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It's better with ZB TBH. --GoD Hammer and Sickle Guild of Deals 16:21, 19 November 2008 (EST)

I'd just like to say that the idea of yelling 'make haste!' at a turtle makes me smile. --71.229 16:30, 19 November 2008 (EST)

The shout was originally going to be "MOVE YOUR FAT ASS YOU WHORE!" but didn't make it. Sigh. --GoD Hammer and Sickle Guild of Deals 16:32, 19 November 2008 (EST)
Juggernauts fucking own turtles. --Ojamo (>.<(O=(- -Q) 16:46, 19 November 2008 (EST)
Juggernauts are too dumb, they just stroll around too much. -StarSeeker | My talk 16:48, 19 November 2008 (EST)
hh+hs is better tbh--ShadowRelyk Sig 23:48, 21 November 2008 (EST)

I'm not sure if a monk can afford the 15 energy from fall back. Especially as you get closer to the inner and green gates Relic 09:51, 23 November 2008 (EST)

ups, gates are FA. This is for JQ. --Ojamo (>.<(O=(- -Q) 10:33, 23 November 2008 (EST)
Needs Shield of Absorbtion for N/A protection. (Managed to keep 1 guy on a quarry alive with it for the entire match, the bomber just kept on coming =D ) Dragnmn talk cont 14:01, 23 November 2008 (EST)
It already lists Heal Area for shrine protection. Spaggage talk 14:10, 23 November 2008 (EST)
Saving one is better than trying to save all and fail while doing it.PikaFanLightningbolt sig 14:43, 23 November 2008 (EST)
Yes. Heal Area puts you in bombing range too. It needs too good timing too. Dragnmn talk cont 14:44, 23 November 2008 (EST)
You can just Patient one NPC before hand surely. Spaggage talk 14:46, 23 November 2008 (EST)
Defeats the point of Heal Area if you're saving one anyway. Dragnmn talk cont 14:47, 23 November 2008 (EST)
I'm just saying that the article says Heal Area for saving shrines. That's all. Spaggage talk 14:49, 23 November 2008 (EST)

Not A Dupe. +

See ZB comment that was just made, but You dont need Command as high as you have it right now. you can drop it a point i think and everything lasts long enough to be effective even if under weakness.--IkimonoI know my ParagonsParagon-icon-small 23:44, 7 December 2008 (EST)

This doesn't deserve to be WELLed any more than Cripshot/Burning Arrow/Mel's/etc. Different purpose, different build. Kabu To 17:07, 8 December 2008 (EST)

No, same purpose: keep shit alive. Tai sig Image 78 17:08, 8 December 2008
The /P part is a big contribute to winning JQ. This build is clearly different from any general monk. In the same manner you could say that all monk builds just revert to one? Or even all mesmer domination builds? It's all the same few basic skills anyway.. I'm against WELLing this article --SigKarasu Karasu (talk) 06:57, 11 December 2008 (EST)
We could merge, though. This is only for the Jade Quarry. ــмıкεнaшк 07:19, 11 December 2008 (EST)
Which is exactly why it needs its own page, now STFU plx. - Misery Is Friendly Misery Dog obaby 07:44, 11 December 2008 (EST)

prot spirit

is dumb, more soa/sh against illussion of pain, weaken knees, roj and on rangers to counter ele nuker--Relyk 15:48, 16 August 2009 (UTC)

guardian fails

I barely see melee attackers @ the JQ nowadays anyways. otherwise, WoH is enough to save you. needs moar heal area imo. edit: 80.126.47.201 15:49, January 2, 2010 (UTC)

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