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::I cannot tell whether you are just bad, or merely ignorant. Regardless, I don't lie about builds. I don't have time to waste (about anything for that matter), but if you would like to see my explanation as to why Mshot is the best Ranger elite in the game currently, feel free to read Frv's Talk Page. --[[User:Readem|<font color="Black">'''Readem'''</font>]] 19:41, 21 August 2008 (EDT)
 
::I cannot tell whether you are just bad, or merely ignorant. Regardless, I don't lie about builds. I don't have time to waste (about anything for that matter), but if you would like to see my explanation as to why Mshot is the best Ranger elite in the game currently, feel free to read Frv's Talk Page. --[[User:Readem|<font color="Black">'''Readem'''</font>]] 19:41, 21 August 2008 (EDT)
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== All the Bullshit ==
  +
Some numbers and points:
  +
<br/>
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The following numbers are conceptual and based on 12 marks, ignoring the effects of any preparation or, as regards the damage part of this, the effect of cripple.
  +
<br/>
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*Sloths gives +52 damage every 8 seconds and 22 every 8 seconds if unsuccessful.
  +
*Mels gives +22 plus damage in hard numbers, and ''assuming'' bleeding last the entire 21 second duration (worth 126 damage) it will do a total of 148 damage.
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**Therefore over a conceptual 40 second time frame (LCD ftw) sloths is good for '''+260''' damage if successful and '''+110''' damage if unsuccesful (a '''+185''' average).
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**Over a conceptual 40 second time frame mels is good for '''+592''' damage if successful and '''+0''' damage if unsuccessful (a '''+246''' average).
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**On condition removal:
  +
***Restore Condition at 14 Prot will heal 66 health for the removal of bleeding, reducing the +148 damage to anywhere from '''-44''' (immediate removal) damage to '''+82''' (if removed at the last second).
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***Mending Touch at 1 prot(for all intents and purposes the effective spec in GvG on a ranger) will heal for 15 health for the removal of bleeding, reducing the +148 damage to anywhere from '''+7''' (immediate removal) to '''+133''' (last second).
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So basically, +61 damage difference on a non elite skill that is not vulnerable to condition removal. Thats my opinion not yours.
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Against Screaming Shot, i'll say the following:
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Being a split skill, it wont be vulnerable to RC much at all, but also, is unconditional(or much much less conditional) and will be used mainly on NPC's, who are both invulnerable to condition removal, and '''aren't moving'''.
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Against Cripshot, you'd have to be baked to use them in the same capacity. But, on a split, i'd rather snare them with a good skill than a bad skill, and than have a functional elite at the stand.
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Honestly, all i wanted to get at is that this skill is absolutely useless at the stand, is conditional and almost definetly less effective on the split, and offers bar compression for skills which shouldnt be compressed because they are used in entirely different capacities.[[Image:Dark0805_Piplup.jpg|19px]][[User:Dark0805|<font color=black><b>--Dark0805</b></font>]]<small><b>(</b>[[User_talk:Dark0805|<font color=red>Rant</font>]]<b>/</b>[[Special:Contributions/Dark0805|<font color=#ff11aa>Contributions</font>]]<b>)</b></small> 19:51, 21 August 2008 (EDT)

Revision as of 23:51, 21 August 2008

Melandru's isn't that great really. Frosty No U! 21:06, 7 August 2008 (EDT)

Its still shitty. ~~     Frvwfr2     talk    contribs    admin   21:08, 7 August 2008 (EDT)
Lots of moving foes in ab and cm though, and snare and degen look good to me. Huynh Sanity 21:13, 7 August 2008 (EDT)
Wish recharge was less--74.61.209.219 01:25, 8 August 2008 (EDT)
Agreed, 5r would be good, but 10 is just... bad. --    Frvwfr2     talk    contribs    admin   01:27, 8 August 2008 (EDT)

Not quite gr8 anymore. Fix tag plx? --    Frvwfr2     talk    contribs    admin   03:04, 8 August 2008 (EDT)

Good is fair. Frosty No U! 03:06, 8 August 2008 (EDT)
Testing tbh. --    Frvwfr2     talk    contribs    admin   03:11, 8 August 2008 (EDT)

But yes I agree w/ good. Or close enough. --    Frvwfr2     talk    contribs    admin   03:13, 8 August 2008 (EDT)

Crip Shot, Burning, and Magebane are all still better than this tbh. Têh± §ŵøRÐ 13:55, 20 August 2008 (EDT)

You're all bad stfu —SkaKidSkakidasaur 17:58, 20 August 2008 (EDT)

no u --Get Your Wood On Discuss 19:33, 20 August 2008 (EDT)

you are all bad. that is all. --Readem 22:24, 20 August 2008 (EDT)

dV is good, no? — Rapta Rapta Icon1 (talk|contribs) 22:26, 20 August 2008 (EDT)
I still like DnF more. --Readem 23:46, 20 August 2008 (EDT)

Just checking, gw is being fgt and won't let me on now. Bleeding covers crippled from this, right? --Tab MooUser:Ibreaktoilets 06:38, 21 August 2008 (EDT)

Godliest tells me its bleeding covered by crippled, which makes this alot worse. Leaving votes as they are for now. --Tab MooUser:Ibreaktoilets 06:54, 21 August 2008 (EDT)
^ Godbox GodlyCompanion-cube 07:31, 21 August 2008 (EDT)
What? Isn't that a good thing? Now it takes twice as much effort for them to remove your Bleeding! :D ɟoʇuɐʌʎʞɔıɹPanic srsbsns 07:33, 21 August 2008 (EDT)
OMFG! SO TRUE!... yeah it's crap. Godbox GodlyCompanion-cube 07:52, 21 August 2008 (EDT)

This is good because...

Explain this to me please. ~~     Frvwfr2     talk    contribs    admin   12:16, 21 August 2008 (EDT)

Readem's reason explains it well. Minus the last few words. =o — Rapta Rapta Icon1 (talk|contribs) 14:16, 21 August 2008 (EDT)
His rating is wrong. It says it has less recharge than those, but it doesn't. It has 10, Sloth and Pin Down have 8, and Hunter's has 5. And also, Great, it combines compression of Sloth, Hunters, and Pin Down. Big fuckin deal. Why does noone run Hunters? Cuz bleeding is shit. Pin Down is better as it has less recharge and is UNCONDITIONAL. ~~     Frvwfr2     talk    contribs    admin   14:38, 21 August 2008 (EDT)
^ +1 Massive Image-Massive Sig 16:12, 21 August 2008 (EDT)
Also seen alot run this whit Concussion shot (The Champ is Here only tough:P) but CS looks kinda decent since u wont spam Mel Shot and the rest of skills such as Crippshot so maybe gogog variant:P If this is for Split Daze is pretty naise, since offhand condition removal is very rare exept Mtouch and u should dshot that one too :) Massive Image-Massive Sig 16:14, 21 August 2008 (EDT)
Tab, mine and Massive's votes are fine. It is still unexplained why this skill is epically awesome. ~~     Frvwfr2     talk    contribs    admin   18:23, 21 August 2008 (EDT)
No, you're both wrong. I've explained why it's good, stop being stupid. —SkaKidSkakidasaur 18:25, 21 August 2008 (EDT)
I would take Cripshot over this anyday. ~~     Frvwfr2     talk    contribs    admin   18:37, 21 August 2008 (EDT)
That's a stupid idea, but okay. —SkaKidSkakidasaur 18:43, 21 August 2008 (EDT)

If you take into consideration, that this is one skill and you listed 3, Melandru's Shot has a lower rec (when you take into account the various conditions required for each skill; and this doesn't even factor in after-cast delay). Just because you have to be semi-decent to use Melandru's shot, doesn't mean it is bad. The quick activation makes the movement condition easy to fulfill. As for the ten second recharge, use that time to interrupt key skills and spread poison. --Readem 19:03, 21 August 2008 (EDT)

While this skill may be versatile it still is mediocre in everything it tries to do, comparatively. I don't know you are testing everyone to see if they will follow your words blindly (like every religion) or what. --Get Your Wood On Discuss 19:29, 21 August 2008 (EDT)
I cannot tell whether you are just bad, or merely ignorant. Regardless, I don't lie about builds. I don't have time to waste (about anything for that matter), but if you would like to see my explanation as to why Mshot is the best Ranger elite in the game currently, feel free to read Frv's Talk Page. --Readem 19:41, 21 August 2008 (EDT)


All the Bullshit

Some numbers and points:
The following numbers are conceptual and based on 12 marks, ignoring the effects of any preparation or, as regards the damage part of this, the effect of cripple.

  • Sloths gives +52 damage every 8 seconds and 22 every 8 seconds if unsuccessful.
  • Mels gives +22 plus damage in hard numbers, and assuming bleeding last the entire 21 second duration (worth 126 damage) it will do a total of 148 damage.
    • Therefore over a conceptual 40 second time frame (LCD ftw) sloths is good for +260 damage if successful and +110 damage if unsuccesful (a +185 average).
    • Over a conceptual 40 second time frame mels is good for +592 damage if successful and +0 damage if unsuccessful (a +246 average).
    • On condition removal:
      • Restore Condition at 14 Prot will heal 66 health for the removal of bleeding, reducing the +148 damage to anywhere from -44 (immediate removal) damage to +82 (if removed at the last second).
      • Mending Touch at 1 prot(for all intents and purposes the effective spec in GvG on a ranger) will heal for 15 health for the removal of bleeding, reducing the +148 damage to anywhere from +7 (immediate removal) to +133 (last second).

So basically, +61 damage difference on a non elite skill that is not vulnerable to condition removal. Thats my opinion not yours.

Against Screaming Shot, i'll say the following: Being a split skill, it wont be vulnerable to RC much at all, but also, is unconditional(or much much less conditional) and will be used mainly on NPC's, who are both invulnerable to condition removal, and aren't moving.

Against Cripshot, you'd have to be baked to use them in the same capacity. But, on a split, i'd rather snare them with a good skill than a bad skill, and than have a functional elite at the stand.

Honestly, all i wanted to get at is that this skill is absolutely useless at the stand, is conditional and almost definetly less effective on the split, and offers bar compression for skills which shouldnt be compressed because they are used in entirely different capacities.File:Dark0805 Piplup.jpg--Dark0805(Rant/Contributions) 19:51, 21 August 2008 (EDT)