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general VoR mesmer since we have loads of them around. --FrostyMini england 05:33, 20 September 2008 (EDT)

Observant Frosty is observant. Are you just going around and like, looking for non-commented Mcbuilds? And yeah, this needs WELL. Mr. Big 19px 05:34, 20 September 2008 (EDT)
No, since there is already 2 vetted, and like a thousand floating around, I thought I would make a general one since the differences don't warrent new builds. --FrostyMini england 05:36, 20 September 2008 (EDT)

I use

Diversion Visions of Regret Backfire Power Leak Power Drain Drain Enchantment Rip Enchantment Resurrection Signet

for RA, it wtfpwns there. <insert kitty here> Brandnew. 05:39, 20 September 2008 (EDT)

I might have Sig of Hum over Drain E though. Can't recall. Brandnew. 05:40, 20 September 2008 (EDT)
Well done, add more variants plzkthxbai i gotta doggy walk --FrostyMini england 05:44, 20 September 2008 (EDT)
omg stop making these!! That Twin Tom sigThat Twin Tom 14:39, 20 September 2008 (EDT)
oh lol does it go back into testing once merged? That Twin Tom sigThat Twin Tom 14:40, 20 September 2008 (EDT)
It's a new build comprised of all the variants from the other VoR bars, they're too similiar to warrent new builds, so I thought I would make a generalised one. --FrostyMini england 14:42, 20 September 2008 (EDT)
Too many optionals, diversion has to be on main bar anyways. (Empathy>Backfire)=autattack--ShadowRelyk Sig 14:47, 20 September 2008 (EDT)
It really depends what team you are in, something having Backfire over diversion works because your basically killing the monks yourself. --FrostyMini england 15:22, 20 September 2008 (EDT)

Ignorance

Maybe? Moloch 15:19, 20 September 2008 (EDT)

no--ShadowRelyk Sig 15:19, 20 September 2008 (EDT)
Explain? Moloch 15:21, 20 September 2008 (EDT)
Ignorance is bad. The sigs Monks would use is Rejuve and Devotion, both of which aren't that common. Anyway, if a Monk is forced to only use Sigs, then I'm pretty sure you've shut them down enough. --GoD Hammer and Sickle Guild of Deals 15:22, 20 September 2008 (EDT)
I guess that's right. Moloch 15:26, 20 September 2008 (EDT)
Resurrection signet + RA = lols?--72.189.85.47 15:40, 20 September 2008 (EDT)
Dshot, you should take it on every single RA bar. Brandnew. 15:41, 20 September 2008 (EDT)
Dshot monk WTFBQSAUCEPWN justing6 04:28, 21 September 2008 (EDT)

Cover hex? Mightymousemoush 04:44, 24 September 2008 (EDT)

Wastrel's Worry? --FrostyMini england 08:19, 24 September 2008 (EDT)
Doesn't work on monks. They cast holy veil on themselves to remove VoR, it ends WW then they remove VoR. And anyone else who uses a skill. Mightymousemoush 19:56, 24 September 2008 (EDT)
Drain Enchantment? Don't be dumb? --FrostyMini england 02:41, 25 September 2008 (EDT)
Wow, you're bad. WW isn't a cover hex. Mightymousemoush 18:57, 25 September 2008 (EDT)
I know it doesn't act as a cover hex, but if they have off monk hex removal they will remove WW not VoR, so even though it makes for even bigger pressure it acts as a cover for VoR too. --FrostyMini england 02:00, 26 September 2008 (EDT)
WW works as a cover hex in this case especially if the monk is pre-veiled, because I know I sometimes go to strip the veil and WW is put on right when I strip veil. Annoys the crap outta me... --Link4all 22:12, 30 November 2008 (EST)

I like this better

Someone got rid of backfire and empathy finally.--ShadowRelyk Sig 22:20, 24 September 2008 (EDT)

Well, it's still there, but in the optionals now :P.PikaFanLightningbolt sig 22:27, 24 September 2008 (EDT)
Backfire + VoR is fucking strong. --FrostyMini england 02:42, 25 September 2008 (EDT)
yh lol but better to altenate cause NO-ONE is gonna cast through both and/or backfire and lol this is merged from about 4/5 builds ;) and this time its great rather than other or good lol That Twin Tom sigThat Twin Tom 12:57, 25 September 2008 (EDT)
NO-ONE? I put both on a guy in Jade Quarry last week and he not only cast through both, but did it three times and died. It was awesome.  :-) --Aubee91 18:08, 14 April 2009 (UTC)
I can cast just fine with Backfire on if I use Prot Spirit/Holy Veil. Diversion makes me think twice much more often. 68.51.95.206 19:03, 17 April 2009 (UTC)

Agreed I also think that Empathy and Backfire should be as optional. Here is my favourite version of this build, some may say it lacks focus but I think its great since it can handle many different situations.

Power Spike Wastrel&#039;s Worry Visions of Regret Blackout Deep Freeze Auspicious Incantation Drain Enchantment Resurrection Signet

One way to play it is to first cast VoR on some foes then go for blackout on their monk that way enemies usually think they can rely on their monk so the keep going and ignores VoR. Another way is to use blackout in the downtime of VoR to focus on a single foe. WW and Power Spike Synergies great together. AI and Deep Freeze will provide more than enough energy to sustain the build also is very useful against runners or melee attackers--iktor(contribs) 08:22, 29 September 2008 (EDT)

HB Tag

This build should have an HB tag... It's awesome there since heroes tend to spam skills and kill themselves by doing so. With Backfire and Empathy it can easily solo things like R/P, E/D etc. Since flagging makes heroes ball you can get VoR on 3 heroes for even more damage! Ironboot 16:05, 18 October 2008 (EDT)

to much hexremoval in hb Illoyon 22:18, 21 October 2008 (EDT)

wrong.. This does work owns em so hard and heroes usually balls Massive Image-Massive Sig 10:26, 27 November 2008 (EST)

Counter?

Though not really a counter, it might be useful to note that Wastrel's Worry causes more damage than VoR, and therefore using a skill when under the effects of both of them can be advisable. Lazuli 16:07, 26 October 2008 (EDT)

Not necessarily, there's also Diversion, and the chance that you interrupt a spell. You could also stack Backfire or Empathy on your target, so it really depends on the situation, tbh. ــмıкεнaшк 16:44, 26 October 2008 (EDT)
Yeah, I guess. It just seems to me that in low level pvp a lot of people just panic when a huge stack of purple icons lands on them. Lazuli 17:04, 26 October 2008 (EDT)
Especially if you're playing a Monk or without one. XD ــмıкεнaшк 17:05, 26 October 2008 (EDT)

Why is Diversion in there?

Is this seriously meant to be a stand mesmer build? If not, why is Diversion in there? Lutz 02:54, 5 November 2008 (EST)

Probably because Diversion is one of the best skills in the game. I am going to go with that. - Misery Is Friendly Misery Dog obaby 03:15, 5 November 2008 (EST)
Tbh, this write-up sucks. Two optionals (which means nobody knows what to bring in each arena because the list of possible skills is three pages long) and diversion (which is never run in GvG or HA hexway). -Auron 23:13, 10 November 2008 (EST)
Wow I am not keeping up with gvg if Diversion sucks there. <--fail comment :P--ShadowRelyk Sig 02:49, 11 November 2008 (EST)
To be honest, Diversion is amazing in TA on this bar and I would say this bar sees more use in TA than in GvG. - Misery Is Friendly Misery Dog obaby 03:14, 11 November 2008 (EST)
I rewrote it, Diversion is hawt but should be left as two optionals until unless there's a general consensus it should be on main bar.--ShadowRelyk Sig 03:17, 11 November 2008 (EST)
In my experience, when pressuring monks, Diversion makes an excellent cover hex if you can get it on fast enough. Unless they use Holy Veil, their hex removal is gone for almost a minute. Then they are easy prey to VoR. This is AB advice, mind you. --thirty9th 02:03, 30 November 2008 (EDT)
I don't often bring Diversion anymore just because of Contagion Bombers (and there are a LOT of them, especially on weekends, which is when I usually play), Blinding Powder just strips it without causing a recharge delay, so it's better to take more enchant stripping. During weekdays I usually see more diverse opponents and then Diversion is more useful. --False Prophet 15:39, 9 December 2008 (EST)

Here are some tips:

1. You don't need a cover hex, you already have a good one on your bar already (Wastrel's Worry).
2. Diversion just doesn't find a place on the bar. Your bar is already incredibly compressed, and your primary goal is to deal armor-ignoring damage & pressure to the other team. Most skills you need to shut down don't need to be shut down for very long for your team to score a kill - you just need to interrupt it once, maybe twice (e.g. Word of Healing and Guardian). The bar doesn't provide for long-term pressure, it's primarily for pushing solo monks.
3. Diversion is not as effective on split as many other skills would be. If you're running this bar at the flag stand in GvG, I hope you're running a lot more hexes than this. Lutz 01:24, 18 December 2008 (EST)
Diversion should pretty much be a given for AB; Wastrel's Worry is so common now that it's dodged, i.e., they wait for it to end then quickly remove your main hex. Try covering Diversion with Wastrel's Worry (you can fit both on this bar, honestly...), their hex removal is toast even if they just cancel Holy Veil to remove, their next hex removal gets caught by Diversion. Then they are at your mercy for about 50 seconds. Also, I recommend at least two interrupts on this bar to catch long casters like nukers. thirty9th 02:23, 20 December 2008 (EST)
If you are good with Wastrel's, you won't have to worry about someone "waiting 3 seconds for it to end". If you practice your timing, you can make it so that Wastrel's is the best cover hex in the game by reapplying instantly upon ending. The only real problems I encounter are skills like Cure Hex and Remove Hex, but they're all very interruptible.
I really don't know how many times I need to reiterate that the point of this bar isn't really shutdown. You aren't a true "domination mesmer" to say the least - if you wanted to shut someone down, you should have brought Power Block and Shame. Your point on this mesmer is to do damage and kill things. While Diversion does help you accomplish that, it isn't the best choice in this case. Better choices would be Shatter Enchantment, or something to help your mobility or survivability, like Distortion or a speed boost. The only real use of Diversion I see on this bar is when this is run in a hex-heavy build, in which case you should have other huge modifications to this bar. (Humility, etc.) Lutz 03:20, 4 January 2009 (EST)

AB

Dash and Ether Feast are good optionals for AB, and the only defense you'll need barring snares. Lazuli 20:20, 14 November 2008 (EST)

Should empathy be on the main bar?

Discuss.152.226.7.213 23:51, 24 November 2008 (EST)

Meh for RA where ppl are dumb and will attack through it yes. In TA in a hexgay build where it will probably be covered by defile or something yes. other than that no. but i rly only see this is ra and ta and just barely but prob cause i play in american dist. far away from koreans. OmNomNomNom sigOɱɳoɱɳoɱɳoɱ(nom)(nom) 00:35, 25 November 2008 (EST)
This is used in HA and gvg too. --Frosty 02:50, 25 November 2008 (EST)
i know VoR bars are used in HA and gvg though i havent seen many in HA with empathy though i was playing with shtty pug mesmers OmNomNomNom sigOɱɳoɱɳoɱɳoɱ(nom)(nom) 12:16, 25 November 2008 (EST)

Backfire should not be on the main bar, definitely (if you dont see why, you're bad at mesmer). Diversion should be on the main bar, definitely (you know, that spell that can disable WoH for like 50seconds ...) and if you dont see why, you're bad at mesmer too. Remember this is not an AB/RA only build


And I think it should be discussed whether or not to keep WW on the main bar. I'd see shame or power leak being more useful, I dont want a little 100 damage (with a 200 heal on another guy), I want a big -15 energy. VoR Forces them not to cast because they could get damage, but sometimes it's better just to power leak spells. Or maybe to create an optional slot instead.

Edit : someone really needs to extend this page. This build is used in korean dis in RA (by me), but not the way it's like, not with the "deal armor ignoring damage !" lure this build is doing. Stoella 17:38, 27 November 2008 (EST)

When physical attackers are scarce, Empathy can double as a cover hex if you have the energy to spare, though doing so will promptly result in "OMG EMPATHY ON A MONK?!" spam. Lazuli 19:30, 1 December 2008 (EST)
This is a GvG build. 69.248.232.88 19:38, 1 December 2008 (EST)
Yes, Empathy is one of the best skills on the bar, which allows you to both pressure teams and score solo kills. You should not take Empathy out. Lutz 01:26, 18 December 2008 (EST)

Diversion

Needs to be there Stoella 18:58, 25 March 2009 (UTC)

Since this mes build is focused on damage and not disabling skills diversion is not in the main bar. However it is there in place of the optional slot for all those who thinks diversion should be glued on all domination bars so it's not left out.--iktor(contribs) 14:24, 26 March 2009 (UTC)
I disagree, this bar is just as much about shutdown as a PB bar, it just achieves it by discouraging enemies from using skills, instead of disabling/interrupting them. And since diversion is such a versatile and good skill, I think it should be mainbar.Feriluce 23:19, 23 April 2009 (UTC)
You could bring a damaging interrupt like Power Spike instead so when the caster think the coast is clear and free of BF and VoR they cast a spell to get rid of WW and bam an additional 209 dmg that is very likely to kill them, true Diversion is more all-round but that is a matter of preference.--iktor(contribs) 08:40, 12 May 2009 (UTC)
True but Diversion is like the Mesmer's DShot in that it counters pretty much everything and is generally awesome. You could even take both. 81.109.179.84 14:03, 5 June 2009 (UTC)

HB

Uhh.. has this been tested for HB? I mean.. Three heroes that cast through wastrels, VoR, Drain enchant as only healing option.. --SigKarasu Karasu (talk) 11:43, 5 June 2009 (UTC)

The build itself isn't meant for HB (a variant is), but no one wants to bother with setting up a separate page or writing out separate usage notes for Hero Battles. If you really need the specific build, just play a few matches and I'm sure you'll see one or you can ask me in-game (Teutonic Paladin). Teutonic 13:44, 5 June 2009 (UTC)
http://pvx.wikia.com/wiki/Build:Team_-_HB_VoR_Capway PVX-Ironboot 13:51, 5 June 2009 (UTC)
Ah.. Thx for that Ironboot. But I'd rather not have 8x Searing Flames on me instead of 4x ^^ and I figure that builds with so many different options should have all these options specified on its page. Nothing states anything in (obvious) changes for HB. --SigKarasu Karasu (talk) 14:03, 5 June 2009 (UTC)
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