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Any changes before going into testing?--Altruismliger Liger414 talk 11:47, 12 December 2008 (EST)

Agressive Refrain pl0x. Main bar. Spaggage talk 12:14, 12 December 2008 (EST)
Ah, knew I was missing something.--Altruismliger Liger414 talk 12:17, 12 December 2008 (EST)
Imo, use Fall Back and get a better elite. Incoming still kinda sucks. The only different between fall back and this is that fall back ends when you attack....SurpriseKarate Jesus 12:24, 12 December 2008 (EST)
Other options have been taken and nearly maintainable 33% and health gain on all allies isn't bad.--Altruismliger Liger414 talk 12:25, 12 December 2008 (EST)
Ah, I couldn't even tell a difference b/w them.... ~~     Frvwfr2     talk    contribs    admin   12:26, 12 December 2008 (EST)
Same to start off with.--Altruismliger Liger414 talk 12:27, 12 December 2008 (EST)

Add CM, speed boost on slow moving units such as Siege Turtles are greatly beneficial. It also serves as a counter for health degeneration. Huynh Sanity 21:28, 12 December 2008 (EST)

BUMP--Altruismliger Liger414 talk 13:34, 14 December 2008 (EST)

Change the build name. Huynh Sanity 18:35, 14 December 2008 (EST)
Why and to what?--Altruismliger Liger414 talk 03:06, 15 December 2008 (EST)
Cause it isn't technically only for AB anymore and to idk, Incoming Paragon for the name. Huynh Sanity 22:38, 15 December 2008 (EST)

Merge

With Build:P/any Mobility Utility. Hardly enough difference to warrant two seperate articles. Selket Shadowdancer 12:45, 19 December 2008 (EST)

Different usages and that one should have a lot different skills, Song of Concentration etc. for HA. Disagree.--Altruismliger Liger414 talk 14:49, 19 December 2008 (EST)
no, i'm gonna have to agree with shadowdancer. The goal of the two is movement assistance, just list the skills listed here as AB optionals in the other build. Just take out Rez sig for Holy spear and that's the only difference between this build and what the other build already lists.--IkimonoI know Paragons. Listen PadowanParagon-icon-small 15:03, 19 December 2008 (EST)
Well we'll need some more optionals as if that is gonna get vetted it will need SoC and Make Haste!--Altruismliger Liger414 talk 15:07, 19 December 2008 (EST)

Nice idea for guild team

I like this build, has a good place in AB in my mind. I am thinking of it in a team with 2 other paragons and a healer of sorts. You run this, a PVP commandogon and a PVP Motigon with synergies for both the paras and the healer. the perma run speed means your other teamies dont need to put ims on their bars... Gonna do some brain storming and see what I can put together team wise... :) Nice build again! Anwyn 03:17, 29 January 2009 (EST)

warrior cancel stance Soldier's Defense? also i had an idea a while ago for using soldiers stance with incoming. I dont think you can fit it into any PvP instance though.--IkimonoNeeds more ParagonMonk-Paragon-icon 17:29, 10 February 2009 (EST)
Better off with Frenzy and a good elite. ~~     Frvwfr2   Frv Boston  talk    admin   17:34, 10 February 2009 (EST)

Few Changes

Playing CM on Kurzick side I adjusted it a little and I liked to play it that way (old one was tricky to overtake mines solo, healing - shout range wide [nice for shrines] - is better now too). Both speed skills last 10 secs each, leaving 5 secs open (25 secs recharge each one):

Poison Tip Signet Anthem of Weariness Spear of Lightning Blazing Spear Antidote Signet "Incoming!" "Fall Back!" "Never Surrender!"

I use a spear that lengthens poison and command 11+1+2, spear 11+1, leader 8+1, wilderness the rest (3) - still have 605 hp. Fall Back also might be replaced by Make Hast for Jade Quarry, but I didn't test it, I like it like that - fast and a little heal.
Maybe someone also playing a lot of CM finds this useful. --Birchwooda Treehug 09:20, 22 June 2009 (UTC)

So i've been running something like this in AB for assisting amber runners, general support, instead of AR, i've been using "I Will Avenge You!" simply because when you use it, you get a 5e, 2 minute IAS, 3pip regen. which imo, is better than 25e, IAS, and Cracked Armor. Thoughts on adding it as a variant.--Ikimono"My beard is thick."Monk-Paragon-icon 11:17, 22 June 2009 (UTC)

Anthem of Weariness

"Use Anthem of Weariness for energy." That makes no sense at all DakotaThrice

In most cases i would've flamed you for being a fucking idiot, but in this case you're right. The build only has 9 leadership, which means you dont gain energy for AoW. Life Guardian 04:45, September 5, 2009 (UTC)

Having looked through the lists of chants and shouts available there aren't really that many adrenaline based ones which seem of much use here however "Go for the Eyes" seems like a viable choice. At the 12 Command used by this build it provides an 86% chance of a critical hit on the next attack and has good synergy with the Vicious Attack already on the skill bar and as the cost is adrenaline you do actually gain energy (maximum 4) unlike as stated with Anthem of Weariness. As for chants, the ones which could be universally useful all have higher adrenaline costs which make them to much effort to be worth bothering with IMO. --A decadent demand for madder music and stronger wine 10:09, September 17, 2009 (UTC)

your 9 leadership

is phail, you don't hit a breakpoint and I'd take +10 health over 1 second of Agressive Refrain. 213.93.106.198 20:49, May 3, 2010 (UTC)

The 9 is so you don't have 7 if you get weakness, and get 3 energy instead of 4. However a point could be taken from spear and put into leadership so you hit the 5 mark.--Ikimono...And my Axe!Monk-Paragon-icon 21:11, May 3, 2010 (UTC)

Incoming is terrible

Drop incoming and command, take 9 tactics and charge. Removing cripple > bad healing. Take watch yourself or none shall pass and fear me. Boost leadership or spear mastery too. Great Gatsby 01:47, May 11, 2010 (UTC)

nevermind fallback is command not leadership. Ignore. Great Gatsby 01:50, May 11, 2010 (UTC)
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