Uhhhh, doesn't the GvG version use the telespike? Misery CowMisery Says Moo 20:48, 24 May 2009 (UTC)

Yep, that's why augury of death is there. It is not a full tele build,though, not the one used by some of the higher ranked bspikes at least. Shaznat 21:01, 24 May 2009 (UTC)
The higher ranked guilds DO telespike. And MB ele spike outspikes this every.single.time. --AngelusEverton 21:24, 24 May 2009 (UTC)
I'm also fairly skeptical of the monk and /P bars. That monk doesn't look like it could solo defend very long. Misery CowMisery Says Moo 21:27, 24 May 2009 (UTC)
Doesn't solo defend. All the necros have 5 regen and steal life as well as healing while moving and half dmg from dark escape. Whether or not this build is perfect, this IS what is being used in the meta right now Shaznat 23:45, 24 May 2009 (UTC)
The monk does, infact, have to solo defend in the base when you get split on, which you inevitably will, and you can't spend the whole game collapsing in champ farm. All the bspikes I've ran into recently still ran teleports, dark escape seems to be an HA only sort of thing. Reunion 23:51, 24 May 2009 (UTC)
I'm guessing you obsed Virtual Lamerz, since they're HA shitters who run the b spike with no teles in gvg. It still works pretty well, dark escape can keep them alive long enough to make kills and they just run for the AoE spike, however healing seed is a fucking horrible skill, probably should change that for something. --Crowels[슴Mc슴]Mootles 00:28, 25 May 2009 (UTC)

Okay, I put up the telespike build, seeing as it is more common.Shaznat 01:58, 25 May 2009 (UTC)

updated pewpew Frostysig9000FrostytheAdmin 15:52, 5 June 2009 (UTC)

So now we're back to where we started...I assume you took this from Virtual Lamerzzz, like I did to start? The more common GvG version is definitely tele as has been discussed. Maybe there should just be another page for the HA version, as this version doesn't really demonstrate the meta for GvG.Shaznat 19:27, 9 June 2009 (UTC)
you're wrong, ghettoverit. ··· Danny Does Drugs 19:31, 9 June 2009 (UTC)
My ~~ r300 ~~ bspike guild uses telespike but I suppose we're not top 200/300 yet but weveo nly been playing for like 5/6 days. Seems to work pretty well thoughExo Oo 20:55, 9 June 2009 (UTC)

That para bar is bad. It dies rly rly fast. —ǘŋƐxɩsƫ 10:11, 10 June 2009 (UTC)


MH on necro #6 and take channeling on the prot. losing dark escape on one necro isn't going to make or break a match. ··· Danny Does Drugs 19:26, 5 June 2009 (UTC)

Tbh I will stick with what the people run who win halls with bspike kthanks Frostysig9000FrostytheAdmin 19:28, 5 June 2009 (UTC)
ups. gl when your blue bar is gone. ··· Danny Does Drugs 19:46, 5 June 2009 (UTC)
Monks in all other forms of the game don't use energy management secondaries, in HA it is just a bonus you can take (lolchanneling), a good prot can manage and conserve energy by not being bad. Frostysig9000FrostytheAdmin 00:06, 6 June 2009 (UTC)
Meh. You might have trouble in UW, but I guess you'd be fine most other maps. ··· Danny Does Drugs 16:40, 6 June 2009 (UTC)
Monk has fine energies because 90% of pressure is covered by the life stealing.--|Hipowi sig Hipowi pew pew pew 19:35, 9 June 2009 (UTC)
c, but UW is cramped and most people like to stand in SH. other than that, though, you should be good. ··· Danny Does Drugs 19:39, 9 June 2009 (UTC)
If a cramped underworld match lasts long enough to need energy on the WoH, ur due'n it wrong--|Hipowi sig Hipowi pew pew pew 19:46, 9 June 2009 (UTC)
(EC)If you face a team with half a competent fire ele and you are bloodspiking you are going daaaaahwn anyway. Brandnew 19:48, 9 June 2009 (UTC)
talkin' about the prot tbh. LC n sht, also. ··· Danny Does Drugs 19:48, 9 June 2009 (UTC)
Brandnew, I'm not sure what you said made any sense at all. If you happen to have non-autistic players on your team, Fire damage is the least of your worries. ··· Danny Does Drugs 19:50, 9 June 2009 (UTC)
Oh wait, this is not the telespike version D: !Brandnew 19:53, 9 June 2009 (UTC)
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