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:RoJ scatter is actually very minimal. Stuff generally stands in it for at least 3-4 seconds before moving. Also its armour ignoring lol. I dislike barbs/MoP because I find the heros are often really bad at placing the hexes well. --[[User:PVX-Tyris|PVX-Tyris]] 20:48, May 13, 2010 (UTC) |
:RoJ scatter is actually very minimal. Stuff generally stands in it for at least 3-4 seconds before moving. Also its armour ignoring lol. I dislike barbs/MoP because I find the heros are often really bad at placing the hexes well. --[[User:PVX-Tyris|PVX-Tyris]] 20:48, May 13, 2010 (UTC) |
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− | ::Also I tend to Run the SY spammer dagger bar and my friend runs Soldiers Stance derv. |
+ | ::Also I tend to Run the SY spammer dagger bar and my friend runs Soldiers Stance derv.--[[User:PVX-Tyris|PVX-Tyris]] 20:50, May 13, 2010 (UTC) |
Revision as of 20:50, 13 May 2010
Looks very nice, but imo should be one change in buffer 2. Imo it isnt needed to have SoH x2 but its only my opinion :) --God Kamil 19:55, May 13, 2010 (UTC)
- I would only run 1 smiter because you can maintain SoH on several people at the same time anyways but it looks quite nice --(Talk) 19:59, May 13, 2010 (UTC)
- We tend to run 2 smiters since RoJ and smites decimates HM mobs. The reason for 2 SoH is im lazy and cba to micro it. And @15 recharge it takes to long to get SoH up on both frontline at the start of each fight. --PVX-Tyris 20:15, May 13, 2010 (UTC)
- But you can put it when get into area and w8 for recharging it :) --God Kamil 20:18, May 13, 2010 (UTC)
- We tend to run 2 smiters since RoJ and smites decimates HM mobs. The reason for 2 SoH is im lazy and cba to micro it. And @15 recharge it takes to long to get SoH up on both frontline at the start of each fight. --PVX-Tyris 20:15, May 13, 2010 (UTC)
(EC) RoJ has a fairly small range, and I doubt the AI will use it effectively. This has great defense and utility, but the damage looks kind of lackluster. I'd limit the physical players to players with scythes; everything else is better off with Orders, Barbs, MoP, etc. (on top of SoH, but instead of Judge's Insight). It also may be worth noting that Smiter's Boon works again. Also, you've got overkill on Protective Spirit (one or two is fine), Hex Removal (only two at most, tbh), rez (drop Resurrection Chant), Resilient Weapon and Weapon of Warding (you've got tons of removal and dual Aegis, and they'll interfere with Xinrae's), and SoH (one copy is fine with two melee). For these, you can fit in stuff like Putrid Bile, Smiter's Boon, Judge's Intervention, Bloodsong, more Splinter Weapon+Ancestors' Rage and really more damage, overall. Tbh, though, I'd probably drop the Smiters altogether, and put Smiting Prayers on an SoS Rit or a Necro, because you only really need one copy of SoH and Judge's Insight, and RoJ, again, doesn't seem that reliable on a Hero's bar. ــѕт.мıкε 20:35, May 13, 2010 (UTC)
http://pvx.wikia.com/wiki/Build:Team_-_2_Man_Physical_Support better imo, RoJ scatters in HM and this has no orders/barbs/mop (and judge's insight stops them from being taken) Hareemuhhh.talk? 20:39, May 13, 2010 (UTC)
- Scythes tend to be used with AoHM+SoH+Judge's, which is why I suggested limiting this to two scythe-wielding players. There's A/D, D/any (D/W), P/D, R/D, Rt/D and W/D, so it'll still be pretty flexible. I agree about RoJ, though. ــѕт.мıкε 20:45, May 13, 2010 (UTC)
- RoJ scatter is actually very minimal. Stuff generally stands in it for at least 3-4 seconds before moving. Also its armour ignoring lol. I dislike barbs/MoP because I find the heros are often really bad at placing the hexes well. --PVX-Tyris 20:48, May 13, 2010 (UTC)
- Also I tend to Run the SY spammer dagger bar and my friend runs Soldiers Stance derv.--PVX-Tyris 20:50, May 13, 2010 (UTC)