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::::It could go either way I guess, it is PvE after all. Blood Ritual and Well of Power are certainly two skills that do not need 14 Blood Magic to function at a decent level however. The difference between a 14 specced Blood Ritual and a 4 spec is 4 energy, not even enough for any non-saccing spell in the game. You use Well of Power over Well of Blood because it has energy regeneration, it doesn't make sense to pump extra attribute points into a skill to buff the non-primary aspect. True the same can be said for Splinter Weapon since the # of hits is arguably more useful than a minor increase in damage, but in this situation the difference weighs in favor of that minor damage bonus and not the breakpoints. [[User:Racthoh|Racthoh]] 19:03, 5 June 2008 (EDT)
 
::::It could go either way I guess, it is PvE after all. Blood Ritual and Well of Power are certainly two skills that do not need 14 Blood Magic to function at a decent level however. The difference between a 14 specced Blood Ritual and a 4 spec is 4 energy, not even enough for any non-saccing spell in the game. You use Well of Power over Well of Blood because it has energy regeneration, it doesn't make sense to pump extra attribute points into a skill to buff the non-primary aspect. True the same can be said for Splinter Weapon since the # of hits is arguably more useful than a minor increase in damage, but in this situation the difference weighs in favor of that minor damage bonus and not the breakpoints. [[User:Racthoh|Racthoh]] 19:03, 5 June 2008 (EDT)
 
:::::Agreed --[[Image:AngelusShove.jpg‎]][[User:Angelus...|<font color="Black">'''Angelus'''</font>]] 19:09, 5 June 2008 (EDT)
 
:::::Agreed --[[Image:AngelusShove.jpg‎]][[User:Angelus...|<font color="Black">'''Angelus'''</font>]] 19:09, 5 June 2008 (EDT)
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== Needs energy management (unless you has a bip on your team) and a hard res for PvE (like flesh!) --[[Image:Bim_sig.PNG|19px]][[User:Bim|''Bim'']] <small>([[User_talk:Bim|talk]]|[[Special:Contributions/Bim|contribs]])</small> 20:47, 5 June 2008 (EDT)

Revision as of 00:47, 6 June 2008

An elite skill would be good. Rupert=Hawt Rupert bear sig20:29{GMT}5-06-MMVIII

Woops meant Well of Power > Well of Blood--AngelusShoveAngelus 16:31, 5 June 2008 (EDT)
Don't bring Rift. --File:GoD Wario Sig.JPG*Wah Wah Wah!* 16:30, 5 June 2008 (EDT)
BR is pretty okay. ɟoʇuɐʌʎʞɔıɹPanic srsbsns 16:31, 5 June 2008 (EDT)
Blood Ritual? Rupert=Hawt Rupert bear sig20:32{GMT}5-06-MMVIII
good call --AngelusShoveAngelus 16:32, 5 June 2008 (EDT)
(EC)^ But it's a filler, mostly. ɟoʇuɐʌʎʞɔıɹPanic srsbsns 16:33, 5 June 2008 (EDT)
Yeap, Spirit Rift was crap anyway --AngelusShoveAngelus 16:33, 5 June 2008 (EDT)
BR's a pretty good skill. This does have a little overkill on energy support though (Well of Power and BR?). Still, it does provide practically all-line energy. --File:GoD Wario Sig.JPG*Wah Wah Wah!* 16:35, 5 June 2008 (EDT)
BR on whoever needs it most and WoP on the rest. Infinite energy :D ɟoʇuɐʌʎʞɔıɹPanic srsbsns 16:37, 5 June 2008 (EDT)
Correct, should I throw this right into testing then? --AngelusShoveAngelus 16:39, 5 June 2008 (EDT)
I'd give it a decent vote, so sure. --File:GoD Wario Sig.JPG*Wah Wah Wah!* 16:39, 5 June 2008 (EDT)

How about Orders? Might be a variant, with OoP and Dark Fury instead of GDW and FH ɟoʇuɐʌʎʞɔıɹPanic srsbsns 16:41, 5 June 2008 (EDT)

And Masochism for SoLS. ɟoʇuɐʌʎʞɔıɹPanic srsbsns 16:41, 5 June 2008 (EDT)
I'll put it in variants, it's kinda straying a bit away from what I was intending --AngelusShoveAngelus 16:42, 5 June 2008 (EDT)
And Masochism isnt really necessary seeing as how much energy you're going to have already --AngelusShoveAngelus 16:43, 5 June 2008 (EDT)
If you have a 1 energy saccing skill and Masochism, you can practically have freaking infinite energy. Also, Orders wouldn't seem bad.


Order of the Vampire Masochism Splinter Weapon Ancestor's Rage Blood Ritual Great Dwarf Weapon "Finish Him!" Death Pact Signet


Eh? --File:GoD Wario Sig.JPG*Wah Wah Wah!* 16:45, 5 June 2008 (EDT)

I give in, you win --AngelusShoveAngelus 16:49, 5 June 2008 (EDT)
Make it a variant. Well of Power is better, imo. ɟoʇuɐʌʎʞɔıɹPanic srsbsns 16:54, 5 June 2008 (EDT)
Nao it's too close to Build:N/Rt_Weapon_Orders. -Mike 16:55, 5 June 2008 (EDT)
Yeah, it really is, I'm putting it back to Well of Power --AngelusShoveAngelus 16:56, 5 June 2008 (EDT)
Also, I'd go for 12 in Blood Magic and 10 in Channeling Magic because of Splinter Weapon's breakpoint in attacks affected. -Mike 16:58, 5 June 2008 (EDT)
Nahh, it doesn't really do anything for Blood Magic except lengthen WoP a bit, but it hurts Ancestor's Rage, which is only at 89 damage per go anyway so --AngelusShoveAngelus 17:01, 5 June 2008 (EDT)
Ancestor's Rage won't actually be doing much in PvE when the ALs of the monsters are high, anyway. -Mike 17:04, 5 June 2008 (EDT)
A lot times low equals high. Brandnew. 17:05, 5 June 2008 (EDT)
lolwut? not this time --AngelusShoveAngelus 17:06, 5 June 2008 (EDT)
Mob of ~6/7 around your tank, 6/7 times low damage equals high damage, I am right. I hope. Brandnew. 17:07, 5 June 2008 (EDT)
Yeah, but 6 or 7 around your tank with high damage equals even higher damage, i dont really know what your saying TBH --AngelusShoveAngelus 17:10, 5 June 2008 (EDT)
Check mikes comment. Brandnew. 17:12, 5 June 2008 (EDT)
Ahh I see your point now, I was just kinda confused. I would still rather keep it how it is though anyway. --AngelusShoveAngelus 17:20, 5 June 2008 (EDT)
I agree with you. he was wrong Brandnew. 17:23, 5 June 2008 (EDT)
Even when you add up all the Ancestor's Rages, it won't do shit against Destroyers. XD Ancestor's Rage is good in PvP and low-level PvE, but once you hit the level 28s, that 11 armor-affected AoE damage per second from A-Rage will result in less than 4 AoE DPS. I'm not saying to remove it, but it won't be worth it against high-armored foes. -Mike 17:43, 5 June 2008 (EDT)

Needs a better elite, Dark Fury for ARage, and drop the Major Blood rune since it is seriously does nothing for the two blood skills on that bar. Racthoh 17:46, 5 June 2008 (EDT)

I herd

that you should vote --AngelusShoveAngelus 17:40, 5 June 2008 (EDT)

Featured it for you. Godbox GodlyCompanion-cube 17:49, 5 June 2008 (EDT)
<3 u --AngelusShoveAngelus 17:52, 5 June 2008 (EDT)

Imo, you should drop channeling to 10 and raise blood to 12+1+1. Either that or go to 11-10-10. 10 channeling is all that you should ever need since its the breakpoint for 4 hits. --- Monk-icon-Ressmonkey Ressmonkey (talk) 18:28, 5 June 2008 (EDT)

fixed, thanks! --AngelusShoveAngelus 18:47, 5 June 2008 (EDT)
The six extra damage per splinter hit is stronger than the extra two health a second from Well of Power and the extra one energy from Blood Ritual. Racthoh 18:48, 5 June 2008 (EDT)
I was thinking the same thing Ractoh, a lot of people wanted that change though too --AngelusShoveAngelus 18:49, 5 June 2008 (EDT)
It could go either way I guess, it is PvE after all. Blood Ritual and Well of Power are certainly two skills that do not need 14 Blood Magic to function at a decent level however. The difference between a 14 specced Blood Ritual and a 4 spec is 4 energy, not even enough for any non-saccing spell in the game. You use Well of Power over Well of Blood because it has energy regeneration, it doesn't make sense to pump extra attribute points into a skill to buff the non-primary aspect. True the same can be said for Splinter Weapon since the # of hits is arguably more useful than a minor increase in damage, but in this situation the difference weighs in favor of that minor damage bonus and not the breakpoints. Racthoh 19:03, 5 June 2008 (EDT)
Agreed --AngelusShoveAngelus 19:09, 5 June 2008 (EDT)

== Needs energy management (unless you has a bip on your team) and a hard res for PvE (like flesh!) --Bim sigBim (talk|contribs) 20:47, 5 June 2008 (EDT)