I've done a couple of runs now, it works great :D (although they both took about an hour). Grats on the double reaver drop btw. --MalaMala sig Mind Blast 13:49, 28 October 2007 (CET)

Thx. :) --- Monk-icon-Ressmonkey Ressmonkey (talk) 13:51, 28 October 2007 (CET)
Can i please get the Tahlkora build? atts n all? it'd be very helpful :D i have allso mended a few of your spelling flaws... i hope you dont mind ;) Mister Muscolo 14:24, 28 October 2007 (CET)
My Talkhora's build is the same as the smiters build except with nothing in the place of LoD. Purge Signet there might be nice. --- Monk-icon-Ressmonkey Ressmonkey (talk) 14:28, 28 October 2007 (CET)
And htx for fixing the spelling errors, im horrible at speelengh. --- Monk-icon-Ressmonkey Ressmonkey (talk) 14:28, 28 October 2007 (CET)
naah np :) tell me: do you use the superior runes? i dont see the point its just some waste of 3k :)Mister Muscolo 14:47, 28 October 2007 (CET)
You only need a major on divine favor, since that gives enough energy for a bip from blessed signet, but the prot and smite sups speed up the run. --MalaMala sig Mind Blast 15:32, 28 October 2007 (CET)
Mala is right about the runes. I'm gonna change the divine favor rune too. --- Monk-icon-Ressmonkey Ressmonkey (talk) 18:00, 28 October 2007 (CET)
Sooo goood!! <drools over loot> How long before they sniff this one out and try to nerf it UW style. great build... love the LoD!Wynne 22:52, 12 November 2007 (CET)Wynne

works great, and the instructions are safe'n'sound. You might want to stress the fact the the Smiter has to BiP the Tank before each single group he is taking on. Apart from that, like it :D Hoschi

Not really with the BiP. If you are at full energy (about 45) you should be able to use arcane echo -> spell breaker -> prot spirit -> aggro -> shield of absoprtion. That drains your energy entirely but you have 10 seconds to get it back up, which happend pretty quickly since you gain 2 energy per hit. --- Monk-icon-Ressmonkey Ressmonkey (talk) 13:16, 13 November 2007 (CET)

Add a tag please.--Victoryisyours Sig ImageVictoryisyours 23:13, 16 November 2007 (CET)

Ok... but I'll have to move it. --- Monk-icon-Ressmonkey Ressmonkey (talk) 23:16, 16 November 2007 (CET)
I meant like stub, trial, or whatever.--Victoryisyours Sig ImageVictoryisyours 23:19, 16 November 2007 (CET)
And you don't have to listen to me lol.--Victoryisyours Sig ImageVictoryisyours 23:19, 16 November 2007 (CET)
Nah, its a good idea. --- Monk-icon-Ressmonkey Ressmonkey (talk) 23:20, 16 November 2007 (CET)
And I ahve to move it because Build:Team - 600/Smite/Temple Smite Guide is a bad name. --- Monk-icon-Ressmonkey Ressmonkey (talk) 23:25, 16 November 2007 (CET)

I've seen a lot of people run this @ Doomlore Shrine. --Way of the AssassinGuildofDeals 01:42, 17 November 2007 (CET)

Yeah... Kinda where u start... --- Monk-icon-Ressmonkey Ressmonkey (talk) 01:42, 17 November 2007 (CET)

Hehe... 600/smiter can farm everywhere :P Nice build, will try it out as soon as i get my monk to Doomlore Shrine. --Arthas 02:56, 17 November 2007 (CET)

Even though I don't play as a monk at all, this looks fantastic. (There must be some way to do this with Shadow Form....) Kael the thief 03:24, 17 November 2007 (CET)

Nope, sadow form doesnt work. The ritualists use Clamour of Souls which can deal you about 90 damage that does thru shadow form. --- Monk-icon-Ressmonkey Ressmonkey (talk) 03:28, 17 November 2007 (CET)

This = Overfarm. Overfarm = Dropped price rate of axe.

Bip fails, br + peace and harmony is better. - Weapon of FuryUnexist 10:17, 17 November 2007 (CET)

bip fails here, take signet of judgement...

^^LOLOLOLOLOLOLOL. Quackerz0 13:03, 17 November 2007 (CET)

Are there any varients to this build that still work? For example, other primaries, (Eles have Obsidian Flesh, more maintainable than Spell Breaker but with a similar effect) or different skills on either bar? I noticed there isn't a varients section on the page which is why I ask. MarinBloodbane 14:01, 17 November 2007 (CET)

Yes It's currently in the "testing" phase but i assure you it's of "great" quality, but go here for Ritualist or Ele version, 600Rt/Smite for Temple HM - Simply Amazing 05:27, 19 December 2007 (CET)

"This is because of the great number of commodities that come out of this dungeon. By far the most valuable of which is Murakai's Reaver," this quote is false, the drop worth the most from this dungeon is the Ruby Djinn polymock piece 14:04, 17 November 2007 (CET)

That isn't exclusive to the dungeon and when it was written, reavers were actually worth something. But meh. --MalaMala sig Mind Blast 14:06, 17 November 2007 (CET)

Oh noes... now it's an official build everyone will be doing this and chalices will be worthless QQ... pity glint's farming is boring --MalaMala sig Mind Blast 14:06, 17 November 2007 (CET)

To respond to eveybodys comments: BiP awesome, ruby djiin too rare to mention, and yes overfarmed, do runs for money. --- Monk-icon-Ressmonkey Ressmonkey (talk) 14:26, 17 November 2007 (CET)

Honestly, its not that bip fails or that its awesome, its that its not really needed, i honestly think that really no elite is "needed". Bip helps yes, but so does aura of faith for this build anyway. OblivionDanny 00:22, 18 November 2007 (CET)
Point taken. I just like running BiP. --- Monk-icon-Ressmonkey Ressmonkey (talk) 02:23, 18 November 2007 (CET)

about your time estimates. Acting as 600 HP, i can usually clear off level 1 and 2 in about the estimates you gave. Just Level 3 takes me a bit longer. Are you taking up the multiple groups of Enchanted weapons at the beginning of the level, or do you bypass them ? If you take them on, you'd end up somewhere near 25 minutes for the third Level. (I'd be delighted to watch you doing it faster, so if you'd be willing to take me through *grin* ) Hoschi

It says to take a right before going into the room with the enchanted, so you never have to fight them. --- Monk-icon-Ressmonkey Ressmonkey (talk) 12:52, 19 November 2007 (CET)
And I would be happy to show u. My IGN is on my usepage, pm whenever u want. --- Monk-icon-Ressmonkey Ressmonkey (talk) 13:09, 19 November 2007 (CET)
will do this evening. watch out for some "Amelia K...." :D Hoschi

as this build can also farm at other locations, you might want to look at using aura of stability on the 600 HP, so he can enter areas where there are knockdowns, like Orr... will run some tests tonight Hoschi

AoS is target other ally --MalaMala sig Mind Blast 18:03, 20 November 2007 (CET)
correct. That's why the smiter has to cast it on the tank, instead of LoD :D Hoschi
Yeah, I guess that's alright with a human smiter. Would be a pain with a hero tho :p --MalaMala sig Mind Blast 19:07, 20 November 2007 (CET)
got confirmation just now, a friend of mine is testing with hero. managed to clear level 1 of shards of orr in hardmode. Hoschi 19:08, 20 November 2007 (CET)
kewl. --MalaMala sig Mind Blast 19:33, 20 November 2007 (CET)
True enought hat it can kill many other places, such as Ooze Pits (I did it, it sucked). The nice thing about Cathedral of Flames is that it can be done quickly, and is highly profitable. A place such as shards of orr would be harder, therefor slower, and much less profitable. Sure you can use this for something else, but because farming is designed to make money or get items to make money, FoW, UW, and Temple of the Damned are the best ways of using this build as of now. --- Monk-icon-Ressmonkey Ressmonkey (talk) 21:36, 20 November 2007 (CET)
well, i personally don't play for the money anymore, just for the fun and the challenge. there are so many good farming spots and methods around, if you really need gold, it's so easy to get. :P Hoschi 13:00, 21 November 2007 (CET)
Unfonrtunately, money is not so easy to get. Solo farming's nerfed, ectos are dowwn in price, and green items are all but worthless... So making money is hard if you want to do it quickly. --- Monk-icon-Ressmonkey Ressmonkey (talk) 14:19, 21 November 2007 (CET)
ever tried the 330 Vengeful Ritualist ? So many farming locations there...
Yeah I have. I tried it in UW, didnt like it, and started using 600/Smite UW. And such when EoTN came out I tried using it other places. And this build was born. --- Monk-icon-Ressmonkey Ressmonkey (talk) 14:32, 21 November 2007 (CET)

You forgot about Foundry of Failed creations on that list of locales since this is essentially a borrowed concept from this one, albeit condensed and shortened in scope and party size. Its a good thing Izzy dreams of monks at night because by God they are so overdue for farming nerfs its not even funny. The only good thing is this has singlehandedly resulted in the plummeting prices of both Onyx Gemstones and Murakai's GG I guess. I am curious about one thing though...aside from removing the famine/energy denial portion of the build I is this build exactly original much less deserving of such a high vetting? 01:24, 24 November 2007 (CET)

It's customized for a specific area and includes detailed instructions for that area. Why nerf farming, btw...? -- Armond WarbladeArmond sig image{{sysop}} 09:46, 24 November 2007 (CET)
They already nerfed the shit outa farming with drop scaling, so they dont have to do it again. --- Monk-icon-Ressmonkey Ressmonkey (talk) 14:17, 24 November 2007 (CET)

Guys, bad news, right now I noticed that some undeads have Reversal of Damage Reversal of Damage that they used: first run that killed mine smiter, second run was better but its damaging him. Did you saw it? How its going now? Augury of DeathBlack Sheep2 21:09, 12 February 2008 (CET)

I was killed my smiter hero with Reversal Damage too. This farm is still viable but not so easy as before. Maybe we need another Hero or some "good" equipments for smiter. I guess +30hp + full survivor + vigro + vitae will do some work but by now it seems one more Hero with some healing power (WoH or something) is the easiest and most secure way. (Juddit 17:58, 12 February 2008 (EST))
Add HP equipment to smiter and Watchful Spirits for an optional slot worked well. (Juddit 18:44, 12 February 2008 (EST))
Add Watchful Spirit to smiter in cost of Life Attunment is good idea, but it will make 600 job harder. Also, Im not sure that +2 regen will be enought for him. 600 can cast Protective Spirit on smiter before he will engage to combat but he's gonna lose more energy... Ressmonkey must see whats going now and Im sure he will find some way to avoid smiter's death. BTW. Ressmonkey, congrats for two great farming builds ;) Augury of DeathBlack Sheep2 11:56, 13 February 2008 (CET)
Not on smiter bar, but on 600 bar and cast it on smiter. +2 regen is not main puropose but its "emergency heal" is important (+2 regen is enough indeed. and you can use it 600 when Spirit Bond is interrupted). But sure, this makes some delay to the run. I believe there is another clever way though (Life Bond seems good but not tested yet. Or simply Vital Blessing could work). (Juddit 06:28, 13 February 2008 (EST))
My couclusion: drop 1 rank from smiter's protection to raise Divine Favor. Smiter carries Signet of Devotion (out: Purge Signet). Be sure to turn off Blessed Signet during combat with Crypt Banshees. Smiter can survive against 1 banshee without dropping protection rank, but not against 2. (Juddit 08:08, 13 February 2008 (EST))
Thanks for the input. I might also drop blessed signet for boon signet and BiP for blood ritual. That way, you have an extra heal (however bad it may be) and boon signet can supply energy if used on you. Also, you MUST use retribution before holy wrath so that the damage reflected is 21 and not 53. --- Monk-icon-Ressmonkey Ressmonkey (talk) 09:23, 13 February 2008 (EST)
Yes, damage from reversed retribution is enough to kill smiter, even with +30hp/minor vigor/vitae/full survivor 'cause reversed retribution deals not 21 but 42. Need some heal it seems. (Juddit 18:33, 14 February 2008 (EST))
Hm, i was thinking about to dont overheal damage, but to prevent it. And i remembered Rending Aura skill. To give a 600 dervish secondary and Rending Aura on optional space and some points in Wind Prayers. But, will that work? When those undeads will cast Reversal on themself and hit 600 what it'll be? What you think about it? Augury of DeathBlack Sheep2 18:10, 15 February 2008 (CET)
Im impressed, my idea really works! I droped 1 point from Divine and had Wind Prayers at 6. So Rending Aura is 11 seconds and thats enought. I just made one run and the Banshee cant do any damge to smiter if you properly use it. So smiter dont need self heal. You must check it. I suggest to make little changes in build, what do you think? Augury of DeathBlack Sheep2 12:24, 17 February 2008 (CET)

Price Of Murakai's Reaver

I think it may be wise to keep the price of items that drop off the main page, as the price does fluctuate. I saw someone selling Reaver, Maul, and Sword for 15k total for all 3. I haven't seen anyone selling for 20-25k all evening, 15k being the most. - Lord Xivor 02:45, 21 November 2007 (CET)

Now, the price has halved since the build was originally created, and it was because of this build that the drop in price occured. But, it wasnt right for just me to know how to do this, so I shared it with the world. Thus this build caused the downfall of itself. This build is Rome (/sarcasm). But, because of this build, runs were created, and everybody is happy because of them. Runners make lots of money, and the people being run make less, but still make it. Either way, I will remove all notes about prices of items from the page. Good night and good luck. --- Monk-icon-Ressmonkey Ressmonkey (talk) 03:33, 21 November 2007 (CET)

Ooze Pits

As mentioned above by Rezzmonkey this build also farms Ooze Pits, but the run doesnt make as much money. Still people might wanna try it anyways. In the 600 optional slot put Ether Nightmare. Its a pretty straightforward run from Doomlore, you have to kill some of the bug looking things (my friend took Scourge Healing and managed to put it on the annoying bug monks). Stay away from the Charr groups. Usage is the same once inside the Dungeon. There are some Stormcloud Incubus that will strip your enchants, but they always spawn in the same places which can be avoided. Once you are at the boss have the Smiter take off Holy Wrath and Retribution. Use Ether Nightmare to kill him for the end chest. The reason this run sucks is the oozes drop this crap to blow up walls rather than gold ... but theres only like two walls in the whole dungeon. GRRRR. 20:28, 4 December 2007 (CET)Wynne

Thats some complicated thing there... I just used exactly the same build and killed the last things exactly the same way. Icubises are the major problem with ooze pit. Otherwise, the run takes too long, cant be done in HM, and is just pretty unprofitable. I suggest nobody do it. --- Monk-icon-Ressmonkey Ressmonkey (talk) 21:24, 4 December 2007 (CET)
I got it done in HM. But you are right its just not worth it when u got Doomlore and the Vaettir thing. Ive tried just about every other Dungeon with 600/Smite and Doomlore is the only one that works well. 00:04, 5 December 2007 (CET)Wynne
Yeah, thats what I found too. --- Monk-icon-Ressmonkey Ressmonkey (talk) 00:17, 5 December 2007 (CET)

Hero vs. poison darts?

Hey guys, at first, gz on the guide, works fine. My Ogden can now even handle Reversal of Damage, I decreased Prot-Prayers to 13 and increased divine favor so that Signet of Devotion heals 60hp.. Today I got till the poison geysers at the enchanted..I was able to flag ogden so he didnt take dmg..right behind the geysers there were poison darts I couldn't avoid with how to proceed? Stefan247 (talk) 17:53, 5 April 2008 (GMT+1)

Replace the 600 with a Terra Tank

Do you think it would be possible to replace the 600 with a Terra Tank? The build I'd suggest would be something like the one found here, HM version. I don't know if you could swap Armor of Earth then for Arcane Echo, or whether that would be necessary or not. We could even try to take out Sliver Armor to throw in another damage reduction skill, whatever that might be.

Of course, we'd still need the other Monk for the Smite damage. 05:10, 5 December 2007 (CET)

The smiter would do nothin because that build takes 0 damage damage from everything. So retribution and holy wrath wouldnt trigger. --- Monk-icon-Ressmonkey Ressmonkey (talk) 13:30, 5 December 2007 (CET)
Wrong, spirit bond doesn't reduce damage, it just heals at same time, so their still takiing 60 dmg each hit 12:27, 12 December 2007 (CET)
I was talking about a terra tank using armor of earth, mantra of earth, and stoneflesh aura to reduce damage to 0. In that case, retribution and holy wrath only trigger for 0 damage. Sorry if my comment wasnt specific enough. --- Monk-icon-Ressmonkey Ressmonkey (talk) 21:35, 12 December 2007 (CET)

Rragar's Menagerie

Has anyone tried it? I was gonna try for one of the greens... I'll probably give it a shot if no-one's done it/no-one failed it, someone remind me to post results here if I do :p --MalaMala sig Mind Blast 19:44, 5 December 2007 (CET)

You will probably have problems with healing charr and LONG run ot get there. --- Monk-icon-Ressmonkey Ressmonkey (talk) 21:41, 5 December 2007 (CET)
I spose you have a good point there, it probably isn't worth going through 2 zones to get in... --MalaMala sig Mind Blast 00:21, 6 December 2007 (CET)

This will get nerfed so hard :'(

Please sign your comments with four tildes (~~~~). Thanks. User Godliest Icon ritualist GΩdlﺄεﻯt -_- 21:09, 16 December 2007 (CET)
Yes it will. Will get so owned its not funny. My moneys on a-net adding Disenchantment to the rit's bars. Other ways they can nerf it:
  1. sig of disenchantment
  2. rending touch
  3. warmongers weapon to be used on melee (would be awesome if they did this)
  4. adding any sort of skill to murakai, probably one that dazes
  5. funky enviromental condition
My input --- Monk-icon-Ressmonkey Ressmonkey (talk) 23:14, 16 December 2007 (CET)
Kinda nerfed itself with the drops in price to reavers and chalices. --MalaMala sig Mind Blast 01:05, 17 December 2007 (CET)

How is it that this is a super meta build and it only has 8 votes on it? --- Monk-icon-Ressmonkey Ressmonkey (talk) 16:52, 20 December 2007 (EST)

This build can do Rragar's Menagerie, you just need a 3rd monk that has (sorry idk how to make one of those small bars of skills) Spell Breaker, Arcane Echo, Empathy, Backfire, Essence Bond, Rebirth, 2 optional Skills( interupts/enchant removal/skill disabling/E-Denial/whatever you feel necessary) Quackerz0 21:08, 22 February 2008 (EST)

Shards of Orr

This also works in Shards of Orr... and in hard mode too. The main problem with it is it takes a hell of a long time to kill the boss at the end so you need to lure into the fire traps to help kill it. OblivionDanny 19:28, 20 December 2007 (EST)

I found that out too. Took me 2 hours to beat the dungeon in HM. I would suggest nobody do it unless they are EXTREMELY confident in their 600/smiting ability. --- Monk-icon-Ressmonkey Ressmonkey (talk) 19:41, 20 December 2007 (EST)

The Equipment?

Can someone make a list of equipment that would be easier to understand than the build page?


Head: Scalp Design of _______,Has ____Rune and _____Insignia Chest: Hands: Legs: Feet:

Weapon: Offhand,if any?:

The build page has all of that. It doesn't matter where you put the runes, the insignias are mentioned, the weapon is mentioned, offhand should have extra health as said, scalp is in the PvXcode. -- Armond WarbladeArmond sig image{{sysop}} 22:22, 26 December 2007 (EST)

With 2 heroes

I have only a Warrior and a Elementalist that can reach this dungeon. Can the heroes done this build probably, I mean, I stand at back with the bonder and watch the heroes done the job.-- Caspian sigCaspian01:37, 30 December 2007 (EST)

Possibly, but it may be more trouble that it's worth. Remember that heroes have a delay for casting, and aren't nearly as responsive as a player character. Some sections (I'm thinking enchanted and the key chamber) will require quick recastings of SB and SoA, heroes may not do that properly. But you can try. --MalaMala sig Mind Blast 08:18, 30 December 2007 (EST)
More trouble than gain i think. There are always someone running the dungeon, so just look for someone saying Temple run, or murukai run or something like that.. Kongtorp 09:23, 30 December 2007 (EST)
No, you can't. Heroes fail at 55/600. -- Armond WarbladeArmond sig image{{sysop}} 16:52, 30 December 2007 (EST)
Ack, I thought he meant microing them :/. --MalaMala sig Mind Blast 17:24, 30 December 2007 (EST)
Even microing them, they fail. -- Armond WarbladeArmond sig image{{sysop}} 17:32, 30 December 2007 (EST)

added a Mesmer/Monk variant as optional take

Tank seriously needs energy sometimes though. -- Armond WarbladeArmond sig image{{sysop}} 15:17, 9 January 2008 (EST)
U gotta be kidding right... Unless you dont know how to manage a 600s energy, yeah maybe. Its really not that hard, but if u cant do that armond, I see my assumptions about admins sucking at farming are right. --- Monk-icon-Ressmonkey Ressmonkey (talk) 15:28, 9 January 2008 (EST)
I had to laugh at you assuming I suck at farming. So did my girlfriend's fissure armor, and Gcardinal's monk. Isn't this build supposed to be noob-friendly, so anyone can farm temple? -- Armond WarbladeArmond sig image{{sysop}} 15:31, 9 January 2008 (EST)
I dont get the Gcard and gf statement... Otherwise, I hate noobs. Screw noobs, experienced farmers ftw. Noobs should go 600/smite bergen farm or 55 or something easier. --- Monk-icon-Ressmonkey Ressmonkey (talk) 15:39, 9 January 2008 (EST)
Take a look at gcard's user page. The gf thing was about that fissure armor I got her for her birthday recently. -- Armond WarbladeArmond sig image{{sysop}} 22:26, 9 January 2008 (EST)

Murakai's Reaver price is rly wrong.

Should be 10k-15k. Not 50k anymore

Fix it then? Although we probably shouldn't even have prices on here. And keep in mind that the 50k thing is for a whole run, which is still wrong, but that's assuming 2 Reavers + other junk. --MalaMala sig Mind Blast 07:14, 13 January 2008 (EST)
Actually a reaver is more like 5-7k because of the abuse of this build (which makes me lots of money :)). But all references to price should be removed, but I'm just too lazy to do it. --- Monk-icon-Ressmonkey Ressmonkey (talk) 08:11, 13 January 2008 (EST)

Vital boon

would vital boon be helpful? I am about to try it ill tell you all how good it is. 18:43, 14 January 2008 (EST)

Indeed, but not nearly as much as mantra of concentration or mystic regen. -- Armond WarbladeArmond sig image{{sysop}} 00:44, 15 January 2008 (EST)
Im so hoping u mean resolve and arcane echo, as both of those are almost totally useless. --- Monk-icon-Ressmonkey Ressmonkey (talk) 06:55, 15 January 2008 (EST)
There's no need to waste energy on echo when you can bring concentration and deal with the one pblock that's actually going to be a problem. There's no need to waste energy on resolve when concentration does the same thing. There's generally no need to bring mystic regen, but for people new to the build it could be helpful. -- Armond WarbladeArmond sig image{{sysop}} 21:20, 15 January 2008 (EST)
I understand your points. But now I have to oppose your view, even though you told me not to... The way I see it, concentration is a good idea for killing undead and enchanted for stopping that one interrupt, but it does very little in trying to kill the spiders, which is the only place where interrupt protection is a huge issue. I dont see your connection between echo and interrupt protection, though. The way I see it, echo is for pulling multiple groups and killing bosses with enchantment removal (and for using with SoA while killing 14 enchanted, but thats just me). Multiple groups take a long time to kill, so a longer Spell Breaker will help by making it impossible for them to cast for a good 40 seconds or so. Also, I dont want to go up against a boss with shatter enchatment that takes 30 seconds to kill with a 25 second Spell Breaker. Pls dont permaban me... --- Monk-icon-Ressmonkey Ressmonkey (talk) 22:16, 15 January 2008 (EST)
I just go through the entire thing as fast as I can to get to the chest as fast as possible. Therefore, my only problems come in the form of Power Block, which Spell Breaker and Mantra of Concentration are both very adept at preventing. -- Armond WarbladeArmond sig image{{sysop}} 12:28, 16 January 2008 (EST)
Ah, I see. Also, on an unrelated note, what is the fastest time youve ever done a run? --- Monk-icon-Ressmonkey Ressmonkey (talk) 15:24, 16 January 2008 (EST)
Let's just say I try to use helpful skill combinations to make up for the time lost chatting with my girlfriend as we do the run. -- Armond WarbladeArmond sig image{{sysop}} 15:29, 16 January 2008 (EST)

Contemporary Running/Leeching Trends

Since the article mentions running a party of 6 leechers, should it be updated to include some information about how today's leechers expect to get the Hidden Treasures in the lava rooms where the Venomweavers spawn on level2, and the Enchanteds in the burning tree room on level3? This leaves Mantra of Resolve as the only sensible choice in the optional slot. It may also be worth pointing out that if you take Mantra of Resolve, 15 in Protection will guarantee perma-SoA even in the event that you have Weakness inflicted on you by an Enchanted Hammer or Shock Phantom. This will allow for time-savings similar to those of Arcane Echo, by allowing you to take multiple groups with confidence. PS: Thanks Ressmonkey. -- UnbrokenLineage 13:00, 18 January 2008 (EST)

Your Welcome. Also, I dont think that this information is really neccessary. As it is, all information on profit and runs should be removed (please dont though as its good reference information about the current meta). And if anybody really wants to know about that form of the build in depth, they can learn from experience or they can just read the comment you just wrote. And for enchanted, the original SoA will last normal time, but the second (if weakened) will last 6 * 1.2 * 1.32. This gives about 19 seconds for all the enchanted to die. If they arent dead by then, you are probably doing something wrong, so 15 prot prayers will probably not be worth it. Thanks for the input, though. --- Monk-icon-Ressmonkey Ressmonkey (talk) 15:48, 18 January 2008 (EST)
I see what you're saying about the 19 seconds being long enough for single engagements and you're absolutely correct. But I like to move from one side of the room to the other in one fluid motion, so I'll have weakness on me by the time I get to the third group (and third application of SoA). Same goes for the end of level 2, or the enchanted + popups + enchanted in the poison traps. But I guess I wouldn't recommend such things to novices, and the advanced and curious will probably read the discussion side of the article anyway, like you say. This is probably more of a personal quirk than anything else. -- UnbrokenLineage 16:03, 18 January 2008 (EST)
What I do to bypass all of that is I echo SoA to use it every 5 seconds, which weakness cant touch. Also removes the slight downtime on SoA so u can aggro 2 groups of enchanted at a time without getting spiked by 15 creatures hitting you while you cast SoA. --- Monk-icon-Ressmonkey Ressmonkey (talk) 16:08, 18 January 2008 (EST)


With Holy Wrath AND Retribution, wouldnt that be 99% of the damage is dealt back to the enemies and you only take 1% dmg? if so...THATS AWESOME!!!!--FireFire Tock SigPic 2Tock 19:10, 22 January 2008 (EST)

ummm.... They actually take more like 198% since its holy dmage and theyre undead. But the damage stays the same to you. Both you and them take damage. --- Monk-icon-Ressmonkey Ressmonkey (talk) 19:22, 22 January 2008 (EST)
Yep, you still take the damage. However, Protective Spirit will negate the damage down to 10%, so you will be taking 60 damage max if you have 600 health, 65 damage if you have 65 health and so forth. Then, using Spirit Bond, you will get healed for 80+ health every time you take over 60 health, so you will actually be able to keep your health at max or near max at all times, depending on how fast you are on the trigger.  :-) You still take the damage, but Spirit Bond outheals it. - Lord Xivor 06:26, 23 January 2008 (EST)
And Shield of Absorption prevents it, but doesnt reduce the Holy Wrath or Retribution damage. Also, you should have more like 800 health. --- Monk-icon-Ressmonkey Ressmonkey (talk) 06:53, 23 January 2008 (EST)
Actually you're wrong. The damage dealt back is like 200%. Retribution only deals 30% of the damage back, not 33. So Holy wrath deals 70%/ But 'em together you get 100% * 2 from undead = 200%!--FireFire Tock SigPic 2Tock 09:17, 25 January 2008 (EST)
I don't think it's holy. --MalaMala sig Mind Blast 14:15, 25 January 2008 (EST)
It is holy. - Lord Xivor 18:52, 25 January 2008 (EST)
Hey you're right, my bad. --MalaMala sig Mind Blast 19:20, 25 January 2008 (EST)
Fire Tock, what the fuck. It's clearly 33% for Retribution and 66% for Holy Wrath. Learn to read. -- Armond WarbladeArmond sig image{{sysop}} 04:27, 26 January 2008 (EST)
Yeah, but it rounds off. So Retribution is 30% rounded. And Holy Wrath is 70% is rounded.--FireFire Tock SigPic 2Tock 13:38, 26 January 2008 (EST)
After a bit of poking, yes Retribution is bugged to only do 30% rounded up, but Holy Wrath doesn't appear to be. Where exactly are you getting this? -- Armond WarbladeArmond sig image{{sysop}} 13:55, 26 January 2008 (EST)
Where aren't you?--FireFire Tock SigPic 2Tock 17:12, 26 January 2008 (EST)
From in-game mechanics. -Shen 17:17, 26 January 2008 (EST)


Wait till they die? cause at 32 health they start to hurt 16:31, 25 January 2008 (EST)

Ignore them while fighting, stay out of range when you've killed the mob. --MalaMala sig Mind Blast 17:54, 25 January 2008 (EST)

Possibe Undead Bug

I failed a run cause one of the undead wouldn't hit me (therefore, I ran out of energy)...I hate you ANet, why don't you fix the bugs before you launch a game? :"( ... 13:11, 3 February 2008 (EST)

There is a bug where the undead AI will not hit you in a certain part of the dungeon. There are two groups with the last boss in the first level (if I remember correctly, it is the first level, but it may be the 2nd...slipped my mind). The groups will not attack you, even if you are up close, side by side with them. However, if you manually attack them, they will respond and attack, however, energy is an issue here. Just make sure to cast SB and PS only when needed and not too early, to conserve energy, and you can take these guys down 1-2 at a time fine. I don't think this bug happens every time, because I have had some runs where they attacked fine. - Lord Xivor 01:07, 4 February 2008 (EST)


How can you do this with a hero?! I mean, hero's can't maintain enchantments!--FireFire Tock SigPic 2Tock 15:19, 10 February 2008 (EST)

Shift+click on the maintainable enchants to disable, and then manually cast them. This way, the heroes won't disable it, even when they're out of energy. — DestructiveWasGlaiveInvert eXtinctioN (Talk/Contributions) 12:35, 11 February 2008 (EST)
OMGOMGOMGOMGOGM A HATE GW!!!! EVERYONE SAYS IT BUT IT DOESNT F'ing WORK!--FireFire Tock SigPic 2Tock 18:23, 11 February 2008 (EST)
Eh....grow up? And yes it does work....I use a hero to smite for my Rit 600 daily. - Lord Xivor 19:54, 11 February 2008 (EST)
Wait, nvm. My options had shift at target nearest ally for some reason. Now after a year of that confusing me it ifinnaly works!--FireFire Tock SigPic 2Tock 09:40, 12 February 2008 (EST)

I would statr swearing but i dont care anymore himynameisbobbyjoe 13:13, 13 February 2008 (EST)


Getting the "37kb too big" stuff again, maybe we should archive this? — DestructiveWasGlaiveInvert eXtinctioN (Talk/Contributions) 12:35, 11 February 2008 (EST)

Real men don't archive... kind of :P Godbox GodlyCompanion-cube 13:18, 11 February 2008 (EST)
Well, I don't really have a problem with the size, but maybe some ppl do, so idk — DestructiveWasGlaiveInvert eXtinctioN (Talk/Contributions) 14:54, 11 February 2008 (EST)

Another gift from AN? (nerfed)

After last update I have problems with running. My hero smiter get some dmg (don't know why, maybe new mob skill?). Can someone check this with human smiter? It is still possible to do a run, but it is harder (only one group at once and have to always wait for SB, few more deaths per run). Ivyl 10:41, 13 February 2008 (EST)

Read just above the Contents box on this page. --MalaMala sig Mind Blast 11:45, 13 February 2008 (EST)
Read where? Anyhow, the smiter dies bedause Reversal of Damage now triggers on Retribution and Holy Wrath.. :\ 12:34, 13 February 2008 (EST)
Guys, bad news, right now I noticed ...ctrl+f that. --MalaMala sig Mind Blast 13:03, 13 February 2008 (EST)
Confirmed by GuildWiki too. — DestructiveWasGlaiveInvert eXtinctioN (Talk/Contributions) 13:19, 13 February 2008 (EST)
Reversal is no big issue, it's really not that difficult. Just have the smiter carry Restful Breeze or Healing Breeze and cast it on themselves right before the tank goes into battle. been doing it since the update, no issues at all with deaths from Reversal. 09:08, 16 February 2008 (EST)
Not true, i just did a run on march 19th and RoD killed talkora four times in a row on one mob. one of my allies had cast healing breeze on her every time, along with reversal of damage, and she still died. this run has been nerfed unless your either have a thrid hero who heals or one of the allies u bring in heals your hero. And DO NOT blame this on talkora being crappy because all heroes are equally good once they've reached lvl 20 and have the same skills and atts. Lyssan55 09:10, 21 March 2008 (EDT)
Dude, just read my post under "if you have problem just wtih one hero bla bla bla" it REALLY works and smiter dont need self heal, anything. Augury of DeathBlack Sheep2 12:52, 22 March 2008 (CET)

If you're having trouble with just one hero after update

<pvxbig> [build name="600 monk" prof=monk/mes protec=12+1+1 divine=12+1][shield of absorption][spirit bond][protective spirit][spell breaker][mantra of resolve][light of deldrimor][blessed aura][essence bond][/build] </pvxbig>

<pvxbig> [build name="smiter hero" prof=mo/n smitin=12+1+3 protec=0 blo=8 div=10+2][blessed signet][purge signet][Blood is Power][signet of devotion][succor][balthazars spirit][retribution][holy wrath][/build] </pvxbig>

<pvxbig> [build name="protection hero" prof=mo/rt protec=12+1+3 smitin=0 div=12][Life Barrier][purifying veil][life attunement][vital blessing][blessed signet][signet of devotion][gaze of fury][rebirth][/build] </pvxbig>

Put Life Barrier on smiter and the rest on tank. Be sure to cast retribution before holy wrath. Gaze the annoying bloodsongs. BiP is optional as tank will have +3 regen, but handy in case of a death. Sig of Devotion x 2 is plenty of healing. Iceto

If a third monk is needed I think it would be enough with just a monk with WoH... 17:26, 13 February 2008 (EST)
That is true, but if you're going to take a third monk, why not add some things useful for the tank as well? Iceto
Actually, you don't need a third monk. ALl you gotta do it cast Retribution first and your fine. As long as you dont spam BiP or aggro to many enemies.--FireFire Tock SigPic 2Tock 22:39, 14 February 2008 (EST)
Nobody ever said you needed a third monk. The above build was offered for people having difficulty or wanting to maintain speed while going with just heroes. Iceto 01:37, 15 February 2008 (EST)

Why make it so hard? One small change is MORE then enough, and it works PERFECTLY ^^ R0x0rDead

I guess I wasn't clear enough. Oh well, here's a working 2 man build...
Shield of Absorption Spirit Bond Protective Spirit Spell Breaker Mantra of Resolve Light of Deldrimor Blessed Aura Essence Bond

Blessed Signet Signet of Devotion Blood is Power Rebirth Vital Blessing Balthazar&#039;s Spirit Retribution Holy Wrath

Iceto 14:41, 15 February 2008 (EST)

I have found that as long as aggro only one group undead at a time, it's fine. I added Signet of Devotion and Boon Signet to my Smiter Hero and it worked just fine (not running a BIP Smiter though).

I just still using Rending Aura for 600 on his optional slot and everything is going fine. Smiter don't take any damage. Ah, 6 points in Wind Prayers, took 1 point from Divine... Augury of DeathBlack Sheep2 18:32, 28 February (CET)

2man Versus 3man Farm

I changed the last update referring to bringing a healing monk to heal the smiter. Judging from the discussion here, it seems that the smiter can get effective healing from using Signet of Devotion on the bar, without the need for a 3rd monk. It also may be a wise idea to update the build to reflect this, rather than discussing it as a variant. I just wanted to note my change here, so there is no "revert war" or whatever. - Lord Xivor 00:48, 17 February 2008 (EST)

well tbh from my experience signed of devotion is not enough to keep the smiter alive. Tried both with a henchie and a human smiter who was using it on recharge. 2 banshees are enough to get the smiter killed. And it may just be my bad luck but for 20+ runs now, i see at least 1 banshee in every group, but mostly 2 to 3. Could A-Net have messed with the spawns in CoF to tone down the farming?( 06:23, 15 March 2008 (EDT))
Well, the CoF run was changed again since my last post. On March 6, Arenanet buffed Reversal of Damage, lowering the recharge time to 3 seconds, instead of the former 6 seconds. Now, it is just about impossible to stay alive. - Lord Xivor 09:03, 15 March 2008 (EDT)
Its still easy, the smiter just need some health.. A cheap way to give the simter healt is to take a mesmer hero with Signet of Illusjon, then he has 16 in both smite and prot, without the rune suicide! The downside is that he can't BiP you, but as I have played around I figured that there is realy no need for BiP. Kongtorp 21:00, 11 April 2008 (EDT)


To be honest with you, i actually forgot to use Shield of Absorption on all of my runs until i finally realised i wasn't using it. It's a wasted skill, replace it for something better.

Also, i HEAVILY recommend putting Blessed Signet in the optional slot to maintain energy during small fights, i've found using Blessed Signet to be much easier than Echo or Mantra.

Also, bring a third hero to heal the smiter, have the smiter just in radar and the healer off of radar but close enough to the smiter to heal him, this way you still retain the drop rate split between 2. Tengu 06:23, 2 April 2008 (EDT)

You wouldn't be running out of energy if you actually used SoA. --MalaMalasigMagebane Shot 11:40, 2 April 2008 (EDT)

Editing The Skills

Stop doing it. Blessed signet is a horrible way to run this, as you only run out of energy 1) if you fail, or 2) if spell breaker ends, in which case you still kinda fail. Either way, arcane echo and mantra of resolve are both better. I'm going to leave it as optional because it's better like that. --- Monk-icon-Ressmonkey Ressmonkey (talk) 15:45, 16 April 2008 (EDT)

Not sure who put Blessed Sig there, but the person that put Mantra of Resolve in never adjusted attributes at all, so I reverted back. I meant to make a comment in here about it, to spark a discussion, but I got sidetracked. I apologize. - Lord Xivor (contribs) 16:33, 16 April 2008 (EDT)
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