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:Insidious sucks at PvE. You want big damage, not a self heal. [[User:Unexist|<font color="green">—ǘŋ</font>]][[User talk:Unexist|<font color="black">Ɛxɩsƫ</font>]] 12:37, 9 June 2008 (EDT)
 
:Insidious sucks at PvE. You want big damage, not a self heal. [[User:Unexist|<font color="green">—ǘŋ</font>]][[User talk:Unexist|<font color="black">Ɛxɩsƫ</font>]] 12:37, 9 June 2008 (EDT)
 
::IP is not good over necrosis but it is not bad, it is not a self heal, it is a moderately high life steal which gets to deadly proportions with increased atack rate of pve mobs wilst raising surviveability of the caster. --'''[[User:Tiger|<font face="Magneto" color="OrangeRed">Tiger</font>]]''' '''''[[User talk:Tiger|<font color="Black"><small>grrr!!</small></font>]]''''' 12:39, 9 June 2008 (EDT)
 
::IP is not good over necrosis but it is not bad, it is not a self heal, it is a moderately high life steal which gets to deadly proportions with increased atack rate of pve mobs wilst raising surviveability of the caster. --'''[[User:Tiger|<font face="Magneto" color="OrangeRed">Tiger</font>]]''' '''''[[User talk:Tiger|<font color="Black"><small>grrr!!</small></font>]]''''' 12:39, 9 June 2008 (EDT)
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== Hero vs Player ==
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My hero has a hard time using Arcane Echo effectively, he ends up copying random spells and sucks really bad. For a hero mark of pain, barbs, and other melee damage buffing skills are better. For a player, why not replace the two aoe damage spells(desecrate/defile) with Ether Nightmare and Cry of Pain. I would definitely fill the last slot with a useful utility skill such as Pain Inverter or Summon Ruby Djinn, or for more aoe and aoe snare to keep your targets a little more together use Summon Ice Imp.

Revision as of 01:07, 19 August 2008

How to improve

Now that SS costs 15 energy, echoing it becomes really energy intensive (45 energy just for AE and 2 times SS). Maybe raise Soul Reaping and use Signet of Lost Souls. I think Spinal Shivers can be dropped. --Olivenmann 15:01, 2 July 2007 (CEST)

Echoing SS worked fine for me before the buff to 10e, without any energy management skills and spamming a bunch of other high cost spells too. --Edru viransu//QQ about me 23:20, 18 August 2007 (CEST)

Blood Ritual should be taken out for Enfeebling Blood - it's without a doubt one of the best skills in pve. It can render a huge mob of melee near harmless. I still disagree with the use of Awaken the Blood in an echo/SS build when you can just use Defile/Desecrate enchantments for added aoe damage....better damage and less attribute spread. P A R A S I T I C 03:54, 22 July 2007 (CEST)

I say we change to..... <pvxbig> [build prof=Necromancer/any Curses=12+1+3 Soul=11+1 Blood=6+1][Awaken the Blood][Spiteful Spirit@18][Reckless Haste@18][Defile Enchantments@18][Desecrate Enchantments@18][Signet of Lost Souls][Optional][Resurrection Signet][/build] </pvxbig> basically removed echo, thus more energy. AtB will allow stronger SS and everything else, so it's not a loss - damage wise. Enfeebling blood is useless in NM, but quite lovable in HM imo. (added as variant at front) --Flag of South Korea Grumpy (Talk | Contrib) 00:55, 2 September 2007 (CEST)

Echo is very important in this build! If you get a large group of enemies you can spam SS 4 times, thats 4*37 on each foe each time they attack thats significant damage. IMO keep echo as its the core of this build espically in general PvE.Metal milita 07:11, 17 September 2007 (CEST)

Well, as everyone know heroes are bad with Arcane Echo so this is a good build specially for hero necro. - Jope16 20:06, 21 November 2007 (CET)

Weapons

I found a staff called Villnar's Staff, which can be found by Villnar Painforge. Will his staff work, becasue not only it is for curses, but also deals cold damage. --Al

Stonereaper is perfect for this build and looks spiffy. --Rolo 10:21, 20 January 2008 (EST)

Echo?

Um why? 10 sec Rec... Readem (talk*pvxcontribs) 04:51, 19 July 2007 (CEST)

its pve you dont need utility more straight up damage is better =P Skakid9090 04:52, 19 July 2007 (CEST)
Don't understand...bring SF then lolol. Readem (talk*pvxcontribs) 04:53, 19 July 2007 (CEST)
Nvm, I bring this as a hero always now:
Spiteful Spirit Reckless Haste Suffering Edge of Extinction Energizing Wind Muddy Terrain Winter Resurrection Signet

It Pwns. Readem (talk*pvxcontribs) 04:57, 19 July 2007 (CEST)

yeah... go winter.... nub ^^

Spiteful Spirit Signet of Lost Souls Optional Optional Optional Optional Optional Optional

imo - Skakid9090 04:59, 19 July 2007 (CEST)


Moebius Strike Death Blossom Optional Optional Optional Optional Optional Resurrection Signet

imo, focusing necros on damage is a waste of time. -Auron 05:12, 19 July 2007 (CEST)

Highest DPS in the game right there. Now you just have to reach and be able to hit your foes. - Kowal Krowman {{sysop}} 05:16, 19 July 2007 (CEST)
and only attack one at a time, rather than slapping SS on two or three or five of them and watching the screen fill up with pretty yellow 37's.--Reason.decrystallized 13:56, 19 July 2007 (CEST)
Death blossom is AoE in case you missed it. -Auron 13:58, 19 July 2007 (CEST)
I didn't--I play that sin build a lot, and, yeah, highest armor-ignoring melee damage in game (although some scythe-sin builds can get twice the DPS, but armor-affected). But it's still usually less damage than multiple SS castings, and you still have to close with your target to do it.--Reason.decrystallized 14:09, 19 July 2007 (CEST)
And most of the sins I've seen in PvE are happy with their Vig Spirit/Live Vicariously builds, or their random jumble of leads, duals, and offhands. Too bad heroes also fail at using moebius builds, they tend to spam their primary combo a lot and leave Moebius Strike alone. Tycn 14:13, 19 July 2007 (CEST)

Necrosis?

Would it work?? Dean 06:43, 18 August 2007 (CEST)

Yes. — Rapta Rapta Icon1 (talk|contribs) 06:47, 18 August 2007 (CEST)
Be aware though, that Necrosis isn't AoE spell and cannot be used by heroes. Dr4goN 21:12, 25 August 2007 (CEST)
Maybe if solo farming a boss or something, but other than that its kind of a wasted slot. You kill too fastly(or should)to have the time to use this.--Fallen 23:38, 22 September 2007 (CEST)

Without reckless?

Is the PvE SSbuild viable without Reckless haste (without Any of the factions-skills..)? I do not have factions. Any ideas what to replace it with? I've got nightfall, and most of the skills from both campaigns. 84.217.141.46 05:35, 3 September 2007 (CEST)kurokishi


I do not use Reckless haste. The only thing this does is speed up the attacks from your monsters which in turn makes Spiteful Spirit work faster. However, in hard mode the monsters already attack as fast as possible. I have been working on my ss build for about 6 mo now and have found that the following skills (in the following order) work the best for me: Spiteful Spirit, Arcane Echo, Defile Enchantments, Desecrate Enchantments, Suffering, Parasitic Bond, Insidious Parasite (or other healing), and Signet of Lost Souls. My attributes are 16 curses and 14 soul reaping. I have no trouble with energy management!!! I could even throw in a Blood Ritual or Awaken the Blood and up my blood attributes and still be okay with energy management. I use a 20/20 wand and the Nehpek's Focus. Now I am not sure which skills I use are Factions but I would try replacing them with similar skills from NF, Prophecies, or GWEN (if you have it). 27 September 2007 Lady Linas

More optional slots, please

All SS builds are more or less the same. I think people should decide if they want Arcane Echo and/or Awaken the Blood. A generic "N/x Spiteful Spirit" build with optional slots would be better than presenting energy heavy and IMO outdated Arcane Echo builds. A list of possible optional skills/variants would be better. The point is that a SS build with Mark of Pain, Necrosis and Enfeebling Blood is hardly mentioned here. If one would create this build people would still say "it already exists" for good reasons. This build needs to be reworked. It would not hurt to make 2-3 slots optional and show a variety of possible skills to fill in, and allow a N/x build rather than N/Me only. --Longasc 15:54, 26 September 2007 (CEST)

Arcane echo is, by far, the strongest choice. Simply put, 2x SS = 2x damage. Some people have said things about energy, but arcane echo should be pre-cast, so there isn't really much of a problem. Note that strongest != funnest, necessarily.
But on the other hand, I do agree that there should be optional slots in this build. Blood ritual, reckless haste are definitely both optional, and I'm pretty sure there are stronger PvE only options out there than desecrate/defile. --Thc 18:49, 27 September 2007 (CEST)
I agree! Let's give some optional slots. I think that arcane echo and blood ritual should be optional slots. There are so many varients that can be placed here and the ss build offered really leaves no room for options. Like Longasc suggested I would use either arcane echo or awaken the blood...There are a multitude of skills that could be used in place of blood ritual and the ones I would use do not involve blood attributes. So if we are talking about reworking this build to be N/x insted of N/Me then the attributes should be changed. Blood magic is not always necessary in a ss build. It really depends on where you are fighting and who you are fighting with. I do not use blood magic unless I am in a group/team setting or need extra attribute points. If I am fighting solo or with henchies/heros/husband and his heros I only work with curses damage and soul reaping skills. When using the correct runes, attribute points in the correct places, and weapons there is no need to worry about energy management or damage. I have found that when I use awaken the blood I take points from soul reaping to compensate and I am not getting enough energy to cast my spells (with using signet of lost souls) even though I am doing a tiny amount more damage. Therefore, I think that unless you are in a group and helping with energy management there is no reason to use blood skills in this specific ss build. Using an offhand or wand (or both) with a curses +1 and a major rune of curses is a must in my opinion if the individual is not using awaken the blood. This makes up for not having to use a skill to get those extra attribute points and your build can focus more on damage and keeping yourself alive insted. 27 September 2007 Lady Linas

Disagree, people come here to get builds and go. — Skakid9090 20:38, 30 September 2007 (CEST)

Exactly. Also, we have a variants section for that. — Rapta Rapta Icon1 (talk|contribs) 03:43, 7 October 2007 (CEST)


Dungeons

This build already has a ton of variants, but in the GWEN dungeons (specifically Slavers' Exile), replacing Defile or Desecrate with Mark of Pain with a Barrage/Splinter Ranger in the group can easily stack absurd aoe damage.Thorton2006 12:35, 24 December 2007 (EST)

Insidious Parasite

I'm surprised Insidious Parasite Insidious Parasite doesn't accompany SS. It follows the strategy of the build, provides punishment damage to more targets as well as defensive health gain/kill troublesome target faster--ideal when you don't want to waste SS on a lone ranger/warrior/assassin/wanding caster. --Rolo 13:02, 12 January 2008 (EST)

not really an ideal skill for pve.24.47.18.113 18:12, 16 January 2008 (EST)
Why not? IP can provide excellent damage and some form of a self heal as well. If you are good with Signet of Lost Souls and hex placement it can be devastating. --aceoshadows1 18:54, 16 January 2008 (EST)
Yes, why not? What would you do when one Dredge Gutter wails on you or one Gardner pelts you with his arrows? Waste SS on it and hope you don't die before it does? Cast IP on it and forget about it. IP neutralises damage received while ensuring the offender won't last long. IP is never not useful in PvE. Additionally, IP stacks with SS for those sturdier bosses/lvl 28's and assassins, using their IAS against them. --Rolo 09:38, 17 January 2008 (EST)
because its a single target hex. useful in some situations, but i wouldnt put it on the main bar.24.47.18.113 17:34, 19 January 2008 (EST)
Some situations? Foes aren't always clumped and they don't always stay clumped. Both single-target and AoE are always useful in PvE; SS/IP allows the punisher to efficiently deal with both. Besides, there are already five single-target skills (two being hexes) listed in the Variants. In NM, SS-hexed targets don't live long enough for Reckless Haste to be stacked with it, leaving RH mostly unused; IP allows you to punish more targets and IP stacks perfectly on bosses who inevitably wand (at a cost of 84 damage ouch). IP's life-stealing neutralises the foe beating on you directly...if it misses, so what, if it hits, you will either take negligible damage or you will gain a little health. I think RH is a better HM variant to IP, but--at a minimum--IP should be listed in the Variants section. --Rolo 10:21, 20 January 2008 (EST)
I thought RH loses the majority of it's power in HM (as it doesn't speed up your target(s) anymore)? Am I missing something when I don't understand why you would pick RH over IP in HM? --Ki 13:08, 29 May 2008 (EDT)
I thought it still did speed up everything even in hm? but even if it doesn't, then AoE miss chance still pwns--hard--in hm.--Reason.decrystallized 15:15, 29 May 2008 (EDT)

Rolo, you look like you would like the build I put up Build:N/Me_SS_Punisher it uses a slightly different play style than the SS Nuker, focusing more on punishment than direct damage. It's been working wonders for me for over a year now and can be used almost anywhere --Ace 00:33, 8 February 2008 (EST)

I have used it on my heroes and it work very much. --yyasurayy 21:38, 20 January 2008 (EST)

IP has a lengthy recharge and would take up one of your skill slots. SS + Arcane are, of course, needed, and Descrete/Defile provides armor ignoring damage nukes. Reckless Haste improves SS damage on meleers/auto attackers, and SoLS and SoS provide energy and damage. Also, you're not running this build solo, so you shouldn't worry about dying. --GoD Sig3GuildofDeals 07:53, 18 February 2008 (EST)
IP's recharge is only two seconds longer than SS... defile/desecrate have longer recharges... IP instead of damage...uses life stealing, so it's both armor ignoring, and doesn't count as damage either which negates the effects of 'on damage' skills. Reckless haste improves SS damage on things hexed with SS but does nothing on it's own...whereas IP can be used if SS is recharging for additional damage...or can be used on the same monster thus providing SS's damage on the attack and IP's life steal on the hit. --Ace 15:31, 18 February 2008 (EST)
yeah i run ss /ip/price of failure, just tab to switch targets so the guy w/ ss doenst die fast/first, price of failure is quite a descent dmg if the foe is under blind or reckless and you can pile both ip and price of failure to quickly take down a particulary pesky melee/ranger 201.95.104.206 01:44, 28 February 2008 (EST)
IP+price of failure on the same target? Doesn't that counteract eachother? One only triggers on succesfull hits, the other one only on missed hits? So either you make your target miss and f*ck up IP or you leave it alone and price of failure has little use? --Ki 13:08, 29 May 2008 (EDT)

This build really works great. The only problem is interupts, but other than that, it's great.

Necrosis or Insidious Parasite?

I used to have use a variation on this build, untill I noticed the potential of Defile + Desecrate Enchantments XD. Now I want to use the current template, but I'm not sure about what optional to use. I'm currently doubting between necrosis or IP. I used to have necrosis on my previous built, I loved it because it was nice to use when only one target of a group is left. Also, I used it together with Parasictic bond (easy hex) and echoed it for use on hard targets and then...pure spammage :p. What I'm afraid of though is that without an easy hex, the skill won't shine as much as I like to. I never used IP so I don't know if that's cool, but I'd use it for the perpous described above: hex lone targets and get healed/negate damage in the process. Does anyone have an opinion on this that could help me? Thanx in advance --Ki 16:19, 29 May 2008 (EDT)

Insidious sucks at PvE. You want big damage, not a self heal. —ǘŋƐxɩsƫ 12:37, 9 June 2008 (EDT)
IP is not good over necrosis but it is not bad, it is not a self heal, it is a moderately high life steal which gets to deadly proportions with increased atack rate of pve mobs wilst raising surviveability of the caster. --Tiger grrr!! 12:39, 9 June 2008 (EDT)

Hero vs Player

My hero has a hard time using Arcane Echo effectively, he ends up copying random spells and sucks really bad. For a hero mark of pain, barbs, and other melee damage buffing skills are better. For a player, why not replace the two aoe damage spells(desecrate/defile) with Ether Nightmare and Cry of Pain. I would definitely fill the last slot with a useful utility skill such as Pain Inverter or Summon Ruby Djinn, or for more aoe and aoe snare to keep your targets a little more together use Summon Ice Imp.