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As for people whining about AB

It works in AB. Even if it didn't who cares? Any sensible person would relate Cripshot to GvG, not AB. Stop whining and rate it on GvG mainly, not "Waahh! It can't cap shrines!" AB is practically the lowest form of PvP. --GoD Sig3GuildofDeals 19:06, 7 February 2008 (EST)

Why are you creating another header for this? — Rapta Rapta Icon1 (talk|contribs) 19:13, 7 February 2008 (EST)
On the odd chance that the idiots who vote this down read the talk page? Lord Belar 19:35, 7 February 2008 (EST)
There are already two three sections covering that. — Rapta Rapta Icon1 (talk|contribs) 19:50, 7 February 2008 (EST)
Well, that just leaves trolling. Lord Belar 19:52, 7 February 2008 (EST)
Yeah, that's what was implied. ;) — Rapta Rapta Icon1 (talk|contribs) 20:08, 7 February 2008 (EST)
this build works fine in AB, as long as you pair it up with a good damage attack. my personal favourite is sloth hunter's shot. that one skill allows the cripshot to almost match the DPS of a burning arrow ranger, and spike harder to boot. and cap shrines too, although it's not particularly fast.--Moriz 22:46, 7 February 2008 (EST)

first of all u say rate it for gvg then y is it under ab builds The preceding unsigned comment was added by 68.36.202.128 (contribs) .

Builds are rated for the highest-level arena they can be used in - in this case, GvG. If they can be used for other arenas, those are added to the tag, but they're rated on their performance in the highest-level area they're labeled for.
For reference, here's the arenas, organized from most skill required to least skill required:
  1. GvG
  2. HA
  3. TA
  4. RA
  5. CM
  6. AB
  7. PvE
--71.229.204.25 18:16, 24 February 2008 (EST)
Your order's wrong, tbh. More like:
  1. GvG
  2. TA
  3. AB
  4. HA
  5. CM
  6. RA
  7. PvE.
Then again, I have massive anti-HA bias. — Edru/QQ 10:10, 8 March 2008 (EST)
I'd say this way.
  1. GvG
  2. TA
  3. HA
  4. RA
  5. PvE
  6. AB
  7. CM
You still have hard mode in PvE, and DoA and stuff, which you don't have in CM/AB. While it might be easy to complete a campaign, you shouln't forget hard mode. And having AB > HA is lulz. —ǘŋƐxɩsƫ 14:32, 1 June 2008 (EDT)

fucking scrubs

  1. 1v1
  2. pve
  3. gvg
  4. rest dont matter

Skakid 14:33, 1 June 2008 (EDT)

Pvpeasy<<It must be true, this guy said so. Dejh 14:43, 1 June 2008 (EDT)

Arenas

I'd like to reiterate that this build can excel in arenas, as well. 4 on 4 is a lot about pressure, and this build dishes it out. The crippling can relieve melee pressure on your healers and can create additional pressure on the opponents' healers by preventing them from kiting away. Zubey 11:12, 20 February 2008 (EST)

This is more of a defensive build. In Arenas, you don't really need that (maybe TA to help your Monk kite, but in RA, no). In AB, you use it to slow down people from capping shrines. In CM, you use it to slow people from getting to Gunther. --GoD Sig3GuildofDeals 08:04, 8 March 2008 (EST)
Cripple owns in RA also, it owns anywhere since... its criphshot, its supposed 2 do everything. Fishels[슴Mc슴]Mootles 18:28, 21 March 2008 (EDT)
Cripshot is rather offensive then defensive in RA/TA, you use it to make 2W pwning. —ǘŋƐxɩsƫ 14:33, 1 June 2008 (EDT)

DOest Understand Innovation?

Is this Frvwfr2 saying that he doesn't understand the 4 in innovation, or saying that the user doesn't understand the concept of an innovation rating. If it's the first one, some of the votes have rather decent arguments for the 4 in innovation. I'm just curious whether it's a legitimate excuse, or Frv insuring that the build only gets 5-5-5's, not any 5-5-4's. EkkoWordEkko (Brother Starr) 19:03, 27 May 2008 (EDT)

there shouldn't be a 4 innovation rating for this build, because it should always b 5, reason? nearly every gvg match has one in it. Frost eeeeeeeeeeeeeeee! 19:10, 27 May 2008 (EDT)
But, that's universality or effectiveness, not innovation, and you're not answering my question. EkkoWordEkko (Brother Starr) 20:52, 27 May 2008 (EDT)
Innovation is, "Is this/can this be meta" Cripshot is meta. Ergo, 5 in innovation--Goldenstar 20:57, 27 May 2008 (EDT)
And this is definitely a 5/5/5 build anyways. Shock Axe has it, this has it too. ~~     Frvwfr2     talk    contribs    admin   21:07, 27 May 2008 (EDT)

This.build.rox. srsly tho, one of my favorite builds in gw, its just awesome. if any build deserves 5/5/5 this one does. 76.98.149.51 22:11, 9 June 2008 (EDT)

Needs more blackout. —ǥrɩɳsɧƴɖɩđđɭɘş Grinshpon blinky cake 17:13, 11 June 2008 (EDT)

I love this build too. it is so much fun to cripple warriors that are attacking you then slowly back away...I use it for like everything(that it is tagged for) Hippo God 02:22, 17 June 2008 (EDT)

Why can't this be an RA build?

Someone put this in RA, or I will. Avatar Kuzon 09:45, 4 June 2008 (EDT)

I think it's because you never know what else you have on your team in RA, and this build is mainly defensive (stop them from killing your monk/squishies) in TA. If it's offensive, it's to stop the other team from kiting, but RA teams are unlikely to let you know who they're going to spike, and there's no guarantee you'll have anyone who could benefit from cripple. EkkoWordEkko (Brother Starr) 11:09, 4 June 2008 (EDT)
It's always good to have the enemy team poisoned and moving slower, unless they're standing in an AoE heal and have Melandru's Resilience. --70.69.87.23 15:49, 6 June 2008 (EDT)
I heard interrupting diversion/shame/every elemantalist skill/WoH/Res Sig was good. not to mention spreading poison and perma-crippling melee's to make kiting ridiculously easy for your monk (or vice-versa, make kiting impossible for their monks). Don't give me that "you don't know who your teammates will be in RA" crap. This build is useful if your team has melee's, a monk, or people that know to run from crippled enemies. It is also useful if their team has melee's, people that can be poisoned, or people that cast spells. Loser223 23:32, 15 June 2008 (EDT)

Antidote Signet buff

It can be used instead of Mending Touch since the update "Antidote Signet: functionality changed to: "Cleanse yourself of Poison, Disease, Blindness, and one additional condition." This can remove up to 4 Conditions, and it also frees up your secondary. -Mike 17:39, 12 June 2008 (EDT)

Antidote Signet Antidote Signet Should be added? --Lann-sf2 Lann 17:39, 12 June 2008 (EDT)
No. — Skakid 17:40, 12 June 2008 (EDT)
Ok then, look at the advantages: shorter recharge, can remove more conditions, isn't a spell.
Disadvantages: Will only remove one condition if not affected by Poison, Disease or Blindness, 1/4 second longer cast, and won't heal for a measly 48 points at max. >.> -Mike 17:44, 12 June 2008 (EDT)
At least make it a variant. -Mike 17:45, 12 June 2008 (EDT)
Longer recharge and faster activation. Mending Touch is just much cooler anyway. --File:GoD Wario Sig.JPG*Wah Wah Wah!* 17:47, 12 June 2008 (EDT)
1/4 second is hardly noticeable, and Mending Touch is actually affected by Daze. I'll put it into Variants, but not in the main build, so don't worry. -Mike 17:49, 12 June 2008 (EDT)
And how will you remove conditions from someone who's not... you? — Rapta Rapta Icon1 (talk|contribs) 17:52, 12 June 2008 (EDT)
^ i hurd daze on your monk was baed. - PANIC! Panic sig4 sexiness! 17:55, 12 June 2008 (EDT)
Very important to remove Daze from Rangers very essential to victory. — Skakid 17:56, 12 June 2008 (EDT)
It's touch-ranged, and standing adjacent to an ally isn't always smart. Besides, there isn't any harm in putting it into Variants. -Mike 17:57, 12 June 2008 (EDT)
lolwut Ska? I meant removing Daze from your monk. - PANIC! Panic sig4 sexiness! 17:59, 12 June 2008 (EDT)
Pretty sure recommending an inferior skill is harmful. Lord of all tyria 18:00, 12 June 2008 (EDT)
Maybe on the R/Me, but definately not this. — Rapta Rapta Icon1 (talk|contribs) 18:00, 12 June 2008 (EDT)
Who runs Antidote Signet on a monk? — Rapta Rapta Icon1 (talk|contribs) 18:01, 12 June 2008 (EDT)
WTF? You asked how you remove conditions from other people. I was agreeing and saying Mending Touch was good for taking Daze off the monk as well as blind off of you. - PANIC! Panic sig4 sexiness! 18:02, 12 June 2008 (EDT)
Oh, ok. — Rapta Rapta Icon1 (talk|contribs) 18:03, 12 June 2008 (EDT)
My fault for trying to be as minimalist as possible. - PANIC! Panic sig4 sexiness! 18:05, 12 June 2008 (EDT)
Np. — Rapta Rapta Icon1 (talk|contribs) 18:06, 12 June 2008 (EDT)

antidote signet has 1/4 second longer cast time. this might not seem like much, but thats 250ms, so if u could interrupt mending touch with 50 ping you could interrupt antidote signet with 300 ping. now, everyone knows only noobs have 300 ping, and if noobs can interrupt ur skill its a bad skill. 76.98.149.51 03:41, 13 June 2008 (EDT)

It seems to me the most important reason to take Mending Touch over Antidote Signet is the fact that Mending Touch can often be the only condition removal on a split and as such, it is very fucking important to not take Antidote Signet instead. It does free up your secondary if you take Antidote Signet, so if you have a damn good reason to do that, you can take Antidote Signet. - Misery Is HawtFile:Grumpy bear.JPG 03:50, 13 June 2008 (EDT)

Antidote signet is bad. Slower cast isn't made up for by faster recharge, and only conditional removal of your second condition? It's also excellent on a two-man gank. The healing may not seem like much, but when you've got deep wound on you, a 150 point heal is pretty amazing. -- Armond WarbladeArmond sig image{{sysop}} 11:11, 13 June 2008 (EDT)

Antidote signet isn't as good as Mending touch, BUT it free's up your secondary, possibly for Blackout? /FrosTalk\ 11:15, 13 June 2008 (EDT)
See Build:R/Me Cripshot. 85.71.168.42 11:16, 13 June 2008 (EDT)
So what are you going to use your secondary for? Blackout? Yeah, right. Ignoring the fact that blackout is touch range and this is a ranger, assuming you trade mend touch for antidote sig, what are you going to give up for something from your secondary? The worst skill on here is troll, which means that if you give up troll, whatever you take will make you a far worse ganker. It's just not worth the trade. -- Armond WarbladeArmond sig image{{sysop}} 12:44, 13 June 2008 (EDT)
I dunno what someone is going to slap onto a ranger now, but the easiest way to do it I can see is taking Magebane as your elite, which gives you bar compression (only take two attack skills) or in arenas where people drop Troll anyway half the time. Heck, Magebane in an arena would give you two slots to use. People ran Blackout on rangers ages ago before Mending Touch, I wasn't in the GvG meta then, but I'm guessing it was for something like adrenaline denial on the split. Whatever people crank out here will probably be bad, but maybe someone somewhere will think of something worthwhile like a Meteor Shower ranger for ganking. - Misery Is HawtFile:Grumpy bear.JPG 12:50, 13 June 2008 (EDT)
Cripshot + Meteor Shower - the ultimate hamstorm xD. ¬ Klumpeet 16:53{GMT}13-06-MMVIII
People ran blackout rangers back then because both Distortion and Blackout were overpowered. There was no nat stride, so rangers needed some form of block for the split, which meant overpowered Distortion. Was called team compression. -- Armond WarbladeArmond sig image{{sysop}} 13:03, 13 June 2008 (EDT)
Would of had to be bloody imba to spec into domination and illusion as well as wilderness, expertise and marksmanship and still get the desired effect. I can remember running Distortion, but not why... - Misery Is HawtFile:Grumpy bear.JPG 13:28, 13 June 2008 (EDT)
You didn't spec Illusion. Distortion was fixed at 5 seconds with 4...2 energy loss. It was the standard stance for things with a free secondary. --User:IbreaktoiletsTab Moo 13:31, 13 June 2008 (EDT)
Disortion + blackout used to own, a not-able-to-dshot-me blackout as well as, look momma i'm frontlining mesmers. 75% block is lame. —ǘŋƐxɩsƫ 05:16, 16 June 2008 (EDT)

Antidote sig is better at stand, m-touch when you're actually getting into their base, which you should. So m-touch > a-sig. However, antidote sig does make you able to take blackout, which is interesting. —ǘŋƐxɩsƫ 09:24, 14 June 2008 (EDT) ITS IN THE FUCKING VARIANTS STOP FUCKING ARGUING--- ANON 68.239.33.43 19:40, 27 November 2008 (EST)

Possible Savage Shot Variant?

I'm wondering how effective this build is if you use Disrupting shot instead of Savage shot?207.81.250.186 14:52, 29 June 2008 (EDT)

Slightly less since it got 5 seconds additional recharge but overall the build isn't hurt alot by it. Godbox GodlyCompanion-cube 14:53, 29 June 2008 (EDT)
Disrupting shot is kinda bad. Just use Savage. -- Armond WarbladeArmond sig image{{sysop}} 17:44, 29 June 2008 (EDT)

Hunter's Shot

In low level PVP (AB), it's easy to nail the condition on Hunter's Shot, especially following your Crippling Shot. Bleeding significantly increases the degen power of the build. Although I understand degen is not the build's focus, I feel Hunter's Shot is a better variant than Screaming Shot. Lazuli 23:54, 20 October 2008 (EDT)

Yes, and you get more spammable damage from it, as well as a quicker activation. I use Hunter's Shot in place of Resurrection Signet in AB. ــмıкεнaшк 07:25, 21 October 2008 (EDT)
Several top guilds are taking Hunter's Shot into top 20 GvGs. The cast-time activation makes it easy to spread poison. Two common ways of doing this are IA --> Savage --> Hunter's and Melandru's --> Savage --> Hunter's. If you manage to nail an interrupt with Savage while you're at it, that's just extra candy. -- Armond WarbladeArmond sig image{{Bacon}} 18:26, 22 October 2008 (EDT)
You would use Hunter's after IA, since Savage has aftercast. --FrostyMini england 18:39, 22 October 2008 (EDT)
Added to variants. --The preceding srsly srs comment was added by Itokaru 19:04, 22 October 2008 (EDT)
why are you guys talking about using Incendiary Arrows in the cripshot build discussion? 71.230.145.170 16:51, 31 October 2008 (EDT)

This is my favorite build in any form of Pvp that I play, because it pisses people off when I hit them with Cripshot and Apply poison, and then interupt all their healing skills.75.175.93.164

Knockdowns anybody...?--IkimonoGaston was a Paragon...Paragon-icon-small 01:40, 15 November 2008 (EST)
What? --FrostyMini england 01:44, 15 November 2008 (EST)
just that a knockdown does 2 of the 3 things he mentioned above. keep a target stationary and they and their team is fucked. But yea, this build is an undeniably godly build.--IkimonoGaston was a Paragon...Paragon-icon-small 01:52, 15 November 2008 (EST)
Cripple is(can be) constant, KD isn't. ~~     Frvwfr2     talk    contribs    admin   19:44, 27 November 2008 (EST)
BBsin + FGJ! prenerf disagrees--GoldenGoldenstarStar 21:24, 27 November 2008 (EST)
Well this is also ranged AND unblockable. ~~     Frvwfr2     talk    contribs    admin   21:46, 27 November 2008 (EST)
still not as strong as 42 seconds of quarter knock on ghost (my record)--GoldenGoldenstarStar 21:50, 27 November 2008 (EST)
Cripshot is strong, knocklock are strong and brave. The people Goldenstar played against in HA were apparently really weak. Everyone can go home now. ¬ «Ðêjh» (talk) 00:57, 28 November 2008 (EST)

First; lol q-knocking a ghost. Second, Lol at not killing a ghost after 42 seconds. Third, it's not possible as even the prenerf FGJ was 20 seconds. —ǘŋƐxɩsƫ 08:54, 14 January 2009 (EST)

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