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Its built for heroes. --User:Frvwfr2 frvwfr2 (T/C/Sysop) 23:17, 19 December 2007 (EST)

You might add Signet of Sorrow as optional since heroes know when to spam it. --Nekrofil 16:30, 20 December 2007 (EST)

I wouldnt go SLW as elite, necromancer RT healers have a pretty bad selection of elites thou... might be right.. forget I said anything =) 89.160.87.204 16:38, 20 December 2007 (EST)

Make it optional? SLW or WoR... ~~ User:Frvwfr2 frvwfr2 (T/C/Sysop) 16:48, 20 December 2007 (EST)

I've been running a similar thing for ages, I see 3 things I'd like to change: Resilient and Recovery AND Mend B&S are counterproductive. Normally the skills are Protective was Kaolai and vengeful weapon, this makes the necro robust. Finally, we usually don't list uniques in equipment unless it serves a precise purpose, a good example of this is a greenie with both damage-type and suffix that contributes greatly to the efficiency of the build. Weapon of Remedy is my preffered elite for N/Rt heroes but that's what variations are for. Seb2net 17:48, 20 December 2007 (EST)

How about Reaper's Mark for even more energy or Well of Power for support? Tycn 06:07, 21 December 2007 (EST)

Thank you so much every one. I love this improved build. I prefer WoR as an elite - I have used SLW and Preservation, but SLW often makes overhealing, Preservation is too weak against enemy AoE. Reaper's Mark was good, but now it is not so good with long recharge time. Icy Vein is another option, but I have not tested much... but I feel it is too much for Hero AI to decide when to heal and when to attack collectly, as well as many noobs like me. They just run into enemy to cast IV, are surrounded, and die. (Juddit 06:28, 21 December 2007 (EST))

Yeah, WoR is the best elite for N/Rt. I always use N/Mo + N/Rt + Rt/E (minion master + Lost Soul healer + supporter) in my team. If you throw out Recovery for Recuperation... You have a lot of energy so you can pay for that spirit. — Abedeus User Abedeus Sig 07:32, 21 December 2007 (EST)

I'm interested in what skill bar/stats you run on that Rt/E, kinda having trouble thinking of Rt hero builds >_< I'm mostly interested in the synergy with the team since I always like Rt and N team combo's 121.45.196.101 07:05, 24 December 2007 (EST)

Just a note on the equipment section, all (max) staves have +10 inherent mod anyway, i believe Araziel 14:10, 21 December 2007 (EST)

That's why I prefer Hourglass... permanent +15 energy. And, where's a resurrection skill? DPS to conserve energy or Flesh of My Flesh, anybody? Dr4goN 04:43, 22 December 2007 (EST)

We can have one hard rez in optional slot. But I think rez skill is totally "optional", especially in Hero skill bar. It depends on where you go and what you wanna do in that area.(Juddit 05:30, 22 December 2007 (EST))

Reccomending one of the staves which are near impossible to get in the game is just error. I'm changing it to reflect the function of this build. Seb2net 05:43, 22 December 2007 (EST)

Advantages

What're the advantages of using this over a generic monk hero healer? While i rarely use hero healers, since i usually let the henches heal in normal pve, the henches rarely have problems with no e management so i dont see why this would be any better then a monk.Bob fregman 19:13, 22 December 2007 (EST)

Well.....if you take the blood hench then yeah the monk hench have no energy problems if you dont take the blood hench then well they suck so horribly at e-manage, These N/Rt healers seem to normally be taken as a backup healing in HM, but in NM could easily be used to replace the healer hench. This build still needs some tweaking in my eyes but most of these builds run a near identical skill set no matter who makes them. 121.45.196.101 06:58, 23 December 2007 (EST)
When i PvE, i use either 2 hero eles and a hero MM or 3 hero eles, the two ele henches, and the 2 monk henches, with few exception in certain areas. I've never had any notable troubles with this setup, no blood henches used.Bob fregman 13:55, 23 December 2007 (EST)
Yeah but what sort of PvE are you doing something like this can be very handy in HM Gwen Dungeons and also most healer builds for hero's only get used of their is at least 2 human players as this allows you to carry hero's for dmg and support 121.45.196.101 18:06, 23 December 2007 (EST)
In which case, why take this over a monk.Bob fregman 20:04, 23 December 2007 (EST)
when your 2 monks have run out of energy this guy will still be spamming away and the spirits + urn give you party support (I use Rejuv and life spirits)and this is also very effective at clearing conditions, to me its more like a support healer taking the position that alot of people would normally run a paragon in. In HM your mains are still the 2 monks but this guy just assists by taking off the pressure of spikes and party wide dmg/pressure, also the skill set is very simple so a hero can run the build with 0 micro needed for it to run at full potential 121.45.196.101 22:47, 23 December 2007 (EST)
Perhaps the question is, would this guy + 2 monks be better than 3 monks? Or 2 monks and a support paragon? -- 121.44.83.214 02:23, 25 December 2007 (EST)
Well I guess that all depends on your team setup and what area you are in I think in most cases it would be better then 3 monks but there are some team setups where paragon would synergies a lot better 121.45.196.101 05:36, 25 December 2007 (EST)
This build uses the hero's AI and how it uses Signet of Lost Souls for its energy management. I would consider using this a lot in some of my runs in PvE Muddy Terrain Joshgt2 (Talk) 09:34, 25 December 2007 (EST)
Three hero monks become three 0-energy hero monks too often. They tend to heal same target who is heavily attacked and over-heal so much. This hero also overheals one character, but he/she has more energy. I feel one of the largest disadvantage of this build is lacking of interrupt and hex removal. Mo/Me healer can have WoH, some hex removal and interrupts. This is a reason why I prefer WoR as an elite for this build - you can have some damage dealing power with decent healing + condition removal + infinite energy. (Juddit 11:16, 26 December 2007 (EST))

Permission

to change bar to

Reaper's Mark Signet of Lost Souls Weapon of Warding Mend Body and Soul Spirit Light Optional Life Flesh of My Flesh

I'm not realing seeing the point of having a low energy pool from Ashes. It'd limit Soul Reaping significantly. Shogunshen Holidaysig Shen has cookies 10:16, 24 December 2007 (EST)

Well Ashes has some advantages it increases their armor and acts as a party heal, its not really needed but can be useful and if your going to use reapers mark, should probably use more high-e skills since even on the bar I have been testing energy doesn't seem to be a problem and its more e-intensives thanks to the ashes + rejuv spirit, I think the main bar should be versatile what skills are selected as elite and if you take res or not and what weapon spell depends on the area and personal pref >_<121.45.196.101 12:09, 24 December 2007 (EST)
Me thinks the main bar is so sweet :D it is now so versetile that u can make any changes u whant uself and making the main bar more specific will certainly ruin this feature, me thinks no need for change :D SuperIgorsigIgor 09:29, 25 December 2007 (EST)

Variant - WoR , SLL

Isn't this practically a WoR or SLL Healer , Just with no elite? Lol.. Dosnt really deserve it's own build IMO. ExpMoIconExperienced 03:28, 26 December 2007 (EST)

I dont get ur point here actually :/ WoR and SLL are Rits no? This one uses completely the opposite concept of a necro as a healer, yes i know that it was nerfed to hell in PvP but SR nerf had no negative effect on such builds in PvE as there still is energy gain from minions and large ammounts of dieing shit. This exact build with its limitless energy is a wonder in PvE, surely some people could complain about why the munk skills are not used.. but hey, every expirienced enough player knows that without Devine favor Munk skills just dont work well enough, also such builds are and were used for a long long time in Guild Wars HM PvE and got largely approved by most of the users (the birthplace of such build is GW Guru, Sab is the outhor is i am not mistaken) so i do aprove it as a build. SuperIgorsigIgor 10:06, 26 December 2007 (EST)

This build already exists

http://www.pvxwiki.com/wiki/Build:N/Rt_Icy_Veins_Healer --90.230.123.241 21:18, 26 December 2007 (EST)

Except this build doesn't have Icy Veins...--ViYsig5Victoryisyours (talk/RfA) 21:21, 26 December 2007 (EST)
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