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What about phantom pain instead of accumulate pain? Reason being is it's recharge matches that of your elites, so you can spike more often. You could use drain delusion to remove phantom pain and get energy back, or shatter delusion for more damage (would require additional energy management on the bar). 205.149.71.232 17:20, January 31, 2010 (UTC)

how many times have we seen this >.> Nubs0wnz 17:24, January 31, 2010 (UTC)

Good idea with Drain Delusions and Phantom Pain, I'll change it. 83.24.136.237 19:34, January 31, 2010 (UTC)

(lrn2indent)so ur using 4 skills(including an elite) for 60 damage+deepwound? the degen from virulence(poison+disease) is pointless cus u got LoP, which was seriously nerfed(again). 4 skills for deepwound and 60 damage is pointless when u can do it in one, like Wounding strike or crushing blow (which can both easily get to 60 dmg on a single hit). nuff said' --Bluetapeboy 20:41, February 2, 2010 (UTC)
Read fragility, 120 damage not 60 zzzz--TahiriVeila 21:17, February 2, 2010 (UTC)
Along with DW + IoP + a bit of edeny, it's actually fairly pewpew--TahiriVeila 21:19, February 2, 2010 (UTC)
The difference between this bar and previous bars is the buff to illusion of pain (which is still good even after the recent 'nerf'). However, I do not like this build for RA, has poor e management and a very fragile spike, can't do anything between spikes because of energy, and doesn't shut the target down during the spike (as opposed to a knocklock spike), which means healing/kiting/hex removal is all fair game. I run a similar set up in AB sometimes with lyssa's aura and glyph of immolation + steam, and phantom pain + accumulate pain for quicker respikability. Smitytalk 21:21, February 2, 2010 (UTC)
Bring drain/pdrain, spam IoP--TahiriVeila 21:31, February 2, 2010 (UTC)

waiting 10-15 seconds for the conditions to end is retarded, a spike isn't a packet pf 60 dmg+DW+LoP and 15 seconds later 60 more damage. this sucks, fragility+virulence is just a bad combo for PvP. better in PvE. jut give it up. WS or crushing blow deal more damage and apply DW then fragility+drain delusions+phantom pain+Virulence. srsly, this still sucks.--Bluetapeboy 22:27, February 2, 2010 (UTC)

I'm pretty sure you wait 3. It still sucks, but it isn't 15s olol. šBenTbh› 22:33, February 2, 2010 (UTC)
You really are a terrible player aren't you? Go watch some of the old sin splits, as often as not they bring a frag/virulence mes because they punch huge domages. Stop being so god damn bad.--TahiriVeila 15:39, February 3, 2010 (UTC)

To further prove my point Virulence Spikers have been strong arena bars since before IoP was even buffed. WITH the buff they're still pretty solid at pumping out dps. The two morons on the rating page need to wake up and l2p or I'm going to start taking Auron's suggestion about trolling idiots who refuse to use their forebrains off the site to heart.--TahiriVeila 15:44, February 3, 2010 (UTC)

Sadly, the most fucking stupid idiots refuse to be trolled off no matter what happens, see: blazingburdy, lukejohnson, relyk Rawrawr Dinosaur 16:37, February 3, 2010 (UTC)

Am I the only one who Frag Spikes with:

Illusion of Pain Fragility Accumulated Pain Virulence Ethereal Burden Ether Feast Illusion of Haste Resurrection Signet

? Karate KJ for sig Jesus 15:58, 3 February 2010

Energyzzz. --Frosty Frostcharge 15:59, February 3, 2010 (UTC)
Switch sets, snare, switch sets, energyzzz. Karate KJ for sig Jesus 16:01, 3 February 2010
Yay 6 energy gain. --Frosty Frostcharge 16:10, February 3, 2010 (UTC)
Meh, I probably do FA too much. It's warped my view on PvP :D. However, I like the build. Karate KJ for sig Jesus 16:11, 3 February 2010

"virulence serves little purpose"

Obviously some players have never frag spiked. It's so ridiculously abusive. Karate KJ for sig Jesus 16:06, 3 February 2010

Agreed. Virulence serves a lot of purpose - namely, to trigger Fragility 6 times in 3 seconds. While I've never found Virluence spiking to be all that great, those two votes are certainly wrong, it's ~140 damage (7 x 20) + DW + IoP damage (which is some mean pressure - 30 HP/sec), plus damage from anyone else who has a condition. We actually tried a team of these guys in HA once, which was pretty funny, and rolled a Contagionway, I think it was (though subsequently lost, I think they were fairly bad and Frag > FF). Widow maker 16:19, February 3, 2010 (UTC)
IoP is what really made Frag Spiking good, tbh. Basically, you frag spike once, and apply IoP twice and they should be dead. It really fucks with monks too (hex+condition removal). Karate KJ for sig Jesus 16:21, 3 February 2010

"Comparable to rodgorts"

Wat. Life Guardian 16:56, February 3, 2010 (UTC)

"yo"

Although I'm not a huge fan of this build, BlueTapeBoy's vote should be removed as he clearly doesn't understand the build or doesn't know how to add. Smitytalk 16:58, February 3, 2010 (UTC)

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