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Alrite guys, whaddaya think? Image-Dark Morphon's SiggieDark Morphon(contribs) 07:58, 2 May 2008 (EDT)

Killing yourself gives the other team score, doesn't it? ¬ Klumpeet 08:03, 2 May 2008 (EDT)
Wow 1 point for the other team. Big deal. This gives life advantage. If you can pull this off in a mob, it usually kills them all. Image-Dark Morphon's SiggieDark Morphon(contribs) 08:12, 2 May 2008 (EDT)
Why not just run in and start spamming Inferno instead...--Relyk 11:26, 2 May 2008 (EDT)
Inferno? What are you talking about tbh? Image-Dark Morphon's SiggieDark Morphon(contribs) 12:11, 2 May 2008 (EDT)

Brave. Just not strong. —ǘŋƐxɩsƫ 16:17, 2 May 2008 (EDT)

Why not more sup runes? -StarSeeker | My talk 06:50, 3 May 2008 (EDT)

TBH, this would be really only good in CM over AB. Death count doesn't matter in CM as opposed to AB, so you can endlessly kill yourself. See Build: R/N Aspenwood Bomber for an example. --GoD Sig3GuildofDeals 07:44, 3 May 2008 (EDT)
It works in both, if you die in AB it doesn't really matter, who cares about 1 point when you need 500? Image-Dark Morphon's SiggieDark Morphon(contribs) 08:58, 3 May 2008 (EDT)
And to Starseeker: The longer you survive, the more damage you can pull off. Image-Dark Morphon's SiggieDark Morphon(contribs) 08:58, 3 May 2008 (EDT)
Just thought, the sooner you die, the earlier Death Nova triggers, and your spells are stronger anyway. -StarSeeker | My talk 09:03, 3 May 2008 (EDT)
True, and with less health you sacrifice less. It is more effective if not being targeted. Image-Dark Morphon's SiggieDark Morphon(contribs) 09:04, 3 May 2008 (EDT)
Added to variants. Image-Dark Morphon's SiggieDark Morphon(contribs) 09:07, 3 May 2008 (EDT)

Maybe add awaken the blood for a bigger sac to kill ur self faster? Xx Gerard xX 10:39, 4 May 2008 (EDT)

Meaning you can deal less damage with touches? Nty. Image-Dark Morphon's SiggieDark Morphon(contribs) 12:02, 4 May 2008 (EDT)

I would still kick the AB tag. Dying can be a real annoyance in AB where the field is much more vast and where you have to run all the way out to the field only to kill yourself again. I can see it for CM, but not AB. --GoD Sig3GuildofDeals 12:13, 4 May 2008 (EDT)

i'm not usually fond of bombing the other team reguardless but if anything just do a dervish bomber, they are more effective in this case and why are there three of these with like 2 little adjustments?

Sign your comments please. Image-Dark Morphon's SiggieDark Morphon(contribs) 05:35, 5 May 2008 (EDT)

Probably not, but would it be possible to farm with a bomber? Go bomb a large group of enemies, then head back and collect the drops afterward? --GraphicHeroSig1 (TALK) 23:22, 24 May 2008 (EDT)

Might work, but I don't think it's worth it, there are probably faster ways to farm. Image-Dark Morphon's SiggieDark Morphon(contribs) 09:28, 29 May 2008 (EDT)


Contagion Dark Aura Death Nova Putrid Bile Shadow Walk Signet of Agony Touch of Agony Dash

is what I see most people running in JQ. Spaggage talk 17:20, 22 November 2008 (EST)


in the new jq this is awsome! you cap alone a quarry, then you rez and cap another one, and everyone is trying to kill you but they actually help you :) the only problem is the ench removal that the illusionists carry =( i actually run this

Contagion Dark Aura Death Nova Soul Feast Death's Charge Signet of Agony Wallow's Bite Touch of Agony

and works awsome! im using soul feast to stay alive if theres only one or two npcs left or im going for a player. the original build might have been for killing players but this is much more effective against npc mobs :D

Yeah, the build I posted is what people run for capping shrines. Spaggage talk 14:04, 23 November 2008 (EST)
7 of these with eoe ranger in ha... --Anonimous. 12:06, 30 November 2008 (EST)

i dont get it, this is slow as hell am i doing sometihng wrong? Spamming a touch skill every 3 seconds to do damage is slow MuffinPWNAGEMUFFIN crabs 12:19, 30 November 2008 (EST)

cause it can be easily out healed by enemy monks in cm MuffinPWNAGEMUFFIN crabs 12:20, 30 November 2008 (EST)
You suicide. Put up the enchants, use all the shit and u blow up and kill it all. You don't use it on players, only on shrines. ~~     Frvwfr2     talk    contribs    admin   12:38, 30 November 2008 (EST)
Open your eyes and read Muffin, or do you honestly just look at the damaing spells and walk away and trash things? Whenever you sacrifice health, it damages nearby enemies. So, you use wallows bite and it will damage nearby foes, putride bile will deal damage to nearby enemies when it dies, and poison nova will deal damage to nearby enemies when you die. So you're suiciding pretty much trying to die to trigger poison nova, dealing a lot of damage in a short amount of time. But, an ele can do it as well.. So, yeah..Pumpkinz 13:18, 30 November 2008 (EST)
................use this in luxon cm against kurzick camping monks/rts/necros/w/e, it's slow and can be easily healed, im comparing this to the old failway build with at least 2 of them, triggering the damage much more often in a short amount of time MuffinPWNAGEMUFFIN crabs 15:11, 30 November 2008 (EST)
Tested against master of damage and ye it's slow MuffinPWNAGEMUFFIN crabs 15:14, 30 November 2008 (EST)
So basically i'ts bad to use on luxon side, fort aspenwood MuffinPWNAGEMUFFIN crabs 15:17, 30 November 2008 (EST)
And pumpkinz, u just got critically burned (2nd time using this phrase today woot) MuffinPWNAGEMUFFIN crabs 15:19, 30 November 2008 (EST)
Yeah, "critically burned" for explaining something to a complete moron. Not only that, but the Master of Damage doesn't even damage you, as opposed to 3-4 Farshot rangers hitting you, triggering poison nova and then triggering Putrid Bile = Fast kills.Pumpkinz 16:29, 30 November 2008 (EST)
...troll less plz, violating NPA. MY context was in fort aspenwood. Try it there and watch as u fail harder than failway. O and in aspennwood, if u get damaged before u even get to a shrine, u only get 100 damage off nova, and whatever u can cast off before u die, which is quite minimal 76.217.116.27 17:00, 30 November 2008 (EST) might as well sign in actually. MuffinPWNAGEMUFFIN crabs 17:08, 30 November 2008 (EST)
If anyone is trolling, its you. I simply explained how the build worked. If you've never seen this before, you sure as hell are new, which'd make sense considering you don't even know how it works. (Theres seriously 1-2 of these every game). Troll less please.Pumpkinz 18:34, 30 November 2008 (EST)
This is NOT for FA< only for JQ. ~~     Frvwfr2     talk    contribs    admin   18:39, 30 November 2008 (EST)
My comment was before i saw that this is only for JQ, and at Pumpkinz, umm, dont call other ppl morons. Trolling=the act of purposefully antagonizing other people on the internet, generally on message boards. So err explain without using words that can arouse an emotional response. And ye this works perfectly for Jade, jsut tried it. MuffinPWNAGEMUFFIN crabs 19:10, 30 November 2008 (EST)
And ye never saw anything remotely similar to this except a failway bomber, so i compared it to that. MuffinPWNAGEMUFFIN crabs 19:12, 30 November 2008 (EST)

Uhhhh

I hope you realize there's usually more than one point to cap unless you're winning decently. And a nuker can piss off and take down Juggernauts/Turtles (bring Mind Blast Water Hybrid and it can nuke shrines and snare shit). Killing one thing, waiting 10 seconds to res, only to kill yourself over one shrine is pointless. --GoD Hammer and Sickle Guild of Deals 14:14, 30 November 2008 (EST)

You don't kill one thing, you kill the whole shrine, which is a tough group of about 6-7. Its faster than ele nuking. ~~     Frvwfr2     talk    contribs    admin   15:07, 30 November 2008 (EST)
never done jade, but in fort aspenwood, nukers r better MuffinPWNAGEMUFFIN crabs 15:28, 30 November 2008 (EST)
Do Jade and you'll see at least one of these on one of the teams if not more. Spaggage talk 15:53, 30 November 2008 (EST)
Atm in JQ whoever has more of these on their team wins basically.--Release Enchantmentsliger414bleh Liger414 talk 16:03, 30 November 2008 (EST)
Run echo MoD. 217.120.239.130 16:05, 30 November 2008 (EST)
Yeah this is bad in aspenwood, should only really use it in jq--ShadowRelykRelyk srs 18:56, 30 November 2008 (EST)
Says that. ~~     Frvwfr2     talk    contribs    admin   20:17, 30 November 2008 (EST)
This build is terribad. Your three enchantment combo will always lose at least one as soon as you shadow step and with no cover enchant that's a big part of your combo. The entire build can be completely - and easily - countered by a single skill such as Rend Enchantments, Gaze of Contempt, hell even a single shatter on top of the shatter from the mesmer NPCs will destroy your entire strategy. Enemy players with snares such as Pin Down, Melandru's Shot, Ice Hexes, all of which are common in the arena, will destroy you before you make it to the quarry. Oh let's not forget that many times you won't take down the entire quarry with just one attempt the way they spawn sometimes you will miss two of them. On top of all of that if there is a lone monk at the quarry he/she can EASILY out heal EVERYTHING you do without a second thought and you will only add 4 or 5 seconds of pressure on the monks healing for your team. This build can easily take ranger shrines - no-one care about those. But a protected quarry by either a monk or some kind of DPS will own the shit out of a bomber. Bombers don't win Quarry, like everywhere else, monks do. A smart ranger running Melandru's Shot, Incendiary Arrows or even Splinter Barrage is far more useful than a bomber, they can take a quarry - even if it's slower AND be around afterwards to pressure monks, kill juggs/turtles etc. Bombers are a one trick poney with almost no versatility and the only reason they are useful is terribad players on school holidays found them more effective and easy to use than their wamo mending builds or uber 1337sauce assassin build and had mild success when no-one was protecting a quarry. 121.91.162.97 19:13, 1 December 2008 (EST)
Meh ur not alone so its cool, I personaly never ran into any trouble, even with teh dual shatters MuffinPWNAGEMUFFIN crabs 22:51, 2 December 2008 (EST)
Contagion bombers are really good, personally, if most shrines are already captured, I can catch rangers and casters unaware and bomb them. Good bombers aren't afraid of anything a monk can throw, except maybe SoA, which the rest of your party should be able to handle. Your job is to clear shrines FAST, not waste time clearing shrines with a heal area monk. Cover contagion and dark aura with death nova, tbh. Degen from bleeding usually clears the survivors of the shrines unless there are monks around. That being said, rend enchantments just before a necro shadow steps pretty much kills this build, but that means sacrificing secondary professions for /N.PikaFanLightningbolt sig 23:07, 2 December 2008 (EST)

These are silly. An Incendiary Arrows ranger, for instance, can also cap unmonked shrines PLUS easily snare and kill bombers, snare jade carriers, interrupt healers + nukers, etc. I killed the same two bombers over and over yesterday with Apply Poison + Pin Down + auto attacks. It made me want to bring Crippling Shot instead of IA. But I didn't, because that would be sacrificing overall usefulness to do only one thing. *cough* --Spoon 15:42, 11 December 2008 (EST)

um, it's not that hard to get around the ai dude. switch to your spear/shield set before you go in and the npc with shatter enchantment will use clumsiness before shatter, giving you plenty of time to do your damage and, if you cover death nova with dark aura and contagion, it'll still be on you when you die. 71.230.145.170 17:53, 14 December 2008 (EST)

See Also

Mind if I add Build:N/A Tribute to Doomspike? Well, I'm adding it, very similar, remove if you want though. --Gah Doomspike 3 20:34, 11 December 2008 (EST)

Good

Inferior by far to RoJ. ~~     Frvwfr2     talk    contribs    admin   23:33, 1 January 2009 (EST)

This does have its pluses though. lolihealedthenpcfor14hpandnowitwon'tbekilledbyRoJ. LifeAura of Faith 01:34, 2 January 2009 (EST)
+ you can kill unprotected jade carriers by spamming Touch of Agony, + saccing yourself to death means you can move across the field fast via rez + teleport portal-thing. - GenericWikier1 Generic Wiki-er 01:59, 2 January 2009 (EST)
At least RoJ doesn't die when it fails to cap (or succeeds for that matter). RickyRicksawsmfacevantof 08:15, 2 January 2009 (EST)

RoJ lacks about 40 damage in wiping all npc's, even with 16 smite. —ǘŋƐxɩsƫ 07:35, 3 January 2009 (EST)

No it doesn't. You probably didn't factor in burning.PikaFan19x19px 07:38, 3 January 2009 (EST)
ye, at 16 it has JUST enough to kill npcs. -- Gringo TALK 17:13, 3 January 2009(EST)
That's why you take Cast Sig (and/or sig of bane) and pretty much wand NPC's to death in 1 hit. RickyRicksawsmfacevantof 12:14, 3 January 2009 (EST)
....what? you dont need cast/bane to kill, just roj@16, but maybe i misunderstood yuuuu. -- Gringo TALK 17:36, 3 January 2009(EST)
Nah, I run 14 smiting RickyRicksawsmfacevantof 13:41, 3 January 2009 (EST)
oh well tahts stupid. prot spirit + sup rune + 455 health = !!! -- Gringo TALK 18:43, 3 January 2009(EST)
Dying is okay in JQ.PikaFan19x19px 16:29, 3 January 2009 (EST)
So it not dying by using RoJ, AND being able to heal against these is fantastic. ~~     Frvwfr2     talk    contribs    admin   16:33, 3 January 2009 (EST)
And using Make Haste on carriers, srsly that makes you win. RickyRicksawsmfacevantof 16:48, 3 January 2009 (EST)
lol i dshot'd ur RoJ it was epic.----ﮎHædõ๘یíɳShadowsin sig 22:12, 4 January 2009 (EST)
MANTRA OF RESOLVE152.226.7.213 22:43, 4 January 2009 (EST)

Vote for

Moving it to:

  • Build:N/A Weapon of Mass Destruction
  • Build:N/A Terrorist
  • Build:N/A Suicide Bomber
  • Build:N/A Dirty Bomb

--Relyk chtistmas2ChristmasRelyk 22:28, 4 January 2009 (EST)

+1, Terrorist LifeAura of Faith 22:41, 4 January 2009 (EST)
Think over what you're posting carefully next time before actually posting. — Rapta Rapta Icon1 (talk|contribs) 22:42, 4 January 2009 (EST)
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