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:Even if this does work to get passed the defenders, if ANYONE is even remotley smart at all, they will just run passed you and camp the other team because it will be effectivly 12v8. Also it wont work in the "deep teritories" (Ancesterals,Kannai). Rez shrines since the defenders are on the top of the stairs next to the rez shrine, since it's Asslands 95% of the time this build is useless. I think it's a funny idea but futile in the end. --[[User:icedearth_911|icedearth_911]] 10:24, October 25, 2010 (UTC)
 
:Even if this does work to get passed the defenders, if ANYONE is even remotley smart at all, they will just run passed you and camp the other team because it will be effectivly 12v8. Also it wont work in the "deep teritories" (Ancesterals,Kannai). Rez shrines since the defenders are on the top of the stairs next to the rez shrine, since it's Asslands 95% of the time this build is useless. I think it's a funny idea but futile in the end. --[[User:icedearth_911|icedearth_911]] 10:24, October 25, 2010 (UTC)
 
::Well, what ends up happening is that the when your 8 take the res shrines, if they are decent, then the other team is forced to res at the main base where they are blown up. This makes them need to reres and wastes more time for them out of the game, and most people who do ab aren't smart enough to just run by. And, even if the traps aren't set, the 2 prot monks can pretty much keep everyone alive long enough to stall and further make a nuisance. @Brandnew - It does work- This will give you about 3300 health. The base guards only deal 999 damage and knockdown. When the knockdown is prevented by fleeting stability, the only thing that you need to get by is 999 dmg. That's enough health for you to be hit 3 times.--[[User:Ultimak719|Ultimak719]] 10:49, October 25, 2010 (UTC)
 
::Well, what ends up happening is that the when your 8 take the res shrines, if they are decent, then the other team is forced to res at the main base where they are blown up. This makes them need to reres and wastes more time for them out of the game, and most people who do ab aren't smart enough to just run by. And, even if the traps aren't set, the 2 prot monks can pretty much keep everyone alive long enough to stall and further make a nuisance. @Brandnew - It does work- This will give you about 3300 health. The base guards only deal 999 damage and knockdown. When the knockdown is prevented by fleeting stability, the only thing that you need to get by is 999 dmg. That's enough health for you to be hit 3 times.--[[User:Ultimak719|Ultimak719]] 10:49, October 25, 2010 (UTC)
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:::It has a 1 sec recharge. gg. --[[User:Brandnew|Brandnew ]] 15:35, October 25, 2010 (UTC)

Revision as of 15:35, October 25, 2010

you can't run past the base defenders! --Brandnew 05:56, October 25, 2010 (UTC)

Even if this does work to get passed the defenders, if ANYONE is even remotley smart at all, they will just run passed you and camp the other team because it will be effectivly 12v8. Also it wont work in the "deep teritories" (Ancesterals,Kannai). Rez shrines since the defenders are on the top of the stairs next to the rez shrine, since it's Asslands 95% of the time this build is useless. I think it's a funny idea but futile in the end. --icedearth_911 10:24, October 25, 2010 (UTC)
Well, what ends up happening is that the when your 8 take the res shrines, if they are decent, then the other team is forced to res at the main base where they are blown up. This makes them need to reres and wastes more time for them out of the game, and most people who do ab aren't smart enough to just run by. And, even if the traps aren't set, the 2 prot monks can pretty much keep everyone alive long enough to stall and further make a nuisance. @Brandnew - It does work- This will give you about 3300 health. The base guards only deal 999 damage and knockdown. When the knockdown is prevented by fleeting stability, the only thing that you need to get by is 999 dmg. That's enough health for you to be hit 3 times.--Ultimak719 10:49, October 25, 2010 (UTC)
It has a 1 sec recharge. gg. --Brandnew 15:35, October 25, 2010 (UTC)
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