PvXwiki
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:Or maybe, add them as variants, Antidote Signet is hawt now, and should be main bar. <span style="background:blue;font-family:Algerian"><font color="blue">/</font>[[User:Frosty|<font color="lime">Fros</font>]]<font color="white">T</font>[[User talk:Frosty|<font color="lime">alk</font>]]<font color="blue">\</font></span> 02:19, 7 July 2008 (EDT)
 
:Or maybe, add them as variants, Antidote Signet is hawt now, and should be main bar. <span style="background:blue;font-family:Algerian"><font color="blue">/</font>[[User:Frosty|<font color="lime">Fros</font>]]<font color="white">T</font>[[User talk:Frosty|<font color="lime">alk</font>]]<font color="blue">\</font></span> 02:19, 7 July 2008 (EDT)
 
:Epic. I'm a little silly but then you suggest to take out rez and antidote signet, and put in Summon Ice Imps. I'll pass but thanks for the suggestion --[[Image:Dervsig.png]][[user:Angelus...|<font color="DarkBlue">Angelus</font>]]<small>([[User Talk:Angelus...|<font color="Black"><small>stalk</small></font>]]<small>|</small>[[Special:Contributions/Angelus...|<font color="Black"><small>contribs</small></font>]])</small> 17:27, 7 July 2008 (EDT)
 
:Epic. I'm a little silly but then you suggest to take out rez and antidote signet, and put in Summon Ice Imps. I'll pass but thanks for the suggestion --[[Image:Dervsig.png]][[user:Angelus...|<font color="DarkBlue">Angelus</font>]]<small>([[User Talk:Angelus...|<font color="Black"><small>stalk</small></font>]]<small>|</small>[[Special:Contributions/Angelus...|<font color="Black"><small>contribs</small></font>]])</small> 17:27, 7 July 2008 (EDT)
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:Do you think its a huge impediment to only have r1 kurzick? I really want to make this build, but I don't like doing hfff, haha. And I said summon ice imp would be fun but not effective. With a condition removing monk I'd take a pve only damage adding skill like I am the strongest. If your monks are slow or preoccupied, or you have heros without condition removal, I think antidote signet is a good choice. Maybe I'd personally take out the res for a fun skill, but I think its good to keep it in and the basic build as it is, however, I thought it was weird that you neglected Sunspear Rebirth Signet, but its not a big deal. ([[User:Narziss|Narziss]] 17:38, 7 July 2008 (EDT))

Revision as of 21:38, 7 July 2008

probably no where near a complete build, just wanted to get the premises down and see what you guys think :) --AngelusShoveAngelus 19:01, 4 June 2008 (EDT)

Pets shouldnt be used for damage unless ur using enraging IMO Xx Gerard xXSkull 19:03, 4 June 2008 (EDT)

I'd definatly disagree with that --AngelusShoveAngelus 19:05, 4 June 2008 (EDT)
Why they barely do any damage there just meatshields Xx Gerard xXSkull 23:19, 4 June 2008 (EDT)
Are you kidding me, pets are a great source of extra damage and take damage and hexes that would have otherwise gone to one of your party members, otherwise known as what you said, meatshields. --AngelusShoveAngelus 08:51, 5 June 2008 (EDT)

Fixed up a few things with the build --AngelusShoveAngelus 10:21, 6 June 2008 (EDT)

Feedback anyone? --AngelusShoveAngelus 18:07, 6 June 2008 (EDT)

NRA

Is bad? I always thought it was actually a great skill? explain Rapta so i can know? --AngelusShoveAngelus 14:02, 8 June 2008 (EDT)

NRA is a good skill which raises both your surviveability and attack rates. --Tiger grrr!! 14:05, 8 June 2008 (EDT)
Not in Rapta's opinion (see votes) --AngelusShoveAngelus 23:23, 8 June 2008 (EDT)
25 energy Mending is amazing survivability. — Rapta Rapta Icon1 (talk|contribs) 23:26, 8 June 2008 (EDT)
But IAS not only for you, but your pet too isn't good? --AngelusShoveAngelus 23:30, 8 June 2008 (EDT)
Maybe if pet's didn't suck, otherwise no. Corpse talk 14:21, 17 June 2008 (EDT)
Uhmm...Pets are awesome when you have points in BM. It can hit 40+ with normal attacks, and I've hit over 120 with attack skills.
^agreed. --AngelusShoveAngelus 17:38, 17 June 2008 (EDT):::::: Exactly. WHEN you have points in BM. You're better off putting points in a non crappy attribute line and save two skills. Corpse talk 09:20, 27 June 2008 (EDT)
Kick the pet, throw in Dwarven Stability + Lightning Reflexes, add Aura of Holy Might... But then it's a completely different build, but way better. :p 33% IAS, 75% block, big damage boost etc. That's the way to go if you want a scythe ranger in PvE! Ironboot 17:18, 19 June 2008 (EDT)
good suggestion, updated the build completely --AngelusShoveAngelus 17:34, 19 June 2008 (EDT)
http://www.pvxwiki.com/wiki/User:Ironboot/My_New_Build - This is what I run if you're interested. I usually replace Victorious Sweep or Brawling Headbutt if I have to (Pain Inverter etc, can replace one of em with Antidote Signet if you have bad monks/necro healers). I prefer Wounding Strike over Reaper's Sweep cause... Let's face it, the enemies often dies in a few seconds and I like to put DW on every one of them, which isn't possible with a 8 sec recharge. Ironboot 18:39, 19 June 2008 (EDT)
Good idea on the Wounding Strike instead of RS. thanks for all the help! --AngelusShoveAngelus 18:42, 19 June 2008 (EDT)

"Spike with skills 1 --> 2 --> 3 "

wouldn't 3->2->1 or 3->1->2 be better? And Eremite > Victorious? Activation time > some extra hp tbh. --Sazzy 20:12, 19 June 2008 (EDT)

Yeah...3, 1, 2 would be best... Gogey 20:14, 19 June 2008 (EDT)
Yeah it got changed around a bit when i redid the whoe build. the spike used to be 1,2,3. --AngelusShoveAngelus 10:18, 20 June 2008 (EDT)
Order it so that it is 1->2->3, for easier use :p -- Come visitInfidel sigmy grass shack! 11:02, 20 June 2008 (EDT)
Stop being an assassin Infidel. Brandnew. 11:03, 20 June 2008 (EDT)

I uploaded this build once...I think it got trashed. ɟoʇuɐʌʎʞɔıɹPanic srsbsns 11:04, 20 June 2008 (EDT)

I dont think you did, because im getting 4's right now --AngelusShoveAngelus 11:31, 20 June 2008 (EDT)

Chilling victory imo Oo. Brandnew. 11:35, 20 June 2008 (EDT)

Added --AngelusShoveAngelus 12:13, 20 June 2008 (EDT)

"Lacks survivability" etc...

I really don't get why some people say stuff like this (look at votes). As long as your healers aren't the worst ones in the game a 75% block chance is more than enough to stay alive. This is PvE ffs and you should never have to bring any self-heals etc. Using stuff like Escape for general PvE for increased survivability is just a waste of your elite skill. Res is also kind of a waste imo, it's more of a caster thingy. But if you want a res, at least take Sunspear Rebirth Signet since you only have 2 PvE skills on there now. To sum up: I think you should go pure damage and skip condition removal and any other defensive crap. Ironboot 12:35, 20 June 2008 (EDT)

While I generally agree with what you said, I would like to keep Antidote Signet in there because you never know what problems the monks may be running into, and if you cant remove that blind or weakness, oshit! --AngelusShoveAngelus 12:38, 20 June 2008 (EDT)
Okay, it's your build. ;) But at least swap Resurrection Signet for Sunspear Rebirth Signet. Ironboot 12:40, 20 June 2008 (EDT)
I'll put it in variants, not everyone has access to Sunspear rebirth signet --AngelusShoveAngelus 12:44, 20 June 2008 (EDT)
I think that the main bar always should show the best skill choice, and that alternatives for people that don't have certain campaigns/skills should be listed as variants. And I think that everyone has access to SS Rebirth Signet anyway. You just have to go talk to some guy and you get it. Ironboot 12:52, 20 June 2008 (EDT)

just wanted to add a lil... you said sunspear res as varient cuz not everyone can get it? well you just made a build using a profession in the sam campain as that skill. 72.183.210.160 18:22, 6 July 2008 (EDT)

I think this is an amazing build, but the creator is a little bit silly, haha. I would personally take out antidote signet and res signet and put in something else. Perhaps summon ice imp for snare and to keep enemies clumped together and for the fun aspect of having a summon. Or maybe, "I am the strongest" to add some damage. (Narziss 02:09, 7 July 2008 (EDT))

Or maybe, add them as variants, Antidote Signet is hawt now, and should be main bar. /FrosTalk\ 02:19, 7 July 2008 (EDT)
Epic. I'm a little silly but then you suggest to take out rez and antidote signet, and put in Summon Ice Imps. I'll pass but thanks for the suggestion --DervsigAngelus(stalk|contribs) 17:27, 7 July 2008 (EDT)
Do you think its a huge impediment to only have r1 kurzick? I really want to make this build, but I don't like doing hfff, haha. And I said summon ice imp would be fun but not effective. With a condition removing monk I'd take a pve only damage adding skill like I am the strongest. If your monks are slow or preoccupied, or you have heros without condition removal, I think antidote signet is a good choice. Maybe I'd personally take out the res for a fun skill, but I think its good to keep it in and the basic build as it is, however, I thought it was weird that you neglected Sunspear Rebirth Signet, but its not a big deal. (Narziss 17:38, 7 July 2008 (EDT))