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{{Archives|
 
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[[Build_talk:P/W_Focused_PvE_Paragon/Archive_1|1]]
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[[Build_talk:P/W_Imbagon/Archive_1|1]]
[[Build talk:P/W Focused PvE Paragon/Archive 2|2]] }}
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[[Build talk:P/W Imbagon/Archive 2|2]]
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[[Build talk:P/W Imbagon/Archive 3|3]] }}
   
 
__TOC__
 
__TOC__
   
== Meaningless edit warring ==
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== Weapon Suggestion ==
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The equipment for this indicates a zealous, vampiric, or sundering spear tip. It seems to me that the build centers around SY, which is adrenaline based. Shouldnt the suggested tip then be furious instead to increase the use of SY? --[[User:Ascalon Destroyer|Ascalon Destroyer]] 18:21, June 1, 2010 (UTC)
  +
:The assumption is that you're running this with an orders derv (or whatever's hip that includes dark fury) so that you're charging SY in two attacks, so it's not needed. Instead, more damage or energy management is good, depending on your variant of the build. — [[User:Mafaraxas|Maf so rational.]] 22:58, June 1, 2010 (UTC)
  +
::Tbh I think energy isn't a problem, and since you usually don't want elemental mods(for barbs,OoP, etc.) your best off going with vamp for extra damage [[user:Giantshark|<font color="lightblue">'''Sharky'''</font>]][[User talk:Giantshark|<font color="red"><sub>talk</sub></font>]] 23:06, June 1, 2010 (UTC)
  +
:::I don't know, it depends what you're taking in the optionals. More energy-heavy things need more energy management. But do what you like. &mdash; [[User:Mafaraxas|Maf so rational.]] 04:37, June 2, 2010 (UTC)
  +
::::I can think of a few variants that would want a zealous mod, but I think (though I don't have the math to back it up) that +3 (unmitigatable) damage per attack generally outdoes the increased damage from using your attack skills a bit more often.
 
::::That said, damage isn't the main focus of this character, so use what you have readily available. -- [[User:Armond|Armond Warblade]][[Image:Armond sig image.png]]<small><nowiki>{{</nowiki>[[Special:Contributions/Armond|Bacon]]<nowiki>}}</nowiki></small> 03:33, June 3, 2010 (UTC)
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::If the assumption is that you are charging SY in 2 hits, you might as well remove zealous suggestion, because you really don't need more than 3 energy per hit (6 from leadership every 2 hits). Vampiric, sundering, [[gww:Heavy|heavy]] (if taking [[gww:Anthem of Weariness|AoR]]) or [[gww:Cruel|cruel]] (when taking some form of [[gww:Deep Wound|DW]] like [[gww:Find Their Weakness|FTW!]]) are then far better options. 21:06, October 11, 2010 (UTC)
   
  +
== Why Anthems? ==
If you're going to change the main bar, you need to change the rest of the page as well. -- [[User:Armond|Armond Warblade]][[Image:Armond sig image.png]]<small><nowiki>{{</nowiki>[[Special:Contributions/Armond|Bacon]]<nowiki>}}</nowiki></small> 10:26, 5 December 2008 (EST)
 
  +
TNTF is all you need to maintain AR. Why would anyone need an anthem? Especially if it means stopping your running every time you need to recast.
:Sorry for that, I had very little time to edit this last time. --[[User:Anonimous.|Anonimous.]] 10:57, 5 December 2008 (EST)
 
::Then don't. <b>[[User_talk:Rickyvantof|<font color=black>ɟoʇuɐʌ</font>]][[User:Rickyvantof|<font color=black>ʎʞɔıɹ</font>]][[Image:Panic_srsbsns.gif|37px]]</b> 10:58, 5 December 2008 (EST)
 
:::I added "known as imbagon" =D--[[Image:Relyk chtistmas2.jpg|20px]][[User:Relyk|<font color="red"><b>Christmas</b></font>]][[User talk:Relyk|<font color="green"><b>Relyk</b></font>]] 11:05, 5 December 2008 (EST)
 
::::Already in build description, nooblet. <b>[[User_talk:Rickyvantof|<font color=black>ɟoʇuɐʌ</font>]][[User:Rickyvantof|<font color=black>ʎʞɔıɹ</font>]][[Image:Panic_srsbsns.gif|37px]]</b> 11:06, 5 December 2008 (EST)
 
:::::Derrr it wasn't at the top, which is why i added it QQ--[[Image:Relyk chtistmas2.jpg|20px]][[User:Relyk|<font color="red"><b>Christmas</b></font>]][[User talk:Relyk|<font color="green"><b>Relyk</b></font>]] 11:07, 5 December 2008 (EST)
 
   
  +
:TNTF's recharge makes it annoying to use to maintain AR because it requires paying attention.
== Changes/Updates. ==
 
  +
:Beyond that, in a team with large numbers of physicals, AoF provides a bunch of damage and AoW provides fuel for Stunning Strike, etc, in addition to being weakness, which is powerful in and of itself.
  +
:-- [[User:Armond|Armond Warblade]][[Image:Armond sig image.png]]<small><nowiki>{{</nowiki>[[Special:Contributions/Armond|Bacon]]<nowiki>}}</nowiki></small> 23:14, June 3, 2010 (UTC)
   
  +
== This build needs to be revisited. ==
Updated/Improved build content. There is little need in AoF and GfTE in non-physical based party which is very common and even in that case those skills are carried around by another character or have minor importance at all. You primary goal with this build is maximum ability to mantain SY at all time. FGJ allows you to have constant stream of increased adrenalline which leads to better job done and great energy management as well. With more powerfully specced two attacks you have higher dps. Command attribute was lowered to 7 to meet the requrement of shield.
 
Equipment was updated. Added larger variety of insignia and rune choices, added mention of very important +1+3 leadership headpiece and rune of clarity. r7 shield was added. Larger variety of spears was added. High energy staff for AR was added. -20% shield mod was added, very important against low duration blinds.
 
You are probably going to revert it because of lack of talk page drama, game knowledge/expirience and your general lack of common sense or more harshely said autism but I ensist. --[[User:Anonimous.|Anonimous.]] 11:06, 5 December 2008 (EST)
 
:I don't have an r7 15 AL Shield, and don't feel like buying one like 80% of the pvxwiki users, tbh. Yes, we generally expect the best from equipment like a Rune of Superior Vigor, but low req weapons are less common and more expensive. Also, anyone that does buy an r7 15 AL Shield will probably use Orders, so Spear of Lightning won't be a great attack skill because of the damage type conversion. The bar does look better, though, tbh, but Spear of Lightning should be dropped and the r7 Shield is asking too much, imo. [[User:St. Michael|<font color="maroon">'''ــмıкε'''</font>]][[User_talk:St. Michael|<font color="orange">'''нaшк'''</font>]] 11:08, 5 December 2008 (EST)
 
::lol ur funny anonimous, those are all variant skills, u need anthem of flame on main bar so nubs can keep up aggressive refrain--[[Image:Relyk chtistmas2.jpg|20px]][[User:Relyk|<font color="red"><b>Christmas</b></font>]][[User talk:Relyk|<font color="green"><b>Relyk</b></font>]] 11:10, 5 December 2008 (EST)
 
:::To Mike:
 
:::If, 80% of pvxwiki cant afford r7 15AL shield (which is not expensive at all) doesnt mean that rest of gw community should. r7 15AL is the ideal equipment for this build, articles need to be kept to high standard. I will mention what to do if you dont have the shield in note section.
 
:::Good player would run Swift Jevelin in case of running with and orders hero or aegis chain. That is no rul;e though so generally SoL is better. I think of adding an optional slot of both though.
 
:::To Relyk:
 
:::You dont need to mantain AR outside of battle if the running time exceeds ~40-60 seconds. You can mantain it using +1+3 leadership headpiece and FGJ/Tntf very well if you want to as well as not losing ammount of dps. --[[User:Anonimous.|Anonimous.]] 11:43, 5 December 2008 (EST)
 
   
  +
I recently started using this build on my paragon, and I don't know what it is, but it just seems to not be working correctly. Agressive refrain does not stay on, energy management sucks because there is none, damage is pretty bad (I know it's not intended to be doing huge amounts of damage, but people expect other players to mostly damage unless they are healers/etc.), and personally I don't like TNTF or SY, they just don't seem all that great. Just my two cents. --[[User:Comander Guardian|Comander Guardian]] 22:00, June 8, 2010 (UTC)
I'm glad someone finally had the balls to change this. The previous version was lolworthy. AoF, GftE... anyone who thinks those are good skills on an imbagon does not play one. Anyway, may I suggest "Fall Back" as an optional. I realize it doesn't help combat-wise, but it makes keeping up AR ridiculously easy, and you almost never have to wait around for TNtF to recharge. Also, zoom zoom in PvE is ftw. --[[User:Thc|Thc]] 12:00, 5 December 2008 (EST)
 
  +
:you're suppose to use it with an orders necro generally. you can maintain AR with tn2f, but if you have trouble, bring anthem of flame. also tntf and sy probably dont seem amazing if you're not doing hm areas where enemies hit 100s and nuke the whole party--[[User:Relyk|<font color="darkblue">'''Relyk'''</font>]] [[User talk:Relyk|<font color="blue"><sub>talk</sub></font>]] 22:17, June 8, 2010 (UTC)
:Would not run Fall Back myself but it is worthy of optional section. --[[User:Anonimous.|Anonimous.]] 12:08, 5 December 2008 (EST)
 
  +
::FYI for every 40 amour points reduces damage by half. SY rocks---[[User talk:Xtreme1ne|<font color="#0000ff"><span style="font-family:Book Antiqua;">'''X'''</span></font>]]<font color="#696969"><small>TREME</small></font> 22:43, June 8, 2010 (UTC)
::can i ask, why even bother having points in command? you've dropped "GFtE!", so you're bar doesn't make use of command at all, other than the shield. Tbh it would make mroe sense to drop your points into leadership, and just wing it with a shield. <span style="font-family: comic sans ms; font-size: 10pt;">'''[[User:Phenaxkian|<font color="#4F94CD"> ~ PheNaxKian</font>]]</span> <span style="font-size: 8pt;">[[User talk:Phenaxkian|<font color="#9400D3">Sysop</font>]]</span>''' 12:17, 5 December 2008 (EST)
 
  +
:::This build is perfectly viable without an orders character. This build has great energy-management (6 free energy from SY every few seconds). AR is easy to keep up with TNTF and/or an Anthem. 18:28, August 4, 2010 (UTC)
:::15AL shield makes quite a difference from 0 spec shield. Having one more point in spear mastery is more important than having one less AL in your shield. --[[User:Anonimous.|Anonimous.]] 12:25, 5 December 2008 (EST)
 
   
== Revert war ==
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== Some changes? ==
  +
Point 1: Flurry is always better than aggression. It says in optionals that it can replace aggression but not suggested for beginning paragons. 1st, wiki is supposed to store optimal builds, no? 2nd, how is it hard at all to use flurry? 3rd, faster ims is better obviously and not being squishy when you are the only player not buffed with save yourselves is ideal.
  +
Point 2: The damage provided by this build is very subpar, it is much more of a defensive build than a damage build, so why is spear mastery the highest attribute at 13? Imo lower it to 9 and bring leadership to 14, better e-management and longer lasting "There's nothing to fear!"
  +
Point 3: Fall back should definitely be an optional, is great for any team no using cons. Smity 21:15, July 20, 2010 (UTC)
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:# flurry is a waste of energy, flurry is a waste of energy, and paragons aren't squishie
  +
:# atleast you're doing some damage, you don't need more energy, and 1 second longer isn't significant
  +
:# look in variants and stop being an autist
 
:--[[User:Relyk|<font color="darkblue">'''Relyk'''</font>]] [[User talk:Relyk|<font color="blue"><sub>talk</sub></font>]] 22:03, July 20, 2010 (UTC)
  +
::Agressive refrain -20 armor makes para's alot more squishy. I guess I am not seeing any reason to ever use aggressive refrain.. Even with flurry's damage reduction, it probably does more damage because of damage buffs like orders, EBSoH, barbs, MoP, etc. Smity 22:13, July 20, 2010 (UTC)
  +
:::Also, you say "flurry is a waste of energy" and "you don't need more energy" in the same breath. Smity 22:43, July 20, 2010 (UTC)
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::::let me rephrase it in a way that you won't take out of context: you dont need more energy from using shouts--[[User:Relyk|<font color="darkblue">'''Relyk'''</font>]] [[User talk:Relyk|<font color="blue"><sub>talk</sub></font>]] 22:45, July 20, 2010 (UTC)
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:::::One second longer "There's nothing to fear!" is nice, and the extra energy from shouts helps if you think that flurry is such a drain on energy. Flurry is clearly superior, if it wasn't why does the build page say that flurry is for experienced paras? My whole point is that flurry should be main barred and aggressive should go to optionals for "inexperienced paras". Smity 22:50, July 20, 2010 (UTC)
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::::::Because an anon put it there. believe it or not, spears actually do damage! what you sacrifice to deal some damage is really insignificant if ever you used the build.--[[User:Relyk|<font color="darkblue">'''Relyk'''</font>]] [[User talk:Relyk|<font color="blue"><sub>talk</sub></font>]] 23:11, July 20, 2010 (UTC)
  +
:::::::To quote Racthoh, "WHEN I CAN'T SY WAND DPS MAKES ME WIPE!".
  +
:::::::You're way too concerned about survivability. An imbagon with Aggressive up has (80 base + 16 shield + 10 insignia - 20 AR = ) 86 AL and ~600 HP. It's not like you're going to fall over in two seconds. If you're in hard mode and things are hitting you for a lot of damage, get your monk to put pretty much any prot on you.
  +
:::::::1s longer TNTF isn't worth decreased tab-space damage unless your team can't keep you up anyway (in which case you should probably bring a healer who knows how to push buttons). Flurry is weak because it decreases your damage dealt and drains a billion energy per second (which you should be spending on attack skills/ward honor/etc).
  +
:::::::Way too many people underestimate spear DPS. This is a build that provides enough defense to justify bringing only one healer for a lot of areas; increasing the duration of TNTF by one second isn't going to mean you can drop that healer. Since you can still tab around and do reasonably ridiculous damage (at range, no less!), there's no point in not building for such. Granted, it's not going to do much against 360AL targets, but again, the extra second of TNTF isn't going to help much there anyway, so you've got nothing to lose (and you should be using a specific team build for those kinds of areas, not this build).
  +
:::::::-- [[User:Armond|Armond Warblade]][[Image:Armond sig image.png]]<small><nowiki>{{</nowiki>[[Special:Contributions/Armond|Bacon]]<nowiki>}}</nowiki></small> 18:20, July 22, 2010 (UTC)
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I removed the note stating Flurry should only be brought with GFTE due to energy management. Flurry + SY = +2 net energy gain every 5 seconds... I realize that math is hard, and also that those of you using the imbagon for his EPIC SPEAR DAMAGE might skimp on the SY spamming, but I've never had energy trouble bringing flurry, and that means you shouldn't either.[[Special:Contributions/67.182.24.195|67.182.24.195]] 16:59, July 27, 2010 (UTC)
   
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flurry should really be main bar... [[User:Skakid9090|skakid9090]] 00:01, September 17, 2010 (UTC)
Do let's ^^ <b>[[User_talk:Rickyvantof|<font color=black>ɟoʇuɐʌ</font>]][[User:Rickyvantof|<font color=black>ʎʞɔıɹ</font>]][[Image:Panic_srsbsns.gif|37px]]</b> 11:10, 5 December 2008 (EST)
 
:go ananimous go!--[[Image:Relyk chtistmas2.jpg|20px]][[User:Relyk|<font color="red"><b>Christmas</b></font>]][[User talk:Relyk|<font color="green"><b>Relyk</b></font>]] 11:12, 5 December 2008 (EST)
 
::(EC) XD Before we get into a million edits and reverts, we should probably come to a consensus for the main bar. I usually run:
 
{{mini skill bar|Vicious Attack|optional|"Save Yourselves!"|"There's Nothing to Fear!"|Ebon Battle Standard of Honor|Focused Anger|"For Great Justice!"|Aggressive Refrain}}
 
::[[User:St. Michael|<font color="maroon">'''ــмıкε'''</font>]][[User_talk:St. Michael|<font color="orange">'''нaшк'''</font>]] 11:13, 5 December 2008 (EST)
 
You can take a res for that matter. <b>[[User_talk:Rickyvantof|<font color=black>ɟoʇuɐʌ</font>]][[User:Rickyvantof|<font color=black>ʎʞɔıɹ</font>]][[Image:Panic_srsbsns.gif|37px]]</b> 11:14, 5 December 2008 (EST)
 
:SHUT UP RES ARE FOR THE WEAK! --[[User:Anonimous.|Anonimous.]] 12:28, 5 December 2008 (EST)
 
::yeah you could, but really, you're playing an imbagon. if you wind up being the last man standing, then /ragequit.--[[User:reason.decrystallized|'''<font color="blue">reason</font>''']]'''<font color="black">.</font>'''[[user_talk:reason.decrystallized|'''<font color="blue">decrystallized</font>''']] <small>''<font color="red">I frenzy-healsig.</font>''</small> 12:36, 5 December 2008 (EST)
 
   
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=="For Great Justice!"==
{{mini skill bar|Vicious Attack|Spear of Fury|"Save Yourselves!"|"There's Nothing to Fear!"|Focused Anger|"For Great Justice!"|"Fall Back!"|Aggressive Refrain}}
 
  +
Do you really need that on the mainbar? I seem to get away without the permanent adrenaline boost with furious spear & timing Sy to be charged just as Focused ends..
Basically because i cba to go through eotn again. Usually take a Charge warrior, too. --[[User:Mafaraxas|<font color="black">Mafaraxas</font>]] <small>([[User_talk:Mafaraxas|<font color="black">talk</font>]])</small> 22:39, 5 December 2008 (EST)
 
  +
{{mini skill bar|Vicious Attack|"Go for the Eyes!"|Focused Anger|Ebon Battle Standard of Honor|"Save Yourselves!"|"Stand Your Ground!"|"There's Nothing to Fear!"|"We Shall Return!"}}
 
  +
Occasionally I swap vicious attack & GFTE! for Fall Back & something helpful for HM. [ I use sweets as the IAS since AR has always seemed a bit clunky to use. --[[User:Chieftain Alex|Chieftain Alex]] 23:18, July 27, 2010 (UTC)
== Vicious Attack ==
 
  +
:SYG doesnt do anything with SY up and most don't want to blow sweets for casual pve. <span style="font-family:fantasy;border-top:3px dotted #AAAA99;">[[User:Life Guardian|<span style="color:#AAAAAA;">Life</span>]]&nbsp;[[User_talk:Life Guardian|<span style="color:#006699;">Guardian</span>]]</span> 23:23, July 27, 2010 (UTC)
 
  +
::You say you don't need FGJ because you can time furious spear to be able to cover the gap. Then you show us your build which doesn't have FGJ or furious.. 15:35, October 2, 2010 (UTC)
Blows a lot of chunks without GftE. Swap it out for merciless tbh. -[[User:Auron|<font color="black">Auron</font>]] 05:09, 6 December 2008 (EST)
 
  +
:::Well I posted it quite late at night :) plus I usually use a P/W build with cyclone axe. pew pew para with axe <3 --[[User:Chieftain Alex|Chieftain]] [[User talk:Chieftain Alex|Alex]] 22:09, October 11, 2010 (UTC)
:or since you're probably already going to have lots of deep wound in the common meta, and Merciless spear is a giant tub of ass on paragon primaries, use Spear of Fury. Highest damage spear attack in the game, nets you adrenaline, quick casting speed.--[[User:72.189.85.14|72.189.85.14]] 05:14, 6 December 2008 (EST)
 
::And sacrifices ebon standard, which makes the skill's bonus damage look like a joke. Oh, and you'd still have a slot, since you had to dump the best skill on the bar for a subpar pve skill. Really not a smart idea. -[[User:Auron|<font color="black">Auron</font>]] 05:21, 6 December 2008 (EST)
 
:::Meh mostly just to spam attacks, its interchangeable, but most people use gfte anyways--[[Image:Relyk chtistmas2.jpg|20px]][[User:Relyk|<font color="red"><b>Christmas</b></font>]][[User talk:Relyk|<font color="green"><b>Relyk</b></font>]] 05:29, 6 December 2008 (EST)
 

Latest revision as of 22:09, 11 October 2010

Archive

Archives


1 2 3

Weapon Suggestion

The equipment for this indicates a zealous, vampiric, or sundering spear tip. It seems to me that the build centers around SY, which is adrenaline based. Shouldnt the suggested tip then be furious instead to increase the use of SY? --Ascalon Destroyer 18:21, June 1, 2010 (UTC)

The assumption is that you're running this with an orders derv (or whatever's hip that includes dark fury) so that you're charging SY in two attacks, so it's not needed. Instead, more damage or energy management is good, depending on your variant of the build. — Maf so rational. 22:58, June 1, 2010 (UTC)
Tbh I think energy isn't a problem, and since you usually don't want elemental mods(for barbs,OoP, etc.) your best off going with vamp for extra damage Sharkytalk 23:06, June 1, 2010 (UTC)
I don't know, it depends what you're taking in the optionals. More energy-heavy things need more energy management. But do what you like. — Maf so rational. 04:37, June 2, 2010 (UTC)
I can think of a few variants that would want a zealous mod, but I think (though I don't have the math to back it up) that +3 (unmitigatable) damage per attack generally outdoes the increased damage from using your attack skills a bit more often.
That said, damage isn't the main focus of this character, so use what you have readily available. -- Armond WarbladeArmond sig image{{Bacon}} 03:33, June 3, 2010 (UTC)
If the assumption is that you are charging SY in 2 hits, you might as well remove zealous suggestion, because you really don't need more than 3 energy per hit (6 from leadership every 2 hits). Vampiric, sundering, heavy (if taking AoR) or cruel (when taking some form of DW like FTW!) are then far better options. 21:06, October 11, 2010 (UTC)

Why Anthems?

TNTF is all you need to maintain AR. Why would anyone need an anthem? Especially if it means stopping your running every time you need to recast.

TNTF's recharge makes it annoying to use to maintain AR because it requires paying attention.
Beyond that, in a team with large numbers of physicals, AoF provides a bunch of damage and AoW provides fuel for Stunning Strike, etc, in addition to being weakness, which is powerful in and of itself.
-- Armond WarbladeArmond sig image{{Bacon}} 23:14, June 3, 2010 (UTC)

This build needs to be revisited.

I recently started using this build on my paragon, and I don't know what it is, but it just seems to not be working correctly. Agressive refrain does not stay on, energy management sucks because there is none, damage is pretty bad (I know it's not intended to be doing huge amounts of damage, but people expect other players to mostly damage unless they are healers/etc.), and personally I don't like TNTF or SY, they just don't seem all that great. Just my two cents. --Comander Guardian 22:00, June 8, 2010 (UTC)

you're suppose to use it with an orders necro generally. you can maintain AR with tn2f, but if you have trouble, bring anthem of flame. also tntf and sy probably dont seem amazing if you're not doing hm areas where enemies hit 100s and nuke the whole party--Relyk talk 22:17, June 8, 2010 (UTC)
FYI for every 40 amour points reduces damage by half. SY rocks---XTREME 22:43, June 8, 2010 (UTC)
This build is perfectly viable without an orders character. This build has great energy-management (6 free energy from SY every few seconds). AR is easy to keep up with TNTF and/or an Anthem. 18:28, August 4, 2010 (UTC)

Some changes?

Point 1: Flurry is always better than aggression. It says in optionals that it can replace aggression but not suggested for beginning paragons. 1st, wiki is supposed to store optimal builds, no? 2nd, how is it hard at all to use flurry? 3rd, faster ims is better obviously and not being squishy when you are the only player not buffed with save yourselves is ideal. Point 2: The damage provided by this build is very subpar, it is much more of a defensive build than a damage build, so why is spear mastery the highest attribute at 13? Imo lower it to 9 and bring leadership to 14, better e-management and longer lasting "There's nothing to fear!" Point 3: Fall back should definitely be an optional, is great for any team no using cons. Smity 21:15, July 20, 2010 (UTC)

  1. flurry is a waste of energy, flurry is a waste of energy, and paragons aren't squishie
  2. atleast you're doing some damage, you don't need more energy, and 1 second longer isn't significant
  3. look in variants and stop being an autist
--Relyk talk 22:03, July 20, 2010 (UTC)
Agressive refrain -20 armor makes para's alot more squishy. I guess I am not seeing any reason to ever use aggressive refrain.. Even with flurry's damage reduction, it probably does more damage because of damage buffs like orders, EBSoH, barbs, MoP, etc. Smity 22:13, July 20, 2010 (UTC)
Also, you say "flurry is a waste of energy" and "you don't need more energy" in the same breath. Smity 22:43, July 20, 2010 (UTC)
let me rephrase it in a way that you won't take out of context: you dont need more energy from using shouts--Relyk talk 22:45, July 20, 2010 (UTC)
One second longer "There's nothing to fear!" is nice, and the extra energy from shouts helps if you think that flurry is such a drain on energy. Flurry is clearly superior, if it wasn't why does the build page say that flurry is for experienced paras? My whole point is that flurry should be main barred and aggressive should go to optionals for "inexperienced paras". Smity 22:50, July 20, 2010 (UTC)
Because an anon put it there. believe it or not, spears actually do damage! what you sacrifice to deal some damage is really insignificant if ever you used the build.--Relyk talk 23:11, July 20, 2010 (UTC)
To quote Racthoh, "WHEN I CAN'T SY WAND DPS MAKES ME WIPE!".
You're way too concerned about survivability. An imbagon with Aggressive up has (80 base + 16 shield + 10 insignia - 20 AR = ) 86 AL and ~600 HP. It's not like you're going to fall over in two seconds. If you're in hard mode and things are hitting you for a lot of damage, get your monk to put pretty much any prot on you.
1s longer TNTF isn't worth decreased tab-space damage unless your team can't keep you up anyway (in which case you should probably bring a healer who knows how to push buttons). Flurry is weak because it decreases your damage dealt and drains a billion energy per second (which you should be spending on attack skills/ward honor/etc).
Way too many people underestimate spear DPS. This is a build that provides enough defense to justify bringing only one healer for a lot of areas; increasing the duration of TNTF by one second isn't going to mean you can drop that healer. Since you can still tab around and do reasonably ridiculous damage (at range, no less!), there's no point in not building for such. Granted, it's not going to do much against 360AL targets, but again, the extra second of TNTF isn't going to help much there anyway, so you've got nothing to lose (and you should be using a specific team build for those kinds of areas, not this build).
-- Armond WarbladeArmond sig image{{Bacon}} 18:20, July 22, 2010 (UTC)

I removed the note stating Flurry should only be brought with GFTE due to energy management. Flurry + SY = +2 net energy gain every 5 seconds... I realize that math is hard, and also that those of you using the imbagon for his EPIC SPEAR DAMAGE might skimp on the SY spamming, but I've never had energy trouble bringing flurry, and that means you shouldn't either.67.182.24.195 16:59, July 27, 2010 (UTC)

flurry should really be main bar... skakid9090 00:01, September 17, 2010 (UTC)

"For Great Justice!"

Do you really need that on the mainbar? I seem to get away without the permanent adrenaline boost with furious spear & timing Sy to be charged just as Focused ends..

Vicious Attack "Go for the Eyes!" Focused Anger Ebon Battle Standard of Honor "Save Yourselves!" "Stand Your Ground!" "There's Nothing to Fear!" "We Shall Return!"

Occasionally I swap vicious attack & GFTE! for Fall Back & something helpful for HM. [ I use sweets as the IAS since AR has always seemed a bit clunky to use. --Chieftain Alex 23:18, July 27, 2010 (UTC)

SYG doesnt do anything with SY up and most don't want to blow sweets for casual pve. Life Guardian 23:23, July 27, 2010 (UTC)
You say you don't need FGJ because you can time furious spear to be able to cover the gap. Then you show us your build which doesn't have FGJ or furious.. 15:35, October 2, 2010 (UTC)
Well I posted it quite late at night :) plus I usually use a P/W build with cyclone axe. pew pew para with axe <3 --Chieftain Alex 22:09, October 11, 2010 (UTC)