PvXwiki
Advertisement

RT/R

16 channelling gets 5 arrows to proc splinter and 53 dmg from each, and just bash a great dwarf armor for armor compensation:P

Suggestions

I'd like to bring light on some things the creator of this page wrote. Since when are spells affected by Expertise? In the Ranger/Monk subsection, it is said Expertise reduces energy cost of Healing Touch (which is a spell!), Renew Life and another hard rez, those being spells too... -- Fexghadi

I believe it is referring to the fact that Expertise effects all Touch skill from any profession. Healing Touch, along with the two resurrection skills you mentioned are all Touch range skills. DE Sig Test 2 *Defiant Elements* +talk 10:26, 28 June 2007 (EDT)
Thus even if they make R/N touch skills become spells, won't change a thing, except if you manage to power block them... ANet has some gay ideas :/ -- Fexghadi
"Save Yourselves!" on this build is win. — Rapta Rapta Icon1 (talk|contribs) 06:35, 12 July 2007 (CEST)
Build still doesn't seem organized enough. Should add in the Monk and Elementalist variants. Mending Touch and Conjure Flame Barrager should be made along with the Ritualist.--Relyk 17:02, 5 January 2008 (EST)

This build shouldn't be in the great category

According to the voting policy builds cannot be put into a category until they have 5+ votes. i'm moving it back to where it was before. (right now it is in great. it should be uncategorized).

this builds shit actually, barrage alone.. gg useless, no mark of pain or splinter or brutal?

Not General Enough

I think there should be more optional spaces on the main bar, especially since there's a shitload of variants, and the build is suppose to be general, not specific. Antidote signet and whirling should be dumped, since they're both utility and is dependent on the situation. --8765 08:09, 13 July 2007 (CEST)

which is probably a good idea. I'm up for it. Bluemilkman 23:19, 16 July 2007 (CEST)
True and I started this build as such, but at the time, optional slots were frowned upon and usually meant the death of any build that was submitted (back on Guildwiki). It was always suggested to have all skills listed that were required for the build to function and placing just barrage on there didn't work. Essentially, filling the whole skill bar and suggesting switchouts received a much better response. Keep in mind this was assembled a looong time ago by me and peoples preferences can change. If more people want optional slots, so be it. As long as you keep the idea of the build together I'll support any changes. --VallenIconwhitesmall Vallen Frostweaver 03:34, 17 July 2007 (CEST)
Or, have people actually read the Variants section. There's an idea. =P — Rapta Rapta Icon1 (talk|contribs) 22:14, 6 September 2007 (CEST)

Farming?

I really lack to see how this build could farm. maybe its just me but it wouldnt be a farming build in my eyes.Lithen 21:55, 14 July 2007 (CEST)

The R/Mo build has been used for farming many an area for one and other R/E builds as well that incorporate Earth skills. It's always been very specific enemies and areas but it has often been used for farming. I think you are focusing too much on the primary build choice. --VallenIconwhitesmall Vallen Frostweaver 03:34, 17 July 2007 (CEST)
Any indications as to good areas to farm? There are none contained within the article, or a hint at good potential enemies. I remember using a barrage build to farm charcoal outside Lions Arch when I first started playing, and the infamous Battle of Turai farm but there must be better areas. Tasha Darke 19:15, 22 July 2007 (CEST)
It's as simple as non-enchant stripping or knock down melee enemies mostly. I haven't done it in a loooong time but it used to be all the rage with farmers. I'm not a big time farmer so I can't list the areas and enemies it's good against specifically. --VallenIconwhitesmall Vallen Frostweaver 04:18, 25 July 2007 (CEST)

Wait, wait. Farm? This? By itself? Does not connect. -- Armond WarbladeArmond sig image{{sysop}} 06:08, 25 July 2007 (CEST)

I also agree, lets take farming off --Flag of South Korea Grumpy (Talk | Contrib) 22:23, 23 August 2007 (CEST)
There are always farming builds that use some variation of this general Barrage setup, but it's almost always a variation worthy of it's own page, or not worth mentioning IMO. (Splinter/Barrage, etc.) Farming tag should be removed, but perhaps a mention in Notes or something about how it's possible to use a Barrage setup for farming... --GEO-logo Jioruji Derako.> 14:58, 24 August 2007 (CEST)

I agree, remove farming tag... The only farming I've ever done with Barrage was exp farming for my Legendary Survivor (Spliter/Barrage in the Battle of Turai's Procession). Tain 05:50, 17 October 2007 (CEST)

The R/Mo variant with Live Vicariously and Vigorous Spirit can be used to farm Minotaurs in Elona Reach. It only works in normal mode which kinda sucks, and is not particularly efficient, but it can be done nonetheless! — Hyperion` // talk 21:52, 26 February 2008 (EST)

Is this good for AB?

Topic Doophus2 20:52, 9 August 2007 (CEST)

I'm punching the next guy that uses Barrage in PvP. — Rapta Rapta Icon1 (talk|contribs) 21:12, 9 August 2007 (CEST)
I am going to do AB with barrage, just because you said that Rapta ;). Readem (talk*pvxcontribs) 21:16, 9 August 2007 (CEST)
No joke but i only play R/Rt Splinter Barrage in AB, perfect solo capper and Anti kurz build in one. And a bit more survivability in mine, if i'm to fae a whole mob solo. 84.67.229.229 14:45, 9 April 2008 (EDT)
Please, don't. — Rapta Rapta Icon1 (talk|contribs) 18:35, 9 April 2008 (EDT)

Wilderness Survival Too High

Troll unguent has the same duration for 10 and 11 wilderness survival, so the minor rune could be removed from it, or 1 point taken off and put elsewhere.

Good point. Could be put in Expertise for +1 second of Whirling Defense and also as a precaution against weakness. -1 to all attributes from weakness will bring troll unguent down 1 regen but I think it's better to protect against Expertise being reduced below the sweet-spot instead as it'll effect the cost of Whirling and Savage. This build was made before the change to Weakness so this is a very valid change to remove a point from WS to add it to Exp IMO. Worst case there's no Weakness and you still get an extra second of WD --VallenIconwhitesmall Vallen Frostweaver 22:56, 5 September 2007 (CEST)
+1 Regen is good, 1 second of WD doesn't make much of a difference anyways. — Rapta Rapta Icon1 (talk|contribs) 22:05, 6 September 2007 (CEST)
Scratch that, nvm. — Rapta Rapta Icon1 (talk|contribs) 22:11, 6 September 2007 (CEST)

Guide?

Archive this and turn it into a guide?PheNaxKian (T/c)Tag thumb 00:26, 26 October 2007 (CEST)

...What? No. — Rapta Rapta Icon1 (talk|contribs) 00:28, 26 October 2007 (CEST)

Only damage through Barrage?

Yeah Barrage is great on large mobs. But you may sometimes get a small mob or a large mob that is nicely spaced out. Barrage does medicore damage anyway, and favorable winds takes a little while to prepare. I really get tired of barraging anyway, and I usually change out the interrupts for damage skills like Pentrating and Sundering Shot. That's just me though. BTW, no way IN HELL this can be a farming build. Not unless you plan on farming things 10 lvls lower than you. --Guild of Deals 22:37, 26 October 2007 (CEST)

I direct you to Tombs. --24.82.162.222 22:42, 26 October 2007 (CEST)
this post made me lol myself .Alpha firebornAlpha Fireborn Cripshot 22:57, 26 October 2007 (CEST)
It's farming and it uses Barrage rangers. QED. :) --24.82.162.222 23:04, 26 October 2007 (CEST)

Add Poison Tip Signet

Now that EoTN has come out, you could switch some of the non-important skills out for poison tip signet which in turn is just like using apply poison and barrage: poisoning a large amount of people at one time. Just a thought

Poison Tip Signet only works on the next attack. Attacking more than one enemy with Barrage counts as multiple attacks. Therefore, you will only poison one foe. Smooths 22:19, 29 December 2007 (EST)

Rune Suicide

for 2 extra damage??Styxx HLFrans 04:07, 10 March 2008 (EDT)

It's Marksmanship. You get more bow damage. — Rapta Rapta Icon1 (talk|contribs) 12:32, 10 March 2008 (EDT)
like 2 months late, but rune suicide = lol who cares in pve. I mean wtf is gonna spike you that you need to be running around with 600 health. Antiarchangel Antiarchangel No U Sig TROLL 09:04, 7 May 2008 (EDT)

Bad Math in Ranger/Rit build?

Expertise: 11 (+1) Marksmanship: 8 (+1 +3) Channeling: 12

I just tried to test this out, and lo and behold, 200 points isn't enough? At best, I am attrib 9 points shy of the 9 in marksmanship... Should channeling be 11 instead of 12?

mending touch in main bar?

i mean seriously everybody uses it Antiarchangel Antiarchangel No U Sig TROLL 08:02, 6 May 2008 (EDT)

errm, you do realize this is for PvE? ~~     Frvwfr2     talk    contribs    admin   16:19, 17 May 2008 (EDT)
It's still superior to Antidote Signet. ¬ Klumpeet 16:42, 17 May 2008 (EDT)
Yeah but the build can be run as R/any, so don't restrict it to R/mo by putting mending touch in the main bar. It's already listed in the /mo variants. -- BrianG 16:53, 17 May 2008 (EDT)

Summon Spirit to teleport favorable winds?

For impatient people. Should I add it? Lionfire 09:27, 9 July 2008 (EDT)

Impatient people should just gtfo guild wars and start learning to be patient tbh. Brandnew. 09:37, 9 July 2008 (EDT)
Anyway, Favorable Winds is really just a slight bonus. I wouldn't waste another skill for it. --GoD Wario Sig*Wah Wah Wah!* 09:41, 9 July 2008 (EDT)

Lightning Reflexes???

Why on Earth isn't that skill in the build instead of Whirling Defense? Zuranthium 02:58, 24 July 2008 (EDT)

People must like the AoE, although the damage from it is very minimal. I prefer Lightning Reflexes, but if I;m not mistaken, IAS will interfere with your Barrage spam (depending on the attack rate of your bow, of course.) ــмıкεнaшк 10:00, 24 July 2008 (EDT)
Because in PvE where monsters sometimes camp you and aggro doesn't break, you can sit there and spam Barrage for the next 20 seconds, and it usually recharges for the next mob anyways? Seemed logical. — Rapta Rapta Icon1 (talk|contribs) 17:18, 24 July 2008 (EDT)
No experienced ranger really uses whirling over lightning and almost none take troll to pve so I changed the article slightly.
Expirienced rangers don't play PvE tbh ;) Brandnew. 05:48, 31 July 2008 (EDT)
Dwarven Stability gets u a whirling defense-ish effect--ShadowRelyk Sig 02:22, 13 September 2008 (EDT)

Really not that great...

Am I the only person that really thinks barrage isn't a great skill anymore? Incendiary Arrows is less spammable, and only 3 targets, but instead of adjacent, its nearby, and can be used with preparations, and causes burning. Also, since it's in Wilderness Survival, it works very well with things like Ignite Arrows, which in turn can be used with dual shot and tripple shot, which I believe gives better damage than the standard and very old Barrage build.72.161.115.13 20:14, 12 February 2009 (EST)

Splinter barrage says hai2u LifeLife Guardian-AoF 21:08, 12 February 2009 (EST)
meh rangers do much better in pvp compared to pve MuffinPWNAGEMUFFIN crabs 21:14, 12 February 2009 (EST)
Advertisement