PvXwiki
Line 57: Line 57:
 
::::The interrupts do recharge mid-fight if it lasts long enough to cause energy problems, so the hero only runs out of energy if you're really straining the healing abilities of 2 rit healers (pretty hard to do with all the defense in this setup). I've run that hero several times in place of an N/Rt in a 3-hero setup with good results. [[User:Toraen|<font face="Courier New" color="Black">'''Toraen'''</font>]][[User_talk:Toraen|<font face="Courier New" color="DarkGoldenrod">TheJanitor</font>]][[image:ToraenSig2.png]] <small>23:56, 2 March 2010 (UTC)</small>
 
::::The interrupts do recharge mid-fight if it lasts long enough to cause energy problems, so the hero only runs out of energy if you're really straining the healing abilities of 2 rit healers (pretty hard to do with all the defense in this setup). I've run that hero several times in place of an N/Rt in a 3-hero setup with good results. [[User:Toraen|<font face="Courier New" color="Black">'''Toraen'''</font>]][[User_talk:Toraen|<font face="Courier New" color="DarkGoldenrod">TheJanitor</font>]][[image:ToraenSig2.png]] <small>23:56, 2 March 2010 (UTC)</small>
 
:::::you could use energy drain over tease, as it suggests. - [[User:Athrun Feya|<font color="SteelBlue">''Athrun''</font>]][[User talk:Athrun Feya|<font color="Black">'''''Feya'''''</font>]] [[Image:Lau_bfly.gif]] - 00:43, March 3, 2010 (UTC)
 
:::::you could use energy drain over tease, as it suggests. - [[User:Athrun Feya|<font color="SteelBlue">''Athrun''</font>]][[User talk:Athrun Feya|<font color="Black">'''''Feya'''''</font>]] [[Image:Lau_bfly.gif]] - 00:43, March 3, 2010 (UTC)
  +
::::::I think an ER protter with some hex removal would be a better choice then the necro healer [[User:Notorious BW|Notorious BW]] 21:48, March 24, 2010 (UTC)
   
 
== Orders ==
 
== Orders ==

Revision as of 21:48, 24 March 2010

Not sure about the last bar but laumclazy. - AthrunFeya - 12:38, January 28, 2010 (UTC)

Looks ok to me except maybe PoD. Recharge is a little high imo. Spaggage talk 13:04, January 28, 2010 (UTC)
I take ER protter for HM.--ValeV 14:20, January 28, 2010 (UTC)
Not a huge fan of relying on my henchies for healing. I like the regular setup more :o Life Guardian 17:05, January 28, 2010 (UTC)
This does have some healing - and lets be honest the monk hench are probably the better choice of all of them (strong warriors, lol). Taking N.Rt over N/mo is also in variants. - AthrunFeya - 11:08, January 29, 2010 (UTC)
Herta is win! Also, I'm not sure about Weaken Armor seeing as you have all the armor ignoring buffs anyway. Drop it for another prot, maybe SoA? Spaggage talk 11:15, January 29, 2010 (UTC)
All the melee damage you do will still be effected by armor.
  • Ritualist/Monk Splinter Bot Hero
Signet of Spirits Splinter Weapon Ancestor's Rage Spirit Siphon Mend Body and Soul Spirit Light Protective Was Kaolai Flesh of My Flesh
  • Dervish/Necromancer Orders Dervish Hero
Arcane Zeal Order of Pain Dark Fury Mystic Healing Dwayna's Touch Vow of Piety Watchful Intervention Faithful Intervention
  • Necromancer/Monk Curses Spammer Hero
Optional Barbs Weaken Armor Enfeebling Blood Mark of Pain Smite Hex Strength of Honor Signet of Lost Souls

hmmm - AthrunFeya - 11:17, January 29, 2010 (UTC)

I know it will but with all the rest of the buffs, stuff will be exploding anyway and it just seems overkill is what I was trying to say. No prots? =/ Spaggage talk 11:27, January 29, 2010 (UTC)
Think about it. Stuff like PS and blocking are less necessary on physicals, you could just adjust your build slightly. - AthrunFeya - 11:35, January 29, 2010 (UTC)

Oh. I have a better idea. - AthrunFeya - 11:36, January 29, 2010 (UTC)

Looks good to me. Spaggage talk 12:17, January 29, 2010 (UTC)
^This has pretty much everything I'd want in a hero team as a physical. ToraenTheJanitorToraenSig2 12:31, 29 January 2010 (UTC)
The D/N will be kinda useless though if one or both of the humans are using scythes (AoHM). There should probably be a variant build for that. ToraenTheJanitorToraenSig2 13:28, 29 January 2010 (UTC)
No. It's useless either way. Orders dervs shine on physical teams. Last time I checked this team has only two of them. -.- Way to waste skillslots. This is hardly "physicalway" at all. Not to note that half these bars are terrible. Who's dicks did she suck to become BM at some point anyway?
Ah good old IPs, always flaming, never signing. Oh superior anonymous contributer, what do you suggest for these skill bars that have been cruelly deprived of your wisdom and endless understanding? Spaggage talk 15:19, January 29, 2010 (UTC)
Eat me spaggage :P Your superior sarcasm nearly escaped me. Too bad your buildwars isn't the same level as your sarcasm skills.
Ups, I got BM from contributing highly to most of the elite areas meta builds and tactics. Also half the bars (well all but 1 of the bars) are already on PvX rated Great in the hero section, frankly making your opinion in the minority I'm afraid to say. It is true though that is isn't really physicalway - it's more 2 man physical support heroes. Although Derv Orders isnt at its maximum efficiency by only having two physicals in the party, this team isn't exactly lacking anything else and to be perfectly honest Orders Derv will always be better than any attempt to make a melee hero. - AthrunFeya - 16:09, January 29, 2010 (UTC)
Wow. Cryways and teams filled with perma slivers. Those are really hard to make. You so good! I apologise, that BM status was obviously deserved after all, and obviously not from sucking dick. My point about the bars being bad wasn't about them being on here already in great (lovely of you to hide behind that label though), it was about you taking them out of the great section and altering them in such a way that they are worse. Elite enchantment removal for pve?! Come on!! Necros have tons of other elites that would be so much better. Or an elite from a secondary prof even. And that is just one example out of many. I also find it funny that you actually agree with me on the orders derv but cba to think of something better to put in your team.
Well as of yet you've not shown you can think of anything better either, same story goes for the 'tonne of other' necro elites. When we hear these illusive skills then I'll start taking you seriously (or loose all regard, which is usually the case). However, until then your claims hold no regard but well done on your cute attempt at trolling. Inb4 'ur terrible if you don't know what skills i'm talking about' - just a pretty stupid way of sidetracking the fact you have no grounds to base your arguments on. - AthrunFeya - 17:35, January 29, 2010 (UTC)

Orders bar

Should the E/N replace the D/N? This team doesn't really need the D/N's healing (two sets of rit heals, party healing and hex removal on the MM, prots on the curser, possibility of SY on players), and being able to spec into earth wards or free up slots on the N/Rt resto is interesting. It also has Awaken the Blood for slightly stronger orders. ToraenTheJanitorToraenSig2 23:02, 31 January 2010 (UTC)

^ yes basically. want to do it for me? - AthrunFeya - 23:08, January 31, 2010 (UTC)
this looks like a random assortment of builds, you could just as well use sabway or discord. i would just list the e/n and rt/mo and barbs/mop can go on a necro from sabway or discord--Relyk talk 00:45, February 1, 2010 (UTC)
^ tbh. 2 player hero builds don't seem very useful to me. Just reduce it to a 1 player/3 hero build...unless this is for a specific area. I hate 2 player + hero builds unless they're for an elite area. They just seem pointless. Karate KJ for sig Jesus 00:51, 1 February 2010
2 man 6 hero is quite common. just look on guru at the people requesting vanquishing partners, this is why. - AthrunFeya - 01:12, February 1, 2010 (UTC)
The only people I've ever seen looking for VQ partners are guys with new Guru accounts (which means they're probably bad at the game or new to it). It's so easy to VQ with just hench + 3 heroes that I don't know why people would bother. And when most people do they just c+p 2 discordways or make up their own shit. Karate KJ for sig Jesus 02:47, 1 February 2010
maybe i've spent too long afking in shitter pve guilds then. - AthrunFeya - 02:50, February 1, 2010 (UTC)
Or it could just be me, but I've never seen the point of 2-man VQ'ing unless the area is really difficult....and there aren't many of those in GW. Karate KJ for sig Jesus 02:51, 1 February 2010
The only real points to it are to have someone else to talk to on the mic who's sorta on the same page as you and to get the area done a little faster (significantly faster if you split, but this build doesn't do that, and splitting might not be viable everywhere). ToraenTheJanitorToraenSig2 01:06, 3 February 2010 (UTC)

Imbagon + 100b/WW warrior

Jesus christ, game over. this build is the fist of god. ▲ɐʇoɯısʞ▲ 17:25, February 19, 2010 (UTC)

Corrupt

Is it really needed? I mean, do PvE monsters have that much enchantments you want them to get rid of anyway? (asides from Afflicted Azzzazzzzzzzzzzzzzinzzzzzzzzz, but you can't remove SF with Corrupt anyway) Brandnew 17:29, February 19, 2010 (UTC)

good alternative? - AthrunFeya - 18:25, February 19, 2010 (UTC)
That's what I was thinking. You might be able to get away with WoR+Rip, idk. Brandnew 00:54, February 20, 2010 (UTC)
oh, i meant good alternative elite ;p - AthrunFeya - 00:59, February 20, 2010 (UTC)
Going to use the: 'friday night, just went to a bar, semi-drunk' excuse. Believe i've still got some off those to claim for this year. --Brandnew 01:11, February 20, 2010 (UTC)
IV is like the only other thing useful--Relyk talk 01:16, February 20, 2010 (UTC)
doesn't IV deal like, 6 damage? --Brandnew 01:19, February 20, 2010 (UTC)
But it's to all nearby foes!!! Spaggage talk 01:55, February 20, 2010 (UTC)
The second healer has no reason to be Rt primary, the interrupts are cute and all, but N/Rt have better ene management without the need to have loads of spellcasters around them. 78.1.70.132 22:54, March 1, 2010 (UTC)
Interrupts are actually useful to have. You can sub it out if you don't need interrupts for a particular area. ToraenTheJanitorToraenSig2 23:30, 1 March 2010 (UTC)
They're useful but the way most AI casters work is - cast AoE (usually slower casting spells) at the start of a fight, your Rt interrupts them and basically gets no energy back since he/she is usually at max before a fight starts anyways. The optimal utilization of this character would be to start interupting after he's healed the initial damage (when he actually needs the energy) but as far as I know heroes just go and rupt whatever they can asap. 83.131.52.227 17:54, March 2, 2010 (UTC)
The interrupts do recharge mid-fight if it lasts long enough to cause energy problems, so the hero only runs out of energy if you're really straining the healing abilities of 2 rit healers (pretty hard to do with all the defense in this setup). I've run that hero several times in place of an N/Rt in a 3-hero setup with good results. ToraenTheJanitorToraenSig2 23:56, 2 March 2010 (UTC)
you could use energy drain over tease, as it suggests. - AthrunFeya Lau bfly - 00:43, March 3, 2010 (UTC)
I think an ER protter with some hex removal would be a better choice then the necro healer Notorious BW 21:48, March 24, 2010 (UTC)

Orders

are kind of wasted with only two physicals. If Heroes were good with Barrage, I'd suggest it, but this evidently isn't the case. Incendiary Arrows with Quickening Zephyr might actually work out, because QZ also reduces the recharges of all of your Energy management skills (SoLS, Inspiration interrupts), among other benefits (Ether Renewal, Aegis, Jagged Bones, Mark of Pain). You'd likely want to put SoLS on your MM's bar, though. An Earth Shaker hero could also work, assuming heroes won't find a way to fuck that up, too. Finally, Corrupt Enchantment (use a non-Elite), Barbs (long casting time) and SS (iffy) aren't worth it, imo. Oh, and, Hundred Blades Warriors. ــѕт.мıкε 00:31, March 20, 2010 (UTC)

Nvm about the Elites; your choices blow, anyway. >.> ــѕт.мıкε 02:12, March 20, 2010 (UTC)
Youre welcome to suggest something better. I (nor anyone else) have thought of anything better to replace them. Also now anet have buffed half the skills in the orders bar, it does a lot more than a bit of extra damage for your phys chars. - AthrunFeya Lau bfly - 14:18, March 20, 2010 (UTC)
This and this are what I've got so far. I realized the inconvenience of Quickening Zephyr, so I made the second version. Basically, the ER Orders and Splinter/SoH Bot can be merged into/onto one bar, with Splinter and Ancestors' moved into/onto another bar. Generally, I try to get two copies of Splinter Weapon, Ancestors' Rage, Mark of Pain and Aegis on every team (that has physicals, including Minions). Weapon of Remedy is still pretty meh as an Elite, but I couldn't think of anything better that could also take Splinter+A-Rage, MoP, or Aegis on its bar (the Rt/Me doesn't have the room). Also, Heroes are apparently excellent with Infuse, so there's no harm in keeping one copy, even with low Healing Prayers (250-321 is a big Heal).
Another way to approach this is name all of the skills we absolutely want in the build, and try to work around that. ــѕт.мıкε 16:54, March 20, 2010 (UTC)

V3: it's starting to look better. XD ــѕт.мıкε 05:27, March 21, 2010 (UTC)