Counter hexway meta and keep both monks channeling down!--GoldenStar 20:00, 8 January 2009 (EST)
- Frosty i love you so much--GoldenStar 20:15, 8 January 2009 (EST)
- borraaattttt. -- Gringo TALK 14:44, 9 January 2009(EST)
- btw, you took teh trashed pnh bar and just put rip/rend in options. -- Gringo TALK 14:47, 9 January 2009(EST)
- Lol i know exactly what you ripped this from. I don't really think its that good outside of it really, other pnh ftw then. Not that PnH actually stops hexway anyway =( Rawrawr Dinosaur 15:30, 9 January 2009 (EST)
- It's probably only meh outside of that build, but it still seems like it'd be pretty strongish in a balanced--GoldenStar 22:48, 9 January 2009 (EST)
- P&H kicks hexway in the balls.--72.189.85.14 23:21, 9 January 2009 (EST)
- Actually it really doesn't. Hexway wins by complete overload of hexes on like 8 people, this just cleans 1. Rawrawr Dinosaur 08:57, 11 January 2009 (EST)
- P&H kicks hexway in the balls.--72.189.85.14 23:21, 9 January 2009 (EST)
- It's probably only meh outside of that build, but it still seems like it'd be pretty strongish in a balanced--GoldenStar 22:48, 9 January 2009 (EST)
- Lol i know exactly what you ripped this from. I don't really think its that good outside of it really, other pnh ftw then. Not that PnH actually stops hexway anyway =( Rawrawr Dinosaur 15:30, 9 January 2009 (EST)
Why SoA? Rickyvantof 09:46, 10 January 2009 (EST)
- it was in borats version, altho it should probly be an optional =/ -- Gringo TALK 15:28, 10 January 2009(EST)
- Well, you've pretty much have 12 attribute points to go wherever, and SoA probably works pretty well against DoT and pressure. -- Guild of Deals 10:29, 10 January 2009 (EST)
- SoA makes damage disapear. This way you can have this monk maintain SoA on the ghost and have the prot monk keep it for othe rplayers, or vice versa--GoldenStar 10:30, 10 January 2009 (EST)
Bar
People mostly run PnH support with 1)/P skills 2)Rend+Rip+Weariness 3)AoS + SoA, drop rip or deny depending on team configuration. We should make it Mo/any, then leave slots open for optionals depending on secondary.PikaFanFile:Chrismaspika sig.jpg 13:58, 7 February 2009 (EST)
- why aren't there attributes?--Relyk 04:26, 12 February 2009 (EST)
- They depend on the rest of the bar. Tycn 04:27, 12 February 2009 (EST)
- Pretty sure you always run 12+1+1 DF though. 5 second break point gives you 6 second PnH. - (talk) 04:30, 12 February 2009 (EST)
- I prefer having half recharge on PnH, so I always use 40/40, but that's just me.PikaFanFile:Chrismaspika sig.jpg 14:45, 17 February 2009 (EST)
- thats why ur so bad wow. why the fuck would u need a half cast on pnh? run a 20% spear with hrt offhand..66.90.104.3 15:07, 17 February 2009 (EST)
- I prefer having half recharge on PnH, so I always use 40/40, but that's just me.PikaFanFile:Chrismaspika sig.jpg 14:45, 17 February 2009 (EST)
- Pretty sure you always run 12+1+1 DF though. 5 second break point gives you 6 second PnH. - (talk) 04:30, 12 February 2009 (EST)
- They depend on the rest of the bar. Tycn 04:27, 12 February 2009 (EST)