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Looks well, Lots of dmg and nice skills. We will see what will happen with that:)--GodFocused AngerKamil 17:41, September 6, 2010 (UTC)

bad bars lol--Relyk talk 20:36, September 6, 2010 (UTC)

Yes, those bars are dreadfull: the ele is ridiculous, att split in panic is a lol, veratas(??)Enno summer 20:40, September 6, 2010 (UTC)

Showing wonderful understanding of the deep there. I expect the ele is there simply for the elite - a semi-spammable source of blind, something that seems pretty useful as 95% of the deep is melee. Verata's is there to keep the lvl32 flesh golems under control. Note that the build is in trial - if there are minor problems like attributes, just fucking fix them. Andy 21:15, September 6, 2010 (UTC)
ele is there for blind yeh, and since like all other air skill are kinda meh.. why not ^^. attributes might be abit wrong cus.. well, didnt rly pay attention to that. Finished in 29mins on first try just c-spacing trough the area. Scorpion with all oni agro and 2 outcast groups was fun.. although, need atleast 1 copy of SY in this build if u wanna do that i guess ^^. and omg! we killed the leviathan :O! (we ran with 3 100b's btw). also might note on the page how to get all heroes in room2.. togheter with u (3heroes in room 1 , then 6heroes up the hill, gate is there just for show ^^, cancel when all in r2) Babes1 21:51, September 6, 2010 (UTC)

A few thoughts on the builds: 1. If you want blind, why not choose for an illusion mesmer with Ineptitude and all sorts of other anti-melee skills. Dishes out a lot more damage and screws over melee just as good. 2. Decent Panic bar, but why Revealed Enchantment? Wouldn't Mirror of Disenchantment work better? Or leave enchantment removal to one of the necros (Rip Enchantment for Curses, Strip Enchantment for Blood) and take a damage skill like Mistrust or Overload. 3. 12+1 Restoration. Can I assume you meant Spawning Power? Also not convinced that this hero can manage his energy (players are better with Spirit Siphon). Maybe drop the rez and take a second energy-management skill. 4. IP only triggers when hit and when they're blinded, they don't hit. I'd rather have a second Enfeebling Blood, Rip Enchantment or even Weaken Armor. 5. Solid build. 6. Dismiss Condition will be used as a (weak) general heal by a hero. Maybe replace with Mend Condition (which is used correctly) Cure Hex, Aegis, or Heaven's Delight for a second groupheal. 7. Solid build 8. Not a fan of Spinal Shivers as it's either useless or burns down your energy too fast. 9. Three single-target heals. I'd drop Words of Comfort for Heaven's Delight. I'd also raise Inspiration Magic to 8. Just some thoughts. Tess Harding 22:18, September 6, 2010 (UTC)

Some of that is valid, but most of the questionable skills you pointed out make a hell of a lot more sense in deep than anywhere else. Revealed is for kanaxai's enchant so you can remove it whenever it recharges. IP is for kanaxai, Spinal is for kanaxai, 3 spot heals are probably because there are 12 people, and heros are fine with an SoS bar Life Guardian 23:00, September 6, 2010 (UTC)
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