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(Two Birds of a Kind)
(Two Birds of a Kind)
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==Two Birds of a Kind==
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==Two of a Kind==
 
===The Ritual Lord===
 
===The Ritual Lord===
 
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Revision as of 20:40, February 28, 2010

This is not really a new build, but an attempt at merging all the other defensive spirits builds.--Grandmaster Chen 17:04, 6 August 2009 (UTC)

in that case i think you should just ask to merge all of the spirit builds instead of making one or maybe make a guide :s -mo0ter 17:54, 6 August 2009 (UTC)
Merge tags have been on the AP Spirit Spammer and the Defensive Spirit Lord (two builds using the exact same idea of the 3 protection spirits) build pages for a while now, but nothing much has been done about it. I decided to put them all together with a few more optional skills.--Grandmaster Chen 18:02, 6 August 2009 (UTC)
Thing is, who would want someone running this build on their team? It provides fragile protection whilst using up a party slot that could be filled by someone with a more useful build. Kracatoan 12:25, 9 August 2009 (UTC)
15 damage reduction, 75% chance to block and a 10% max health cap on enemy attacks is decent, especially when it works on every party member. The AP Spirit Spammer was rated 'Good' by several other players so I'm obviously not the only one who thinks this.--Grandmaster Chen 12:37, 9 August 2009 (UTC)
PvX is vetted by the community btw. Spirits in HM are just bad seeing as AI goes for them and tears them to shreds leaving you useless. Kracatoan 12:41, 9 August 2009 (UTC)
That's why Summon Spirits is an optional. And Spirits are not bad HM, I mean take a look at the Mobile Spirits build- I farm on HM with that!--Grandmaster Chen 12:43, 9 August 2009 (UTC)
Farming is entirely different to doing missions/VQ in HM Kracatoan 12:46, 9 August 2009 (UTC)
Farming was just an example actually, for I have completed HM missions and vanquished with the mobile spirits build- chuck in Signet of Spirits, Anguish, Vamp, Pain, Bloodsong, Painful Bond, Spirit Siphon, and of course summon spirits and you have one hell of a devastating build. This build can do pretty well HM too.--Grandmaster Chen 12:50, 9 August 2009 (UTC)
Spirit spamming is something which looks good, but isn't. SoS doesn't work properly, spirits change targets all the time and form pathetic blocking walls. I know spirit spamming is appealing because it is so easy, but if that is what you want just run some silly rit MM. Kracatoan 12:53, 9 August 2009 (UTC)

Well you obviously have little experience dealing with offensive spirit spamming. Only fools use spirits as blocking walls, good spirit spammers use their spirits for massive damage with painful bond and cast summon spirits if they are in trouble. Go on, run the build I just listed, if you still think Spirit wranglers are no good after that then you obviously are not playing them properly.--Grandmaster Chen 12:58, 9 August 2009 (UTC)

FYI, I only mentioned SPirit Walls because that had been suggested by someone on PvX not long ago. And anyway, there is a difference between what works and is 'good' and that which will play an active part in your party. Kracatoan 13:10, 9 August 2009 (UTC)
It is funny how people hate that build. You know what? 1 Monk, 1 Offensive Spirit Spammer, 1 of THIS, and 1 Spirit Spammer using Preservation, Restoration, Recovery and Rejuvanation (or WE is that spirit that heals over time). You have got the greatest Offensive / Defensive team core. Add 2 nuker, 1 Ranger and 1 Melee that actually dont suck and any HM mission becomes piece of cake. You mow them down and they cant hit you...is all. That build is just great and please, please, stop comparing with Imbagon, sure Imbagon does +100 armor...but thats not pure damage reduction. And im pretty sure that this build + an imbagon is leet, but dont say it cant reach imbagon's efficiency because it can. And it is not limited to Earshot range.

Spirits should not be used as walls (especially the defensive one, given their range, you can keep em way out of the fight) the only moment spirits could be used as walls is when you have to retreat or really need a diversion. And whoever is saying that the offensive spirit spammers hardly do any damage, get some glasses, cause you need some. Its like having a constant AoE on whatever is in LONGBOW range, and it has some of the biggest spike capabilities AT ONCE (for a single slot i mean...im sure you would say that Discord blah blah blah...dont care). It's no wonder spirit spammers NEVER need time to find a group, its because they are efficient and needed, and what if they are easy to use? It's all for the best, you cant say a Cryer or a SS is hard to use anyway. ----Yun Deathbound---

Agreed, with the June update Spirit Spammers are more than viable. Offensive Spirit Spammers= great damage and defensive ones pack some juicy buffs (plus survivability is better with Armor of Unfeeling). Should be Meta when run with an Imbagon and an MM (for a minion wall).--Mandez 14:28, September 26, 2009 (UTC)

already exists

Ritual Lord lol...know your builds

I'm aware of the AP Spirit Spammer and other Defensive Spirit builds: This is an attempted merge of all the defensive spirits builds with more elite optionals added such as Reclaim Essence.--Grandmaster Chen 22:22, 18 August 2009 (UTC)

already exists + waaay less effective than imbagon

As I've said multiple times this is a 'merge' page of the other defensive spirit builds which are limited in choice. Please read the discussion page, and if you want to bitch about the build why not bitch about it on the original pages such as Build:Rt/A AP Spirit Spammer, cause I really can't be assed tbh. Oh and please sign your comments with the four '~'--Grandmaster Chen 01:49, 1 September 2009 (UTC)
Less effective than an Imbagon, but, it can be run with an Imbagon for extra defense.--Mandez 01:55, 1 September 2009 (UTC)
a new meta? Teambagon? --93.173.40.51 09:49, September 5, 2009 (UTC)

Put merge tags up on the existing builds, i cbf to hunt around for them. AthrunAthrun SigFeya 15:02, September 30, 2009 (UTC)


Thursday, February 25, 2010

The current mains setup is officially the most perfected build to date. ^_^ --96.240.34.47 11:21, February 26, 2010 (UTC)

I disagree. I suggest 12+1+3 Communing, 9+3 Channeling, 9+3 Spawning. Adding Spirit Siphon to the build. You enough enough energy up keep to spam the spirits as long as you keep the enchant up. The spirits have a long protection range so you can stay back since you will have low health. You should bring Union, Displacement and Shelter. When the enemy is melee or physical use only displacement. Replace it three times then use Twisting. Sometimes the Twisting will not recharge fast enough to spam all three spirits and it would be a waste if you use shelter and the enemy only does 15% damage. If the enemy is an elementalist use only Shelter and keep that up. If the enemy does a lot of small hits like minions or spirits, use only Union. The extra skills can be Armor of unfeeling, a hard rez and another skill of the user's choice, but the user should always stay far back.--UnwokenSpirit 6:16, February 28, 2010 (UTC)
Did some cleaning up, don't know if the attributes should stay that way -- tÜrae£xy 18:51, February 28, 2010 (UTC)
This build is way too generic. even for pve. All the elites you have listed make entirely different builds. ··· Danny So Cute 19:15, 28 February 2010 (UTC)
They were listed in the original(vetted) build so I didnt want to change them --tÜrae£xy 20:02, February 28, 2010 (UTC)
I just nuked them and gave it two similar variants which work the best. --Chaos? -- 20:09, February 28, 2010 (UTC)
You should definetely use Soul Twisting. Insta recharge, cheaper spirits > + few lvls on spirits. Also wanted to make this xD. Also works fine on a heroSebv2727 20:26, February 28, 2010 (UTC)
Ritual Lord allows for strong specs. --Chaos? -- 20:33, February 28, 2010 (UTC)
Can we all agree on these two? Ive tested UnwokenSpirit's Soul Twisting-version and the optimized Ritual Lord version. There is enough of a distinct trade off maximum protection/+/infinite-durational/+/hex support recharge vs. maximum energy/+/limited-instant recharge/+/bar compression. --96.240.34.47 20:25, February 28, 2010 (UTC)


Two of a Kind

The Ritual Lord


<pvxbig> [build prof=ritua/any spawni=12+3 commun=12+1+3][Ritual Lord@15][Shelter@20][Union@20][Displacement@20][Armor of Unfeeling][Summon Spirits][Dulled Weapon@20][optional][/build]

  • Elite:
    • Ritual Lord [[Ritual Lord@15] Makes stronger spirits; Does not give instant recharge however
  • Other optionals:
  • Boon of Creation [[Boon of Creation@15] or Signet of Creation [[Signet of Creation@15]
  • Anguished Was Lingwah [[Anguished Was Lingwah@15] or Mighty Was Vorizun [[Mighty Was Vorizun@16] (Consider combining with Empowerment [[Empowerment@15])
  • A resurrection skill such as Flesh of My Flesh [[Flesh of My Flesh@3] or Death Pact Signet [[Death Pact Signet@3] or or Rebirth [[Rebirth@3]
  • Any other skill you see fit (eg. PvE only skills)

</pvxbig>


The Soul Twister


<pvxbig> [build prof=ritua/monk spawning=9+3 communing=12+1+3 channeling=9+3][Soul Twisting][Shelter][Union][Displacement][Armor of Unfeeling][Summon Spirits][spirit siphon][optional][/build]

  • Elite:
  • Soul Twisting Soul Twisting gives an instant recharge and lessens the cost of your rituals
  • Other optionals:

</pvxbig>

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