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Hello, pvx! Time to check out this build :) Make useful comments, not flame-wars. |NalanaUser Nalana Darkling santaDarkling| 21:59, 15 December 2008 (EST) <pvxbig> [build prof=r/e wild=12+1+1 earth=11 exp=6+1][stone strike][storm chaser][stoneflesh aura][antidote signet][troll unguent][i am uns][escape][natural stride][/build] </pvxbig> Storm Chaser+Stone Striker=win. Stride+Escape=perma 33%--Relyk chtistmas2ChristmasRelyk 22:01, 15 December 2008 (EST)

Last time i checked, enchs end stride. -- Jebuscontests 22:28, 15 December 2008 (EST)
could use stride after the casting of enchant. but yar lots of bad guys do have hexes ƃuoן sı Escape ʇɐɔƃuoן 22:33, 15 December 2008 (EST)
Ehm no thanks?? Practically the whole point of the build is PERMANENT ESCAPE. Why would you want to switch escape off with a mere 500% block chance that ends whenever you reapply an enchantment?? |NalanaUser Nalana Darkling santaDarkling| 19:13, 16 December 2008 (EST)
mere 50%* lol what a typo! And i did already have storm chaser in the optionals. |NalanaUser Nalana Darkling santaDarkling| 19:14, 16 December 2008 (EST)

Ohaidar

Say something plox! :D |NalanaUser Nalana Darkling santaDarkling| 16:13, 24 December 2008 (EST)

i like it but im kinda antsy about not having any sort of hex counter. i realize ele/ranger dont have any skills for that (barring elite) so i like it for really physical heavy areas or weak hex places. ƃuoן sı Escape ʇɐɔƃuoן 14:18, 29 December 2008 (EST)
Exactly :) This is designed specifically for low hex areas. I have ran to marhan's grotto from droknar's forge with it, but honestly I wouldn't try doing that again xP Thing is, I run many variations of this basic concept: Dwarven stability + Escape for a permanent block stance, speed boost and de-aggro. Would it be wise for me to make a R/Mo variant for hex heavy areas or would that be considered a dupe of the R/Mo Basic Runner? |NalanaUser Nalana Darkling santaDarkling| 10:14, 31 December 2008 (EST)

Trash :(

I havent made any meaningful edits because nobody's SAID ANYTHING lol! |NalanaUser Nalana Darkling santaDarkling| 13:47, 17 January 2009 (EST)

Have you read the tag? ~~     Frvwfr2   Frv Boston  talk    admin   13:51, 17 January 2009 (EST)

TBH

Far inferior to R/D, R/Mo, and R/A. Less speed, no anti hex, no spell immunity for covering enchantments...Invincible RogueInvincible rogue siggy 14:13, 17 January 2009 (EST)

Yes it has no anti-spell, but how can you possibly say less speed? Permanent 33% speed boost is the highest possible! |NalanaUser Nalana Darkling santaDarkling| 09:54, 19 January 2009 (EST)
This has spells with long cast times. It also is affected by snares. Other builds have spells with smaller cast times, anti snare, and faster speed boosts, and shadow steps. A run build can't afford to bring a two or three second cast and still be considered fast. Invincible RogueInvincible rogue siggy 15:16, 21 January 2009 (EST)
The only time you ever need to use stoneflesh aura/troll unguent is if you're about to go into a massive group of enemies...stone striker you dont cast often and its 1/4 second, and you dont even stop moving when you cast d-stability. and the stances and shouts obviously dont have activation times. |NalanaUser Nalana Darkling santaDarkling| 19:32, 21 January 2009 (EST)
Regardless, it's still slower and less effective. Trust me, I'm experienced in ranger running. Invincible RogueInvincible rogue siggy 20:41, 22 January 2009 (EST)

Variant Added

I added a variant for caster areas. Use the stone striker build for heavy physical areas and the remove hex build for heavy caster areas. |NalanaUser Nalana Darkling santaDarkling| 10:38, 28 January 2009 (EST)

If you're going to continue to work on the build, remove the trash tag. crazyCowcow 10:39, 28 January 2009 (EST)

Above bar

You only use natural stride when you want constant 33% ias, otherwise you switch between escape and storm chaser--Relyk 11:29, 28 January 2009 (EST)

???? With Dwarven Stability + Escape, you have constant 33% ims and 75% block. Im not sure why that person wanted to switch between natural and escape. |NalanaUser Nalana Darkling santaDarkling| 12:31, 28 January 2009 (EST)

tested with other ranger (r/mo) being a fellow runner. slower but safer for obvious reasons...i dont see why this should not get at least a "good". sure there are faster builds but come on dudes ya know like come on! ;p ƃuoן sı Escape ʇɐɔƃuoן 19:40, 28 January 2009 (EST)

Thanks mate :D |NalanaUser Nalana Darkling santaDarkling| 14:49, 31 January 2009 (EST)
so...when is this gonna get voted on? i have an odd love affair with it after all ƃuoן sı Escape ʇɐɔƃuoן 12:11, 1 February 2009 (EST)
Lol thx long cat and i changed it to testing :) Had lost internet for a couple days :P |NalanaUser Nalana Darkling santaDarkling| 18:51, 1 February 2009 (EST)

testing

plox. ---Chaos- 12:31, 1 February 2009 (EST)

There we go. Im not expecting good ratings, but I hope fellow rangers with realize the potential that lies in permanent escape. |NalanaUser Nalana Darkling santaDarkling| 18:50, 1 February 2009 (EST)
I like everything in this build except the Elementalist skills. Perhaps switch this to an R/any build that uses Dwarven Stability and Escape, IAU and Antidote Signet as a basic build that can be adapted to run many different routes. The elementalists skills don't really help much either. Sure you get the energy bonus from Storm Chaser but you have 14 Expertise...Stoneflesh Aura is okay but it has a 2 second cast time. Shino sig10:51, 2 February 2009
All i really use when running is stability+escape, and keep stone striker up with earthbound armor so that any damage that gets past block is reduced. I rarely use stoneflesh. I think I will make the main build simply the basic template, with ele and monk variants. |NalanaUser Nalana Darkling santaDarkling| 14:44, 2 February 2009 (EST)
needs more variants. ele and monk bars are horrible. RoF on a runner? ---Chaos- 14:59, 2 February 2009 (EST)
It's just a fast casting heal in the prot line. And I added a sin variant for areas with no hexes. By the way the two votes I got both say there is no hex removal. That is no longer true. |NalanaUser Nalana Darkling santaDarkling| 15:03, 2 February 2009 (EST)

The basic frame you changed it to looks perfect. I would say add one or two more skills to the standard bar. Shino sig20:24, 2 February 2009

mmm sexy. almost sad i didnt post it when i thought it up. but im with you all the way! cept for voting because longcat doesnt do democracy ƃuoן sı Escape ʇɐɔƃuoן 23:37, 2 February 2009 (EST)
what about this for R/A variant?

<pvxbig> [build prof=Ranger/Assassin Expertise=12+1+1 shadow=12][Dwarven Stability][Escape][Dash][Feigned Neutrality][Shadow Sanctuary][Heart of Shadow][I Am Unstoppable!][Shadow Refuge][/build] </pvxbig>

Needs moar shadow steps. 66.250.190.117
and less regen. ---Chaos- 11:04, 3 February 2009 (EST)
shadowsteps are for when you get stuck which HoS fixes fairly well. i hear 1/4 cast +40/+80 armor and +9/+7 regen is good for when under pressure? ƃuoן sı Escape ʇɐɔƃuoן 12:44, 3 February 2009 (EST)
shadow steps are for incredible speed and skipping whole mobs. the immunity to getting stuck is just a side effect. ---Chaos- 12:47, 3 February 2009 (EST)
I like that variant! Needs at least one condition removal, for cripple or long lasting degen. I'll add shadow sanc. |NalanaUser Nalana Darkling santaDarkling| 17:04, 3 February 2009 (EST)
Feigned or SS. Pick one. Shino sig17:24, 3 February 2009
Both. They only last 9 and 10 seconds with 30 sec recharge, and activate super fast. |NalanaUser Nalana Darkling santaDarkling| 17:46, 3 February 2009 (EST)
If I run with Rassa I use Shadow Form, get incredible health losses and still manage with only Feigned Neutrality. IAU is your condition removal, wth is with Antidote Signet? Needs more Death's Charge.---Chaos- 08:58, 4 February 2009 (EST)
If you're close to competent at running, you only need one of the regeneration skills. Just pick one. Take out Antidote Signet and put in Dark Prison and Death's Charge. No shadow refuge. You can keep HoS. 66.250.190.112
compromise time? how about we take out SS as it is a pve skill which many people dont bother buffing up and put in as optional. those who prefer shadowstep have dark prison as deaths charge is now mainbar and those who prefer regen have their cake as well. yes or no?
sorry forgot to sign there ^ ƃuoן sı Escape ʇɐɔƃuoן 20:16, 4 February 2009 (EST)
It is done. Thanks for all the useful comments, guys :) |NalanaUser Nalana Darkling santaDarkling| 20:51, 4 February 2009 (EST)

Rammo

Now fix the R/Mo variant. Take out Reversal of Fortune and Reverse Hex and replace them with Restful Breeze and Cure Hex/Remove Hex. Take out all the Protection Prayers points and put them in healing. Replace troll unguent with Don't Trip! or something. The only skills you need for Rammo running are Dwarven Stability, Escape, Holy Veil, Remove Hex and Restful Breeze for healing. The rest is pure utility. Keep Mending Touch, though, so you can remove condition stacks. 66.250.190.118 10:22, 5 February 2009 (EST)

reverse's 1/4 cast time is sometimes very important imo. ƃuoן sı Escape ʇɐɔƃuoן 11:57, 5 February 2009 (EST)
there's a 3/4s difference. Energy is more important, even on a ranger. Heal Area/Patient Spirit is fun btw. ---Chaos- 12:13, 5 February 2009 (EST)
Im not sure if I should change the monk var to that. Other suggestions? |NalanaUser Nalana Darkling santaDarkling| 21:49, 5 February 2009 (EST)
their suggestions seem nice due to the lack of troll unguent. it looks like you are forcing yourself to use a sup rune to get to 14 expertise with that 8 into WS. might be better to go 12+1+1exp 12hp but...im probably wrong with that. ƃuoן sı Escape ʇɐɔƃuoן 23:50, 5 February 2009 (EST)
Two words: Enchantment Removal. That's why I wouldn't go with permanent escape. Invincible RogueInvincible rogue siggy 12:36, 6 February 2009 (EST)
a few...RoF, stone striker, feigned neutrality. those could be cover enchantments no? rof in particular as it has a short recharge time. i understand many scoff at the presence of rof there but perhaps the fact that it can funtion as a quick cover is why it is mainbar ƃuoן sı Escape ʇɐɔƃuoן 14:36, 6 February 2009 (EST)
Yes, i like rof's usefulness because it provides a cheap heal, cast quickly, with a fast recharge. |NalanaUser Nalana Darkling santaDarkling| 19:06, 6 February 2009 (EST)
It won't function as a quick cover, pve foes excell at wanding, which is also why it won't serve as a heal. ---Chaos- 05:35, 7 February 2009 (EST)
I'm aware of the wanding problem..i still like its recharge and casting time tho. Restful breeze is a great cover enchant in this case. |NalanaUser Nalana Darkling santaDarkling| 10:02, 7 February 2009 (EST)
Hmm, would vigorous spirit be good to put in here? It would only activate when you cast spells occasionally, but it is long lasting with a quick cast and a long recharge. Meaning, you save energy by not having to recast often, and with its low recharge, if it gets removed you can quickly put it up again. |NalanaUser Nalana Darkling santaDarkling| 10:05, 7 February 2009 (EST)
Or you can Echo Mending. ---Chaos- 10:12, 7 February 2009 (EST)
You could just bring a normal ranger build instead of 5 cover enchatns. And FYI most PvE enemies rip right through cover. RoF? Chillblains, bam you lost 2 enchantments. Still got it up? Next grawl uses it. And the cycle continues until all 7 grawls have ripped through your cover like Blades of Steel through Frenzy. Invincible RogueInvincible rogue siggy 14:38, 7 February 2009 (EST)
nice metaphor, altho most grawl groups consist atleast 50% of wars. ---Chaos- 14:40, 7 February 2009 (EST)
What are you, running around outside port sledge? And if it weren't possible to maintain enchantments while running then the only viable running elites would be VoS and shadow form. This isn't that hard. If rof sucks so badly, what else do you have in mind? |NalanaUser Nalana Darkling santaDarkling| 15:14, 7 February 2009 (EST)
that was noobish tbh. ---Chaos- 15:26, 7 February 2009 (EST)

nit

picking on the various variants seems to be the main topic. i realize alot of work has gone into the variants but in light of this opposition to the various variants how about we follow http://www.pvxwiki.com/wiki/Build:W/any_Charging_Strike_Runner (sorry i dont know how to link) and just state that due to the nature of the build, many secondaries and their skills have room in the build as it only requires 2 skills to work? im sorry in advance if this idea is stupid ƃuoן sı Escape ʇɐɔƃuoן 18:27, 7 February 2009 (EST)

nah, that's a good idea, the main page looks awful. ---Chaos- 07:10, 8 February 2009 (EST)
Thank you longcat. |NalanaUser Nalana Darkling santaDarkling| 10:40, 8 February 2009 (EST)
Having a R/any build with 3 skills might not go over well :S But the point of the build is to be as flexible as possible; when I'm running I always take a minute to tailor the skills according the to enemies I will be facing. If this was just a droks runner or something than I could have a specific skillset, but it isn't that concrete. |NalanaUser Nalana Darkling santaDarkling| 10:41, 8 February 2009 (EST)
If you have a lot of variants per secondary you can have a quite empty bar. ---Chaos- 13:21, 8 February 2009 (EST)
true. but thats sort of the core of the build no? arguably the http://www.pvxwiki.com/wiki/Build:Mo/any_WoH_Monk is all but 2-3 skills with the rest being interchangeable depending on player preference and where it is being used. (prepares for flame attack on intelligence) ƃuoן sı Escape ʇɐɔƃuoן 13:30, 12 February 2009 (EST)
(you are dumb) ---Chaos- 13:38, 12 February 2009 (EST)
I love you, longcat. Srsly tho what should i do with the variants? I don't want empty bars, but so many people want to change everything. The whole point is to use Escape to be as flexible a runner as possible. |NalanaUser Nalana Darkling santaDarkling| 16:48, 12 February 2009 (EST)
har har har Lann-Revive AnimalLong Cat 16:48, 12 February 2009 (EST)
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