Use hammer of dawn, just redo att spread: 12+1+3 smiting, 9+1 heal, 9 command, 2+1 div--ChristmasRelyk 11:36, 6 January 2009 (EST)
- The fact anyone would bring healing on a smiter bar is laughable, and honestly it is bad in AB since you can't solo cap with it unline in CM. Frosty po! 11:39, 6 January 2009 (EST)
- You use arcane echo in ab...--ChristmasRelyk 11:42, 6 January 2009 (EST)
- ...That would make you use Illusion of Haste for IMS. 217.120.228.192 11:45, 6 January 2009 (EST)
- Which would suck. Frosty po! 11:45, 6 January 2009 (EST)
- or you could actually not be bad and cap with your group--ChristmasRelyk 11:47, 6 January 2009 (EST)
- Or you could not be bad and run an Ele in AB and be able to cap without assistance. Frosty po! 11:48, 6 January 2009 (EST)
- Or cap with ur team and stop being dumb--ChristmasRelyk 11:50, 6 January 2009 (EST)
- If you're capping with a team, you'd run this over a Mo/Me with Arcane. Other than that, this is for JQ, not AB and it's what people are running. Healing spec is uneccessary; DF bonus on smites and reverse is all you need to keep a carrier or shrine; if it's not then take Boon. - 11:59, 6 January 2009 (EST)
- If you'd cap with your team you would still have to take Illusion of Haste for IMS, wouldn't you? 217.120.228.192 12:19, 6 January 2009 (EST)
- Or cap with ur team and stop being dumb--ChristmasRelyk 11:50, 6 January 2009 (EST)
- Or you could not be bad and run an Ele in AB and be able to cap without assistance. Frosty po! 11:48, 6 January 2009 (EST)
- or you could actually not be bad and cap with your group--ChristmasRelyk 11:47, 6 January 2009 (EST)
- You use arcane echo in ab...--ChristmasRelyk 11:42, 6 January 2009 (EST)
I never played JQ before. how is it? Railin 12:22, 6 January 2009 (EST)
- How is what? JQ? I find it fun =D -- Liger414 talk 12:22, 6 January 2009 (EST)
- Jade Quarry possibly is the most fun game type at the moment. Brandnew. 12:25, 6 January 2009 (EST)
- Erm, anyone who wants faction goes there tbh. Are Kurzicks useful? Yeah as punch bags I suppose. Do people play it? Hell yeah.-- Liger414 talk 12:26, 6 January 2009 (EST)
- Cool. I'm gonna check it out. Railin 12:29, 6 January 2009 (EST)
- fa is funner, you have more control on the outcome--File:Relyk sig666.jpgRelyk_||_I hammers u! 19:58, 12 January 2009 (EST)
- Cool. I'm gonna check it out. Railin 12:29, 6 January 2009 (EST)
- Erm, anyone who wants faction goes there tbh. Are Kurzicks useful? Yeah as punch bags I suppose. Do people play it? Hell yeah.-- Liger414 talk 12:26, 6 January 2009 (EST)
- Jade Quarry possibly is the most fun game type at the moment. Brandnew. 12:25, 6 January 2009 (EST)
Really relyk? I find JQ to be a better arena for individual control. A good monk capper can control a shrine, and effectively control 1/3 of the points income provided he isn't faced with too many cappers. In FA, it tends to require much more teamwork to win. Mender 12:56, 16 January 2009 (EST)
- teamwork? teamwork!? aint no nobody in fa does no teamwork. usually comes down to 1 person breaking doors/running amber since everyone loves to just hunt each other for fun ƃuoן sı ʇɐɔƃuoן 19:33, 2 February 2009 (EST)
- lol play fa more--Relyk 04:51, 21 February 2009 (UTC)
Self countering?
This build is so popular on JQ, there are usually at least 2-3 Mo/P with such build. Why not to add an interruption? I use Anthem of Weariness and disrupting throw in 2 optionals. They work pretty well, other monks cant cap a shrine, because of rupt on Roj. Gunm 16:20, 27 February 2009 (UTC)
- Builds always have counters, you can just as easily disrupt meteor shower or other ele stuff--Relyk 16:30, 27 February 2009 (UTC)
Variant
Remove a few points for smiting and divine favor/or Command... pour them into protection. bring skills like shield of absorption for ultimate survivability when being mobbed by the group clusters.
What i've been using
Attributes and Skills
<pvxbig> [build prof=Mo/P Smiting=12+1+3 Healing=9+1 Divine=5+1 Command=8][Patient Spirit][Ray of Judgment][Castigation Signet][Reversal of Damage][Smite Condition][Smite Hex]["Fall Back!"]["Make Haste!"][/build] </pvxbig>
- Critique.--IkimonoNeeds more Paragon 11:08, 30 March 2009 (UTC)
- 9 command for shield, and i work fine without patient spirit, i use bane sig to make rangers fk off--Relyk 03:22, 14 April 2009 (UTC)
- Kills your shield thoughErring Ryft 09:22, 17 April 2009 (UTC)
- Um, bane sig costs 0 energy, how does it kill it? Drah McNinja 14:48, 18 April 2009 (UTC)
- I love all the Mo/P I'm seeing in Quarry using this build that are using RoJ on my warrior while I'm just running around. People are stupid. 75.45.162.248 03:29, 4 May 2009 (UTC)
- Stupid People are stupid. Only utterly retarded people use RoJ on players unless they are snared or are casting something like meteor shower. However...i used it on a few people who refused to move or when I'm on defense. --IkimonoNeeds more Paragon 04:35, 4 May 2009 (UTC)
- rod->castigation signet-->Roj->Bane signet--Relyk 00:31, 8 May 2009 (UTC)
- Stupid People are stupid. Only utterly retarded people use RoJ on players unless they are snared or are casting something like meteor shower. However...i used it on a few people who refused to move or when I'm on defense. --IkimonoNeeds more Paragon 04:35, 4 May 2009 (UTC)
- I love all the Mo/P I'm seeing in Quarry using this build that are using RoJ on my warrior while I'm just running around. People are stupid. 75.45.162.248 03:29, 4 May 2009 (UTC)
- Um, bane sig costs 0 energy, how does it kill it? Drah McNinja 14:48, 18 April 2009 (UTC)
- Kills your shield thoughErring Ryft 09:22, 17 April 2009 (UTC)
- 9 command for shield, and i work fine without patient spirit, i use bane sig to make rangers fk off--Relyk 03:22, 14 April 2009 (UTC)
archive due to roj nerf?
i havent used this in cm since the up[date but roj scatters nowGeneralmurgahn 23:47, 20 June 2009 (UTC)
- It still works in fort aspenwood to an extent. I'll need to test it in JQ.--Ikimono"a rabid grizzly bear" 23:58, 20 June 2009 (UTC)
- so...the results are?Funkopotomis 00:51, 22 June 2009 (UTC)
- Tested. An initial RoJ causes scatter, but only after the 3rd or 4th second. However, they don't regenerate fast enough, so by the time RoJ recharges, a second RoJ will kill them off. -- WhiteAsIce 08:28, 30 June 2009 (UTC)
- If you stay within attack/spell-casting range of the enemies, they tend to keep attacking you until it's too late. 67.160.232.67 07:03, 18 July 2009 (UTC)
- be brave and smite condition/hex--Relyk 11:38, 22 July 2009 (UTC)
- If you stay within attack/spell-casting range of the enemies, they tend to keep attacking you until it's too late. 67.160.232.67 07:03, 18 July 2009 (UTC)
- Tested. An initial RoJ causes scatter, but only after the 3rd or 4th second. However, they don't regenerate fast enough, so by the time RoJ recharges, a second RoJ will kill them off. -- WhiteAsIce 08:28, 30 June 2009 (UTC)
- so...the results are?Funkopotomis 00:51, 22 June 2009 (UTC)