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Archive 1

MASTER GUIDE for your Ritualist Farming needs

Here is a list of all the links to all my Ritualist builds, including 330hp Rt/Mo Vengeful Spirit Bonder. I know it ain't a guide itself here, but it is easier to follow links and post replies on original threads so I can answer your questions. I thought I should post them all here to let in a few more people know about some Ritualist builds that should satisfy all your solo farming needs. Click on links below to see the guides.

  • 330hp Rt/Mo Vengeful Spirit Bonder (Guru) - This build is just about the only build you need to farm alot of places in HM, including UW. It is about as good as you can get for farming with any Invinci build, and one skill set will do it all. Definatelly a build I recommend trying, even if you have to level up a Ritualist. It is well worth the time, and can bring in a good amount of money/profit. I also have several links for my videos that show how the build works, along with a big list of places to farm (Follow Link to my YouTube Channel on Bottom of this page)

  • Rt/W UW Smite Solo (Using VwK) (Guru) - This is a great alternative to W/Rt builds to farm Smites. It will kill Smites faster with higher Restoration. It is just as safe and fool proof as W/Rt. It is the only build I use for farming Ectos, and can do 12-15 minute Smite runs (15 average). I have one video for using build in UW. It is an older version that uses "Watch Yourself!" (Follow Link to my YouTube Channel on Bottom of this page)
Also here on PvX: Rt/W Vengeful Was for Smites

  • Ritualist Spirit Bomber - Green Farming! (Guru) - This is a Spirit Spamming build that will take out just about any boss of any profession to farm greens and elite tomes. It does require to use full group of Heros/Henchmen to clear out the mobs around the boss, then flag them off radar and set up to solo the boss. It can also be used in the Norn Tourney. Also, it has no relations to the usual "Spirit Bombing" builds, I just called it that because of the crazy damage you see from Spirits in a short amount of time.

  • Dual UW Ritualist (Hard Mode) - 330hp Rt/Mo Tanker & Spirit Bomber (Guru) - This uses both my 330hp and Spirit Bomber builds to Dual UW in HM. Its work really well for dual Farming, and can be a fun alternative to the usual dual farming builds. It doesn't use Spell Breaker, so it will Requires some solo experience using 330hp. Bladed Aatxes have never died so fast :cool:

  • Rt/Mo 105hp VwK - Farming HM Builds! (Guru) - This is an older Invinci build that I had made for farming HM. I used these builds before creating the 330hp Rt/Mo. It is easy and effective, and can be great for beginner Invinci farmers. It is similar to 55/105hp Monk, but uses VwK and other Ritualist Skills. I have a few older videos that shows how the build works. (Follow Link on Bottom of page)

My Channel which has several videos for a few of the builds listed. Be sure to check it out: ReZDoGG1984's YouTube Channel

If you have any comments or questions, please post on original threads. I always answer questions on Guru. I made links to my threads mainly cause I wanted people to know what you can do with a Ritualist without needin to post long guides. Well I hope you like them. Peace!

(IGN: Rez Dogg) (ReZDoGG 20:21, 4 August 2008 (EDT))

Dying Nightmare

Don't they pretty much screw you over? –Ichigo724Ichigo-signature 16:38, 17 August 2007 (CEST)

Dying Nightmares are no problem to handle. You can easily use the NPC's to body block when they pop up after pulling the groups of Blades on top of each of the stairs. And you can easily scan the other areas for nightmares without aggroing the Blades. I rarely die from Dying Nightmares. UW takes some experience for any build... and with this build the only difficult part, is dealing with the Graspings and their interrupts/dazed. (ReZDoGG 19:19, 17 August 2007 (CEST))

It is just to know where the heck they appear from

Mo/Rt Alternative

Well since someone posted somewhat of a Mo/Rt alternative to my build... I figured I would check it out, finally... I tweaked a Mo/Rt version of the build in a few minutes, and turned out alright. It will still farm faster than a SoJ Monk build. Definately not as fast as Rt/Mo 330hp, but still kills enemies in one or two VwK usages. Retribution usually finishes off enemies a few seconds after VwK wears off... usually only one VwK usage.

Here is the link to Guru thread: [Mo/Rt 600hp Vengeful Spirit Bonder (Rt/Mo 330hp Alternative)] (ReZDoGG 02:53, 18 August 2007 (CEST))

New GwEN skills

I will be adding new skills from GwEN as soon as I can. There should be more alternatives to take the build even further... even the new title skills should have some use for the build. (ReZDoGG 20:44, 27 August 2007 (CEST))

If only they make Aura of Stability Target Ally, and not Target Other Ally.... Sshaun007 13:19, 31 August 2007 (CEST)
Yeah, I wish they would...hopefully eventually they will change it to Target Ally. My build will be even better knowing you would beable to farm where there is knockdowns. GwEN definately has alot of knockdowns I noticed... there is a PvE skill called "Dwarven Stability", but I think you have to be drunk to counter Knockdowns. I can imagine that would be kind of annoying... farming while drunk. kinda funny though. (ReZDoGG 08:48, 1 September 2007 (CEST))
Haha, yeah. Get a Dwarven Ale or two, drink, and go farming! .... and.... omg I think I got a skill! It's "I Am Unstoppable!", from the Norn Title Track. It won't last the full 30 seconds, but it should be more than enough to take down the monsters... I think. Might try on Vermin I guess. What do you think RezDogg? Sshaun007 15:39, 3 September 2007 (CEST)
Thing is about GwEN, is there isn't no HM... which is a crappy deal for the build. Not sure if enemies will do enuff damage to trigger Spirit Bond. I hope eventually they will have HM. I'm guessing they didn't take the time to do HM before release... im hoping they are working at it and eventually will add it. I would also like to have HM chest too... waste alot of lockpicks on crap purples, even though u get high retainment percentage. I haven't yet to take my Rit thru the game... it will be the next thing i will be doing. I made up a Boss farming build for a Rit that can take out pretty much every boss in game... but I will test that out eventually, and maybe post the build with some videos of some new bosses to farm.
As for farming with the KD's using "Dwarven Stability"... try it out :) "I am the Strongest" doesn't last as long, but you might beable to kill quick enuff before it runs out. You could use both of them to keep antiknockdowns up, but u gotta be drunk to farm... not quite sure how that will work. Still sux that there is finally a Monk skill to counter knockdowns... that last along time and has quick recharge, but can't use it on self. Hopefully they will change that. (ReZDoGG 02:32, 7 September 2007 (CEST))
Hehe, just saw ya at Gunnar's Hold... Talking about the Norn title track rank 2? Well anyways, as for HM, it will be added to the game later on. The +24 probably isn't enough to reduce damage you take by too much. Sshaun007 06:23, 8 September 2007 (CEST)
Try using Paininverter (Asuran skill) instead of RoD... this kills so fast, even with Asuran r1 only... it's incredible, really good for Marobeh and other bosses. Madhamish 13:29, 12 October 2007 (GMT+1)
I don't think knockdowns are a problem. It seems like item spells aren't dropped after a knock down. I kept on getting knocked down by meteor but the ashes stayed in my hand. Hmmm... Math Person 11:54, 18 January 2008 (EST)

Purifying veil replacing RoD slows kill rate slightly, but makes killing graspings far easier. I would only keep it maintained specifically when fighting the graspings, however.

Yup, that is the best choice to take for removing dazed... I tried it acouple times, but both times I didn't need it. lol. So I never really got to test it completely. Have you been able to do alot of successful runs using purifying veil? If so, what percentage of runs to do complete? I also heard from someone that moving or walkin around while casting spells can help against interruptions, on top of casting in between hits as much as possible. (ReZDoGG 15:05, 25 May 2008 (EDT))

Alleskapot's Vote

I dont really understand his vote. Here's why:

  • "Uneffective"
  • Deals 47 per hit and doesnt kd. When mobs in HM hit extremely fast, it does a lot more than SoJ over time, as SoJ knocks down.
  • "not capable of killing mass groups"
  • Add SoA and its capable of killing mass mobs, although timing is tricky at first. Its not even designed to farm mass groups so your point is invalid anyways.
  • "therefore really slow."
  • See above. Against foes that cant be kd'd or cause massive degen you would be better off with a SoJ monk, but not against what this is designed for.
  • "Prefer other builds..."
  • Mind telling us the ones you prefer?

I really like the rating system here at PvXwiki, but there are some flaws still. Votes like this proves it. The problem is that by getting rid of one flaw we would probably be creating others. --Teh Uber Pwnzer 02:02, 3 September 2007 (CEST)

No comment, heh. I went thru all this before... someone else just said it doesn't work at all. saying there is mesmers everywheres.... not sure where he is farming. But there is so many things to farm with this build, too many to name on top of head. I think the build is jus a bit too much for the newb farmers to handle... even though I showed a few myself, and they picked up on it fairly quick. Once u get used to using Spirit Bond, and dealing with certain enemies.... it eventually gets fairly easy. (ReZDoGG 14:52, 3 September 2007 (CEST))

Is there a Youtube Video?

It would be nice if someone posted a link to a youtube vid. TY

There is :) Look on build and scroll down to "See Also". click on link... (ReZDoGG 22:24, 22 September 2007 (CEST))


Here's a list of all the things and places you can farm: (Most are easy, and some other areas can be difficult)

Eye of The North (Far Shiverpeaks)

Ice Cliff Chasms [Area Map 1]

  • Stonewolves
  • Frozen Elementals

Bjora Marches [Area Map 2]

  • Stonewolves (Cave)


  • Whirling Wisp
  • Icy Stalagmite

Varjar Fells

  • Berserking Minotaurs
  • Frozen Elementals

___________ Whisps are not farmable, they run away before death.Tengu 10:36, 27 April 2008 (EDT) Whisps are Farmable u just need to be patient!!!!!!! ___________

Nightfall (Elona)

Plains of Jarin:

  • Insects
  • Skale
  • Plants
  • Mandragor

Zehlon Reach:

  • Corsair
  • Insects
  • Plants
  • Skale

Cliffs of Dohjok:

  • Corsair
  • Insects
  • Plants
  • Skale
  • Insects
  • Harpy (not Hatchling)
  • Rinkhal Monitors

Issnur's Isles:

  • Corsair
  • Insects
  • Plants
  • Skale

Mehtani Keys:

  • Corsair
  • Plants
  • Skale

Fahranur, The First City:

  • Skale
  • Plants
  • Undead

Arkjok Ward:

  • Tusked
  • Insects (not Queens)
  • Some Kournans

Marga Coast

  • Insects (not Queens)
  • Skales
  • Plants
  • Some Kournans

Gandara, the Moon Fortress

  • Skale
  • Heket (beware for interrupts)
  • Kournans

Bahdok Caverns:

  • Djinn
  • Heket
  • Tusked

The Floodplain of Mahnkelon

  • Heket (watch out for interrupts/disables)
  • Skale

Moddok Crevice (Mission)

  • Corsair

The Hidden City of Ahdashim:

  • Djinn

Mirror of Lyss:

  • Beetles (beware of d-shots)
  • Djinn
  • Roaring Ether (if you're lucky, and if there aren't 3 of them)

Vehjin Mines:

  • Behemoth
  • Hunting Minotaur
  • Bull Trainer Giant (they don't seem to use Giant Stomp if there's only a single target)

Holdings of Chokhin:

  • Beetles
  • Hunting Minotaur
  • Skree

Yatendi Canyons

  • Beetles
  • Skree Harpies (not Griffons)
  • Behemoth

Forum Highlands

  • Stoneaxe Heket (beware for interrupts)
  • Blood Cowl Heket
  • Beastsworn Heket (beware for disabling interrupts)

Wilderness of Bahdza

  • Heket (all of them)
  • Behemoth
  • Skree Singers and Trackers

Factions (Cantha)

Sunqua Vale:

  • Naga
  • Kappa
  • Sensali
  • Yeti

Panjiang Peninsula:

  • Naga
  • Kappa

Kinya Province:

  • Naga
  • Kappa
  • Crimson Skull (without menders in groups)

Jaya Bluffs:

  • Sensali
  • Yeti

Minister Cho's Estate (Explorable)

  • Sickened
  • Afflicted

Minister Cho's Estate (Mission)

  • Sickened

Wajjun Bazaar:

  • Am Fah
  • Jade Brotherhood (Knights/Mage)
  • Am Fah Assassins (Street Justice)

Nahpui Quarter (Mission)

  • Star Blades
  • Star Sentinel

Pongmei Valley

  • Kirin
  • Undergrowth
  • Dragon Moss (stand just outside aggro bubble and they won't cast spells on you)
  • Jade Brotherhood Knights

Boreas Seabed:

  • Luxon Assassins (The Halcyon Job)
  • Naga (beware of interrupts)

Mount Qinkai:

  • Naga
  • Yeti

Maishang Hills

  • Naga
  • Kappa

Unwaking Waters (Explorable)

  • Shiro'ken Assassins (beware for interrupts)
  • Shiro'ken Warriors
  • Shiro'ken Rangers (beware for interrupts)

Prophecies (Tyria)

Old Ascalon:

  • Hulking Stone Elementals
  • Grawl
  • Devourers

Anvil Rock:

  • Minotaur
  • Centaur

Nebo Terrace:

  • Undead
  • Tengu

Cursed Lands:

  • Undead

Tascas Demise:

  • Dwarven

Not everything is listed, these are just areas and things I have farmed myself. I don't have many places with my Rit in Prophecies, so I only got a few areas. (ReZDoGG 09:57, 29 December 2007 (EST))

You can list the Shiro'ken in Unwaking Waters too... The Rangers and Assassins both got interrupts, but even with that, it's still possible to take them out. I also suggest to take Pain Inverter with you for the Warriors, as they heal frequently if taking damage. Pain Inverter finishes up after they heal — eXtinctioN (Talk/Contributions) 14:46, 22 January 2008 (EST)
With some luck and skill, this build can also farm Raptors and Raptor nestlings in Riven Earth. I switched out RoD for SoA and that helps survive some of the bigger groups. Sometimes I have to use skills just to take the disrupting stab so VwK, Protective Spirit, or Spirit Bond do no get interrupted. I usually kill everyone surrounding the boss and then take on the boss alone because of Twisting Fangs FRRRRRRUNKIS! 23:52, 4 April 2008 (EDT)

Template Code works fine...??

For the person that mentioned the template code didn't work, just highlight the code, and copy and paste it into guildwars... or save the file into your Guildwars directory, and place it in your template code folder. (ReZDoGG 16:37, 2 December 2007 (CET))

Pro Spirit

Why would you have Protective Spirit? If you need Spirit bond to take more than 60 Damage, then It doesn't work. You only take 33 Damage.--FireTocksig2FireTock 16:57, 8 December 2007 (CET)

SB triggers before PS. –Ichigo724Ichigo-signature 17:28, 8 December 2007 (CET)
Without Protective Spirit you would take 100-300 damage a hit in HM... and Spirit Bond will trigger, but it won't out heal the damage. So using Protective Spirit will cover up all that damage besides the 33 (10% of 330) that you take with 330hp... Spirit Bond still triggers, and will heal you for around 80 health, so you will gain 47 health (80-33=47), which means you be healed with every hit taken for the duration of Spirit Bond. So even though you only take 33 damage with Protective Spirit, Spirit Bond still triggers as if you are taking that 100-300 damage, which is more than enough to trigger the skill. Get it? If not just try the build and see :P (ReZDoGG 06:22, 11 December 2007 (CET))


You say that it Can be used to farm just about anything in Hard Mode, including the Underworld. Does that mean it can farm the UW, or it can farm the UW in HM?--FireTocksig2FireTock 16:09, 8 December 2007 (CET)

Also, I found this build can farm the Krakens in Archipelagos in HM too.--FireTocksig2FireTock 05:04, 9 December 2007 (CET)

OK, i just read this build on guru, and it says it can farm UW harrd mode, thnx for all the help guys. *cough, lazy* *cough* cough*--FireTocksig2FireTock 16:27, 9 December 2007 (CET)

The wording is very precice, it clearly says what you just said. LunarEffect 17:36, 17 May 2008 (EDT)

All of UW possible on HM?

Just wondered if this works on more than just the standard smite crawlers. If it does, I'll definitely give this a shot. If not, I'll stick with my monk with which I can already do smite crawlers and save myself the gold for skills, lol. Thanks! And nice to see Rits getting some more farming love. That class doesn't get enough credit. Ruse 03:39, 17 December 2007 (CET)

I have a video for HM UW solo... it is not the easiest thing to farm, but it is possible with some previous experience, or alot of practice. check it out here: 330hp Rt/Mo UW HM Solo (ReZDoGG 02:57, 19 December 2007 (CET))
Why does the bladed aatxe stop attacking in the bit with the nightmare? If it had continued after he nightmare stripped the player, he would have died wouldn't he? 17:07, 5 January 2008 (EST)

great build! 10/10 ChanneledChaos 12:36, 27 December 2007 (EST)ChanneledChaos

The Aatxe stopped attacking because he used the NPC ghost to block it. it acted as a wall while he took on the Nightmare solo. Brilliant move. Kaijin Hokousha

Other Farm spots

Maishang Hills - you can farm the kappa easy :)ChanneledChaos 17:29, 28 December 2007 (EST)ChanneledChaos Try farming Naphui Quarter Hard Mode. In one day, and about a half hour, i got 2 celestial sheilds, a celestial bow, 2 warrior tomes, and a white dye :P BTw, the celestial shield i got was: Armor 16(req9), Damage-5 Chance.......19% T.TInv.PacifismCrossfirexiv 22:38, 30 December 2007 (EST)

You can farm the Kirin in Pongmei Valley too, though you do need to combine Spirit Bond and VwK together, otherwise you take too much damage from barbs. EDIT: Dragon Moss work too, but try to stay out of their cast range, otherwise you'll have to do same as with the Kirin (and it's harder with them, cuz when in cast range, they cast spells more than they do regular attacks) Undergrowth are pretty much easy — eXtinctioN (Talk/Contributions) 17:01, 2 January 2008 (EST)
How do you farm Nahpui Quarter anyways? Do you just farm the mission or the explorableMath Person 09:34, 7 January 2008 (EST)
You farm the mission. And it may be possible to kill the Star Lights with Pain Inverter Asuran skill, if you are thinking of farming it. Usually you have to just ignore the Star Lights. (ReZDoGG 23:27, 8 January 2008 (EST))
Unless they follow you too far and you face 3 of them in one team... That sucks pretty much — eXtinctioN (Talk/Contributions) 12:47, 17 January 2008 (EST)
Would it be possible to farm Shiro On HM with selling runs 4 this build?Arthurperson 10:26, 21 January 2008 (EST)
Ehm... whats the point of farming shiro? what does he give?Inv.PacifismCrossfirexiv(contribs) 10:46, 21 January 2008 (EST)
It's not that he drops anything, but you could sell your services as a runner for the mission and charge for Master's. I don't think it would work, personally, since you'd have to hold aggro with Shiro in order to damage him, and one banishment would wipe the Master's reward. Stick with a decent SV necro, or heck, be a champ and be a N/W with SV and Wild Blow. Oa 06:16, 22 February 2008 (EST)

Error under equipment?

I would like to point out an error on this page:

Under 'equipment' this is stated:

Or a Shamanic Restoration Wand with 20% HSR and +15 energy. Paired with a inscribabled Restoration off-hand with 20% HSR and 10% casting of spells. ***This will give you +40% HSR of Restoration spells***

This is incorrect. Applying two 20% chance or 10% chance etc does not double your chances. It gives you two 20% chances for the desired effect. This does not translate into 40% chance. Each instance of 20% is its own and acts separately from others. In other words, these mods are not stackable.

Your chances of said desired effect are better with more than one of these mods, however it is not a 40% chance. That's all I wished to point out.

Well if it gives you two chances of 20%, wouldn't that qualify as 40% chance? I know you won't get 1 out of every 2 HSR on VwK, but it definately helps out your percentage. But I do understand what you are saying, but it does double your chances... so it somewhat works as if it were 40%. And you can definately notice the difference between using two 20% mods, than using only one. Alot of times I get Half Recharge on VwK 3-4 times in a row... and I definately don't get that with a staff that has only one 20% HRS. But I will edit it the page, so people don't get confused, and expect to get 1 out of 2 chance of HSR. (ReZDoGG 03:12, 14 January 2008 (EST))

Next time, please use the "+" symbol to add a topic to the page, instead of editing the whole page itself. Thanks. (ReZDoGG 18:41, 12 January 2008 (EST))

It's not technically a 40% chance of halving the recharge. You have two separate 20% chances. Because of this, when you cast a spell, there are four possible outcomes:
  1. Neither of them activate
  2. The first one activates and the second doesn't, halving the recharge time
  3. The second one activates and the first one doesn't, halving the recharge time
  4. Both of them activate, cutting the recharge time down by 75%.
Because both of them could activate at the same time, it's technically innaccurate to say that you have a 40% chance of halving the skill recharge. It's really more like a 36% chance of halving it, and a 4% chance of quartering it. So you still have a 40% chance of reducing the recharge time. ¬ Wizårdbõÿ777(sysop) 18:49, 12 January 2008 (EST)
Also, both of you should sign your comments by typing four tildes (~~~~) ¬ Wizårdbõÿ777(sysop) 18:51, 12 January 2008 (EST)
Wizardboy hit my point on the nose. I think to be more accurate, it should be reworded to reflect the true potential of the combination, if the combination is going to be pointed out in such a way.
Look at it this way... If you had two Baseballs to throw at the same time at one target, wouldn't that double your chances of hitting it in that one throw? instead of throwing one ball at two seperate times... One could hit and other won't, But Both could hit, or None at all. But it does give you a higher chance percentage of hitting your target in one throw. And if you hit the target, your only hitting one, not two... so the Halve's won't stack to get 75% or 100% of recharge. But all in all, it still doubles your chances of hitting the target by throwing two balls at once. Hehe, only way I can explain it. (ReZDoGG 03:12, 14 January 2008 (EST))
Percentages stack multiplicatively, not addetively. .20 * .20 = .36. A "40/40" set actually gives you a 36% chance to halve both the casting and recharge of any spell affected by both modifiers. -- Armond WarbladeArmond sig image{{sysop}} 04:54, 14 January 2008 (EST)
Interesting. You'd think that each chance would be rolled separately. — Teh Uber Pwnzer 19:20, 1 February 2008 (EST)
lol I am stupid. — Teh Uber Pwnzer 19:25, 1 February 2008 (EST)
Yeah, thats what Iw as tryin to say... Multiplying them would be more like (2x 20 = 40), wouldn't you think? Each one would act as their own chance, which means doubling your chances... like how I was explaining to the whole "trowing two balls at one target" reference. And(.20 x .20) Actually equals (0.04), so I am not sure how you get .36?? I can't seem to find any actual info on such a subject on wiki anywheres, but it definately is not a 36 percent chance when using two 20%HSR or 20%HCS. (ReZDoGG 23:19, 6 February 2008 (EST))
It is indeed a word. Percentages aren't whole numbers; each percentage is equivalent of a multiplier in decimal form. If you've got 50% of something, that's one-half, which is also 0.50. You need to multiply these decimals (so 0.20 x 0.20 = 0.36). -- Armond WarbladeArmond sig image{{sysop}} 02:35, 7 February 2008 (EST)
Yeah I know math, but still don't see how you are getting 0.36 by multiplying two .20's together. But all in all, when you use both, you do notice you get double chance of HSR, so it is definately good to use. Like I mentioned before, I get alot of HSR on VwK, sometimes 3-5 times in a row... which you would rarely get one here and there, if you only used one 20%. But yeah, either way, it increases your chance by alot. (ReZDoGG 03:22, 8 February 2008 (EST))
it is 20% + 20%, not 40%, they are separate entities, you have a 20% chance to trigger one, and a 20% chance to trigger the other, and sometimes you can trigger both at once, but that doesnt make it a 40%, its just two 20% chances, and wheather you are lucky or not depends on when they trigger.
Yeah, exactly. They don't stack to make 40%, but you have two chances of hitting on or the other, in the end it doubles your chances on hitting a 20%. (ReZDoGG 10:19, 15 February 2008 (EST))

(reset indent) 64% of NOT triggering any HSR, 16% of triggering wand, 16% of triggering focus, and 4% of triggering both. It's basic probability which any student should know, although you probably learned it with dices --Lexxor 14:31, 14 March 2008 (EDT)

So what your saying is, if you only have one 20% HSR, that it is actually only a 16% chance? If so, why would they name it as 20%? But anyways, no matter what you have two 20% HSR... in the end it doubles your chances of hitting a 20%. Of course that doesn't mean doubling your percentage, as the percentages are seperate. You guys seem to be getting alittle too technical on something rather simple to see, but I do understand what you guys are tryin to say. But then again, nothing is proven by guildwars. But, it is highly noticeable when using two 20% HSR's. (ReZDoGG 13:40, 21 March 2008 (EDT))
Dude, Rez, you're a smart guy obviously to use this build so well. But you are really missing the entire point of this. What people are trying to say is that it's actually better than if it was 40% HSR because 4% of that is a chance to make it 1/4 the recharge. Your ball throwing analogy can even be used to illustrate this point because is it not true that 4 things could happen if you threw 2 balls at the same time?

Let's label the balls. Ball A, and Ball B. There are four possible outcomes should you throw these balls. 1. Ball A and B both miss 2. Ball A hits, ball B misses 3. Ball A misses, ball B hits. 4. Ball A and B both hit, resulting in a jackpot. However there is only a 4% chance this could happen. Saying that they don't stack to 40% but they still double your chances is a complete oxymoron. You do have 40% chance to reduce spell recharge. But what you also get is a 4% chance within that to reduce it by 3/4. With just 20% HSR, 1 out of every 5 spells you cast will have reduced recharge. So 1/5 of the spells you cast will benefit from your wand. At the same time, 1 out of every 5 spells that benefit from your wand's HSR will benefit from your focus's HSR. So one FIFTH of one FIFTH of the spells you cast will get double HSR, meaning one out of every 25 spells you cast. What is 1/25? 4%. To finish the equation, you just take the exact same and reverse it. With the 20% HSR from your focus 1 out of every 5 spells you cast will have reduced etc etc etc you get the point. The reason you misunderstand this is because you think there are only two outcomes: HSR happens, or it doesn't. However the game recognizes each item seperately, rather than adding them up beforehand like you are doing in your head. 03:35, 24 March 2008 (EDT)

Yes, you get a chance of 36% half recharge and 4% chance of 1/4 recharge, but together it basically still gives you a near double chance of reducing recharge times then only having just one 20% HSR mod. (ReZDoGG 04:17, 25 March 2008 (EDT))
Okay guys, basically, you have a 36% chance of 1/2 cast time, and a 4% chance of 1/4 cast time. IcyFiftyFive 15:47, 10 April 2008 (EDT)
The way to look at it is that with one inscription 80% of the skills isnt HSR. With 2 inscriptions 80% of that 80% also isnt HSR. Result is that 64% isnt HSR and the rest (36% for the mathematically challenged) is. Helgan Iceglow 07:49, 22 April 2008 (EDT)
Yes, you get a chance of 36% half recharge and 4% chance of 1/4 recharge, but together it basically still gives you a near double chance of reducing recharge times. Anyways... (ReZDoGG 08:14, 24 September 2008 (EDT))

I know this is an old discussion, but to explain it a little more clearly in case there's still confusion about this to this day. You have two 20% HSR. You have four possible outcomes:

  1. The wand's HSR triggers, but the focus's HSR does not.
  2. The focus's HSR triggers, but the wand's HSR does not.
  3. Both the wand's and the focus's HSR trigger.
  4. Neither one's HSR triggers.

The probability of the first case, where the wand triggers and the focus does not is .2*.8 = .16 (.2 chance of the wand's HSR triggering, .8 chance of the focus's HSR not triggering. Their chances are independent of each other, so they're multiplied.) The probability of the second one is .8*.2 = .16. The probability of the third one is .2*.2 = .04. And the chance of the last one is .8*.8 = .64. So, there's a 16% chance that ONLY the wand's HSR triggers (note: this does NOT mean that it only has a 16% chance of triggering, period) 16% chance that ONLY the focus's HSR triggers, and 4% chance that both trigger. In other words, a 32% chance that only one triggers (NOT 36%), and a 4% chance that they both trigger. I hope that clears things up a bit.  :) -- 19:20, September 16, 2009 (UTC)

LOL at this debate. I think i get both the maths and Rezz's point, WOOT! Its kinda like comparing a +29HP mod (Rezz's) to a +30HP (actual), doesn't really matter. But then again who'd be seen dead with a +29Hp mod lol not me i'm the guy stood at the side of him with 1HP and a big grin on me face. Heaven forbid someone should use 2x19/20 sets *confuses self* Bogusdude 06:58, November 14, 2009 (UTC)


I have found it is possible to Solo Farm GREENS with this build. This build will solo any boss besides monk or in some cases, ritualist. So far, Ive gotten a Strongroot's Shelter and a Lian's Lantern from this build. Ill post other greens I get and where to get them ALL OF THESE BOSSES WERE FARMED IN HM

  • Strongroot's Shelter- Warrior Boss outside of Unwaking Waters (Kurz)
  • Lian's Lantern- Elementalist boss found in Wajuun Bazaar
  • Kaolin Wand- Ritualist Boss outside of Unwaking Waters (Kurz) (Can only farm the boss, not his mob. His mob carries enchantment removals that even spellbreaker cant block (Order of Apotasy)
  • Talhyun's Pincers- Assassin boss outside Ran Musu Gardens in Shing Jea Island. dont worry about the mob, just cast prot spirit and Spirit bond before entering his mob, and let him shadowstep to you.
  • Geoffer's Bulwark- Warrior boss outside Zos Shrivos (Luxon). Dont attempt to farm him right away. There will be a group of naga that will come and try and kill geoffer's mob. Nicely, the afflicted (geoffer's group) and the naga will all be dead, only leaving the boss. then just run up and farm him. his mob caries different enchantment removals so its not possible to takeout the mob
  • Sskai's Blade- This boss is tricky, and the only way to kill him with solo is to bring scourge healing. He ha healing signet and continues to heal himself after takign damage. if he did not have that skill, farming him and his mob would be easy, for his mob is only rangers and warriors. Watch out for oni spawns tho.
  • Morrob's Axe- In normal mode, I broght my ranger to his spot and to farm him and i got really pissed. I went through noob island wit my rit, and broguht him to the boss location and it couldnt be easier. They are all warriors, some eles with snares, but thats not too much of a problem. the main problem is a few mobs snaring you before you get to his spot. Ive been waiting to famr this boss so long because his green has the same skin as an icy blade axe. req 5 lol.

Inv.PacifismCrossfirexiv(contribs) 10:51, 21 January 2008 (EST)

That's cool. Should probably move this to the places to farm section.

Try farming Lissah the Packleader in Gursteigh's Cave (Bjora Marches). It's pretty much easy too, but watch out for interrupts. And btw, Tahkayun's Pincers are pretty much worthless, since they're non max. — eXtinctioN (Talk/Contributions) 12:52, 17 January 2008 (EST)

Here's my current list of farmed bosses (All in Hard Mode, mostly for elite tomes):


  • Cobble Poundstone |Warrior| --Old Ascalon-- [Easy] (here you need Pain Inverter, otherwise he heals too much)
  • Chor the Bladed |Warrior| --Marga Coast-- [Easy] (easy, I suggest that you leave from Nundu Bay instead of from Dajkah, as from Nundu you can avoid all mobs, and eventually kill Lunto too)
  • Tarom Rockbreaker |Warrior| --Plains of Jarin-- [Normal-Hard] (Watch out for the Imps, as their life stealing can be very dangerous if below 30% HP. Use SB together with VwK if needed)
  • Riktund the Vicious|Warrior| --The Mirror of Lyss-- [Normal] (Bring Pain Inveter, take out the other Cobalt until there are only 3 left, the boss included, then start using PI on Riktund)
  • Robah Hardback |Warrior| --The Floodplain of Mahnkelon-- [Normal] (Boss is easy, getting to him through the interrupting and healing heket mobs is an other story. He spawns close to Buhon, try not to aggro both mobs)


  • Johon the Oxflinger |Ranger| --Ice Cliff Chasm-- [Normal-Hard] (best take Pain Inverter here, and use it all the time against him)
  • Admiral Chiggen |Ranger| --Marga Coast-- [Extreme] (Just don't. If you're not experienced enough, you'll be dead in seconds.)
  • Dzabel Land Guardian |Ranger| --The Floodplain of Mahnkelon-- [Hard-Very Hard] (Kill all the surrounding heket, until he and, most likely, a Blue Tongue Heket remain. Then start pulling them backwards, past the resurrection shrine. The Blue Tongue will soon break aggro, but Dzabel will remain. This is a hard part, since your energy management will be hard. Also, if he goes past 10-15% health, he'll break aggro and the Blue Tongue will come back to heal him, so make sure to spike him down with PI before he breaks away.)


  • Scourgewind, Elder Guardian |Monk| --Silent Surf-- [Normal] Comes with two groups of three Rot Wallows. Pull the Rot Wallows with a flatbow back to the guards (even if your not the right faction the priest will heal you). After you pull both groups kill as normal. *NOTE* When attempted on HM he used Healing Breeze and regened faster then I could damage, so your mileage may vary. PI or RoD are highly recommended if you have access to them.


  • Jerneh Nightbringer |Necromancer| --The Floodplain of Mahnekelon-- [Normal-Hard] (Beware of the heket mobs near his spawnpoint)
  • Eshekibeh Longneck |Necromancer| --Wilderness of Bahdza-- [Normal] (PI him, the rest goes on its own. Use SB with VwK to counter heavy degen)


  • Eshim Mindclouder |Mesmer| --Sunward Marches-- [Normal] (Use SB with VwK to counter heavy degen, PI him meanwhile)


  • Flint Touchstone |Elementalist| --Old Ascalon-- [Easy-Normal] (can be killed, but Pain Inverter is suggested, otherwise it might take long)
  • Suneh Stormbringer |Elementalist| --Plains of Jarin-- [Normal-Hard] (swap VW for Pain Inverter and RoD for "I Am Unstoppable". You'll need to combine SB and VwK together here, otherwise his mobs spells outdamage you)
  • Buhon Icelord |Elementalist| --The Floodplain of Mahnkelon-- [Normal] (He spawns close to Robah, try not to aggro both mobs)
  • Rahse Windcatcher |Elementalist| --Mourning Veil Falls-- [Normal-Hard] (Diffeculty depeneds on which mob spawns near you when you enter the area. If there are Mantis Stormcallers, then you may consider it hard, since you'll have to dodge their maelstroms all the time. Whatever spawns, just grab that mob, and get to Rahse. Once you've aggroed him, use PI on him and meanwhile watch for any maelstroms near you if there are Mantis Stormcallers. You can take down Rahse, but not the rest of his mob, since the Blood Drinkers cast their life stealing spells more than they attack you.)


  • Lunto Sharpfoot |Assassin| --Marga Coast-- [Normal] (If you aggro both the monk insects (there's a second one a bit further to his mob), use Scourge Healing and Pain Inverter on Lunto. Otherwise only Pain Inverter suggested)
  • Xuekao, the Deceptive |Assassin| --Pongmei Valley-- [Easy-Normal] -Pulling him triggers an event, spawning a bunch of Am Fah and Jade Brotherhood who proceed to fight. Wait for them to kill each other off until it's just the boss and a small group. Kill as normal, but beware of excessive health degen. Resilient Weapon is recommended.


  • Tomton Spiriteater |Ritualist| --Mount Qinkai-- [Normal-Hard] (If there's an other Yeti ritualist near, PI him first until he dies, then deal with Tomton)
  • Ritualist's Contruct |Ritualist| --Morostav Trail-- [Normal-Hard] (Pull him apart with a longbow/flatbow, cuz you can't handle his mob. This guy kinda leaves no choice but to use a necro hero with SS, Insidious Parasite and Empathy, otherwise you can't kill him, not even with PI)


  • Hassin Softskin |Paragon| Plains of Jarin-- [Easy] (start from SS Great Hall, try to avoid Ibogas at all costs, as they slow you down and have degen spells)


  • Bubahl Icehands |Dervish| --Marga Coast-- [Normal] (watch out for the Ridgebacks, as their interrupts sometimes can be devastating. Also take caution with the Blighters)
  • Shezel Slowreaper |Dervish| --The Mirror of Lyss-- [Hard-Very Hard] (If there are Storm Jacarandas in his mob, give it up already. If not, than you can deal with him, but not with the rest of his mob, cuz the Jacaranda will most likely be replaced by a Whistling Thornbush, and they heal like hell in Vabbi)
  • Marobeh Sharptail |Dervish| --Vehjin Mines-- [Normal] (SB and VwK to counter degen, also better bring PI, but he's easy anyway)

Could you be a bit more specific on the skills, I'm a bit confusedMath Person 21:08, 21 February 2008 (EST)

SB = Spirit Bond, PI = Pain Inverter, RoD = Reversal of Damage and you do know VwK I hope.... — DestructiveWasGlaiveInvert eXtinctioN (Talk/Contributions) 11:06, 22 February 2008 (EST)

Voila, all 10 professions to be farmed (found Eshim the only capable Mesmer to farm) ^^ Cheers :)— eXtinctioN (Talk/Contributions) 06:27, 23 January 2008 (EST)

You guys going to motivate me to name all the bosses that can be farmed. Keep listing as many as you can, and ill add them to the list on here, and on guru. I have been thinking of doing so, but I haven't tested every boss... usually just ones that are in the farming areas mentioned. I will put each boss under the area that where they can be found... maybe that will motivate people to try out different areas. (ReZDoGG 08:45, 23 January 2008 (EST))
I can help you out if you want. My Rits IGN -> I Rituals Forever I (I = i) — eXtinctioN (Talk/Contributions) 12:28, 23 January 2008 (EST)

YAY to think i was the first to realize it can farm greens!!! i feel oh so very specialInv.PacifismCrossfirexiv(contribs) 14:57, 24 January 2008 (EST)

YAY to think I was the first to realize it can farm Elite Tomes that way too. I feel even more special :P — eXtinctioN (Talk/Contributions) 15:16, 24 January 2008 (EST)
Well I knew it can kill bosses, as I been killing bosses since I made the build. I do know the capabilities of my own build :) hehe. But I didn't use it specifically for farming Elite Tomes and Greens, since I would probably use a Spirit build for that. But since Pain Inverter was available to use, It definately made farming bosses alot more possible. Also, You really don't need to make a big discription for each boss, just name them and people will figure it out. You could just put a difficulty rating next to it (Easy-Hard). I won't beable to put too much more text on my Guru thread as it has a limit, which I already reached about a month ago, and had to size it down a bit... so hopefully I will have enough room to add names of bosses. So just name bosses and difficulty, and the area they are found in. Thnx (ReZDoGG 09:58, 25 January 2008 (EST))
NP, but I will keep telling what things you need to watch for, since some ppl have the tendecy to give up trying if it doesn't works out for them. If you would rate it at Hard, make sure to give at least 1 or 2 tips, so ppl won't be coming with things like:"wtff?? this ain't working!!" — eXtinctioN (Talk/Contributions) 10:29, 25 January 2008 (EST)
Cool, i got Chebaba's longbow on my first run :D nice.Inv.PacifismCrossfirexiv(contribs) 12:06, 2 February 2008 (EST)
I got an Elite Ranger Tome, Chehbaba's Longbow and a gold scroll on my first run :P — eXtinctioN (Talk/Contributions) 14:06, 2 February 2008 (EST)
A lot of these have very low probability of success. Some of the ones you mark easy, for example, have hidden spawn points where monsters can gank you. A lot of the damage is too much to care for. I use this build all the time, getting sin greens and such, but your list is pulled from your butt. I highly doubt you've used any of this at all. But I am sure you will say I am wrong and how much of a noob I am, etc. Whatever makes you happy, EXtinctioN. Regardless, the facts need to be straightened quite a bit. 12:20, 28 April 2008 (EDT)
Dude, you think I would list bosses that I haven't farmed myself yet? I'm not stupid you know, and also not that type of person to force off things that aren't true. If you can't farm them, then - sorry, looks like you're right - you're noob, but only with this build. Also, I ranked them the way that I think they are for me. Alot of them went pretty smoothly, except for Chiggen (goddamn, that was a hell of ride I'd say) and the ones located in Floodplain of Mahnkelon (alot of hekets with interrupts, I had alot of trouble getting through to the bosses). Trust me, I'm not lying to this, I use this build for a fair while now and it's very effective. Maybe you haven't caught the "techniques" for using it good yet? Hope you're not hurt for me calling you noob... EDIT:If you still don't believe, PM me in-game sometime and I'll help out/show you that it's possible. — DestructiveWasGlaiveInvert eXtinctioN (Talk/Contributions) 12:31, 28 April 2008 (EDT)

Build can also solo mylish lady of the lake

Normal Mode Greens

Run past all of the other groups and aggro only Nehjab's group. If you don't get too many interrupts at the same time and don't aggro any other mobs, you should be able to kill Nehjab. [1]Video. Teknikaali 15:21, 21 January 2009 (EST)


1) Any max inscribable staff with 20% HSR, a 10% HSC "Swift" staff head, a +15 energy/-1 energy "Seize the Day" inscription and a 20% longer enchantments wrap (optional but recommended).
2) Any one-handed weapon with +5 energy and 20% longer enchantments, with any offhand for energy.
3) A Shamanic Restoration Wand with 20% HSR (of Memory) and +15 energy ("Seize The Day"), paired with an inscribable Restoration offhand with 20% HSR ("Forget Me Not") and 10% HCT (Swiftness).

If you take only the no. 1 weapon, is it still possible? Or do you need all three of them on different weapon sets? If so, when do you need to switch? Arvan 13:07, 8 February 2008 (EST)

Well, one or the other... whatever you can get your hands on, or what you can afford :) (ReZDoGG 15:35, 9 February 2008 (EST))
Oh, I guess someone was changing my descriptions again. Fixed it. (ReZDoGG 15:41, 9 February 2008 (EST))


Do we really have to use the starter one? or does the 15 also do it's job? cause i've deleted my starter armor :x

The fifteen works, you just want as low of AL as you can find. -- 05:56, 15 February 2008 (EST)
Soooo the 15 works fine... but 5 is better? :O
Yeah, that 10 armor gives you a 12.5% damage reduction, so SB won't trigger as often on minor hits. -- 06:35, 15 February 2008 (EST)
Thanks for the heads up : D
How about no armor at all?CompanionshipCross xXx Fire(contribs) 06:58, 15 February 2008 (EST)
In HM, both 5AL and 15AL armors will trigger the same... it would only make a difference in NM if anything. Using no armor at all would still work, but you would have less energy, 2 less energy pip, and alot less on your attributes. (ReZDoGG 10:17, 15 February 2008 (EST))
Heh didnt think of tht lolCompanionshipCross xXx Fire(contribs) 15:42, 15 February 2008 (EST)
you wouldnt have anything to put the sup runes on anyways.


why 330hp? why not just 55hp and healing breeze instead of spirit bond. seems like alot less hassle to me. banok 14:56, 25 February 2008 (EST)

Because 55 requires way too much money.CompanionshipCross xXx Fire(contribs) 15:07, 25 February 2008 (EST)
lol wut --71.229 15:08, 25 February 2008 (EST)
330hp is used for Retribution. You will take 33 damage with Protective Spirit, but that will be negated with VwK's 37 life steal, or Spirit Bond's 80 healing. This combination with Retribution puts out more damage over time. 330hp and Spirit Bond makes it alot safer for farming enemies that 55 cannot (such as life steals or major degen). You can counter everything including very high degen with Spirit Bond. VwK's 37 life steal will also give you 4 health a hit while active, which is enough to counter degen without needing Spirit Bond at the time. As for healing breeze, that is only regen, and not healing, and can cost alot of energy needing to keep it up all the time. Spirit Bond will negate the 33 damage, and heal you for 47 everytime it is triggered... that is more than enough to keep your health up from any damage or degeneration. You also get alot of energy with both Essence Bond and Balthazar's Spirit triggering all the time (55 sometimes don't trigger Essence Bond while using Shielding Hands). Give it a try, and you'll know whey the build works very well. I no longer use 55 monk or necro anything for farming. Not to mention, the build is great for drops, as it won't kill all the enemies at the very same split second like SS or SoJ can do (which can hurt drops sometimes). (ReZDoGG 03:28, 26 February 2008 (EST))
Thanks for reply. there is a clear advantage of 330hp over 55hp as you have shown, but still bit confused about why 330hp. retribution says it only deals max 15 damage back, which means you prolly don't even need min armour, as long as you are getting hit for 45 damage you are maximising you damage, I would have thought (I know that you don;t need armour). if prot spirit lowered damage intake to 5 say with 55 hp, would retribution deal back less damage? I love the idea this build, but some parts I don't quite get, i'm in the process of making it on my rit :p Banok 18:03, 1 March 2008 (EST)
Low armor is for spirit bond. –Ichigo724Ichigo-signature 22:14, 1 March 2008 (EST)

[[2]] Lol WutStoneflesh Aura←Crossfire Is Buff 09:11, 2 March 2008 (EST)

330hp allows 10 damage from Retribution, as well as allowing VwK to negate the 33 damage by stealing 37 life from enemies. You could put alot higher health if you wanted to, but you will need to use Spirit Bond all the time which can use up alot more energy. 330hp just allows the build to be alot safer, as well as saving you energy by not needing Spirit Bond while VwK is in use. Using the Lowest armor rating possible is for the use of Spirit Bond. Like I said, it ensures that you take over 60 dmg from every source of physical damage including staff/wand damage from casters. If you don't trigger Spirit Bond, you won't get healed and could eventually kill you. I've had alot of people PM in game asking me why the build ain't working for them, and that they keep dying... Turns out, they were using Max armor for the build. You really only need 5 in Smiting for Retribution, but reason why I use 8 Smiting is to give the other Smiting skills more damage, such as Reversal of Damage. (ReZDoGG 18:30, 2 March 2008 (EST))
thanks. I die alot with this build and I used 15 AL armour. Maybe i'm doing something wrong but my Rt/Me is more reliable. Does retribution only work when u acutally take damage then? unlike spirit bond which triggers before protective spirit reduces damage. does retribution not trigger before protective spirit? Banok 12:23, 4 March 2008 (EST)
experimented a bit. with a 55hp mo/w pvp char using frenzy & prot spirit. retrib would deal only deal 1 damage at 55 hp, and 4 at 130hp. so prot spirit triggers before retribution, therefore to get your current max 13 damage from retrib you would need 390ish health. (13*3=39 39*10=390). I understand the 330hp now, though you should consider lowering smite rank so retribution maxes at 11. drop smiting to rank 6 and you can get 11 ranks in prot :D Banok 12:53, 4 March 2008 (EST)
As I mentioned, 8 smiting is for other smiting skills also. You really don't need 11 protection... but if you don't use other smiting skills, you can drop it if you want... but RoD is great for spamming extra damage, especially against Undead. (ReZDoGG 06:14, 5 March 2008 (EST))

No essence bond?

Well... my friend doesn't have prophesies = no essence bond. I pointed this build out to him but now I know he can't use it. xD

Any variants that would work well?

Um. Here's one, but Essence Bond and Balthazar's Spirit are basically required for almost all Rit farming builds. --71.229 16:58, 5 March 2008 (EST)
The build wouldn't be effective without Balthazar's Spirit and Essence Bond... You need some kind of energy management for using Spirit Bond and Protective Spirit. If you run out of energy, you won't beable to survive long. Unless you were to take on small groups of melee enemies (such as Jade Brotherhood Knights outside Market) and usually kill them with 1 VwK usage... but other than that, you will need alot of energy. (ReZDoGG 06:21, 6 March 2008 (EST))

shield of absorption works nicely but is subject to interupts, still doesn't stop alot of farm builds. shieling hands could be use but it stops retribution triggering, unlike SoA. Banok 11:36, 8 March 2008 (EST)

Cant your friend just get baltz points used them to buy it and buy a monk to to get it? 08:35, October 13, 2010 (UTC)

Possible Hero Team

I've been experimenting with a hero teammate for this build. According to the laws of Loot Scaling, your run should be as profitable with a hero as without. That remains to be seen - I haven't used the hero sidekick extensively enough. The teammate is any monk hero (Dunkoro, Tahlkora or Ogden) with a Sup Rune of Smiting and Healing on them. The build is:

<pvxbig> [build name="Monk Hero Sidekick" prof=monk protec=12+3 smitin=12+3][retribution][balthazar's spirit][succor][mending][blessed signet][/build] </pvxbig>

Be sure to shift-click each of these skills and turn them 'off' for the hero unless you cast them by clicking, or they'll drop them like a hot rock. Leave Essence Bond on your own skillbar.

This opens 2 slots for offensive spells, negates a lot of possible degen like poison, and most importantly leaves you at +5 Energy regeneration yourself, and gives you a few extra tenths of a second buffer with Spirit Bond with +5 Health regeneration.

Since they're all maintained enchants, the hero simply needs to stay on radar - so losing aggro isn't a problem, as the hero is far away from harm.

As I said, I don't know if the hit in loot is worth the extra survivability. Folks might just want to consider this as 'training wheels' for mastering the 330. Oa 07:28, 21 March 2008 (EDT)

You'll have +4 Energy Regeneration. You're using Essence Bond on yourself. If you have a team member, they're going to steal half the gold you pick up, which is a big part of your income. So no thanks. - (ăl zâr'ăs thĕ rē'pər)Dervish-icon-small[snō hwīt tăn] 08:18, 21 March 2008 (EDT)
You definately get less drops when using a hero to farm, it is noticeable. Solo is always the way to go if you want to keep everything that drops... If you want to dual, you can use 600hp Rt/Mo and Smiter Monk. Check out my guide here: [600hp Rt/Mo Vengeful Tanker - HM Dual Farming with Spell Breaker Monk]. As for 330hp, only way to train is get out there and use it solo... a good place to learn and test builds is farming Jade Brotherhood Knights outside The Marketplace. (ReZDoGG 13:26, 21 March 2008 (EDT))


Wouldn't the best possible combo for equipment be as follows:

(Main) Max Restoration Staff [insightful head, enchantment wrap, "Have Faith" or "Seize the Day" Inscriptions)

(Second) Any Restoration Wand [of memory wrap, "Seize the Day"] + Any Restoration Offhand [of aptitude, "Forget me Not"] All that just for casting VwK (then switching back to the staff to maintain protections)

(Third) Any long/flat bow to draw in groups of monsters without attracting other groups

Those not being options, I'm talking about having all 3. They would seem expensive but just grab the Bonus Mission Pack and you can get all the items, just need to spend 2k apiece for the upgrades. (Bonus Missions are probably the best missions in the game) Narcotic 00:42, 24 March 2008 (EDT)

Switching around weapons would confuse the hell out of people, and probably distract them from hitting spells on time. Not to mention, most people don't have much money to afford extra weapons and mods. Anything can be used to get the job done... I personally use nothing but a Restoration Tengu Wand/Offhand set with +15 en "Seize the Day", 20% Memory wrap, 20% Forget Me Not, and 10% Swiftness for all my farming. I also always have a long/flat bow in my last weapon slot on all my characters :) But its rarely that you will ever have to pull enemies with a bow for farming, maybe only a few places. (ReZDoGG 03:49, 25 March 2008 (EDT))

reversal of fortune?

would reversal of fortune work instead of reversal of dmg? just wondering. -- 10:54, 24 March 2008 (EDT)
NopeXCrossfire Godlysig14 18:45, 24 March 2008 (EDT)
Reversal of Damage is meant to be used to spam and inflict damage upon enemies, basically to speed things up. RoD only has 3 second recharge now, which is great! it can be spammed twice as much as you were able to before... Reversal of Fortune is only to heal yourself from damage, so really no use for it in the build. (ReZDoGG 03:44, 25 March 2008 (EDT))


Why not take a major spawning rune and get 370hp? You steal 370hp with VwK and more life plus ps increase the damage done with retribution. Zasspine 06:32, 26 March 2008 (EDT)

Having 330 HP is a good way to have your character heal to counter degen, conditions, or just getting hit before you can activate something. It also allows for some freedom if you are farming bosses so your health doesn't get over 370 from morale boosts. I don't think health affects retribution. Narcotic 23:56, 27 March 2008 (EDT)
It does, but Narcotic is right. --71.229 23:59, 27 March 2008 (EDT)

I actually have experiemented, and have farmed with 400hp to get a max 13 damage from Retribution which will mean you will inflict exactly 50 damage with VwK and Retribution combined. It can speed things up a bit more, but you might have to use Spirit Bond here and there while VwK is active. It doesn't make much of a difference and the 7 damage you take from hits can be easily countered with Vengeful Weapon and RoD while VwK is in use. I used to use it that way for awhile, but there is only a slight difference in speed, and it most likely make you use a bit more energy... so eventually I just went back and stayed with 330hp. If you want to get that extra damage from Retribution, you can use a staff with +30hp and it will lead to 1 more damage while VwK is not in use... Since you don't get staff benefits while holding items, your health will drop back to 330hp once you use VwK. Then again, it ain't much of a difference. But yeah, if you want more damage from Retribution and don't mind using up more energy, you can use as high as health as you need to get the max damage from Retribution. If you want to go higher, you can put more in smiting and less in Protection. But the way the build is now, it is well balanced. (ReZDoGG 18:39, 29 March 2008 (EDT))

If you want to post videos, post them in discussion please.

You can either list the places you farm, or post videos in discussion.

But these are the videos someone had posted:

It Works with hydras too.

Great farming idea with this build to check.

I am really not sure why you don't use Retribution or why you use Reversal of Fortune and another heal?? If you don't use Retribution, kind of ruins the whole idea of the build. If you don't want to use skills like RoD or Retribution, if would be better to use 105hp with SoA and SH. You will beable to farm Drakes and not have to worry about them not triggering Spirit Bond cause of their lower damage. I got an older build that uses 105hp, and had created it when Hardmode was first introduced into the game... I had used them for about 7 months until I came up with 330hp. Check it out here: Rt/Mo 105hp VwK - HM Farming Builds

I also had Hydras listed as monsters to farm, along with me showing them in my "HM Misc Farming" video.

Also, if you want to help Spirit Bond out you can use Shield of Absorption instead of Reversal of Fortune, this will reduce damage to zero while VwK is down and make it much safer to survive that gap. Since I see that those drakes don't trigger Spirit Bond, you can take off an armor piece that don't contribute to your 330hp... mainly Bangles/Gloves or Chest depending on your runes. Taking off one or two armor pieces will allow low damage enemies to do that extra damage to trigger Spirit Bond, this can be helpful when farming areas with low damage casters. (ReZDoGG 18:23, 29 March 2008 (EDT))

Has this build been nerfed?

The April 1st,2008 (God I hope this is an April Fools joke) changed protective spirit's damage prevention from 10% to 50%. Does this kill this build and a few other farming builds? FiveAcez 19:07, 1 April 2008 (EDT)

Yes, it's a joke. --71.229 19:11, 1 April 2008 (EDT)
I can pretty much say that the build is safe from any future nerfs, and that it is here to stay. Only skill that could possibly get nerfed would be Spirit Bond, but then again it already got nerfed twice and I don't think they plan on changing it anymore, unless it was to get rid of the Spirit Bond bug. All the other skills, are pretty much going to stay they way the are forever :) The build only keeps getting better with skill changes like Reversal of Damage, which can now be spammed twice as much as before and spammed just as much as Vengeful Weapon which is great stuff. If only they were to fix the Spirit Bond bug in a future change, that would be nice. They should fix it, as it is a "bug" and it ain't supposed to be there... the skill should refresh no matter what, especially if you use up 10 energy to do so. So yeah, no worries, the build is here to say for aslong as gw is alive :) It was quite the terrible joke, but the skill changes of course was a bit too unrealistic. (ReZDoGG 10:39, 2 April 2008 (EDT))

how about a hard mode list


In case you didn't knew, this IS for HM... — DestructiveWasGlaiveInvert eXtinctioN (Talk/Contributions) 03:34, 3 April 2008 (EDT)
It's all Hardmode farming... So everything on that list is mean't to be farmed in HM, especially ones listed in low level NM areas like the newb islands. The list on guru has links for every area that is listed, can be quicker to find out where exact the farm is. Enjoy :) (ReZDoGG 03:52, 3 April 2008 (EDT))


I was running this 330 build before I aggroed aatxes, had prot spirit+VwK up, and when I was recasting prot spirit halfway through in case of interrupt, I just died. However, I couldn't understand why as both VwK and Prot spirit were still up. Anybody know how they would be able to bypass/enchant strip or anything like that?

A Dying Nightmare probably spawned and rended your enchantments. --71.229 19:49, 10 April 2008 (EDT)

I Tested this build out and i loved it. If any of you are used to fighting the nebo terrace runs, Just replace Reversal of Damage With healing breeze and take all your points out of smiting and put them in healing. It counters all degen You get from poison and Bleeding And You still kill fast enough to prefer this over a 55 monk 15:57, 13 April 2008 (EDT)Frisk

Taking out Smiting would slow the speed of the killing down, especially against undead. If you need something for degen, simply use Mending Touch and no need for Att points in Healing. Just replace RoD. Healing Breeze is kind of a overkill, and not really need with Spirit Bond or degen. Mending touch is all you need for condition and degen areas. (ReZDoGG 18:00, 14 April 2008 (EDT))

Why not healing Breeze? Idc if it slows the killing.....I stay alive

It can't keep up with the damage @ 33 a hit. --71.229 19:12, 14 April 2008 (EDT)

If you having trouble with 330hp, and want something easier to work with. Try this.

If you find using 330hp is a bit too difficult for you, I have a guide for my old 105hp build. I had created 105hp acouple days after Hard Mode was introduced, and it worked nicely with alot of variants... It is alot safer and easier to use, but don't kill enemies as fast, and it don't handle life steals well. I used 105hp for about 6-8 months until I created 330hp... 330hp is definately alot faster, and has alot more advantages, along with alot more farming areas. Also, if you have a hard time using spirit bond, you can always take Shield of Absorption with 330hp instead of RoD to help take some pressure off of Spirit Bond. There really isn't any need to put your health any lower than 330hp, it will only result in less Damage, slower, and more vulnerable to life steals. Check out my 105hp guide here: Rt/Mo 105hp VwK - Farming HM Builds. I also have a few old videos on my Youtube channel for 105hp.

Also, please don't edit my guide with abunch of stuff that has nothing to do with 330hp build. If you have any ideas or anything, post it in discussion only, or make a new subject in discussion. Thanks (ReZDoGG 17:56, 14 April 2008 (EDT))

Don't forget 600hp. With that, you can, OR dish out more damage (with VwK), OR counter interrupts and still dish out alot of damage (Tranquil was Tanasen) — DestructiveWasGlaiveInvert eXtinctioN (Talk/Contributions) 07:06, 16 April 2008 (EDT)


I have tried to farm Kveldulf outside of Gunnar's Hold with this build but it seems Spirit Bond ends to fast due to the Kveldulfs increased speed. If there is away to get around this I would like to know because farming this area would be a great money maker. The preceding unsigned comment was added by (contribs) .

SoA.--XCrossfire Godlysig14 20:33, 15 April 2008 (EDT)
They have quite the interrupts, not sure if you could manage to kill the whole cave. It is possible to kill a few if you can pull them without aggroing the whole boss mob... (ReZDoGG 00:32, 16 April 2008 (EDT))
Too much interrupts for 330hp. Try 600hp Rit with Tranquil was Tanasan instead of VwK and use smithing to dmg. Works wonders. — DestructiveWasGlaiveInvert eXtinctioN (Talk/Contributions) 13:41, 21 April 2008 (EDT)


I'm just wondering, since there is no green offhand that doesn't give +30 with "seize the day", what would all the mods for the recommended weapon set cost?

Mods such as 20% half recharge of restoration (for example) for offhand, also called "Forget Me Not" inscription is definately the most expensive mod/inscription there is... 20% Forget Me Not" inscription can cost 15-25k alone, and the others are fairly cheap seperate, but it can add up to 8-15k (not including "Forget Me Not"). If you can't afford it, then don't bother with that inscription for now, wait until you farmed up enough money to spend on it. You will make your money back you spent on making a farming weapon in no time though. Then again Any weapon set will work really, it is just good to have as much energy as possible when VwK is not in use, along with useful mods. Basically a Insightful Staff of Enchanting, with +5^50 "Hale N Hearty" inscription will be ideal to use. As for greens, there are alot of staffs with +15 energy. So there is plenty of greens that can be used... the mastery/req of the green does not matter, as you get all the weapon benefits from greens, unless of course the mod targets a mastery (such as Half casting of Retoration,etc). There is more than a few green staffs that have +15 energy, with 20% recharge of all spells, some with 10% casting of all spells , or with +30hp/20% enchants wraps. Alem's Remedy (+15 en, 20% recharge, 10% casting, +30hp) would be ideal if you want an inexpensive green to use... I got a spare one if you want it, just pm me in game. (ReZDoGG 19:21, 27 April 2008 (EDT))


I just wanted to let people know there is no long a Spirit Bond bug, and that you can renew the enchant anytime you want... the 10 hits counter will reset no matter what. I knew the build can only get better, and that they would eventually fix that bug. (ReZDoGG 23:41, 24 April 2008 (EDT))

71.229 Awesome -- 01:06, 25 April 2008 (EDT)
About F**king Time!!!! ^^ Yay, now we can use the full power of 330hp and 600hp Ritualists \o/ — DestructiveWasGlaiveInvert eXtinctioN (Talk/Contributions) 15:29, 25 April 2008 (EDT)
You already could it wasnt that hard to use spirit bond in the frist place lol.--XCrossfire Godlysig14 15:41, 25 April 2008 (EDT)
Yeah duh, but now it's even better... Maybe some new options opened :P — DestructiveWasGlaiveInvert eXtinctioN (Talk/Contributions) 04:01, 26 April 2008 (EDT)
Of course we got used to dealing with the bug, but sometimes when dealin with alot of pressure you tend to slip up and hit it too early and end up dying because of it, now you don't have to worry about that... so it is alot safer now, and no worries handling huge groups. (ReZDoGG 04:07, 26 April 2008 (EDT))

Attribute Error

You cant have 12 Restore, 10 Prot, 8 Smiting and 2 Spawning..

You can only have 10 Restore, 10 Prot, 8 Smiting and 2 Spawning.

Someone care to fix this???Tengu 09:15, 27 April 2008 (EDT)

No, these attributes are fine. ~ Klumpeet 09:22, 27 April 2008 (EDT)

Go try load it, you will get 10 Restore, 10 Prot, 8 Smiting and 2 Spawning.Tengu 09:54, 27 April 2008 (EDT)

get off the starter island Tengu, I herd +15 att quests were gud. --Super Igor 09:55, 27 April 2008 (EDT)

Completed factions actuallyTengu 10:39, 27 April 2008 (EDT)

Doesn't mean that you got the att quests completed too, since it's pretty much possible to complete factions without those. — DestructiveWasGlaiveInvert eXtinctioN (Talk/Contributions) 13:23, 27 April 2008 (EDT)
Try these: Lost Treasure & An Unwelcome Guest. ~ ĐONT*TALK 13:44, 27 April 2008 (EDT)
Yes, those are the quest for the extra 30 attribute points when you make a Factions born character. It is definately something you can easily miss if you don't know about it, not sure why they are not included in the primary quest. I am sure alot of people go without those attribute points for awhile. Same thing with the quest in Prophecies, only good place to get them all through primary is nightfall. (ReZDoGG 19:02, 27 April 2008 (EDT))

Can't farm?

I can't farm anything! Even when i'm against 1 thing it runs away to regen!!!Tengu 10:38, 27 April 2008 (EDT)

Orly? What are you trying to farm? Usually three will attack while the rest run away. ~ Klumpeet 10:43, 27 April 2008 (EDT)
Well just tried Wisps, group of 6 attacked and they keep swapping to have a go at me, just gave up. Same with Stonewolves, Kirin, Undergrowth, Jade, Am Fah, Naga, Charr and Elementals.Tengu 11:19, 27 April 2008 (EDT)
Shit happens. You'll have this ALOT, trust me. Don't give up and be a bit patient, or try to spike em down one by one with Pain Inverter, VwK and Vengeful Weapon together. — DestructiveWasGlaiveInvert eXtinctioN (Talk/Contributions) 13:22, 27 April 2008 (EDT)
Chillin Wisp are definately take awhile to kill without Pain Inverter. As for the others, it shouldn't be that hard to kill them... It also depends on how many you take at a time, especially melee. If you take on groups 8+ of melee only enemies, they tend to run away and heal, mainly in HM... but they will still go down rather fast. Stonewolves shouldn't be no problem at all. Not sure what you are doing wrong, are you addin in AoE damage of some kind to the build? Like Zealot's Fire, Symbol of Wrath/Kirin's Wrath or some PvE skill? If you have any kind of AoE damage, they will flee pretty quickly and stay away longer. So what skill set are you using exactly? Sounds like to me you are using something in replace of the others. Vengeful Weapon and RoD is best since they target only one enemy at a time, so it won't cause the group to run off... No worries, we will find your problems/issues :) Pm me in game.(ReZDoGG 19:07, 27 April 2008 (EDT))
Try farming the undead outisde bergen hot springs. If you dont know how to use the build. Farming Colossals is very easy with this build. So easy like its not even funny.--XCrossfire Godlysig14 20:57, 30 April 2008 (EDT)
If you're confident and good enough, try solo Vanquishing Cursed Lands (near Bergen). It works with a bit of experience. — DestructiveWasGlaiveInvert eXtinctioN (Talk/Contributions) 13:29, 19 May 2008 (EDT)
Just a quick note on the Pongmei Kirin: VW and RoD will sometimes cause an AoE flee because they trigger for 2 damage sources if they come on simultaneous hits, in this case, when both the general hit and entirely seperate Barbs hex triggers, these 2 skills will effect both the attacker and the caster of Barbs. I've managed to survive this happening: if there's only one or 2 kirin left, the attacks from them and any Vampiric Horrors they make will usually be enough to maintain PS and an occasional SB. Love the build btw ^^ 01:32, 16 November 2008 (EST)

Video Guide to starting a 330hp Ritualist.

This is a video guide a dedicated Fan created to help a few of you get a quick lesson on starting a 330hp Ritualist. Check it out here - Guide to Starting a 330hp Ritualist (ReZDoGG 02:02, 15 May 2008 (EDT))

Very good vid for starters, I like it. — DestructiveWasGlaiveInvert eXtinctioN (Talk/Contributions) 11:56, 15 May 2008 (EDT)
I made alil suggestion on the video, and I think the guy took it the wrong way... and blocked me from replying or commenting on the video. Not sure if you realizes I am the creator of the buid :/ (ReZDoGG 23:35, 15 May 2008 (EDT))

The guide should be under the variants section. It's helpful for new players. ~ ĐONT*TALK 02:18, 16 May 2008 (EDT)

Shouldnt it be in the "see also" section? 16:05, 16 May 2008 (EDT)

Duh, I meant Videos just had 'variants' on my mind for some reason.. ~ ĐONT*TALK 18:07, 16 May 2008 (EDT)
Well to be honest, I would rather have the video stay in the links. I don't like to keep things on main page if I didn't make the changes myself. The video is ok, but I would rather keep anyones comments, videos, or suggestions on variants in discussion. hope you understand... (ReZDoGG 18:57, 16 May 2008 (EDT))
You can also disregard the thing about being Blocked on youtube, for some reason youtube won't allow me to reply to comments, or make comments when I use "See All Comments" under a reply. So now I need to go to the video page itself in order to make comments... this seems to be a new change in youtube or something, but I ain't liking it. Does anyone else notice this same thing? (ReZDoGG 18:57, 16 May 2008 (EDT))
PvXwiki:Article Ownership. Maybe you invented the build or not, submitting builds to PvX means anyone can edit it, whether creator or not. Adding a video link is not something like changing five skills out of eight. Also note that a person meeting the build first time will not likely to read 2000 lines of discussions to find a video link for starters that may not even exist. As for the YouTube comments, it is kind of messed up indeed. ~ ĐONT*TALK 19:43, 16 May 2008 (EDT)
Then maybe put somthing at the very bottem of the page after your own video, saying like "See also this video guide made by_________for extra help getting started" or somthing along those lines.
It ain't like I deleted the link or anything, I just moved it from main page. Alot of people do read discussions, and a video for startin a rit really isn't something people need. If people even know about pvx builds, or know about farming, I am sure they will figure everything out quite easily... all you need is a list of equipment. I am glad to see dedicated 330hp fans go out of their way and make more videos, or put a bit more time into a video guide like this person did, but there really isn't any need for it to be on main page. It's not like it is required to see the video to start a rit, if you know what i mean. No offense or anything to that person. Just everyone understands. I put alot of time into my guides and builds, and like to keep my own clean guides. I know anyone can edit guides... but personally I wouldn't edit anyones build page/guide. If I have something to say, or suggest, I do it on discussion page... otherwise peoples guides would be cluttered with random stuff from dozens of people. You also don't need to scroll down and read the whole page to find info you lookin for... just pick a title from the list and click on it, and it will take you down to where that title starts. (ReZDoGG 05:14, 19 May 2008 (EDT))

Moar Healing

Would you be able to replace RoD with something like weapon of warding? because when I take this build to UW to farm the Aatxe's (yes I know there are better builds for farming the UW but I dont have time to make a new farmer) I find that bleeding from their attacks can make my health really low sometimes, and I know that RoD is just for more damage.. The preceding unsigned comment was added by (contribs) .

You can always take a condition removal spell such a Mending Touch if you want. I use Mindbender instead of RoD to help against interruptions, if I ever farm UW with it. But yeah, anything can be replace RoD or VWeapon. (ReZDoGG 23:32, 15 May 2008 (EDT))

People using Starter Armor (5AL), Must read this:

I just wanted people to know that using Starter armor does not give you that extra 1 attribute point when using the 5AL head wrap. This will cause you to only reach 15 points in Restoration. I know I mentioned using Starter armor, and lower the AL the better, but I didn't know that the Head wrap doesn't give you that extra +1 attribute point until now. It's been well over a year since I last started a new character, and I never kept any of my starter armors for farming, so I never realized this. Well, I made a 2nd Ritualist the other week for storage, and realized this little issue with Starter armor... I know alot of you must know about it, but there might be a few people that didn't realize this, and has been farming with only 15 Restoration... You can avoid this by using a 15AL head wrap from the Monastery instead of using the 5AL wrap. Use the 15AL wrap with your Starter armor (Chest/Bangles/Leggings/Feet) so you can get the full 16 in Restoration. I know it might not be much of a difference, but higher the better for VwK. But yeah, if anyone wants to get full 16 Restoration with Starter Armor, use a 15AL head wrap from Monastery (ReZDoGG 14:35, 1 June 2008 (EDT))

Yeah, I'm glad I had noticed that when I made my monk Spirit Bonder. Besides, the 15A headpiece only costs 20g + a few basic materials, I'd say most people can afford that anyway.

Killing Monks and Healing Rits

i have a lot of problems killing off the monks and healing rits in groups of monsters. usually everything else dies but the healers decide to keep healing themselves.. anything i can do? Chaosforce 19:17, 23 July 2008 (EDT)

If you want to take the time to kill them, use Pain Inverter and Scourge Healing. Sometimes Pain Inverter itself can do the job, but both combined can take out monks and rits... of course it depends if they have hex removal or not. What exactly are you farming? Jade Brother Hood? (ReZDoGG 02:32, 24 July 2008 (EDT))
Just try to avoid those, most of the time it's unlikely that you will kill one. — DestructiveWasGlaiveInvert eXtinctioN (Talk/Contributions) 05:32, 7 August 2008 (EDT)

adding a smiter

hiya i use this build also to farm but i added a smiter to it, and u just fly through the UW. its just a should try it it is very fast.->Timmm1 15:57, 10 August 2008 (EDT)

yup it works with 330hp, but if you set up as 600hp Rt/Mo with SpellBreaker Smiter, it is tons faster, and much safer for dualing. I have links on top of discussion page under "Master guide...", but here is link to my dualin guide for rit. 600hp Rt/Mo Vengeful Tanker - Dual HM Farming with Spell Breaker Monk (Smiter) (ReZDoGG 07:42, 11 August 2008 (EDT))

adding a smiter

hey you're right bout spellbreaker and 600hp. it's even faster!

Jade Brotherhood HM farming

It is possible to farm solo the Jade Brotherhoods out in Wajjun Bazar in HM using this build?

It can kill most of them, but can be difficult to deal with the Mesmers interrupts.</s> It is possible, just not easy. (ReZDoGG 15:26, 15 September 2008 (EDT))

if taking back a comment, strike it out and then replace it. and also, sign with ~~~~ CABOSE(LVPoW)"Hey chicka bum bum!" 15:50, 15 September 2008 (EDT)
oh, I dont think that comment was supposed to be down here....doh. (ReZDoGG 08:11, 24 September 2008 (EDT))

Glint's Challenge?

Can it be farmed with this? Does Glint's have degen? Awpaperwings 13:52, 8 October 2008 (EDT)

Nope, Enchant stripping from Mesmers. Give it a go :) (ReZDoGG 16:16, 1 November 2008 (EDT))

Luxon Sin Video - Full Run

Here is a video showing a full run of the Luxon Sin farm in Boreas Seabed (using Hacylon Job quest). Alot of people have problems finding the area, or just getting there. Luxon Sin Farm (Full Run) in about 4 mins (ReZDoGG 16:19, 1 November 2008 (EDT))

Running Away

Am i the only one having problems with the monsters running? Some have a solution? Defy PainJonathan 11:43, 29 December 2008 (EST)

Being patient or spiking them down with VwK-RoD-VW(or PI instead of RoD) together...— DestructiveWasGlaiveInvert eXtinctioN (Talk/Contributions) 09:32, 1 January 2009 (EST)

Can this farm COF without Murukai at the end? It seems like it cos it uses similar concepts...? Anwyn 07:03, 12 January 2009 (EST)

Use a 600 rit to run cof--Relyk chtistmas2ChristmasRelyk 11:05, 12 January 2009 (EST)

Question for Rez

I've already tried many farming spots and the build works lovely. Thanks a lot for it, Rez :) I have one question tho, what is your favorite farming spot, Rez? I am not sure which spot is better

I really don't have a Favorite/s, but if I was to pick one, I would say the very spot where I created the build. Farming Darkness at Kaitan quest during Dragon Festival... It's a good place to farm unids, tomes, and especially Monstorous Fangs/Claws. But of course I did farm the areas I found to be great for farming, and also fun to farm (places that are more succesful, quicker, or easier with the build). So try as many areas as you can out, and you will find you own favorit areas for sure. NF and Faction Starter islands can be good places to farm... If you in for the most profit (of course you are :P), it is best to farm a place that has alot of easy enemies to farm, has a fairly quick run, and where monsters drop Inscribable items to get the most profit possible, but of course alot of areas can produce better at different times... read on :)
I used to do alittle thing I called "Gold Mining", It can be hard to explain and understand what this is, so bare with me :), I'll try to explain it best I can. I used to do one farming run of any certain area, and see if any golds drop in 1 or 2 runs, if not I'll try that same area in a different region/server such as International, try another run or two in the district, if no golds drop, then I'll move on to a different area and do the same process over until I start seeing golds dropping... then farm it out until nothin else drops, then I move on and start process over again (including changing region/servers). All areas tend to have "hot times" for golds that seem to last about 30-60 minutes depending if you hit it up from the start or not. Hot times can depend on the area, time of the area, the server or district you are in, and the region server you are in. I used to farm alot of golds doin this, kind of a little secret I found out on my own. I also did this same thing for farming Ectos, and I definately farmed alot more doing this very same thing in UW/FoW. I usually alternate between U.S. and International servers often while farming for golds or ectos. For a UW example; I used to do acouple runs of UW Chaos Waste in U.S. district, usually just one run, to see if any ectos drop for me. If nothing drops in very first run in that server/district, you almost will have same results in the next few runs (unless of course you hit the Hot Time when it starts). So I usually just hop over to International after that one run of striking out, and almost always I will get atleast one ecto or more in my first run in Inter district, then I start farming it for about 2-3 runs depending on how long the runs area. I used to end up with alot of ectos that way. I did this type of Server/Area farming for about 3 years, since I started farming Trolls with W/Mo. I also did this for farming Gemstones in Domain of Anguish. So yeah, switching Servers and Areas can lead to more golds/items to farm, and can show you which areas can produce more golds at these Hot Times. Gold Mining never let me down I know that. Not sure if anyone else does this, but I sure did, and also my brother did this since I told him about it. I tend to find myself farming in International district way more than in U.S., and usually get waaaay more drops. Try it out and see for yourself. Of course there is always going to be those people that will agru something like this, but only thing to do is try it yourself before shooting it down. I wouldn't mention it if it didn't work.
Some people tend to stay in one area/one server and farm no matter if they getting golds or not, and end up missing out on of golds/items/profit. It is possible to stay in one area until golds start dropping, but it is best to leave that area for awhile and check back later if you don't see any golds dropping in 1-3 runs. Of course people would agrue my concept of "Gold Mining" areas and servers, but it always produced for me, and definately got more golds/ectos/gemstones than I would have if I stayed in one place for long periods of time.
Well, I hopes that helps. Have fun!  :) (ReZDoGG 12:01, 22 January 2009 (EST))

graspings + dying groups

im having trouble with groups of graspings that alreadt have dying nightmares patrolling with them. any way to kill them or do i have to avoid? and are terrorwebs killable cuz i just avoid them. Chaosforce 20:25, 2 February 2009 (EST)

Late answer but w/e. Avoid groups that have a mix of Grasp-Mare with them at all costs, you'll end up dying anyway. Terrorwebs are best avoided as well, as those are usually guarded by that same mix (Graps-Mare), but in theory, without that group, you could kill them (as long as you avoid MS). — DarK 18:40, 21 April 2009 (UTC)

Impossible to kill... ?

Some enemies I have tried farming simply seem to be impossible to kill; I can damage them severely, but they simply refuse to die. They don't have any problems killing me though... lol. I am certain I am doing this right, what with having practiced with this build for a couple of days now. The enemies I have found to be impossible to kill are: Skeleton Monks/Skeleton Mesmers in Nebo Terrace, Thorn Stalkers in Tangle Root, and Vermin in Xaquang Skyway. Not certain why the Vermin are so hard to kill; they attack fast, and even though they run away to heal, they SHOULD go down easy enough. The Monks and Mesmers, I think simply heal/support each other too much for me to handle, and the Thorn Stalkers are Elementalists, who cast spells more often then they attack directly. Is this the main weakness of this build; taking on spellcasters? And if so, WHY are the Vermin so DAMN hard to kill? They're Assassins after all. All enemies mentioned here were farmed-or attempted rather-in Hard Mode. Any thoughts/suggestions? I REALLY wanna farm those Vermin. - Kaijin Hokousha 5:10 PM EST Thursday June 18, 2009

Edit: Ok, some minor corrections to the above... Skeleton Monks/Skeleton Mesmers ARE killable, but it takes a LONG time, as the monks continuously heal the mesmers for more than this build can damage them. As for Thorn Stalkers it simply is because they cast spells more often than they directly attack, and as for the Vermin... they ARE farmable, but it is tough; they have Entangling Asp which can knock you down thus interrupting a critical spell. Even then, they run away and use Heart of Shadow to heal, so a special build would be needed to deal with them, that or an anti-knockdown skill... In any case this, is a kick ass build and in 2 days I have farmed up more golds than I have ever seen, and more than 35 Platinum. AND I Vanquished Cursed Lands in Kryta using this build. Enough practicing I think... time to try the Underworld. - Kaijin Hokousha 5:00 PM EST Saturday June 20, 2009

Some enemies can be rather difficult to kill due to the AoE nerf, where enemies will run off and heal themselves, or not attack. This mainly happens to enemies that are Melee, casters will attack no matter what. If you pull huge mobs of Melee enemies, it can take forever to kill, or may prove to be near impossible because all they will do is run off one by one and heal up. A good example of this is pulling big mobs of Minotaurs. If a group is difficult to kill, try taking Pain Inverter instead of RoD, and that skill will allow you to kill enemies 1 by 1 until they will stick around to attack. Pain Inverter is especially great against those casters, or especially Monks. Just apply it once to a monk with some good timing, and it should take them out no problem, and the rest should be easy. (ReZDoGG 12:29, 14 July 2009 (UTC))


I'm new to the build, so I don't know if it's supposed to work like this: Whenever SB is up, my health seems to stay the same, as if I am not being healed, but I can see the floating numbers... Also, shouldn't VwK with PS up slowly heal me? my health seems to stay completely constant. Mister hibachi 02:46, 30 July 2009 (UTC)

SB seems to work, as long as VwK isnt up. Mister hibachi 02:51, 30 July 2009 (UTC)
After further testing, it seems that SB doesn't always trigger, but it sometimes does, also, my health seems to stop going up after 297... Mister hibachi 03:04, 30 July 2009 (UTC)
Thats because the life stealing from VwK triggers before the damage you take to you will always be down 33 hp while fighting 13:08, 12 August 2009 (UTC)
Spirit Bond also heals before the damage lands. Other than that: Late to the party huh :) --- VipermagiSig -- (contribs) (talk) 13:19, 12 August 2009 (UTC)
Lol, I was just bored of 130 dervs. I also seem to notice that SB only triggers on attack skills. is that the case? Mister hibachi 17:50, 21 August 2009 (UTC)
No, SB triggers on spells and attacks. — DarK 08:37, 24 August 2009 (UTC)
holy wrath and retribution only activate on attacks--Relyk 09:18, 24 August 2009 (UTC)

i love this build, i use it for everything, and for all u farmers that wana farm granite (hulking stone elementals) but dont have HM in proph,they dontt rigger spirit bond and dont deal 33 dmg, so take gernerous was tsrungai and soothing memories to get all the agro, casting VwK when ready will most likely heal u for full health- im farming granite in NM right now to get money for 2 elite tomes for the elites in the energy free ehaler and SoS for spirit spammer- any of these two builds pwn and will help u roll thru pve like it was nothin- nd to this farming build, energy free healer and spirit spammer, rits are the best classes for general pve, farming, and healing -love the build rezdogg68.227.202.180 15:48, September 1, 2009 (UTC)

Ebon Vanguard Sniper Support

Although I neglected this skill before, I tested it yesterday and it actually opens up some new possibilities, if you manage to get the 500 - 900 damage bonus. For example, you can farm a few groups with healing monks now (Veldt Beetle Queens in kourna for example) and also spike down some bosses that give you a hard time to kill through their own healing abilities. — DarK 11:24, December 2, 2009 (UTC)

Ya you have to get real lucky. Assuming you aren't attacking a Charr, you have less than 50% chance of successfully sniping the foe in the first six shots, or first minute and a half... You have a 75% chance of sniping him in the first 13 shots, thats the first three minutes and a half. I think you have a better chance with PI. Unwokensig1 05:15, April 27, 2010 (UTC)

3 proffesions ?

"When engaged in combat, and you don't take enough damage to trigger SB, cast Elemental Resistance, but never cast when you meet with elemental damage. In this case, you'll have 0 armor. "

... this note sais to use elemental resistance if SB doesn't trigger , so with ritualist primary ( for vengefull spirit ) its prety impossible to use both mesmer and monk skills . So the note should probably be deleted 08:50, September 12, 2010 (UTC)

Cant farm

I can't farm a damn thing with this build.<<<because you suck

Is it still possible to farm Smite's with those Skeleton thing's added to UW? -- 19:44, October 17, 2010 (UTC)Vander Belt Legacy-- 19:44, October 17, 2010 (UTC)

The skeletons aren't a problem since it's possible to run around/by them, but the buffed Reversal of Fortune on the smites is. Hence the version of this build for farming smites was archived. --Toraen 20:53, 17 October 2010 (UTC)

Weapon Set Bonus Question

So, casing an item spell makes you loose any weapon/focus bonus.

The question is:

Will HSR items affect the item spell, given that you have the weapon/focus while you cast the item spell?

Yes. If you're not holding an item when the skill activates; the skill is affected by the weapon/focus' mods -- 18:27, January 10, 2013 (UTC)

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