Hello, pvx! Time to check out this build :) Make useful comments, not flame-wars. |NalanaDarkling| 21:59, 15 December 2008 (EST) <pvxbig> [build prof=r/e wild=12+1+1 earth=11 exp=6+1][stone strike][storm chaser][stoneflesh aura][antidote signet][troll unguent][i am uns][escape][natural stride][/build] </pvxbig> Storm Chaser+Stone Striker=win. Stride+Escape=perma 33%--ChristmasRelyk 22:01, 15 December 2008 (EST)
- could use stride after the casting of enchant. but yar lots of bad guys do have hexes ƃuoן sı ʇɐɔƃuoן 22:33, 15 December 2008 (EST)
Ohaidar
Say something plox! :D |NalanaDarkling| 16:13, 24 December 2008 (EST)
- i like it but im kinda antsy about not having any sort of hex counter. i realize ele/ranger dont have any skills for that (barring elite) so i like it for really physical heavy areas or weak hex places. ƃuoן sı ʇɐɔƃuoן 14:18, 29 December 2008 (EST)
- Exactly :) This is designed specifically for low hex areas. I have ran to marhan's grotto from droknar's forge with it, but honestly I wouldn't try doing that again xP Thing is, I run many variations of this basic concept: Dwarven stability + Escape for a permanent block stance, speed boost and de-aggro. Would it be wise for me to make a R/Mo variant for hex heavy areas or would that be considered a dupe of the R/Mo Basic Runner? |NalanaDarkling| 10:14, 31 December 2008 (EST)
Trash :(
I havent made any meaningful edits because nobody's SAID ANYTHING lol! |NalanaDarkling| 13:47, 17 January 2009 (EST)
TBH
Far inferior to R/D, R/Mo, and R/A. Less speed, no anti hex, no spell immunity for covering enchantments...Invincible Rogue 14:13, 17 January 2009 (EST)
- Yes it has no anti-spell, but how can you possibly say less speed? Permanent 33% speed boost is the highest possible! |NalanaDarkling| 09:54, 19 January 2009 (EST)
- This has spells with long cast times. It also is affected by snares. Other builds have spells with smaller cast times, anti snare, and faster speed boosts, and shadow steps. A run build can't afford to bring a two or three second cast and still be considered fast. Invincible Rogue 15:16, 21 January 2009 (EST)
- The only time you ever need to use stoneflesh aura/troll unguent is if you're about to go into a massive group of enemies...stone striker you dont cast often and its 1/4 second, and you dont even stop moving when you cast d-stability. and the stances and shouts obviously dont have activation times. |NalanaDarkling| 19:32, 21 January 2009 (EST)
- Regardless, it's still slower and less effective. Trust me, I'm experienced in ranger running. Invincible Rogue 20:41, 22 January 2009 (EST)
- The only time you ever need to use stoneflesh aura/troll unguent is if you're about to go into a massive group of enemies...stone striker you dont cast often and its 1/4 second, and you dont even stop moving when you cast d-stability. and the stances and shouts obviously dont have activation times. |NalanaDarkling| 19:32, 21 January 2009 (EST)
- This has spells with long cast times. It also is affected by snares. Other builds have spells with smaller cast times, anti snare, and faster speed boosts, and shadow steps. A run build can't afford to bring a two or three second cast and still be considered fast. Invincible Rogue 15:16, 21 January 2009 (EST)
Variant Added
I added a variant for caster areas. Use the stone striker build for heavy physical areas and the remove hex build for heavy caster areas. |NalanaDarkling| 10:38, 28 January 2009 (EST)
- If you're going to continue to work on the build, remove the trash tag. crazycow 10:39, 28 January 2009 (EST)
Above bar
You only use natural stride when you want constant 33% ias, otherwise you switch between escape and storm chaser--Relyk 11:29, 28 January 2009 (EST)
- ???? With Dwarven Stability + Escape, you have constant 33% ims and 75% block. Im not sure why that person wanted to switch between natural and escape. |NalanaDarkling| 12:31, 28 January 2009 (EST)
tested with other ranger (r/mo) being a fellow runner. slower but safer for obvious reasons...i dont see why this should not get at least a "good". sure there are faster builds but come on dudes ya know like come on! ;p ƃuoן sı ʇɐɔƃuoן 19:40, 28 January 2009 (EST)
testing
plox. ---Chaos- 12:31, 1 February 2009 (EST)
- There we go. Im not expecting good ratings, but I hope fellow rangers with realize the potential that lies in permanent escape. |NalanaDarkling| 18:50, 1 February 2009 (EST)
- I like everything in this build except the Elementalist skills. Perhaps switch this to an R/any build that uses Dwarven Stability and Escape, IAU and Antidote Signet as a basic build that can be adapted to run many different routes. The elementalists skills don't really help much either. Sure you get the energy bonus from Storm Chaser but you have 14 Expertise...Stoneflesh Aura is okay but it has a 2 second cast time. 10:51, 2 February 2009
- All i really use when running is stability+escape, and keep stone striker up with earthbound armor so that any damage that gets past block is reduced. I rarely use stoneflesh. I think I will make the main build simply the basic template, with ele and monk variants. |NalanaDarkling| 14:44, 2 February 2009 (EST)
- I like everything in this build except the Elementalist skills. Perhaps switch this to an R/any build that uses Dwarven Stability and Escape, IAU and Antidote Signet as a basic build that can be adapted to run many different routes. The elementalists skills don't really help much either. Sure you get the energy bonus from Storm Chaser but you have 14 Expertise...Stoneflesh Aura is okay but it has a 2 second cast time. 10:51, 2 February 2009
The basic frame you changed it to looks perfect. I would say add one or two more skills to the standard bar. 20:24, 2 February 2009
- mmm sexy. almost sad i didnt post it when i thought it up. but im with you all the way! cept for voting because longcat doesnt do democracy ƃuoן sı ʇɐɔƃuoן 23:37, 2 February 2009 (EST)
- what about this for R/A variant?
<pvxbig> [build prof=Ranger/Assassin Expertise=12+1+1 shadow=12][Dwarven Stability][Escape][Dash][Feigned Neutrality][Shadow Sanctuary][Heart of Shadow][I Am Unstoppable!][Shadow Refuge][/build] </pvxbig>
- Needs moar shadow steps. 66.250.190.117
- shadowsteps are for when you get stuck which HoS fixes fairly well. i hear 1/4 cast +40/+80 armor and +9/+7 regen is good for when under pressure? ƃuoן sı ʇɐɔƃuoן 12:44, 3 February 2009 (EST)
- shadow steps are for incredible speed and skipping whole mobs. the immunity to getting stuck is just a side effect. ---Chaos- 12:47, 3 February 2009 (EST)
- I like that variant! Needs at least one condition removal, for cripple or long lasting degen. I'll add shadow sanc. |NalanaDarkling| 17:04, 3 February 2009 (EST)
- Feigned or SS. Pick one. 17:24, 3 February 2009
- Both. They only last 9 and 10 seconds with 30 sec recharge, and activate super fast. |NalanaDarkling| 17:46, 3 February 2009 (EST)
- If I run with Rassa I use Shadow Form, get incredible health losses and still manage with only Feigned Neutrality. IAU is your condition removal, wth is with Antidote Signet? Needs more Death's Charge.---Chaos- 08:58, 4 February 2009 (EST)
- If you're close to competent at running, you only need one of the regeneration skills. Just pick one. Take out Antidote Signet and put in Dark Prison and Death's Charge. No shadow refuge. You can keep HoS. 66.250.190.112
- If I run with Rassa I use Shadow Form, get incredible health losses and still manage with only Feigned Neutrality. IAU is your condition removal, wth is with Antidote Signet? Needs more Death's Charge.---Chaos- 08:58, 4 February 2009 (EST)
- Both. They only last 9 and 10 seconds with 30 sec recharge, and activate super fast. |NalanaDarkling| 17:46, 3 February 2009 (EST)
- Feigned or SS. Pick one. 17:24, 3 February 2009
- I like that variant! Needs at least one condition removal, for cripple or long lasting degen. I'll add shadow sanc. |NalanaDarkling| 17:04, 3 February 2009 (EST)
- shadow steps are for incredible speed and skipping whole mobs. the immunity to getting stuck is just a side effect. ---Chaos- 12:47, 3 February 2009 (EST)
- shadowsteps are for when you get stuck which HoS fixes fairly well. i hear 1/4 cast +40/+80 armor and +9/+7 regen is good for when under pressure? ƃuoן sı ʇɐɔƃuoן 12:44, 3 February 2009 (EST)
- compromise time? how about we take out SS as it is a pve skill which many people dont bother buffing up and put in as optional. those who prefer shadowstep have dark prison as deaths charge is now mainbar and those who prefer regen have their cake as well. yes or no?
Rammo
Now fix the R/Mo variant. Take out Reversal of Fortune and Reverse Hex and replace them with Restful Breeze and Cure Hex/Remove Hex. Take out all the Protection Prayers points and put them in healing. Replace troll unguent with Don't Trip! or something. The only skills you need for Rammo running are Dwarven Stability, Escape, Holy Veil, Remove Hex and Restful Breeze for healing. The rest is pure utility. Keep Mending Touch, though, so you can remove condition stacks. 66.250.190.118 10:22, 5 February 2009 (EST)
- reverse's 1/4 cast time is sometimes very important imo. ƃuoן sı ʇɐɔƃuoן 11:57, 5 February 2009 (EST)
- Two words: Enchantment Removal. That's why I wouldn't go with permanent escape. Invincible Rogue 12:36, 6 February 2009 (EST)
- a few...RoF, stone striker, feigned neutrality. those could be cover enchantments no? rof in particular as it has a short recharge time. i understand many scoff at the presence of rof there but perhaps the fact that it can funtion as a quick cover is why it is mainbar ƃuoן sı ʇɐɔƃuoן 14:36, 6 February 2009 (EST)
- Yes, i like rof's usefulness because it provides a cheap heal, cast quickly, with a fast recharge. |NalanaDarkling| 19:06, 6 February 2009 (EST)
- It won't function as a quick cover, pve foes excell at wanding, which is also why it won't serve as a heal. ---Chaos- 05:35, 7 February 2009 (EST)
- I'm aware of the wanding problem..i still like its recharge and casting time tho. Restful breeze is a great cover enchant in this case. |NalanaDarkling| 10:02, 7 February 2009 (EST)
- Hmm, would vigorous spirit be good to put in here? It would only activate when you cast spells occasionally, but it is long lasting with a quick cast and a long recharge. Meaning, you save energy by not having to recast often, and with its low recharge, if it gets removed you can quickly put it up again. |NalanaDarkling| 10:05, 7 February 2009 (EST)
- I'm aware of the wanding problem..i still like its recharge and casting time tho. Restful breeze is a great cover enchant in this case. |NalanaDarkling| 10:02, 7 February 2009 (EST)
- It won't function as a quick cover, pve foes excell at wanding, which is also why it won't serve as a heal. ---Chaos- 05:35, 7 February 2009 (EST)
- Yes, i like rof's usefulness because it provides a cheap heal, cast quickly, with a fast recharge. |NalanaDarkling| 19:06, 6 February 2009 (EST)
- a few...RoF, stone striker, feigned neutrality. those could be cover enchantments no? rof in particular as it has a short recharge time. i understand many scoff at the presence of rof there but perhaps the fact that it can funtion as a quick cover is why it is mainbar ƃuoן sı ʇɐɔƃuoן 14:36, 6 February 2009 (EST)
- You could just bring a normal ranger build instead of 5 cover enchatns. And FYI most PvE enemies rip right through cover. RoF? Chillblains, bam you lost 2 enchantments. Still got it up? Next grawl uses it. And the cycle continues until all 7 grawls have ripped through your cover like Blades of Steel through Frenzy. Invincible Rogue 14:38, 7 February 2009 (EST)
- nice metaphor, altho most grawl groups consist atleast 50% of wars. ---Chaos- 14:40, 7 February 2009 (EST)
- What are you, running around outside port sledge? And if it weren't possible to maintain enchantments while running then the only viable running elites would be VoS and shadow form. This isn't that hard. If rof sucks so badly, what else do you have in mind? |NalanaDarkling| 15:14, 7 February 2009 (EST)
- nice metaphor, altho most grawl groups consist atleast 50% of wars. ---Chaos- 14:40, 7 February 2009 (EST)
nit
picking on the various variants seems to be the main topic. i realize alot of work has gone into the variants but in light of this opposition to the various variants how about we follow http://www.pvxwiki.com/wiki/Build:W/any_Charging_Strike_Runner (sorry i dont know how to link) and just state that due to the nature of the build, many secondaries and their skills have room in the build as it only requires 2 skills to work? im sorry in advance if this idea is stupid ƃuoן sı ʇɐɔƃuoן 18:27, 7 February 2009 (EST)
- nah, that's a good idea, the main page looks awful. ---Chaos- 07:10, 8 February 2009 (EST)
- Thank you longcat. |NalanaDarkling| 10:40, 8 February 2009 (EST)
- Having a R/any build with 3 skills might not go over well :S But the point of the build is to be as flexible as possible; when I'm running I always take a minute to tailor the skills according the to enemies I will be facing. If this was just a droks runner or something than I could have a specific skillset, but it isn't that concrete. |NalanaDarkling| 10:41, 8 February 2009 (EST)
- Thank you longcat. |NalanaDarkling| 10:40, 8 February 2009 (EST)
- true. but thats sort of the core of the build no? arguably the http://www.pvxwiki.com/wiki/Build:Mo/any_WoH_Monk is all but 2-3 skills with the rest being interchangeable depending on player preference and where it is being used. (prepares for flame attack on intelligence) ƃuoן sı ʇɐɔƃuoן 13:30, 12 February 2009 (EST)