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I changed the most things to make it easier to understand as well as moved it back to trial as it's not ready for vetting imo. User Godliest Icon ritualist GΩdlﺄεﻯt™ -_- 14:23, 20 January 2008 (EST)
Lush my build got rated really well yah! That Twin Tom 02:45, 23 January 2008 (EST)

WWWOOOO

it got voted great!!!!That Twin Tom 02:32, 24 January 2008 (EST)

lmao not your build technically

meh this has been out forever,ever since nf started lmao,if u check rihlon months ago u would see 10 n/a's there zoning back and forth,plus it works better with price of failure for quicker zehelnun kills.74.186.169.130 13:44, 24 January 2008 (EST)

Troll more plx.Bob fregman 13:48, 24 January 2008 (EST)
Build are never your own when released on the wiki. That doesn't mean you can't be happy panda now does it? Godbox GodlyCompanion-cube 15:31, 24 January 2008 (EST)

So, i worked out running skills and stuff, took time too put on wiki and price of failure doesnt do AoE dmg so Zehluun would die bfor mobs and then you'd have to kill them AND if u look on my user page it used to say i got if froma guy so :P That Twin Tom 12:37, 25 January 2008 (EST)

that is incorrect. Price of Failure will not kill Zelnehlun faster than the mob will die. I HIGHLY suggest this build over the main page variant: <pvxbig> [build prof=Necromancer/Assassin Curses=12+1+3 SoulReaping=3+1 ShadowArts=12][Spiteful Spirit][Price of Failure][Desecrate Enchantments][Defile Enchantments][Awaken the Blood][Death's Charge][Shadow Of Haste][Dash][/build] </pvxbig> this makes running by the first group much more reliable in HM, as well as doing more damage than the main page variant. Use Death's Charge on the Ntouka (or Drake) that is farthest away from you, then Dash away. after using Dash a second time, you will have broken aggro of the group. Price of Failure is far better than SoS for the purpose of killing Zelnehlun; once you get to the spiders with this build you hit Awaken the Blood, then 1, 2, 3, 4. dead. even if this doesn't affect the main page variant, at least use a better way of running past the first group in HM. wasting a slot for Shadow Refuge seems painfully inefficient to me. Empty Orchestra 09:55, 27 January 2008 (EST)


  • i have uised both of these builds and your one oes not work as well. Becuase of the boss regen plus troll ungent the boss has to much regen for this to kill it effectively. Signet of Sorrow is a must and your version has terile energy managemnt. That Twins is better :PHowe304 12:08, 27 January 2008 (EST)
that would make sense if... you know... the boss had troll unguent. energy management is not a problem at all, considering you run through the skills once and he and his mob are dead. factoring in aftercast, Price of Failure will do more damage to the boss in HM than Sig of sorrow, regardless. 24.63.206.168 12:20, 27 January 2008 (EST)

Signet of sorrow is soo much easeir and i would recommend the main page build becuase it is easier to use and in my opinion more effecive Howe304 04:40, 28 January 2008 (EST)

how in god's earth is it easier? with that build you hit AtB, 1, 2, 3, 4, dead spiders. not to mention that Price of Failure has far more dps than Signet of Sorrow in this case. Empty Orchestra 14:49, 7 February 2008 (EST) 14:51, 28 January 2008 (EST)
bump for discussion for main page variants. Empty Orchestra 14:38, 29 January 2008 (EST)
changing the main page build to the one posted above, as that one is factually more effective. comments/rages/seriously telling me why not to, commence. Empty Orchestra 19:24, 30 January 2008 (EST)

Ok ill admit the running variant is better BUT i reckon awaken the blood is useless (and even if your going to use it you sohuld put it in front of curses) becasue it gives you about 5dmg increase for each hex so its not worth the energy. This variant could also be used with sins ... if they put on a staff and had like loads of radiant insignias. Grrr it works ... I still think the guy 24.63.206.168 should get an account or log in, its just well..dont dis a build if your not gonna leave sig. That Twin Tom 15:28, 5 February 2008 (EST)

24 was me when i forgot to log in. Awaken the Blood will increase your damage in a huge way, considering you're hitting for so many 41's it's not even funny. that four damage increase on SS starts to add upp when you hit ten foes with it, about twenty times each. feel free to change the skill order if you like, i just figured people had common sense and would use AtB first. Empty Orchestra 14:49, 7 February 2008 (EST) 14:48, 7 February 2008 (EST)

Why i put on shadow refuge

i put on shadow refuge becasue it means if you got hit during run and also got degen to make sure you dont die and if you get hit when luring to stop you from dieing AND incase a spider comes round the side which sometimes happens it means that if you concentrate attacks/spells on that while putting on shadow refuge it means you dont DIE.That Twin Tom 11:12, 28 January 2008 (EST)

with a more reliable method of running through the mob, you wouldn't have problems with health. the only health you'll lose is due to degen, which you can easily outheal naturally. it's not worth a skill slot. also, as far as a spider coming from around the corner, that would mean you're doing it wrong. at this point, Shadow of haste will be recharged, and you can use that + Dash to pull, and you're guaranteed never to be hit. 24.63.206.168 14:51, 28 January 2008 (EST)

Notes

why the hell did you put that on notes if you use the SoH and dash combo they dont alway lure. And with a staff they always come..its just you might get hit (thats why i put on shadow refuge.) Order of the VampireThat Twin Tom 15:44, 5 February 2008 (EST)

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