So this is the build I gathered, I've had this ran for me a few times and I think this is the build, if not please do change it. I was thinking of making the sin take recall so maybe he could pull the ooze in the first room away so that the 600 could get past and then he could take a different elite(as sin spider's spells are sleeping wound and enduring toxin), or maybe even just take inspired hex to stop snaring web.Consitini 07:53, October 7, 2009 (UTC)

you can just kill the ooze ^^--Relyk 03:54, October 8, 2009 (UTC)
Yeah i know, but they are the only thing you need SB for... so I was thinking of taking that out for something cooler...if its possible to skip the oozeConsitini 09:34, October 8, 2009 (UTC)
Hmm.... I just looked at snaring web, its a hex spell but it is applied as a monster skill so can Spellbreaker stop it?Consitini 10:03, October 8, 2009 (UTC)
Spell breaker cant stop the monster hex and I dont really think resolve can stop the interrrupts you take. Does this build even work?(pr0adam)Healers Boon adam 01:20, October 10, 2009 (UTC)
it should actually, they're all ranged so they will keep attacking until they die. your energy shouldn't be totally drained since you wont have giant mobs on you, and it will restored quickly. bring spell breaker on hero for the ooze. another option is just to let the sin run first level although i think doing 600/smite is more for rep points. my opinion would be to use tranquil was tanasen--Relyk 07:16, October 10, 2009 (UTC)
@pro0adam: There aren't actually that many of the para spiders in there last time I checked, and it can be ran I've had it ran for me before. @Relyk, SB on hero would be fine as you were saying with energy would never really be all that low and sin runner for 1st lvl would kinda defeat the purpose of a 600 running arachni. We already know its not as fast(as sin) and I really only put this up for the guide but this dungeon gets loads of rep!Consitini 07:43, October 10, 2009 (UTC)
I checked tranquil, that'd be a good skill to put in although it can't be maintained in the 3 sec downtime just make sure you have SoA so you don't need to cast, would also allow for an extra skill so you could take PI+balthS and then stick life attunement on the smiterConsitini 07:46, October 10, 2009 (UTC)
If it works thats great, thats one more dungeon I can run on my monk. I'll try it when NCSoft unblocks my account.(pr0adam)Healers Boon adam 13:32, October 10, 2009 (UTC)

Spell Breaker

I thought about it more with changing the elite to the smiter and came up with a few problems. First is the smiter wont have the atts to spec into df for a long enough SB and once its down against the ooze your pretty much finished when WoD starts hitting you. Another problem was that a perma pulling the ooze may work but then you later need it against the parasitic growths and this could be more of a problem as a perma can't pull them. Also everytime I've had this run (which is only about 3 from the same person) and guildies had this ran the 600 is mes taking mantra so it must work fine. Although I was going to try out the rit I don't think it would be worth it especially that I have 15AL it would be pretty tricky + mantra seems to be alright since there aren't all that many para spiders.Consitini 05:44, October 11, 2009 (UTC)

you bring vital blessing on 600 if u bring sb on hero--Relyk 06:35, October 11, 2009 (UTC)
ugh looks painful with wild strike and stunning strike along with aod--Relyk 07:26, October 11, 2009 (UTC)
Yes it isn't easy....but from my memory there aren't all that many para spiders... I do need to test this just last time I was on gw no guildie permas were on to run me there.Consitini 10:41, October 11, 2009 (UTC)

Tranquil Was Tanasen

Take most out of divine and put it in the correct rit att i forget what it is. Put Vital Blessing on your own bar and SB on Smiter. This will deal with all the interupts and dont lose all the enrgy like with mantra. As far as SB blocking the monster skill it absolutely DOES. if it didnt then permas wouldnt be able to run this dungeon.

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