Looks very nice, but imo should be one change in buffer 2. Imo it isnt needed to have SoH x2 but its only my opinion :) --God Kamil 19:55, May 13, 2010 (UTC)

I would only run 1 smiter because you can maintain SoH on several people at the same time anyways but it looks quite nice Tyrael--(Talk) 19:59, May 13, 2010 (UTC)
We tend to run 2 smiters since RoJ and smites decimates HM mobs. The reason for 2 SoH is im lazy and cba to micro it. And @15 recharge it takes to long to get SoH up on both frontline at the start of each fight. --PVX-Tyris 20:15, May 13, 2010 (UTC)
But you can put it when get into area and w8 for recharging it :) --God Kamil 20:18, May 13, 2010 (UTC)
Tbh, just drop it on the prot one for SoA. --Steamy..x 20:24, May 13, 2010 (UTC)
There is enough dmg that melee dont need additional :) --God Kamil 20:28, May 13, 2010 (UTC)

(EC) RoJ has a fairly small range, and I doubt the AI will use it effectively. This has great defense and utility, but the damage looks kind of lackluster. I'd limit the physical players to players with scythes; everything else is better off with Orders, Barbs, MoP, etc. (on top of SoH, but instead of Judge's Insight). It also may be worth noting that Smiter's Boon works again. Also, you've got overkill on Protective Spirit (one or two is fine), Hex Removal (only two at most, tbh), rez (drop Resurrection Chant), Resilient Weapon and Weapon of Warding (you've got tons of removal and dual Aegis, and they'll interfere with Xinrae's), and SoH (one copy is fine with two melee). For these, you can fit in stuff like Putrid Bile, Smiter's Boon, Judge's Intervention, Bloodsong, more Splinter Weapon+Ancestors' Rage and really more damage, overall. Tbh, though, I'd probably drop the Smiters altogether, and put Smiting Prayers on an SoS Rit or a Necro, because you only really need one copy of SoH and Judge's Insight, and RoJ, again, doesn't seem that reliable on a Hero's bar. ــѕт.мıкε 20:35, May 13, 2010 (UTC) better imo, RoJ scatters in HM and this has no orders/barbs/mop (and judge's insight stops them from being taken) 20:39, May 13, 2010 (UTC)

Scythes tend to be used with AoHM+SoH+Judge's, which is why I suggested limiting this to two scythe-wielding players. There's A/D, D/any (D/W), P/D, R/D, Rt/D and W/D, so it'll still be pretty flexible. I agree about RoJ, though. ــѕт.мıкε 20:45, May 13, 2010 (UTC)
RoJ scatter is actually very minimal. Stuff generally stands in it for at least 3-4 seconds before moving. Also its armour ignoring lol. I dislike barbs/MoP because I find the heros are often really bad at placing the hexes well. --PVX-Tyris 20:48, May 13, 2010 (UTC)
Also I tend to Run the SY spammer dagger bar and my friend runs Soldiers Stance derv.--PVX-Tyris 20:50, May 13, 2010 (UTC)

Two Jesus Beams, I approve.--DigitalDigitalfear SigFear 22:58, May 15, 2010 (UTC)

Imo it works gr8 (I tried one man variant). So... Tested? :D --God Kamil 19:32, May 17, 2010 (UTC)

heroes are terrible with roj, they miss more often than hit if you don't micro. And fuck micro!


I'd take the prots off the SoS and put them on the orders/blood necro. The necro's resto skills would be put on the rit. The nec has an enchanting weapon, and this set-up would allow for attributes to be better distributed. Dok 16:11, May 19, 2010 (UTC)

Castigation Signet Ray of Judgment Reversal of Damage Smite Hex Smite Condition Smiter's Boon Waste Not, Want Not Strength of Honor
Castigation Signet Ray of Judgment Reversal of Damage Smite Hex Smite Condition Smiter's Boon Waste Not, Want Not Optional
Jagged Bones Animate Bone Minions Death Nova Putrid Bile Protective Spirit Aegis Shield of Absorption Masochism
Signet of Spirits Splinter Weapon Ancestor's Rage Spirit Siphon Spirit Light Mend Body and Soul Protective Was Kaolai Flesh of My Flesh
Optional Strip Enchantment Blood Bond Spirit Light Mend Body and Soul Protective Was Kaolai Life Flesh of My Flesh
Optional Enfeebling Blood Shadow of Fear Spirit Light Mend Body and Soul Protective Was Kaolai Recovery Flesh of My Flesh

Pretty much what you want for this.--Relyk talk 09:30, May 22, 2010 (UTC)

Relyk, I thought you'd be clever enough to realise WN, WN is terrible in PvE HM. 09:33, May 22, 2010 (UTC)
Wnwn is amazing on heroes, they never miss. personally, i would bring pdrain though. good energy gain and rupts. Da Sonic 15:41, July 1, 2010 (UTC)

Make It a Variant for Scythes

The other physical build doesn't work great with scythes because the Orders don't work with AoHM. IMO, this build should be rewritten so that it's purely for scythe users with AoHM. The healers need to be completely rewritten though because they're pretty bad. Sound like a decent idea, or do we just trash this thing? -- Jai 18:24, August 18, 2010 (UTC)

Tell me if I've missed anything. Also, probably needs a votewipe. -- Jai 14:48, August 19, 2010 (UTC)
This is stupid. Its just hero physical support or w/e and rojway smashed together. The builds already exist separately. Life Guardian 02:55, August 20, 2010 (UTC)
The "spiritual discord" build is pretty much the same thing, tbh. Also, AFAIK, there isn't actually a smite team on the wiki. If may have been deleted or archived or something, but it's not under the vetted builds. And, the other heroes very from the 1-man physical support build. -- Jai 05:20, August 20, 2010 (UTC)

Maybe KD?

I thing need add 1 KD earth shaker or another it's prefer for RoJ.


I just did the Sepulchre of Dragrimmar with this in HM, and we wiped 3 times, it may just be the abundance of aoe in that particular dungeon, but otherwise this doesnt seem to have enough defense.

Better to pick physicals with some minor tanking ability for that dungeon...
  • The occurance of Vow of Silence stops most of your RoJ damage going through.
  • There are no corpses so your minion master is redundent also.
  • Without preuse of aegis chilling wisps can easily 2 hit your heroes.
  • Banishing strike also removes your Spirits from the signet since they spawn in adjacent range to each other.

All in all its not a very good choice for this dungeon :) This dungeon is quite easy with one player blocking everything on corners with some tanking skills like Defy Pain/Mental Block.--Chieftain Alex 11:36, August 24, 2010 (UTC)

you did pretty well choosing a build that relies on corpses and spells for an area with no corpses and spell block. Athrun Feya 16:14, August 24, 2010 (UTC)
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