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::::It could go either way I guess, it is PvE after all. Blood Ritual and Well of Power are certainly two skills that do not need 14 Blood Magic to function at a decent level however. The difference between a 14 specced Blood Ritual and a 4 spec is 4 energy, not even enough for any non-saccing spell in the game. You use Well of Power over Well of Blood because it has energy regeneration, it doesn't make sense to pump extra attribute points into a skill to buff the non-primary aspect. True the same can be said for Splinter Weapon since the # of hits is arguably more useful than a minor increase in damage, but in this situation the difference weighs in favor of that minor damage bonus and not the breakpoints. [[User:Racthoh|Racthoh]] 19:03, 5 June 2008 (EDT) |
::::It could go either way I guess, it is PvE after all. Blood Ritual and Well of Power are certainly two skills that do not need 14 Blood Magic to function at a decent level however. The difference between a 14 specced Blood Ritual and a 4 spec is 4 energy, not even enough for any non-saccing spell in the game. You use Well of Power over Well of Blood because it has energy regeneration, it doesn't make sense to pump extra attribute points into a skill to buff the non-primary aspect. True the same can be said for Splinter Weapon since the # of hits is arguably more useful than a minor increase in damage, but in this situation the difference weighs in favor of that minor damage bonus and not the breakpoints. [[User:Racthoh|Racthoh]] 19:03, 5 June 2008 (EDT) |
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:::::Agreed --[[Image:AngelusShove.jpg]][[User:Angelus...|<font color="Black">'''Angelus'''</font>]] 19:09, 5 June 2008 (EDT) |
:::::Agreed --[[Image:AngelusShove.jpg]][[User:Angelus...|<font color="Black">'''Angelus'''</font>]] 19:09, 5 June 2008 (EDT) |
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+ | == Needs energy management (unless you has a bip on your team) and a hard res for PvE (like flesh!) --[[Image:Bim_sig.PNG|19px]][[User:Bim|''Bim'']] <small>([[User_talk:Bim|talk]]|[[Special:Contributions/Bim|contribs]])</small> 20:47, 5 June 2008 (EDT) |
Revision as of 00:47, 6 June 2008
An elite skill would be good. Rupert=Hawt 20:29{GMT}5-06-MMVIII
- Woops meant Well of Power > Well of Blood--Angelus 16:31, 5 June 2008 (EDT)
- Don't bring Rift. --File:GoD Wario Sig.JPG*Wah Wah Wah!* 16:30, 5 June 2008 (EDT)
- BR is pretty okay. ɟoʇuɐʌʎʞɔıɹ 16:31, 5 June 2008 (EDT)
- Blood Ritual? Rupert=Hawt 20:32{GMT}5-06-MMVIII
- good call --Angelus 16:32, 5 June 2008 (EDT)
- (EC)^ But it's a filler, mostly. ɟoʇuɐʌʎʞɔıɹ 16:33, 5 June 2008 (EDT)
- Yeap, Spirit Rift was crap anyway --Angelus 16:33, 5 June 2008 (EDT)
- BR's a pretty good skill. This does have a little overkill on energy support though (Well of Power and BR?). Still, it does provide practically all-line energy. --File:GoD Wario Sig.JPG*Wah Wah Wah!* 16:35, 5 June 2008 (EDT)
- Yeap, Spirit Rift was crap anyway --Angelus 16:33, 5 June 2008 (EDT)
- (EC)^ But it's a filler, mostly. ɟoʇuɐʌʎʞɔıɹ 16:33, 5 June 2008 (EDT)
- BR is pretty okay. ɟoʇuɐʌʎʞɔıɹ 16:31, 5 June 2008 (EDT)
- Don't bring Rift. --File:GoD Wario Sig.JPG*Wah Wah Wah!* 16:30, 5 June 2008 (EDT)
How about Orders? Might be a variant, with OoP and Dark Fury instead of GDW and FH ɟoʇuɐʌʎʞɔıɹ 16:41, 5 June 2008 (EDT)
- And Masochism for SoLS. ɟoʇuɐʌʎʞɔıɹ 16:41, 5 June 2008 (EDT)
- I'll put it in variants, it's kinda straying a bit away from what I was intending --Angelus 16:42, 5 June 2008 (EDT)
- And Masochism isnt really necessary seeing as how much energy you're going to have already --Angelus 16:43, 5 June 2008 (EDT)
- If you have a 1 energy saccing skill and Masochism, you can practically have freaking infinite energy. Also, Orders wouldn't seem bad.
Eh? --File:GoD Wario Sig.JPG*Wah Wah Wah!* 16:45, 5 June 2008 (EDT)
- I give in, you win --Angelus 16:49, 5 June 2008 (EDT)
- Make it a variant. Well of Power is better, imo. ɟoʇuɐʌʎʞɔıɹ 16:54, 5 June 2008 (EDT)
- Nao it's too close to Build:N/Rt_Weapon_Orders. -Mike 16:55, 5 June 2008 (EDT)
- Yeah, it really is, I'm putting it back to Well of Power --Angelus 16:56, 5 June 2008 (EDT)
- Also, I'd go for 12 in Blood Magic and 10 in Channeling Magic because of Splinter Weapon's breakpoint in attacks affected. -Mike 16:58, 5 June 2008 (EDT)
- Nahh, it doesn't really do anything for Blood Magic except lengthen WoP a bit, but it hurts Ancestor's Rage, which is only at 89 damage per go anyway so --Angelus 17:01, 5 June 2008 (EDT)
- Ancestor's Rage won't actually be doing much in PvE when the ALs of the monsters are high, anyway. -Mike 17:04, 5 June 2008 (EDT)
- A lot times low equals high. Brandnew. 17:05, 5 June 2008 (EDT)
- lolwut? not this time --Angelus 17:06, 5 June 2008 (EDT)
- Mob of ~6/7 around your tank, 6/7 times low damage equals high damage, I am right. I hope. Brandnew. 17:07, 5 June 2008 (EDT)
- Yeah, but 6 or 7 around your tank with high damage equals even higher damage, i dont really know what your saying TBH --Angelus 17:10, 5 June 2008 (EDT)
- Check mikes comment. Brandnew. 17:12, 5 June 2008 (EDT)
- Ahh I see your point now, I was just kinda confused. I would still rather keep it how it is though anyway. --Angelus 17:20, 5 June 2008 (EDT)
- I agree with you. he was wrong Brandnew. 17:23, 5 June 2008 (EDT)
- Even when you add up all the Ancestor's Rages, it won't do shit against Destroyers. XD Ancestor's Rage is good in PvP and low-level PvE, but once you hit the level 28s, that 11 armor-affected AoE damage per second from A-Rage will result in less than 4 AoE DPS. I'm not saying to remove it, but it won't be worth it against high-armored foes. -Mike 17:43, 5 June 2008 (EDT)
- I agree with you. he was wrong Brandnew. 17:23, 5 June 2008 (EDT)
- Ahh I see your point now, I was just kinda confused. I would still rather keep it how it is though anyway. --Angelus 17:20, 5 June 2008 (EDT)
- Check mikes comment. Brandnew. 17:12, 5 June 2008 (EDT)
- Yeah, but 6 or 7 around your tank with high damage equals even higher damage, i dont really know what your saying TBH --Angelus 17:10, 5 June 2008 (EDT)
- Mob of ~6/7 around your tank, 6/7 times low damage equals high damage, I am right. I hope. Brandnew. 17:07, 5 June 2008 (EDT)
- lolwut? not this time --Angelus 17:06, 5 June 2008 (EDT)
- A lot times low equals high. Brandnew. 17:05, 5 June 2008 (EDT)
- Ancestor's Rage won't actually be doing much in PvE when the ALs of the monsters are high, anyway. -Mike 17:04, 5 June 2008 (EDT)
- Nahh, it doesn't really do anything for Blood Magic except lengthen WoP a bit, but it hurts Ancestor's Rage, which is only at 89 damage per go anyway so --Angelus 17:01, 5 June 2008 (EDT)
- Also, I'd go for 12 in Blood Magic and 10 in Channeling Magic because of Splinter Weapon's breakpoint in attacks affected. -Mike 16:58, 5 June 2008 (EDT)
- Yeah, it really is, I'm putting it back to Well of Power --Angelus 16:56, 5 June 2008 (EDT)
- Nao it's too close to Build:N/Rt_Weapon_Orders. -Mike 16:55, 5 June 2008 (EDT)
- Make it a variant. Well of Power is better, imo. ɟoʇuɐʌʎʞɔıɹ 16:54, 5 June 2008 (EDT)
Needs a better elite, Dark Fury for ARage, and drop the Major Blood rune since it is seriously does nothing for the two blood skills on that bar. Racthoh 17:46, 5 June 2008 (EDT)
I herd
that you should vote --Angelus 17:40, 5 June 2008 (EDT)
Imo, you should drop channeling to 10 and raise blood to 12+1+1. Either that or go to 11-10-10. 10 channeling is all that you should ever need since its the breakpoint for 4 hits. --- Ressmonkey (talk) 18:28, 5 June 2008 (EDT)
- fixed, thanks! --Angelus 18:47, 5 June 2008 (EDT)
- The six extra damage per splinter hit is stronger than the extra two health a second from Well of Power and the extra one energy from Blood Ritual. Racthoh 18:48, 5 June 2008 (EDT)
- I was thinking the same thing Ractoh, a lot of people wanted that change though too --Angelus 18:49, 5 June 2008 (EDT)
- It could go either way I guess, it is PvE after all. Blood Ritual and Well of Power are certainly two skills that do not need 14 Blood Magic to function at a decent level however. The difference between a 14 specced Blood Ritual and a 4 spec is 4 energy, not even enough for any non-saccing spell in the game. You use Well of Power over Well of Blood because it has energy regeneration, it doesn't make sense to pump extra attribute points into a skill to buff the non-primary aspect. True the same can be said for Splinter Weapon since the # of hits is arguably more useful than a minor increase in damage, but in this situation the difference weighs in favor of that minor damage bonus and not the breakpoints. Racthoh 19:03, 5 June 2008 (EDT)
- Agreed --Angelus 19:09, 5 June 2008 (EDT)
- It could go either way I guess, it is PvE after all. Blood Ritual and Well of Power are certainly two skills that do not need 14 Blood Magic to function at a decent level however. The difference between a 14 specced Blood Ritual and a 4 spec is 4 energy, not even enough for any non-saccing spell in the game. You use Well of Power over Well of Blood because it has energy regeneration, it doesn't make sense to pump extra attribute points into a skill to buff the non-primary aspect. True the same can be said for Splinter Weapon since the # of hits is arguably more useful than a minor increase in damage, but in this situation the difference weighs in favor of that minor damage bonus and not the breakpoints. Racthoh 19:03, 5 June 2008 (EDT)
- I was thinking the same thing Ractoh, a lot of people wanted that change though too --Angelus 18:49, 5 June 2008 (EDT)
- The six extra damage per splinter hit is stronger than the extra two health a second from Well of Power and the extra one energy from Blood Ritual. Racthoh 18:48, 5 June 2008 (EDT)
== Needs energy management (unless you has a bip on your team) and a hard res for PvE (like flesh!) --Bim (talk|contribs) 20:47, 5 June 2008 (EDT)