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What about phantom pain instead of accumulate pain? Reason being is it's recharge matches that of your elites, so you can spike more often. You could use drain delusion to remove phantom pain and get energy back, or shatter delusion for more damage (would require additional energy management on the bar). 205.149.71.232 17:20, January 31, 2010 (UTC)

how many times have we seen this >.> Nubs0wnz 17:24, January 31, 2010 (UTC)

Good idea with Drain Delusions and Phantom Pain, I'll change it. 83.24.136.237 19:34, January 31, 2010 (UTC)

(lrn2indent)so ur using 4 skills(including an elite) for 60 damage+deepwound? the degen from virulence(poison+disease) is pointless cus u got LoP, which was seriously nerfed(again). 4 skills for deepwound and 60 damage is pointless when u can do it in one, like Wounding strike or crushing blow (which can both easily get to 60 dmg on a single hit). nuff said' --Bluetapeboy 20:41, February 2, 2010 (UTC)
Read fragility, 120 damage not 60 zzzz--TahiriVeila 21:17, February 2, 2010 (UTC)
Along with DW + IoP + a bit of edeny, it's actually fairly pewpew--TahiriVeila 21:19, February 2, 2010 (UTC)
The difference between this bar and previous bars is the buff to illusion of pain (which is still good even after the recent 'nerf'). However, I do not like this build for RA, has poor e management and a very fragile spike, can't do anything between spikes because of energy, and doesn't shut the target down during the spike (as opposed to a knocklock spike), which means healing/kiting/hex removal is all fair game. I run a similar set up in AB sometimes with lyssa's aura and glyph of immolation + steam, and phantom pain + accumulate pain for quicker respikability. Smitytalk 21:21, February 2, 2010 (UTC)
Bring drain/pdrain, spam IoP--TahiriVeila 21:31, February 2, 2010 (UTC)
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