i love sig of ghost might and life steling spirits, its a perfect synergie... also love pets... great build , imo.
- tru 2 dat — Skakid
Even if trying to shoehorn pets/summons into everyones bar is a good idea, there are a lot of problems with these builds, like the rits for starters as pointed out by our sarcastic anonymous. Maybe it's a troll but sure seems like a lot of effort to be one. Necromas 02:10, November 8, 2010 (UTC)
- 2 or 3 points in beast mastery is going to make your pet do like... max 10 damage. And if your going to have pets, why no ranger primary dagger or sycthe spammers? Seriously they would be better, as pets would do more damage and expertise, plus reg damage from attacks. 18.104.22.168 02:44, November 8, 2010 (UTC)
- I had them there mainly for the physical damage so they would trigger Barbs, Winnowing, MoP, and EBSoH, but that makes more sense than forcing them onto a bunch of other primaries. I'll make some changes over the next few days. Duxrwing66 04:04, November 8, 2010 (UTC)
Thanks to whoever made some nice additions. Any other suggestions are welcome; and I realize that this may not work but its got potential in my mind. Please speak up if you see any glaring weaknesses.Duxrwing66 22:57, November 8, 2010 (UTC)
Might consider changing the Asuran summons to 2x Naga, 2x Mursaat and 2x Ice Imp. Weakness, knockdown and AoE reduced movement. I realise they might be there as alternative skills to use, but I think they should be in there for the "main" setup. Also, Great Dwarf Weapon, Splinter Weapon, Ancestor's Rage and similar skills should probably also be in there. I'll try and make more detailed suggestions if I can sometime, probably after I've been able to test this with a full party.