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probably no where near a complete build, just wanted to get the premises down and see what you guys think :) --AngelusShoveAngelus 19:01, 4 June 2008 (EDT)

Pets shouldnt be used for damage unless ur using enraging IMO Xx Gerard xXSkull 19:03, 4 June 2008 (EDT)

I'd definatly disagree with that --AngelusShoveAngelus 19:05, 4 June 2008 (EDT)
Why they barely do any damage there just meatshields Xx Gerard xXSkull 23:19, 4 June 2008 (EDT)
Are you kidding me, pets are a great source of extra damage and take damage and hexes that would have otherwise gone to one of your party members, otherwise known as what you said, meatshields. --AngelusShoveAngelus 08:51, 5 June 2008 (EDT)

Fixed up a few things with the build --AngelusShoveAngelus 10:21, 6 June 2008 (EDT)

Feedback anyone? --AngelusShoveAngelus 18:07, 6 June 2008 (EDT)

NRA

Is bad? I always thought it was actually a great skill? explain Rapta so i can know? --AngelusShoveAngelus 14:02, 8 June 2008 (EDT)

NRA is a good skill which raises both your surviveability and attack rates. --Tiger grrr!! 14:05, 8 June 2008 (EDT)
Not in Rapta's opinion (see votes) --AngelusShoveAngelus 23:23, 8 June 2008 (EDT)
25 energy Mending is amazing survivability. — Rapta Rapta Icon1 (talk|contribs) 23:26, 8 June 2008 (EDT)
But IAS not only for you, but your pet too isn't good? --AngelusShoveAngelus 23:30, 8 June 2008 (EDT)
Maybe if pet's didn't suck, otherwise no. Corpse talk 14:21, 17 June 2008 (EDT)
Uhmm...Pets are awesome when you have points in BM. It can hit 40+ with normal attacks, and I've hit over 120 with attack skills.
^agreed. --AngelusShoveAngelus 17:38, 17 June 2008 (EDT):::::: Exactly. WHEN you have points in BM. You're better off putting points in a non crappy attribute line and save two skills. Corpse talk 09:20, 27 June 2008 (EDT)
Kick the pet, throw in Dwarven Stability + Lightning Reflexes, add Aura of Holy Might... But then it's a completely different build, but way better. :p 33% IAS, 75% block, big damage boost etc. That's the way to go if you want a scythe ranger in PvE! Ironboot 17:18, 19 June 2008 (EDT)
good suggestion, updated the build completely --AngelusShoveAngelus 17:34, 19 June 2008 (EDT)
http://www.pvxwiki.com/wiki/User:Ironboot/My_New_Build - This is what I run if you're interested. I usually replace Victorious Sweep or Brawling Headbutt if I have to (Pain Inverter etc, can replace one of em with Antidote Signet if you have bad monks/necro healers). I prefer Wounding Strike over Reaper's Sweep cause... Let's face it, the enemies often dies in a few seconds and I like to put DW on every one of them, which isn't possible with a 8 sec recharge. Ironboot 18:39, 19 June 2008 (EDT)
Good idea on the Wounding Strike instead of RS. thanks for all the help! --AngelusShoveAngelus 18:42, 19 June 2008 (EDT)

"Spike with skills 1 --> 2 --> 3 "

wouldn't 3->2->1 or 3->1->2 be better? And Eremite > Victorious? Activation time > some extra hp tbh. --Sazzy 20:12, 19 June 2008 (EDT)

Yeah...3, 1, 2 would be best... Gogey 20:14, 19 June 2008 (EDT)
Yeah it got changed around a bit when i redid the whoe build. the spike used to be 1,2,3. --AngelusShoveAngelus 10:18, 20 June 2008 (EDT)
Order it so that it is 1->2->3, for easier use :p -- Come visitInfidel sigmy grass shack! 11:02, 20 June 2008 (EDT)
Stop being an assassin Infidel. Brandnew. 11:03, 20 June 2008 (EDT)

I uploaded this build once...I think it got trashed. ɟoʇuɐʌʎʞɔıɹPanic srsbsns 11:04, 20 June 2008 (EDT)

I dont think you did, because im getting 4's right now --AngelusShoveAngelus 11:31, 20 June 2008 (EDT)

Chilling victory imo Oo. Brandnew. 11:35, 20 June 2008 (EDT)

Added --AngelusShoveAngelus 12:13, 20 June 2008 (EDT)

"Lacks survivability" etc...

I really don't get why some people say stuff like this (look at votes). As long as your healers aren't the worst ones in the game a 75% block chance is more than enough to stay alive. This is PvE ffs and you should never have to bring any self-heals etc. Using stuff like Escape for general PvE for increased survivability is just a waste of your elite skill. Res is also kind of a waste imo, it's more of a caster thingy. But if you want a res, at least take Sunspear Rebirth Signet since you only have 2 PvE skills on there now. To sum up: I think you should go pure damage and skip condition removal and any other defensive crap. Ironboot 12:35, 20 June 2008 (EDT)

While I generally agree with what you said, I would like to keep Antidote Signet in there because you never know what problems the monks may be running into, and if you cant remove that blind or weakness, oshit! --AngelusShoveAngelus 12:38, 20 June 2008 (EDT)
Okay, it's your build. ;) But at least swap Resurrection Signet for Sunspear Rebirth Signet. Ironboot 12:40, 20 June 2008 (EDT)
I'll put it in variants, not everyone has access to Sunspear rebirth signet --AngelusShoveAngelus 12:44, 20 June 2008 (EDT)
I think that the main bar always should show the best skill choice, and that alternatives for people that don't have certain campaigns/skills should be listed as variants. And I think that everyone has access to SS Rebirth Signet anyway. You just have to go talk to some guy and you get it. Ironboot 12:52, 20 June 2008 (EDT)

just wanted to add a lil... you said sunspear res as varient cuz not everyone can get it? well you just made a build using a profession in the sam campain as that skill. 72.183.210.160 18:22, 6 July 2008 (EDT)

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