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== hurr == |
== hurr == |
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− | mainbar prots and remove divine healing&heavens delight |
+ | mainbar prots and remove divine healing&heavens delight. no one really run this with monk bl anymore |
Latest revision as of 13:44, 11 August 2010
Counter hexway meta and keep both monks channeling down!--GoldenStar 20:00, 8 January 2009 (EST)
- Frosty i love you so much--GoldenStar 20:15, 8 January 2009 (EST)
- borraaattttt. -- Gringo TALK 14:44, 9 January 2009(EST)
- btw, you took teh trashed pnh bar and just put rip/rend in options. -- Gringo TALK 14:47, 9 January 2009(EST)
- Lol i know exactly what you ripped this from. I don't really think its that good outside of it really, other pnh ftw then. Not that PnH actually stops hexway anyway =( Rawrawr Dinosaur 15:30, 9 January 2009 (EST)
- It's probably only meh outside of that build, but it still seems like it'd be pretty strongish in a balanced--GoldenStar 22:48, 9 January 2009 (EST)
- P&H kicks hexway in the balls.--72.189.85.14 23:21, 9 January 2009 (EST)
- Actually it really doesn't. Hexway wins by complete overload of hexes on like 8 people, this just cleans 1. Rawrawr Dinosaur 08:57, 11 January 2009 (EST)
- P&H kicks hexway in the balls.--72.189.85.14 23:21, 9 January 2009 (EST)
- It's probably only meh outside of that build, but it still seems like it'd be pretty strongish in a balanced--GoldenStar 22:48, 9 January 2009 (EST)
- Lol i know exactly what you ripped this from. I don't really think its that good outside of it really, other pnh ftw then. Not that PnH actually stops hexway anyway =( Rawrawr Dinosaur 15:30, 9 January 2009 (EST)
Why SoA? Rickyvantof 09:46, 10 January 2009 (EST)
- it was in borats version, altho it should probly be an optional =/ -- Gringo TALK 15:28, 10 January 2009(EST)
- Well, you've pretty much have 12 attribute points to go wherever, and SoA probably works pretty well against DoT and pressure. -- Guild of Deals 10:29, 10 January 2009 (EST)
- SoA makes damage disapear. This way you can have this monk maintain SoA on the ghost and have the prot monk keep it for othe rplayers, or vice versa--GoldenStar 10:30, 10 January 2009 (EST)
Bar
People mostly run PnH support with 1)/P skills 2)Rend+Rip+Weariness 3)AoS + SoA, drop rip or deny depending on team configuration. We should make it Mo/any, then leave slots open for optionals depending on secondary.PikaFanFile:Chrismaspika sig.jpg 13:58, 7 February 2009 (EST)
- why aren't there attributes?--Relyk 04:26, 12 February 2009 (EST)
- They depend on the rest of the bar. Tycn 04:27, 12 February 2009 (EST)
- Pretty sure you always run 12+1+1 DF though. 5 second break point gives you 6 second PnH. - (talk) 04:30, 12 February 2009 (EST)
- I prefer having half recharge on PnH, so I always use 40/40, but that's just me.PikaFanFile:Chrismaspika sig.jpg 14:45, 17 February 2009 (EST)
- thats why ur so bad wow. why the fuck would u need a half cast on pnh? run a 20% spear with hrt offhand..66.90.104.3 15:07, 17 February 2009 (EST)
- Lol, whoever uses 40/40 sets to trigger half cast on PnH? You are so bad and didn't read what I said before making fail comments.PikaFanFile:Chrismaspika sig.jpg 15:25, 17 February 2009 (EST)
+Enchanting too tbh ;odidn't see 20% bit Frosty po! 15:08, 17 February 2009 (EST)- He uses 40/40 to have good odds of halved recharge, not halved cast. But yeh. --—The preceding trolling attempt was made by Chaos (talk) . 15:18, 17 February 2009 (EST)
- You can also take the half recharge and +20%, because half cast on PnH is redundant. Rickyvantof 15:20, 17 February 2009 (EST)
- I prefer an extra chance to trigger HSR rather than the enchantment boost, plus the 40/40 set is good for getting off dual delights.PikaFanFile:Chrismaspika sig.jpg 15:31, 17 February 2009 (EST)
- You can also take the half recharge and +20%, because half cast on PnH is redundant. Rickyvantof 15:20, 17 February 2009 (EST)
- He uses 40/40 to have good odds of halved recharge, not halved cast. But yeh. --—The preceding trolling attempt was made by Chaos (talk) . 15:18, 17 February 2009 (EST)
- thats why ur so bad wow. why the fuck would u need a half cast on pnh? run a 20% spear with hrt offhand..66.90.104.3 15:07, 17 February 2009 (EST)
- I prefer having half recharge on PnH, so I always use 40/40, but that's just me.PikaFanFile:Chrismaspika sig.jpg 14:45, 17 February 2009 (EST)
- Pretty sure you always run 12+1+1 DF though. 5 second break point gives you 6 second PnH. - (talk) 04:30, 12 February 2009 (EST)
- They depend on the rest of the bar. Tycn 04:27, 12 February 2009 (EST)
Optionals
Is there any reason why you couldn't feasibly go /E and take Grasping and WaF instead? 82.14.87.226 17:24, 12 March 2009 (UTC)
- PnH needs to clean hexes from runners being snared, hard to do that and snare. FrostytheAdmin 17:28, 12 March 2009 (UTC)
- err, i see plenty of PNH being warders. Did you forget that there are two other monks to take care of hexes?--IkimonoNeeds more Paragon 23:45, 27 March 2009 (UTC)
- PnH snaring is fucking moronic, no one does it--Goldenstar 00:51, 28 March 2009 (UTC)
- Except a lot of teams in HA. And PNH is a utility slot allowing it to be incredibly versatile, which includes snaring.--IkimonoNeeds more Paragon 02:37, 28 March 2009 (UTC)
- Some ppl do put snares on the PnH if they won't fit elsewhere, but ok it's not ideal. As a side note, there are probably lots of other optionals like Gift of Health you could take too. 81.109.209.32 14:33, 28 March 2009 (UTC)
- You're observing terrible teams if you see them using pnh on a snare. no one does it--Goldenstar 14:37, 28 March 2009 (UTC)
- Except a lot of teams in HA. And PNH is a utility slot allowing it to be incredibly versatile, which includes snaring.--IkimonoNeeds more Paragon 02:37, 28 March 2009 (UTC)
- PnH snaring is fucking moronic, no one does it--Goldenstar 00:51, 28 March 2009 (UTC)
- err, i see plenty of PNH being warders. Did you forget that there are two other monks to take care of hexes?--IkimonoNeeds more Paragon 23:45, 27 March 2009 (UTC)
Rt optionals
Aren't Splinter, Arage and Warmongers dead, and doesn't Spirit Rift just suck outside of riftspike? /Rt for Life, PwK, Resilient, Weapon of Warding maybe, but not this, come on. Dragnmn talk cont 23:33, 27 March 2009 (UTC)
- all those skills listed are useful still. Spirit Rift "can" be useful with Warrior hammer spikes.--IkimonoNeeds more Paragon 02:39, 28 March 2009 (UTC)
- They are useful, though the point about resto stuff is valid, WoW, WoS and so on work well on this, though you may need to take a zealous spear set for energy. 81.109.209.32 14:34, 28 March 2009 (UTC)
Errr
No1 uses that as mainbar, leave optionals. although tbh, the whole bar is optional except pnh Exo Oo 21:27, 10 May 2009 (UTC)
- And get rid of Strength of Honor, it stinks(nerf)--Tyrael-- 10:42, 16 August 2009 (UTC)
Ele optionals
Put Glyph of Lesser Energy, Ward Against Foes and Grasping Earth at 12 Earth Magic as an optional filler? --Douche WHACK! 12:41, 16 August 2009 (UTC)
- Disregard that comment, lol I really should read before I post... --Douche WHACK! 12:42, 16 August 2009 (UTC)
Archive
No one runs at all, triple weapon rits are much more suited to the current meta. --Frosty 15:55, January 25, 2010 (UTC)
- yea but with update coming i'd rather keep the bar here, just without a meta tag. its still a great build, and when party healing gets nerfed all we're gonna see is hexway and this will come back. —The preceding unsigned comment was added by Gringo (talk • contribs) (UTC). 16:50, January 25, 2010 (UTC)
Dumb comment time
With all the bot mesmers and multiple copies of mind wrack and other monk hate hexes being ran, wouldn't spell breaker be a better choice? Throwing that on your heal monk seems like a lot better protection from all that than PnH, plus you still have deny for deep hex removal. - Zero.Six 17:03, May 25, 2010 (UTC)
Then you have to deal with Expunge Enchantments.Owait, this is the HA one. ToraenTheJanitor 17:41, 25 May 2010 (UTC)
hurr
mainbar prots and remove divine healing&heavens delight. no one really run this with monk bl anymore