEST)

Do we really need this Dead Pact Signet Faggotry? I mean, we should be changing all X/Anys to X/Rt then but it doesnt really make sense. Asdfg 10:56, 23 August 2007 (CEST)
you could change if you want something worse, sure. i'd rather post the best way to run the build — Skakid9090 11:04, 23 August 2007 (CEST)

Best description ever: "nukes for killing stuff" =] Yatesinater 20:08, 6 October 2007 (CEST)

favor plz, currently the best pve damage bar in the game ;) — Skakid9090 06:12, 24 August 2007 (CEST)

For Heroe's

For a Hero, you only need Mind Blast, Rodgort's Invocation, Fire Attunement, and the rest are really not needed. But a res would be handy. This way, a Hero will use his uber spamming skills with Mind Blast (and you want this) and Rodgort's Invocation (and you want that too!). When fireball and liquid flame are also enabled for a hero, he'll use those too, and will never be able to keep his energy high enough to keep Mind Blast providing energy.

Mind Blast Rodgort's Invocation Fire Attunement Glyph of Elemental Power Optional Optional Optional Optional

You could use the optional skills for a res, interrupts. Just make sure you don't add spells that a Hero could use too often, because that would damage himself more than his oppenents Xilconic 12:23, 5 February 2008 (EST)

Regarding Rapta's Vote

See what I mean? Everyone adds their own gay shit they think is pretty neat and it totally fucks up overseight. Just make a general E/Any and add your shit in variants. Not this secondary class faggotry. And here is it btw. Asdfg 04:02, 27 August 2007 (CEST)

it's infinitely better in pve to have a res then to not have one — Skakid9090 04:04, 27 August 2007 (CEST)
Yeah, but just use a Ressurrection Signet before we start to equip all X/Any with DPS and every PvE general build that has a secondary class with Sunspear Rebirth Signet. Asdfg 04:07, 27 August 2007 (CEST)
I don't see any problem in keeping a E/P and a E/Rt, but that's just me. =P — Rapta Rapta Icon1 (talk|contribs) 19:12, 27 August 2007 (CEST)
PvXwiki is not the wiki for a select few. PvXwiki is the wiki for builds. A place for someone to say "I'm looking for a PvE build for my hero or whatever that does damage using this or whatever or blah blah blah." Oftentimes, people are retards. They can't figure out for themselves that "If I drop a paragon secondary, I can fit more damage skills and thusly this particular method of resurrection! ZOMG!". People are idiots. Spoonfeed content whenever possible. —ǥrɩɳsɧƿoɲŞƳŞŌƤ 22:23, 27 August 2007 (CEST)
I at least agree, that people are idiats. Readem (talk*pvxcontribs) 01:14, 28 August 2007 (CEST)


I think you should add Intensity into the variants it would be helpful, and glyph of concentration. 16:11, 29 August 2007 (CEST)

My preferred version of this type of build is this:

Mind Blast Rodgort's Invocation Liquid Flame Searing Heat Meteor Shower Glyph of Sacrifice Fire Attunement Optional 22:20, 6 September 2007 (CEST)

Cynn's build in GWEN

Just a little comment to let you know that this build is exactly the one used by Cynn in the GWEN campaign. So, if you don't want to waste a hero slot while playing solo, just pick her. 16:07, 9 October 2007 (CEST)

Mmmno, she doesn't have RI, which is the main thing that makes this/other build(s) ridiculous. Shido 17:41, 9 October 2007 (CEST)

Fire Tock

Dual attunes cant bring you from 50 to 80 energy in 8 seconds. (thats a lot of regen) — Skakid9090 05:13, 19 October 2007 (CEST)

E/Rt -> E/any

can we change that please? there is no reason to list a secondary profession just for a perma rez. its very confusing to players trying to find a build that fits their needs.--Coloneh 23:32, 22 November 2007 (CET)

imo better version

Fire Attunement Glyph of Elemental Power Mind Blast Meteor Shower Rodgort's Invocation Energy Blast Intensity Optional

Optional spot at end for generic resuruect. rebirth screws you over for energy makeing mind blast into an elite flare, but if your fighting warriors, you can target them as soon as you have 25 energy (20 w max + 5 for mind blast) to charge fast. skill chain would be glyph of ele power then fire attune before bettle for a few extra seconds of fire attune, then glyph of ele power right before you engage. let tank take aggro, then MS and rodgort for a good AoE spike. then intensity, 2 mind blasts and energy blast (161 armor ignoring damage anyone?. i use this to nuke in the underworld and fissure of woe regularly. works wonders. last FoW trip i was on we had 4 people ragequit cause our tank was getting shards like nuts (he had 6 by the end of the 2nd quest) so we were down to 3 nukers (a water ele using pins), a sandstorm earth ele and me) the tank, and our bond monk. we still managed to clear both the servants of menzies quest and the wailing lord, as me and the earth ele were able to pull enough damage out to kill mobs before they could do serious damage to the tank. however, even as the version posted on the build page, this build rocks. the only build with better energy management (excluding earth ele's with mantra of earth and stone striker) are warriors using all adreniline skills ^^ -TehBuG-

Nah. — Skakid9090 23:57, 4 December 2007 (CET)

Reinstate my vote, fukr.

I told you why its a meh elite for hard mode. Everything has more energy than you, so you hardly get the energy return from it. Reinstate my vote. What kind of democracy is this where you can't have a different opinion without it being hushed? Matti Nuke 23:14, 6 January 2008 (EST)

It's not a democracy and neither is PvX. Also, talk to the admins about your vote if you really care that much. -- 23:27, 6 January 2008 (EST)
High set. Lrn2use lrn2picktargets. — Skadiddly[슴Mc슴]Diddles 23:27, 6 January 2008 (EST)
lrn to target monks, they never have nrgy--Shadowsin 00:31, 7 January 2008 (EST)

Still doesn't change the fact that it becomes less effective in hard mode. Dual attunements is better when there is no enchantment removal. Vote needs to be reinstated.Matti Nuke 07:22, 7 January 2008 (EST)

Lots of areas in HM have ench removal, tbh. I agree in some places it's ineffective, but it's very few and the battles shouldn't last long anyway if you've got a decent team. — Skadiddly[슴Mc슴]Diddles 07:23, 7 January 2008 (EST)

I had e-management probs with this build. even with 97 energy.

LOLOLOLOLOLOLOLOL SUCK LESS LOLOLOLOL... you get the point. Corpse 14:40, 1 April 2008 (EDT)
Spam mind blast more. —ǘŋƐxɩsƫ 07:09, 28 June 2008 (EDT)
Only about 3 months late <3 Brandnew. 07:11, 28 June 2008 (EDT)

Yeah I'm really doubting how effective as a high damage output this is, it doesn't have high down time, but it isn't really "spamable", so low recharge isn't making up too much for average damage output... it doesn't seem completely capable in HM (energy management is fine though)Blight 10:52, 29 September 2008 (EDT)

  • Edit: It might be capable, but not the most effective, and I'm unsure if it is the best choice for HM** Blight 10:52, 29 September 2008 (EDT)
lol wut MuffinPWNAGEMUFFIN crabs 21:45, 3 October 2008 (EDT)

Want to expand a little more than that? Blight 23:01, 5 October 2008 (EDT)


Added it to variants. Very useful for getting off rodgorts or fireball off fast, a nice half cast for mind blast, and a speed boost to heap you kite if you need to. Very useful skill. Justin6 Justing6 siggypic 19:09, 30 October 2008 (EDT)


Someone fix the name please. I deleted that stupid flesh of my flesh shit.Asdfg

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