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Any changes before going into testing?--Altruismliger Liger414 talk 11:47, 12 December 2008 (EST)

Agressive Refrain pl0x. Main bar. Spaggage talk 12:14, 12 December 2008 (EST)
Ah, knew I was missing something.--Altruismliger Liger414 talk 12:17, 12 December 2008 (EST)
Imo, use Fall Back and get a better elite. Incoming still kinda sucks. The only different between fall back and this is that fall back ends when you attack....SurpriseKarate Jesus 12:24, 12 December 2008 (EST)
Other options have been taken and nearly maintainable 33% and health gain on all allies isn't bad.--Altruismliger Liger414 talk 12:25, 12 December 2008 (EST)
Ah, I couldn't even tell a difference b/w them.... ~~     Frvwfr2     talk    contribs    admin   12:26, 12 December 2008 (EST)
Same to start off with.--Altruismliger Liger414 talk 12:27, 12 December 2008 (EST)

Add CM, speed boost on slow moving units such as Siege Turtles are greatly beneficial. It also serves as a counter for health degeneration. Huynh Sanity 21:28, 12 December 2008 (EST)

BUMP--Altruismliger Liger414 talk 13:34, 14 December 2008 (EST)

Change the build name. Huynh Sanity 18:35, 14 December 2008 (EST)
Why and to what?--Altruismliger Liger414 talk 03:06, 15 December 2008 (EST)
Cause it isn't technically only for AB anymore and to idk, Incoming Paragon for the name. Huynh Sanity 22:38, 15 December 2008 (EST)

Merge

With Build:P/any Mobility Utility. Hardly enough difference to warrant two seperate articles. Selket Shadowdancer 12:45, 19 December 2008 (EST)

Different usages and that one should have a lot different skills, Song of Concentration etc. for HA. Disagree.--Altruismliger Liger414 talk 14:49, 19 December 2008 (EST)
no, i'm gonna have to agree with shadowdancer. The goal of the two is movement assistance, just list the skills listed here as AB optionals in the other build. Just take out Rez sig for Holy spear and that's the only difference between this build and what the other build already lists.--IkimonoI know Paragons. Listen PadowanParagon-icon-small 15:03, 19 December 2008 (EST)
Well we'll need some more optionals as if that is gonna get vetted it will need SoC and Make Haste!--Altruismliger Liger414 talk 15:07, 19 December 2008 (EST)

Nice idea for guild team

I like this build, has a good place in AB in my mind. I am thinking of it in a team with 2 other paragons and a healer of sorts. You run this, a PVP commandogon and a PVP Motigon with synergies for both the paras and the healer. the perma run speed means your other teamies dont need to put ims on their bars... Gonna do some brain storming and see what I can put together team wise... :) Nice build again! Anwyn 03:17, 29 January 2009 (EST)

warrior cancel stance Soldier's Defense? also i had an idea a while ago for using soldiers stance with incoming. I dont think you can fit it into any PvP instance though.--IkimonoNeeds more ParagonMonk-Paragon-icon 17:29, 10 February 2009 (EST)
Better off with Frenzy and a good elite. ~~     Frvwfr2   Frv Boston  talk    admin   17:34, 10 February 2009 (EST)

Few Changes

Playing CM on Kurzick side I adjusted it a little and I liked to play it that way (old one was tricky to overtake mines solo, healing - shout range wide [nice for shrines] - is better now too). Both speed skills last 10 secs each, leaving 5 secs open (25 secs recharge each one):

Poison Tip Signet Anthem of Weariness Spear of Lightning Blazing Spear Antidote Signet "Incoming!" "Fall Back!" "Never Surrender!"

I use a spear that lengthens poison and command 11+1+2, spear 11+1, leader 8+1, wilderness the rest (3). Fall Back also might be replaced by Make Hast for Jade Quarry, but I didn't test it, I like it like that - fast and a little heal. --Birchwooda Treehug 09:20, 22 June 2009 (UTC)

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