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Why wasn't this posted earlier? Also Trapping Moon, let me come bitchrole in the guild team. :< Vincent Evan [Air Henchman] Vincels 16:41, April 19, 2010 (UTC)

Right well 6 energy regeneration is something like 2 energy each second, so thats 2x12, 24 energy, ontop of the 12 energy on cast, take the 5 (cost of using) you get 31 energy, every 30 second. OoS will average out at 24 energy every 30 seconds. So SC wins on actual energy management. However if Spirits are not in earshot (killed/rupted), you will only average 19 energy every 30 seconds, worse than OoS, and ofcourse, this is assuming that the enchantment isn't removed earlier.
OoS allows you to spec into spike assists at the cost of shorter weapon spells ofcourse. Well if you want to be an absolute defense whore, then I can see why you would use this, but loosing that guarenteed energy + spike assist, imo, is not worth it. --Frosty Frostcharge 17:07, April 19, 2010 (UTC)

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