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:I don't get the point of "improving" a build that's already next to perfect. First of all, this build is not about direct damage, so there's no need for more +damage skills. The idea behind this build is to have a solid, versatile build that can outlast most other pvp builds via degeneration, interrupts, blocking/kiting and self healing which is important for solo-ganking NPCs, while still beeing able to do a good job at the flag stand (or any other 4v4/8v8 situation). That being said, Screaming Shot < Apply Poison. Screaming Shot is SLIGHTLY better for ganking situations, while Apply is FAR SUPERIOR at the flag stand. If you're using this build in Fort Aspenwood (I guess you do, Luxon Warriors and stuff) there's no need for Screaming Shot/RtW either. Just use Barbed Trap instead of Res Signet and with some practice you're gonna take out any amount of Luxon Warriors (+ the Turtle) without even getting hit a single time.--[[User:Makku|Makku]] 13:13, 25 October 2007 (CEST)
 
:I don't get the point of "improving" a build that's already next to perfect. First of all, this build is not about direct damage, so there's no need for more +damage skills. The idea behind this build is to have a solid, versatile build that can outlast most other pvp builds via degeneration, interrupts, blocking/kiting and self healing which is important for solo-ganking NPCs, while still beeing able to do a good job at the flag stand (or any other 4v4/8v8 situation). That being said, Screaming Shot < Apply Poison. Screaming Shot is SLIGHTLY better for ganking situations, while Apply is FAR SUPERIOR at the flag stand. If you're using this build in Fort Aspenwood (I guess you do, Luxon Warriors and stuff) there's no need for Screaming Shot/RtW either. Just use Barbed Trap instead of Res Signet and with some practice you're gonna take out any amount of Luxon Warriors (+ the Turtle) without even getting hit a single time.--[[User:Makku|Makku]] 13:13, 25 October 2007 (CEST)
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::It all comes down play style. Personally, I rarely use AP since I tend not to spec very much in wilderness. I have a marked preference for a combination for degen/+dmg hence the use of BA/SS/RtW, sometimes taking Sloth Hunter Shot instead of screaming. --[[User:BeeD|BeeD]] 04:28, 26 October 2007 (CEST)
   
 
== Longbow ==
 
== Longbow ==

Revision as of 02:28, 26 October 2007

I rb'd the changes, because the attributes were impossible, and no BA ranger uses WD. If you want, you can discuss here. - Kowal Krowman {{sysop}} 11:12, 10 June 2007 (CEST)

That was the original Skill Set/Attributes from the original Guild Wiki, so whoever added WD and messed up the atts was a vandilizer, an idiot, or both. --Hikari 08:00, 6 July 2007 (CEST)

Yeah, but I'm an admin, I can't say things like that. ;-) - Kowal Krowman {{sysop}} 08:03, 6 July 2007 (CEST)

Checked and Reviewed

For Viability. Readem (talk*pvxcontribs) 16:36, 14 June 2007 (EDT)

^^lol. Resurrection Signet for AB? Take that away for something else.. like... Screaming Shot.. good otherwise!

That's because this build is meant for more than just AB, though if it is used there I would suggest another defense skill like Whirling Defense. Riveted 02:33, 2 August 2007 (CEST)
Pin Down or Veil or Purge imo. --Edru viransu//QQ about me 03:08, 2 August 2007 (CEST)

Merge?!?

Why not merge this build with the cripshot ranger? Except add burning arrow as a variant...-Lisark 6:00, 9 July, 2007 (CEST)

Rofl, same attributes too. I agree... name it Burning/Cripshot ranger, and just make the elites interchangable. ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 01:08, 10 July 2007 (CEST)
Because they are different builds. — Rapta Rapta Icon1 (talk|contribs) 01:12, 10 July 2007 (CEST)

Definitely no merge here. Those are two very different builds, designed for two very different purposes. There's more to a build than its skill bar, you guys. - Kowal Krowman {{sysop}} 05:06, 10 July 2007 (CEST)

Merging is idiotic. Readem (talk*pvxcontribs) 06:13, 10 July 2007 (CEST)

You guys do realize that this, the cripshot, and the BHA ranger all have the same everything except the elite? I think this should definitely be merged. PaintballerSig The Paintballer (T/C) 08:28, 24 August 2007 (CEST)

I'll quote Krowman, because you missed his comment; "Those are two very different builds, designed for two very different purposes. There's more to a build than its skill bar, you guys." Burning Arrow is a damage elite, Crippling Shot is a snare elite. Cripshots take forever to solo gank, and thus are rarely gankers - they are rangers, however, and thus do base defending pretty well. -Auron 08:35, 24 August 2007 (CEST)
For once, I agree with what Krowman is saying xD Dark Morphon 20:59, 13 September 2007 (CEST)
Krowman =/= wrong. — Skakid9090 04:04, 30 September 2007 (CEST)

Common?

I've been using this EXACT build for months before I even saw it on PvXwiki, is this a common build?24.74.106.195 04:54, 13 July 2007 (CEST)

Extremely. People have been using it since the beginning of NF. Readem (talk*pvxcontribs) 04:58, 13 July 2007 (CEST)

I too have used a build almost identical to this, however I am clearly missing the reasoning for such high expertise...IMO Marksmenship and Expertise attribute points should be swapped *confused*
Apply Poison, Burning Arrow, Savage Shot, and your energy will be 0. =P — Rapta Rapta Icon1 (talk|contribs) 21:53, 26 July 2007 (CEST)
Moving marks to 14 would give you one second of burning and +6 damage on BA and make all of your skills cost 1 to 2 more energy. It's clear whether it's worth it. --Edru viransu//QQ about me 23:25, 26 July 2007 (CEST)
Maybe in PvE the choice is clear but in almost any level of PvP you will need that energy to continue your role of shutting down that curse necromancer for an entire game. Twenty extra damage per cast is absolutely insignificant when your energy is gone after three minutes and you need to Distract that Aegis or Diversion. Teutonic 03:19, 2 August 2007 (CEST)
That's why the choice is clear... because the extra second of burning and miniscule damage increases aren't important... --Edru viransu//QQ about me/sysop 14:08, 24 August 2007 (CEST)

PvE?

can this build be used for pve? Or is there another burning arrow build i can use? - Mesmer Dean Harper 23:06, 27 July 2007 (CEST)

I use this. Readem (talk*pvxcontribs) 00:35, 28 July 2007 (CEST)

For PvE the only thing I'd reccomend is adding Epidemic over Mending Touch. Teutonic 03:13, 2 August 2007 (CEST)


HB

This would make an ok HB build? (not for heros)Kiteeye 06:05, 9 August 2007 (CEST)

Insignias

Well? I'm using Stalwart (+10 vs physical), but I dunno what other people think should be used. And there's a spare rune slot, too, after you add in a vigor rune. I'm using attunement. -- Armond WarbladeArmond sig image{{sysop}} 21:42, 9 August 2007 (CEST)

Vitae or attunement for that rune. I'd normally use survivor insignias, but since it's a ranger, you shouldn't die, so maybe radiant or armor or something weird. --Edru viransu//QQ about me 22:41, 9 August 2007 (CEST)
I considered survivor, but I decided that if I *was* attacked, 80 al vs physical and 100 al vs elemental would probably help more than around 75 more hp. I didn't expect to run into energy problems (and I haven't, mostly!), so I didn't put in Radiant (and I switched the attunement to vitae for lack of a better choice). -- Armond WarbladeArmond sig image{{sysop}} 22:54, 9 August 2007 (CEST)

Clones

This is a clone of the burning arrow ranger and mending cripshot builds, we should just find the majority favorite and put the other two as variants, since it's only an elite different on each one.--Daniel Rendat 23:20, 9 August 2007 (CEST)

No. They play entirely differently. --Edru viransu//QQ about me 23:26, 9 August 2007 (CEST)
This has been discussed over and over again. They serve different purposes. The preceding awesome-sauce comment was added by Skakid9090. 23:26, 9 August 2007 (CEST)

Wow

Nice! Amazing, Works like a charm, just switch Res for LR or WD for AB purposes.

I love switching to a Flatbow, and letting off a crazy shot and hit someone a mile away and they degen to death :D

-AtL

The problem would be to actually hit the person standing a mile away. The arc from a flatbow is ridiculously (or whatever way you spell it) high. If you wanted to do that, the longbow is better. Dragnmn talk 18:32, 15 August 2007 (CEST)
He was saying pwnage if you get that... He wasnt reccomending it. ~~ User:Frvwfr2 frvwfr2 (T/C/RFA) 18:37, 15 August 2007 (CEST)


Shouldn't mending touch's energy cost be reduced becaus of expertise becaus it's a touch skill?--Theripperfex 17:28, 17 August 2007 (CEST)

It does get reduced. –Ichigo724Ichigo-signature 17:33, 17 August 2007 (CEST)
I think he was talking about the energy cost on the hover thing. Desi 18:03, 18 August 2007 (CEST)
It is indeed reduced in-game; there's a bug in the PvXcode that doesn't reduce the cost of non-ranger touch spells due to expertise. -- Armond WarbladeArmond sig image{{sysop}} 22:52, 18 August 2007 (CEST)

Little changes

Hey, I run a build like this but, I use poison tip sig. and barbed arrows. Ive tried it with your way, and I found it alot harded to manage my energy because of apply poison.The preceding unsigned comment was added by Cranag (talk • contribs) .

Then you need to manage energy better? --Edru viransu//QQ about me/sysop 00:11, 25 September 2007 (CEST)
The trick is to not spam skills like a maniac. I know I did when I first tried this build. With such high expertise you can afford to keep Apply Poison up all the time and spam Burning Arrow, but spamming your interrupts (and Pin Down/Screaming Shot, if you take it - I prefer Pin Down, which is more expensive) will burn you through your energy like a maniac. If you're still having energy problems (which you shouldn't, by that point) swap your vitae for an attunement. -- Armond WarbladeArmond sig image{{sysop}} 19:48, 25 September 2007 (CEST)

First off, I'm not a noob, I know how to play rangers, and I just just suggesting a way to keep pressure with little energy loss. Both ways are good though, so Ill leave it up to others to decide what to do.The preceding unsigned comment was added by Cranag (talk • contribs) .

Barbed Arrows is bad. Poison Tip Signet is mediocre. Apply, however, is very good. It's an easy decision. Apply's probably cheaper, really, considering its longer duration and not having to get SoDed to get it off. --Edru viransu//QQ about me/sysop 23:54, 27 September 2007 (CEST)
Expertise means little energy loss. -- Armond WarbladeArmond sig image{{sysop}} 08:03, 1 October 2007 (CEST)

My personal preference is Screaming Shot over AP and using RtW instead. Bleeding + Burning is already maxed degen. RtW enhances flatbows (which i'm sure everyone knows already) and all the added +dmg takes out a target easy. I've had 2 luxon warriors beating on me and I degened and shot them to death before I got beaten to death by a third warrior. Sometimes I run R/Rt with Nightmare or Brutal Weapon to really pump the dmg up. --BeeD 03:47, 25 October 2007 (CEST)

All of those variations on this build are bad. --Edru viransu//QQ about me/sysop 03:49, 25 October 2007 (CEST)
I don't get the point of "improving" a build that's already next to perfect. First of all, this build is not about direct damage, so there's no need for more +damage skills. The idea behind this build is to have a solid, versatile build that can outlast most other pvp builds via degeneration, interrupts, blocking/kiting and self healing which is important for solo-ganking NPCs, while still beeing able to do a good job at the flag stand (or any other 4v4/8v8 situation). That being said, Screaming Shot < Apply Poison. Screaming Shot is SLIGHTLY better for ganking situations, while Apply is FAR SUPERIOR at the flag stand. If you're using this build in Fort Aspenwood (I guess you do, Luxon Warriors and stuff) there's no need for Screaming Shot/RtW either. Just use Barbed Trap instead of Res Signet and with some practice you're gonna take out any amount of Luxon Warriors (+ the Turtle) without even getting hit a single time.--Makku 13:13, 25 October 2007 (CEST)
It all comes down play style. Personally, I rarely use AP since I tend not to spec very much in wilderness. I have a marked preference for a combination for degen/+dmg hence the use of BA/SS/RtW, sometimes taking Sloth Hunter Shot instead of screaming. --BeeD 04:28, 26 October 2007 (CEST)

Longbow

A Kurzick with a longbow can solo the amber mines in FA. Also good for turtles/kiters just out of range. But I dunno; does a flatbow do the same? -- Armond WarbladeArmond sig image{{sysop}} 01:53, 1 October 2007 (CEST)

I don't understand the edit tbh, flats suck more than longs, it's like shooting BHA's all the time. Also, on an unrelated note: any reason this isn't in the TA cat? –Ichigo724Ichigo-signature 02:03, 1 October 2007 (CEST)
The main purposes of flatbows and longbows are for hitting distant stationary NPCs without them being able to attack you, in which case a flatbow is definitely better because it isn't going to miss regardless and it has faster refire, and pulling NPCs, for which the only important shot is generally the first one, and NPCs will often be stationary or moving slowly when you fire that first shot, so the longbow's not much better than the flatbow. Perhaps have both in the equipment, since sometimes, I suppose, the longbow might be superior? For PvP, flatbows are more efficient for their purpose, because they attack faster and the NPCs you'd use it on don't generally won't move. --Edru viransu//QQ about me/sysop 02:24, 1 October 2007 (CEST)
The only reason I could think of to include the longbow would be for the situation I described. I'll do testing and see if a flat works. -- Armond WarbladeArmond sig image{{sysop}} 07:59, 1 October 2007 (CEST)
Flatbow works. -- Armond WarbladeArmond sig image{{sysop}} 08:41, 1 October 2007 (CEST)