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:::Don't really see a point to that skill. [[User:Cuilan|Cuilan]] 05:47, May 31, 2010 (UTC)
 
:::Don't really see a point to that skill. [[User:Cuilan|Cuilan]] 05:47, May 31, 2010 (UTC)
 
::::250 extra health is bleeping manly--[[User:GWPirate|GWPirate]] 06:00, May 31, 2010 (UTC)
 
::::250 extra health is bleeping manly--[[User:GWPirate|GWPirate]] 06:00, May 31, 2010 (UTC)
  +
Signet. You have +283 maximum Health. Ends if you hit with an attack.
   
 
== Idiot question ==
 
== Idiot question ==

Revision as of 06:01, 31 May 2010

SoH needs mainbar i guess, you dont use energy anyway--GWPirate 14:43, May 22, 2010 (UTC)

Maybe adding the right attributes. Or do you want to use the enchantment to make all signets->FC attribute? Shadow Form Slayer 14:44, May 22, 2010 (UTC)
Yes that is the plan, thats why we have Symbolic Celerity there Tyrael--(Talk) 14:45, May 22, 2010 (UTC)
Signet of Humility maybe? 88.113.135.202 15:20, May 22, 2010 (UTC)
In PvE it seems kinda redundant Tyrael--(Talk) 15:41, May 22, 2010 (UTC)
Mainbar Mantra of Signets, screw Symbolic Celerity. You still have high FC. With 7 signets it gives +21 armor, which means 25% less damage, let alone healing. Also add artificer's insigniae in variants. You can still get 610hp without survivors. Kravcio 18:28, May 22, 2010 (UTC)
Symbolic Celerity makes all your signets use your FC attribute so it's very useful Tyrael--(Talk) 18:36, May 22, 2010 (UTC)
Scratch my sentence. I saw the updates still haven't passed through. I'm sorry Shadow Form Slayer 21:24, May 22, 2010 (UTC)
Oh, didn't spot that one was changed. I'm still for adding Mantra of Signets and artificer's. +36 armor vs anything is nearly 50%dmg reduction. No more squishy, decent self-heal. Good stuff. Kravcio 01:36, May 23, 2010 (UTC)

Bonder

Keystone is kinda wasted there since you dont target foes with any of your skills tbh Tyrael--(Talk) 08:56, May 23, 2010 (UTC)

Suggested Bar

<pvxbig> [build prof=Me/N Fast=12+1+1 Illus=3][Symbolic Celerity][Keystone@14][Fragility@3][Signet of Clumsiness@14][Unnatural Signet@14][Signet of Corruption@14][Optional][Optional][/build] </pvxbig> Could it work? + ℓγssάή [rage] 14:53, May 23, 2010 (UTC)

Yeah, looks good, I'll mainbar frag for triggering Unnatural's condition. Tyrael--(Talk) 15:29, May 23, 2010 (UTC)

Mantra Of Signet's in mainbar, perfect heal+defence, and tryph signet too for great viable snare. --SjoerdieBoy XXL 13:52, May 24, 2010 (UTC)

What the fuck

Remove these from the optionals:

  • Signet of Distration
  • Signet of Disenchantment
  • Hex Eater Signet
  • Mantra of Signets (it's PvE ffs)
  • Bane Signet
  • Signet of Rage
  • Restore Life
  • oh god pretty much all of the assassin skills
  • Barbed Signet
  • SoLS
  • Symbolic Strike (Who put that there, seriously)

Remove Signet of Weariness from the mainbar, and replace with Signet of Clumsiness. Add these to the optionals:

  • Signet of Corruption (seriously, how did that get overlooked)
  • Cry of Pain
  • Mantra of Inscriptions (less downtime on Keystone, amirite?)
  • Signet of Weariness
  • "By Ural's Hammer!"
  • Technobabble

+ ℓγssάή [rage] 15:49, May 24, 2010 (UTC)

I think some people were having fun vandalizing this page yeah. Fixed Tyrael--(Talk) 18:41, May 24, 2010 (UTC)

Tryptophan Signet + heroes

It might be worth being clear on what to put on heroes instead of Tryptophan Signet (given they can't take it, with it being a Title skill). ~ PheNaxKian talk 13:39, May 29, 2010 (UTC)

Noob checking if something is correct -(noob would be me)

I don't think something is correct, but I could be wrong: first when I run my cursor over the skills, I don't believe they reflect the current updated skill - for instance unnatural signet i could use in PVP or PVE to take out any spirit or summoned creature with usually 2 clicks with the instant recharge in between the clicks. The cursor pan over (opens quick reference box) reflects this, but I don't think the unnatural signet works that way anymore as I look at the other mesmer builds here on the PVX website.

When I pan over Signet of Sorrows it says level 14, but has Signet of Sorrows become a secondary attribute? I believe (I don't have a necromancer character) that it uses or used to use the necromancer's primary attribute. If they have changed it/ please forgive. My question is signet of sorrows a good signet in the optional section?

Thank you for your patience with my question Remoteluxury 23:05, May 29, 2010 (UTC)

The skill database hasn't been updated for the split skills and probably never will be. You'll have to know your skills or actually check to make sure. Symbolic Celerity has been updated so all signets use your fast casting attribute. Signet of Sorrow is shown @14 because of this.--Relyk talk 23:12, May 29, 2010 (UTC)

Signet of Stamina?

Although it wouldn't work on a hero, Stamina is a 250 health boost, pretty worthy of an optional. Eive Windgrace 04:36, May 30, 2010 (UTC)

Doesn't specifically target foes. Cuilan 23:43, May 30, 2010 (UTC)
The fact you have to only cast it once every instance makes it worth an optional.--GWPirate 05:19, May 31, 2010 (UTC)
Don't really see a point to that skill. Cuilan 05:47, May 31, 2010 (UTC)
250 extra health is bleeping manly--GWPirate 06:00, May 31, 2010 (UTC)

Signet. You have +283 maximum Health. Ends if you hit with an attack.

Idiot question

I'm quite interested in using this build but, how can you have 14 domination magic to cast unnatural while having no attrib points in it? --Anthonie 09:06, May 30, 2010 (UTC)

The new Symbolic Celerity causes your signets to use the Fast Cast attribute. 218.186.10.230 09:35, May 30, 2010 (UTC)
Oh right stupid me. PVX wiki still appears to be using the old pre-buff descriptions so I got rather confused, thanks.