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will add more later. '''<span style="font-family:Century Gothic;text-decoration:overline;letter-spacing:1px;">[[User:Lyssan55|<font color="#0000CC">Ŀ¥ЅЅΔΝ</font>]][[Special:Contributions/Lyssan55|<font color="#0066FF">●</font>]][[User_talk:Lyssan55|<font color="#0099FF">55!</font>]]</span>''' 18:27, 23 December 2008 (EST)
 
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{{archives|
:okay I think Im done the article...I'll add a map or two later once I have the time to do another run. Any comments/suggestions? '''<span style="font-family:Century Gothic;text-decoration:overline;letter-spacing:1px;">[[User:Lyssan55|<font color="#0000CC">Ŀ¥ЅЅΔΝ</font>]][[Special:Contributions/Lyssan55|<font color="#0066FF">●</font>]][[User_talk:Lyssan55|<font color="#0099FF">55!</font>]]</span>''' 19:35, 23 December 2008 (EST)
 
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# [[Build talk:Team - 600/Smite Ooze Pit/Archive 1|Archive 1]]
::Heaven's Delight?--[[Image:Relyk chtistmas2.jpg|20px]][[User:Relyk|<font color="red"><b>Christmas</b></font>]][[User talk:Relyk|<font color="green"><b>Relyk</b></font>]] 19:39, 23 December 2008 (EST)
 
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:::You should bring SB anyways cause it makes them ttack instead of cast--[[Image:Relyk chtistmas2.jpg|20px]][[User:Relyk|<font color="red"><b>Christmas</b></font>]][[User talk:Relyk|<font color="green"><b>Relyk</b></font>]] 19:42, 23 December 2008 (EST)
 
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::::Need b-spirit on mes, if you dont need life attune and vb on monk, you wont ned on mes--[[Image:Relyk chtistmas2.jpg|20px]][[User:Relyk|<font color="red"><b>Christmas</b></font>]][[User talk:Relyk|<font color="green"><b>Relyk</b></font>]] 19:44, 23 December 2008 (EST)
 
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:::::The second monk is to provide a second Spell Breaker. Please read the notes. Once your Spell Breaker has run out, the Ominous Oozes will cast WoD. Then you die. '''<span style="font-family:Century Gothic;text-decoration:overline;letter-spacing:1px;">[[User:Lyssan55|<font color="#0000CC">Ŀ¥ЅЅΔΝ</font>]][[Special:Contributions/Lyssan55|<font color="#0066FF">●</font>]][[User_talk:Lyssan55|<font color="#0099FF">55!</font>]]</span>''' 20:02, 23 December 2008 (EST)
 
::::::Will change heaven's delight to something else >.> '''<span style="font-family:Century Gothic;text-decoration:overline;letter-spacing:1px;">[[User:Lyssan55|<font color="#0000CC">Ŀ¥ЅЅΔΝ</font>]][[Special:Contributions/Lyssan55|<font color="#0066FF">●</font>]][[User_talk:Lyssan55|<font color="#0099FF">55!</font>]]</span>''' 20:02, 23 December 2008 (EST)
 
:::::::Oh i thought the ominous oozes would die before ur sb would end >.>--[[Image:Relyk chtistmas2.jpg|20px]][[User:Relyk|<font color="red"><b>Christmas</b></font>]][[User talk:Relyk|<font color="green"><b>Relyk</b></font>]] 20:05, 23 December 2008 (EST)
 
::::::::Nope, I tested this before. They run away because they are not brave, then they come back and kill you. '''<span style="font-family:Century Gothic;text-decoration:overline;letter-spacing:1px;">[[User:Lyssan55|<font color="#0000CC">Ŀ¥ЅЅΔΝ</font>]][[Special:Contributions/Lyssan55|<font color="#0066FF">●</font>]][[User_talk:Lyssan55|<font color="#0099FF">55!</font>]]</span>''' 20:06, 23 December 2008 (EST)
 
:::::::::How dis-honorable...
 
::::::::::Inorite? Sign your comments with four tildes (<nowiki>~~~~</nowiki>) '''<span style="font-family:Century Gothic;text-decoration:overline;letter-spacing:1px;">[[User:Lyssan55|<font color="#0000CC">Ŀ¥ЅЅΔΝ</font>]][[Special:Contributions/Lyssan55|<font color="#0066FF">●</font>]][[User_talk:Lyssan55|<font color="#0099FF">55!</font>]]</span>''' 20:53, 23 December 2008 (EST)
 
okay I'm moving this into testing now that I have sufficient proof. '''<span style="font-family:Century Gothic;text-decoration:overline;letter-spacing:1px;">[[User:Lyssan55|<font color="#0000CC">Ŀ¥ЅЅΔΝ</font>]][[Special:Contributions/Lyssan55|<font color="#0066FF">●</font>]][[User_talk:Lyssan55|<font color="#0099FF">55!</font>]]</span>''' 12:57, 24 December 2008 (EST)
 
   
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New build, new talk page. Tell me what you think [[User:Shadow Form Slayer|<b><font color="Blue">Shadow Form Slayer</font></b>]] [[Image:Shadow_Form~_Slayer.jpg|20px]] 16:44, June 12, 2010 (UTC)
Ooze Pit can be 2-manned with another person or a hero with both the monk 600/smite build AND the 600Rt/smite builds. I have done both. Why post a 3man build? Farming Ooze Pit is nothing new. - [[User:Lord_Xivor|<span style="color:#E15000">&dagger;</span> <span style="font-family: Arial; color: #075BC5">'''Lord Xivor'''</span> <span style="color:#E15000">&dagger;</span>]]<small> ([[Special:Contributions/Lord_Xivor|contribs]])</small> 16:31, 24 December 2008 (EST)
 
 
:why is there qz--[[User:Relyk|<font color="darkblue">'''Relyk'''</font>]] [[User talk:Relyk|<font color="blue"><sub>talk</sub></font>]] 20:18, June 12, 2010 (UTC)
 
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::I clearly explained in the usage. To keep Spell Breaker and Shield of Judgment up [[User:Shadow Form Slayer|<b><font color="Blue">Shadow Form Slayer</font></b>]] [[Image:Shadow_Form~_Slayer.jpg|20px]] 20:24, June 12, 2010 (UTC)
:Why make something more difficult than it already is. '''<span style="font-family:Century Gothic;text-decoration:overline;letter-spacing:1px;">[[User:Lyssan55|<font color="#0000CC">Ŀ¥ЅЅΔΝ</font>]][[Special:Contributions/Lyssan55|<font color="#0066FF">●</font>]][[User_talk:Lyssan55|<font color="#0099FF">55!</font>]]</span>''' 16:34, 24 December 2008 (EST)
 
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Just fyi, if you dont want to waste your time trying to time Diversion, you can replace it with Ether Nightmare. It kills all 3 Ooze bosses at once. Simply remove Retribution and dont cast the smites on the 600. The downside is that the 600 will most likely die once the 30 little oozes spawn. But it is faster then trying to time Diversion. (you still need to be in range of QZ for the bosses though.) My runs usually take about 23-25 minutes (post nerf) [[User:MiaMissesHer600|MiaMissesHer600]] 17:13, August 5, 2010 (UTC)
 
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:ether nightmare was nerfed to 25 seconds. you would be better off with cop, except you would replace pi with calculated risk--[[User:Relyk|<font color="darkblue">'''Relyk'''</font>]] [[User talk:Relyk|<font color="blue"><sub>talk</sub></font>]] 20:23, August 5, 2010 (UTC)
::I think he is saying that is not difficult to 2-man this, and I'd have to agree. There are other methods of dealing with foes that run away (try wanding them when they are adj to you). [[User:24.67.146.243|24.67.146.243]] 17:38, 29 December 2008 (EST)Wynne
 
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i have tested this build and i have some questions about this build and run: firstly no vb?;then qz makes us spend more energy for having perma sb and perma soj but in fact you just need 2sb so a bonder one and yours and the 2nd soj would be useless (only for few seconds). Moreover with qz you shouldn't need a sup protection rune. and i suggest in variation (main line) having a sb bonder instead of the ranger (micro him and make him cast sb before fight and before a boss dies)with succor,essence bond, sb, and "make haste" for exemple so the 600 could have more bonds on him e.g SOH. with no qz you spend less energy so the 600 can have LOD instead of essence bond for more damage. then about the run: the route on the map makes me go , after killing gloop, through 2 incubi: any explication? for timing with divertion it's quit simple: target a boss and as soon as he looses life cast divertion on him then he does absorbtion and as soon as he looses life just cast PI and have sb from bonder / QZ up when a boss dies.--[[User:Kebabs42|Kebabs42]] 13:52, August 27, 2010 (UTC)
:::Wanding is hard when using caster axe >.< three-man is easier anyways. I'll make a note saying it is possible with two man, it's just harder. '''<span style="font-family:Century Gothic;text-decoration:overline;letter-spacing:1px;">[[User:Lyssan55|<font color="#0000CC">Ŀ¥ЅЅΔΝ</font>]][[Special:Contributions/Lyssan55|<font color="#0066FF">●</font>]][[User_talk:Lyssan55|<font color="#0099FF">55!</font>]]</span>''' 17:41, 29 December 2008 (EST)
 
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:So, I see a lot of tags, but I need you to help figure them out. First of all, the ranger is there to help in several things. Since almost every single creature in the Ooze Pit is an Ooze (I wonder why, :P), Edge of Extinction helps to kill in a range of earshot and even something further. QZ makes you, what you told about the bonder, have you keep up SB, without having the need of a hero casting it, who can now almost keep safely out of distance. Thereby, you lose the effect of having additional damage from SoJ. Above that, the knock-down is a guarantee that you may cast Holy Wrath, without gaining the aggro. Also, it is a way more effective way, and also, after the changes in the 600-world, a standard. LoD is then not as effective as you think. Yes, you can find some treasures, but they contain almost nothing. Also, leechers can bring those then. A bonder, (I search in the text here for some points to help you), is originally someone who protects you. A smite (600/Smite), is a smiting bonder. Ow yeah, I saw the extra energy, as a 600 monk, you should neither overcast, nor should you get out of energy then (delibating shots, etc. are not included here, so there is no point in explaining that). After killing Gloop, I think there is a problem in the map, some points also mean returning points. So you have to run back, not onwards. The last line I see, I know ;). [[User:Shadow Form Slayer|<b><font color="Blue">Shadow Form Slayer</font></b>]] [[Image:Shadow_Form~_Slayer.jpg|19px]] 14:08, August 27, 2010 (UTC)
 
  +
::Note, there is a pre-nerf video to show your way to go. Anyway, what I wanted to add, if you could have a look at 600/Smite Arachni, and ask if you could vet it to get it out of testing. [[User:Shadow Form Slayer|<b><font color="Blue">Shadow Form Slayer</font></b>]] [[Image:Shadow_Form~_Slayer.jpg|19px]] 14:11, August 27, 2010 (UTC)
Why not just use a QZ ranger similar to SoO 3 man? [[User:Edlittle|Edlittle]] 22:51, 12 January 2009 (EST)
 
:good idea. '''<span style="font-family:Century Gothic;text-decoration:overline;letter-spacing:1px;">[[User:Lyssan55|<font color="#0000CC">Ŀ¥ЅЅΔΝ</font>]][[Special:Contributions/Lyssan55|<font color="#0066FF">●</font>]][[User_talk:Lyssan55|<font color="#0099FF">55!</font>]]</span>''' 19:52, 13 January 2009 (EST)
 
 
Lol keep the idea of the other smiter but now having a ranger means you have to rewrite the usage ^^ [[User:Farmingftw|Farmingftw]] 14:17, 14 January 2009 (EST)
 
 
I think replacing Mantra with Asuran Scan will help for those with low Asuran Ranks. Besides, I don't have any problems with interruption, imo Mantra isn't needed.[[User:65.80.93.42|65.80.93.42]] 11:05, 17 January 2009 (EST)
 
:Asuran Scan only works through your own '''attacks''', and therefore is useless and won't work through Holy Wrath and Retribution. '''<span style="font-family:Century Gothic;text-decoration:overline;letter-spacing:1px;">[[User:Lyssan55|<font color="#0000CC">Ŀ¥ЅЅΔΝ</font>]][[Special:Contributions/Lyssan55|<font color="#0066FF">●</font>]][[User_talk:Lyssan55|<font color="#0099FF">55!</font>]]</span>''' 11:58, 17 January 2009 (EST)
 
 
Yeah, sorry about that, I just tested and didn't work. But Wiki says that By Ural's Hammer/Intensity can increase? I will try that now...[[User:65.80.93.42|65.80.93.42]] 12:41, 17 January 2009 (EST)
 
 
Hmm Dwarven Stability will make the QZ Ranger more efficient i would think gonna be trying it soon [[User:88.111.116.145|88.111.116.145]] 14:41, 30 January 2009 (EST)
 
 
<font face="Trebuchet MS"> Might work, Tho I do it with 2 man ~23-28min Using Normal 600 Build with Diversion. Diverting Prismatic ooze skill seems enough to kill them. And Ominous Oozes do nothing when you wand em :D No WoD </font> ''[[User:Enar|<span style="color:DodgerBlue">'''~Enarrrz.'''</span>]]''<small>'''[[User talk:Enar|<span style="color:DeepSkyBlue"> hello.</span>]]'''</small> 14:22, 2 February 2009 (EST)
 
:You can't wand three Ominous Oozes at a time :( and this works fine anyways. I also state in the notes, that is it possible with a standard 2-man team, it's just harder. {{User:Lyssan55/Signature2.js}} 16:44, 2 February 2009 (EST)
 
 
== Mantra of Resolve ==
 
Is there really much of a point to this skill being here? The only interrupts that are in here are from the mesmers, and since you have 24/7 Spell Breaker it shouldnt be needed? Any possible variants?[[User:Killaruna|<font color="Red"><b>kill<font color="Orange">A</font><font color="Blue">runa </font></b></font>]][[Image:Ancestor's_Visage.jpg|18px|User:Killaruna]][[User Talk:Killaruna|<font color="#D70000"><small>Leet!</small></font>]] 10:05, 29 January 2009 (EST)
 
:fixed so boss is easier to kill. {{User:Lyssan55/Signature2.js}} 19:35, 29 January 2009 (EST)
 
::Nice writeup lyssa--[[User:Relyk|Relyk]] 20:07, 29 January 2009 (EST)
 
:::rate it if it's so nice :> {{User:Lyssan55/Signature2.js}} 17:25, 30 January 2009 (EST)
 
 
== Essence Bond? O.o ==
 
 
Just wanna know if you didnt mean for this to happen or whether it has a reason but... the 600 has Essense bond in its skill bar and so does the Ranger/Monk guy. Why do both of them have it? O.o its quite odd
 
 
:R/Mo needs energy. --'''<span style="font-family:Georgia;font-size:8pt">›[[Image:Many srs beans.png|Srs Bean Mafia.]] [[User:Srs Beans|<font color="#27408B">Srs]] [[User_talk:Srs Beans|Beans]] [[Special:Contributions/Srs_Beans|R Srs</font>]]</span>''' 11:32, 30 January 2009 (EST)
 
::to explain, essence on the tank's bar gives the tank energy, essence on the ranger's bar gives the ranger energy.--[[User:Ikimono|<font color="blue">'''Ikimono'''</font><small><font color ="Teal">Needs more Paragon</font></small>]][[Image:Monk-Paragon-icon.png]] 12:58, 30 January 2009 (EST)
 
 
== so ==
 
 
does anyone else feel like rating this? {{User:Lyssan55/Signature2.js}} 10:14, 31 January 2009 (EST)
 
 
: A 600 monk with any real skill can EASILY duo this dungeon in under 30 mins. The word EASILY in bold letters should say it all. All this extra crap is a waste of time. [[User:24.67.146.243|24.67.146.243]] 07:11, 1 February 2009 (EST)Wynne
 
::Thank you for your already discussed input, Mr IP. {{User:Lyssan55/Signature2.js}} 18:02, 1 February 2009 (EST)
 
:::I would have to agree with the other Mr IP. above. This dungeon is easily run in the same or less time with 2 people, why bother with a build that does the same job with an extra person? In the case of SoO where a 2 man team takes nearly twice as long I can understand going with the 3 man template, but here it is unnecessary. Just detracts from your profit.--[[User:118.90.87.116|118.90.87.116]] 11:19, 5 February 2009 (EST)
 
::::Not as many people are skilled at using 600/smite as others would be a simple reason. You can also run the dungeon easier with a 3-man team. It's your choice to run with 2-man, it's just easier to run three-man. Matter of choice, really. {{User:Lyssan55/Signature2.js}} 16:58, 5 February 2009 (EST)
 
 
== The Boss ==
 
Anyway not exploding right after you kill a boss and have your Spell Breaker not recharged?[[User:Killaruna|<font color="Red"><b>kill<font color="Orange">A</font><font color="Blue">runa </font></b></font>]][[Image:Ancestor's_Visage.jpg|18px|User:Killaruna]][[User Talk:Killaruna|<font color="#D70000"><small>Leet!</small></font>]] 16:36, 4 February 2009 (EST)
 
:Don't use Spell Breaker while fighting the boss, only when you're using your PI. And that one PI should kill the boss, so you should be fine for when the group pops. {{User:Lyssan55/Signature2.js}} 17:36, 4 February 2009 (EST)
 
 
== hurry up and vote this has been here forever ==
 
 
^ {{User:Lyssan55/Signature2.js}} 09:27, 15 February 2009 (EST)
 
:I'm surprised that this build hasnt been thrown into great faster. Somebody should feature it. It works, it will make ooze run slightly more popular, so theres more than just CoF being ran.[[User:Killaruna|<font color="Red"><b>kill<font color="Orange">A</font><font color="Blue">runa </font></b></font>]][[Image:Frenzy.jpg|18px|User:Killaruna]][[User Talk:Killaruna|<font color="#D70000"><small>Leet!</small></font>]] 00:00, 17 February 2009 (EST)
 
 
== How ==
 
Did this get 5s all over when its no more effective than the two man build? I have to be one of the most terrible 600's out there, and I can usually complete this dungeon with maybe a death or two at the boss. The ranger is unnecessary at best.--[[User:118.90.5.215|118.90.5.215]] 10:51, 17 February 2009 (EST)
 
:Read the discussion before bringing up points that have already been made, please. And the vote doesn't count in the cash you make, just how effective the build is. {{User:Lyssan55/Signature2.js}} 17:00, 17 February 2009 (EST)
 
::So if I go and make an Ooze pit 8 man 600/smite build that works better than this, then this should be WELLed then? I mean, I'm sure you could be far more effective using 8 people. Yes, the point has been brought up before, but no one provided a satisfactory reason as to why an inefficient build gets 5s for effectiveness. Surely when dealing with farming effectiveness and efficiency should be somewhat correlated?--[[Special:Contributions/118.90.77.236|118.90.77.236]] 12:13, 22 February 2009 (UTC)
 
:::Explain how the build is eneffective please. And if you made an 8-man build for 600/smite, it would get well'd, because you can't have seven heros and i doubt you'd find another player who would be willing to do it 8-man with you. Also, don't be a jackass. {{User:Lyssan55/Signature2.js}} 14:43, 22 February 2009 (UTC)
 
::::I did explain. When it comes to farming efficiency pretty much correlates with effectiveness. This build is less efficient than a 2 man version, exactly as an 8 man version is less efficient than this one. Therefore this is less effective than a 2 man version, just as an 8 man is less effective than this. If a 2 man build does it EQUALLY as easily, and in an EQUAL amount of time, then that build is more efficient, because it earns you more profit, and thus more effective also. No need to get all hussy because I don't find your build as effective as it could be.--[[Special:Contributions/118.90.87.58|118.90.87.58]] 06:17, 26 February 2009 (UTC)
 
:::::That's like saying that we should get rid of the three man SoO builds and replace it with a 2-man build. And no, this build has been vetted great for a three-man build, and it won't be changed just because it can be done two man. {{User:Lyssan55/Signature2.js}} 21:50, 27 February 2009 (UTC)
 
::::::It's nothing like Shards actually, because shards is nearly impossible two man, and takes nearly twice as long. With Ooze, there is virtually no time OR difficulty difference between running it two or three man.--[[Special:Contributions/118.90.87.58|118.90.87.58]] 07:24, 1 March 2009 (UTC)
 
:::::::Just shut up, it's not going to change. {{User:Lyssan55/Signature2.js}} 19:23, 1 March 2009 (UTC)
 
::::::::Point conceded then?--[[Special:Contributions/118.90.87.58|118.90.87.58]] 13:14, 3 March 2009 (UTC)
 
:::::::::No, I'm choosing to not continue this conversation because you are making points that have been previosuly been brought up before in this discussion, and have been turned down. The build we have posted works fine for people who want to farm the dungeon. If you choose to run a 2-man build because it works for you, that's fine, just don't get all pissy about it and attempt to change the article. {{User:Lyssan55/Signature2.js}} 21:48, 3 March 2009 (UTC)
 
I have made no attempt to change the article. And secondly, the only person who has specifically turned down any 3 man comments is you, and you have provided NO validation as to why. Give me a good reason why you would run a three man variant over a two when time and difficulty are the same and I'll stfu and forget all about this discussion page. My point is not that I can run a 2 man variant - my point is that anyone can run a 2 man variant which is just as easy, just as quick, and results in more profit. You have thus far completely failed to provide a counter to this.--[[Special:Contributions/118.90.21.132|118.90.21.132]] 13:32, 6 March 2009 (UTC)
 
:Prove it--[[User:Relyk|Relyk]] 11:34, 7 March 2009 (UTC)
 
::I'm not saying that a 2-man team cant do what a 3-man can. I'm saying that it's easier to run it with a 3-man team. And i still don't get why you're so pissed about this build simply because it's three-man instead of two. Run whatever Ooze Pit team you want, I don't care. {{User:Lyssan55/Signature2.js}} 13:47, 7 March 2009 (UTC)
 
{{mini skill bar|Shield of Absorption|Spirit Bond|Protective Spirit|Spell Breaker|Arcane Echo|Optional|Essence Bond|Blessed Aura}}{{mini skill bar|Optional|Optional|Optional|Unyielding Aura|Vital Blessing|Balthazar's Spirit|Retribution|Holy Wrath}}
 
Optional on 600 is for your choice of diversion or pain inverter to kill boss. If you are capable of breaking aggro with it when absorption goes up then you don't need either, take some damage for other oozes or w/e. If shit isn't dead by the time echoed SB goes down then ur doing it wrong. And I'm not pissed, just wondering why you're clinging to the wreckage when there's a lifeboat right beside you. @ Relyk, run above build, win Ooze pit and you have your proof.
 
 
== Healing Prayers staff on the Ranger ==
 
 
Why a Healing Prayers staff? There are no Healing Prayers spells on the bar. Signets don't get the HCT or HSR bonuses. How about just any +20E staff? --<small>''Every second waiting is a second wasted.''</small> 06:03, 6 March 2009 (UTC)
 

Latest revision as of 14:11, 27 August 2010

Archive

Archives


  1. Archive 1

New build, new talk page. Tell me what you think Shadow Form Slayer Shadow Form~ Slayer 16:44, June 12, 2010 (UTC)

why is there qz--Relyk talk 20:18, June 12, 2010 (UTC)
I clearly explained in the usage. To keep Spell Breaker and Shield of Judgment up Shadow Form Slayer Shadow Form~ Slayer 20:24, June 12, 2010 (UTC)

Just fyi, if you dont want to waste your time trying to time Diversion, you can replace it with Ether Nightmare. It kills all 3 Ooze bosses at once. Simply remove Retribution and dont cast the smites on the 600. The downside is that the 600 will most likely die once the 30 little oozes spawn. But it is faster then trying to time Diversion. (you still need to be in range of QZ for the bosses though.) My runs usually take about 23-25 minutes (post nerf) MiaMissesHer600 17:13, August 5, 2010 (UTC)

ether nightmare was nerfed to 25 seconds. you would be better off with cop, except you would replace pi with calculated risk--Relyk talk 20:23, August 5, 2010 (UTC)

i have tested this build and i have some questions about this build and run: firstly no vb?;then qz makes us spend more energy for having perma sb and perma soj but in fact you just need 2sb so a bonder one and yours and the 2nd soj would be useless (only for few seconds). Moreover with qz you shouldn't need a sup protection rune. and i suggest in variation (main line) having a sb bonder instead of the ranger (micro him and make him cast sb before fight and before a boss dies)with succor,essence bond, sb, and "make haste" for exemple so the 600 could have more bonds on him e.g SOH. with no qz you spend less energy so the 600 can have LOD instead of essence bond for more damage. then about the run: the route on the map makes me go , after killing gloop, through 2 incubi: any explication? for timing with divertion it's quit simple: target a boss and as soon as he looses life cast divertion on him then he does absorbtion and as soon as he looses life just cast PI and have sb from bonder / QZ up when a boss dies.--Kebabs42 13:52, August 27, 2010 (UTC)

So, I see a lot of tags, but I need you to help figure them out. First of all, the ranger is there to help in several things. Since almost every single creature in the Ooze Pit is an Ooze (I wonder why, :P), Edge of Extinction helps to kill in a range of earshot and even something further. QZ makes you, what you told about the bonder, have you keep up SB, without having the need of a hero casting it, who can now almost keep safely out of distance. Thereby, you lose the effect of having additional damage from SoJ. Above that, the knock-down is a guarantee that you may cast Holy Wrath, without gaining the aggro. Also, it is a way more effective way, and also, after the changes in the 600-world, a standard. LoD is then not as effective as you think. Yes, you can find some treasures, but they contain almost nothing. Also, leechers can bring those then. A bonder, (I search in the text here for some points to help you), is originally someone who protects you. A smite (600/Smite), is a smiting bonder. Ow yeah, I saw the extra energy, as a 600 monk, you should neither overcast, nor should you get out of energy then (delibating shots, etc. are not included here, so there is no point in explaining that). After killing Gloop, I think there is a problem in the map, some points also mean returning points. So you have to run back, not onwards. The last line I see, I know ;). Shadow Form Slayer Shadow Form~ Slayer 14:08, August 27, 2010 (UTC)
Note, there is a pre-nerf video to show your way to go. Anyway, what I wanted to add, if you could have a look at 600/Smite Arachni, and ask if you could vet it to get it out of testing. Shadow Form Slayer Shadow Form~ Slayer 14:11, August 27, 2010 (UTC)