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wahhhh. really interesting actually. energy looks really good too. have you tested it? --Angelus 15:54, January 11, 2010 (UTC)

Tested a bit. Energy is fine, usually fine even if the enchantment is stripped. KDs and stuff are a bit annoying but I guess you can switch out Drunken Master/TNTF! depending on if you're using any cons. - AthrunFeya - 16:02, January 11, 2010 (UTC)
Naming after yourself violates PvX:NAME. The only exceptions we make are for builds that are well known by their author or by their original name (i.e. Sabway, Imbagon, etc.). Sorry, Lau. Karate KJ for sig Jesus 18:17, 11 January 2010
Technically it doesn't. The only breach of policy is that it does not describe what it does (but, boragon, managon etc don't really do this either) - AthrunFeya - 18:20, January 11, 2010 (UTC)
You just proved that it technically does (as well as two other builds) :/ Karate KJ for sig Jesus 18:22, 11 January 2010
I proved that it does violate PvX:NAME but not strictly because it is named after myself (but that i guess is verging on PvX:OWN. Could change it to something boring like 'Way of the Paragon', dunno. Also need to come up with another name for the managon - AthrunFeya - 18:29, January 11, 2010 (UTC)
And Boragon (although, again going by technicalities, that could be considered part of the build's "description"). Karate KJ for sig Jesus 18:34, 11 January 2010
k all renamed. technically manlyway should never have been called that either, but now that name is wellknown to the community - AthrunFeya - 18:59, January 11, 2010 (UTC)
^ and team names are given a bit more flexibility on the policy considering that explaining a whole team would be difficult (unless it's like Shitterflames :/) Karate KJ for sig Jesus 19:01, 11 January 2010
Actually, team names (at least in pve) are very standard, mostly Build:Team - (area name)(common skill)way - AthrunFeya - 19:03, January 11, 2010 (UTC)


Jagged Strike Fox Fangs Death Blossom "Go for the Eyes!" "The Power Is Yours!" Asuran Scan "There's Nothing to Fear!" Drunken Master


same energy, better party support. and if people say "daggers on para" you have a real excuse for running it. The preceding unsigned comment was added by Gringo (talk • contribs) (UTC). 19:50, January 11, 2010 (UTC)

Not the same energy, especially since TPIY! and GFtE are both powered by adrenaline. But you're right in that it has better party support, hmm. Wait, TPIY is terrible, its basically 1 energy gain per character - AthrunFeya - 19:54, January 11, 2010 (UTC)
with this you can keep it up perma, which means +1e every 3 seconds per person. and it doubles as energy management, and its not strippable. dont judge it in terms of what it is, judge it in terms of what you gain over using Empty Palm, because the energy is almost identical (with 2 shouts you can just spam on recharge). The preceding unsigned comment was added by Gringo (talk • contribs) (UTC). 20:04, January 11, 2010 (UTC)
If you do that every 3 sec you won't be using gfte! at all. Gaining 2 energy every 3 seconds and 1 per attack isn't suffice to maintain a 20 energy combo. I don't know how you can justify losing a lot of damage by just autoattacking, just for 1e every few seconds. - AthrunFeya - 20:10, January 11, 2010 (UTC)
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