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::::Tbh, just drop it on the prot one for SoA. --[[User:Steamy Igloo|<font color="black">Steamy</font>]]..[[User Talk:Steamy Igloo|<font color="gold">x</font>]] 20:24, May 13, 2010 (UTC)
 
::::Tbh, just drop it on the prot one for SoA. --[[User:Steamy Igloo|<font color="black">Steamy</font>]]..[[User Talk:Steamy Igloo|<font color="gold">x</font>]] 20:24, May 13, 2010 (UTC)
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:::::There is enough dmg that melee dont need additional :) --[[User:God Kamil|God Kamil]] 20:28, May 13, 2010 (UTC)

Revision as of 20:28, 13 May 2010

Looks very nice, but imo should be one change in buffer 2. Imo it isnt needed to have SoH x2 but its only my opinion :) --God Kamil 19:55, May 13, 2010 (UTC)

I would only run 1 smiter because you can maintain SoH on several people at the same time anyways but it looks quite nice Tyrael--(Talk) 19:59, May 13, 2010 (UTC)
We tend to run 2 smiters since RoJ and smites decimates HM mobs. The reason for 2 SoH is im lazy and cba to micro it. And @15 recharge it takes to long to get SoH up on both frontline at the start of each fight. --PVX-Tyris 20:15, May 13, 2010 (UTC)
But you can put it when get into area and w8 for recharging it :) --God Kamil 20:18, May 13, 2010 (UTC)
Tbh, just drop it on the prot one for SoA. --Steamy..x 20:24, May 13, 2010 (UTC)
There is enough dmg that melee dont need additional :) --God Kamil 20:28, May 13, 2010 (UTC)